Jeffrey530 wrote: »
Why should such a potent heal also provide means of damage and stun in the first place. Magdens I'm not so sure but do you agree stamdens have been abusing this skill? Slap on harbinger, hold block and just heal, easy damage and stun while 1v 3 or 4 in bg.
TelvanniWizard wrote: »A nerf in PvE, undeserved and creating a problem for tanks.
everything is balanced as per their math.
you see it as a 20% nerf.
in fact the skill was overperforming by 20%
Nope. Not at all. This is a fair nerf. Wardens had been way overturned for way too long.
Next in line should be a sorc. But since that's ZOS' baby we're only getting "secret" buffs for them. Looking at you Gaze and New Malacath.
This is not a nerf. This is slight fix to a broken class, that every pvper knows exactly why
FlopsyPrince wrote: »
A 20% reduction is a nerf.
I am not a PVPer, so why do I have to suffer?
(Well I do minimal sometimes PvP, but I suck enough at it that I will almost certainly die quickly even with an OP class.)
The fact that a single 29k health warden can hold off a entire 4 man team in battlegrounds (no cp) mainly because of one skill should prove that it's broken.
That's not some unique scenario, or done by a particular skilled player, that's nearly every warden I've come across.
You see two wardens on a team, you're in for a bad time. I can only imagine the abuse this skill let's you pull off WITH CP.
I get moaning about being pulled back to earth with the rest of us, but this is actually one of the fairest things I've seen ZoS do.
And that's saying a lot...
FlopsyPrince wrote: »
A 20% reduction is a nerf.
I am not a PVPer, so why do I have to suffer?
(Well I do minimal sometimes PvP, but I suck enough at it that I will almost certainly die quickly even with an OP class.)
Sometimes I think I'm living in an alternate reality or something.
A good team of offensive four players in battlegrounds can push over 100k damage per second. Even with max resistance and over 50k health I am literally dead before my CC break animation can even start. And you expect me to believe a single player can hold them off with a heal that does what, 3% of max health according to the tooltip I read?
I don't know who you guys are fighting in battlegrounds but I wish I could meet them. Because that heal is going to do jack ____ against the people I frequently have the displeasure of fighting.
Can someone with one of these supposed "unkillable" builds in battlegrounds please send me a private message so I can do a battleground with you and see this for myself. Because I have yet to see it.
RedFireDisco wrote: »20% reduction to Arctic Wind heal is way too much. It's not a big heal even on a high health build.
I can't remember the last time I saw a 20% nerf to a single class ability. Even at 10% that's pretty harsh.
Add this to a 50% reduction in upcoming health regen and that's going to kill a whole swag of Warden builds outright.
Not good enough. Buff other classes instead of destroying people's builds.
YandereGirlfriend wrote: »
Meanwhile... the class-defining Necromancer passive is getting nerfed by 60%.
This Warden tune-up is peanuts in comparison to that.
FlopsyPrince wrote: »
A 20% reduction is a nerf.
I am not a PVPer, so why do I have to suffer?
(Well I do minimal sometimes PvP, but I suck enough at it that I will almost certainly die quickly even with an OP class.)
FlopsyPrince wrote: »
How about the single player builds who ran around in the PvP City in that last event and could not be killed, even when several were attacking. Talk about something to nerf....
Those builds you're talking about were mostly wardens 🤣🤣🤣🤣🤣
RedFireDisco wrote: »
I can't remember the last time I saw a 20% nerf to a single class ability.
That line alone shows that you are pretty new here tbh. There were abilities nerfed by 70% even (dot meta and zeni hammer approach to nerf things).
Like everyone in the thread said, wardens were overtuned and in my opinion this single ability still do too much. They should remove damage/stun part too so it would be in line with other abilities. You want to see stupid nerf? Go play magblade with dark cloak and give us an info how "stupidly broken" dark cloak is
The fact that a single 29k health warden can hold off a entire 4 man team in battlegrounds (no cp) mainly because of one skill should prove that it's broken.
That's not some unique scenario, or done by a particular skilled player, that's nearly every warden I've come across.
You see two wardens on a team, you're in for a bad time. I can only imagine the abuse this skill let's you pull off WITH CP.
I get moaning about being pulled back to earth with the rest of us, but this is actually one of the fairest things I've seen ZoS do.
And that's saying a lot...
If you cant survive as tank in pve with this fix, this is not your role mate
RedFireDisco wrote: »20% reduction to Arctic Wind heal is way too much. It's not a big heal even on a high health build.
I can't remember the last time I saw a 20% nerf to a single class ability. Even at 10% that's pretty harsh.
Add this to a 50% reduction in upcoming health regen and that's going to kill a whole swag of Warden builds outright.
Not good enough. Buff other classes instead of destroying people's builds.