I was so hyped for this, thought finally I would able to choose not just location to casually spawn in (might I add unpretentiously) but to choose tutorial quest too , particularly the Naryu one I have missed...

So I have tried it, and it wouldn't even spawn into the iconic must Morrowind starting ship, just the dock like a fish thrown ashore...
I like the alternate lives Skyrim mod likeness but...
I think they missed the point of our plea's second half, the more important one...
Location
I was glad I could finally go to the first and most important ES location, I think this is a cool way, including portals, to use in game.
Some are concerned it has been "wasted" cuz it could be dlc of some sort, but I think, especially that we can't go back to this particular state of it and imo regardless) they could use it again.
Yeah, probably not for a chapter or zone dlc but for a quest, or like an Artaeum, for sure. Personally I would not like it as any kinda dungeon cuz therefore lore would not be emphasized esp not by players...
Lemme chip in my idea, that is a way to have multiple time period versions of any zone.
By having to turn the map like a book, one other page or two, left past, right future, we could have that. More content With minimal work on zos' side, just barely modifying the level design, rather, focusing on creating new quests. Placing far away in time, making it so they wouldn't have to worry about any quest consequence, but giving us the chance for like explore a pve Cyrodiil before or after the war for example... Or well you know, we could go to it simply just without the tutorial situation should they use it for future content... Thus I would not worry about it being "wasted".
After the portal
As I said, this does not feel ZOS quality, cut/locked/restricted content, just spawning me down like a spit, without any context (new lady's few sentence is not enough, the tutorials were enough)...
I would like to have it so we would simply start the zone's original tutorial thing, small area, same story, same npcs, mobs, actually starting a quest, THE quest... (starting MW now, it said this will start its main quest but guess what, it didn't even has, still had to go to pick it up further in Seyda Neen, and I was saying I want it to start Naryu's og tutorial one)
I know, some might say but starting twice imprisoned would look off, well I have to things to say:
bruh it's Elder Scrolls duh, and why not?
Sure if they wanna change a bit whatever, but I still want what I want. The og tutorial quests.
All they would have to do is to cut the actual teaching part, the one which we already did on the island with the dummy just before, but besides that I do not want any change, and it would be easier faster for ZOS to implement too I think.
Here two previous comment that tells what I wanna XD
toplasmicninja wrote:
TPishek wrote:
I feel like zos completely missed the point of what people were asking for when they said they wanted to choose their start. People wanted to be able to choose between the escape quests with Naryu or Zamarak or whoever else, but instead they replaced those entirely with a bunch of one way teleports to zone you could already just teleport to.
This. I want to be able to choose my tutorial. That's what we've been asking for, rather than being forced into a new one just because we bought a chapter. This is not a change, this is just a different way of forcing us into a particular start.
Please, ZOS - give us more options, not fewer. I personally like the Firemoth Island tutorial the best of all of them, and I haven't been able to go there since 2018. I just want to be captured by slavers...what a predicament.
TL/DR
SO
Pls dear ZOS let us start the zone specific tutorial quests after we go thought a portal (Imo add one for main quest, that'd be troll-est but I believe it is a must after all that is the main thing...)
Or at least find a way to give us those quests playable, in the world...
I find it they are essential for the zone/season, context wise, starting their story!...
Please do consider,
Thank you