Nope. I want them to make a tutorial quest and then stick with it. No more new tutorial quests each Chapter. One tutorial quest to rule them all.
There is already going to be a reworked tutorial in the chapter drop. Everyone will get a generic tutorial that teaches you basics and once completed you will end up in a sort of portal room. You then get to choose what area you get to start in. Many people have been asking to be able to at least pick starting location for a while now and they finally did it. So you only have to wait until june to get your tutorial rework.
tomofhyrule wrote: »
The point isn't going to any starting location - we can already do that by visiting a wayshrine at the end of any tutorial quest already. The point is that the old tutorial quests (Broken Bonds, The Mind Trap, Bright Moons Warm Sands, Bound in Blood) are permanently unavailable with every new chapter, along with the dialogue and interior locations for these places. Some people want to replay those, not to learn how to play, but to replay the quests for RP purposes.
If I wanted to just get in and play the game, I'd make a character and 'skip tutorial' and then wayshrine wherever. What I, and others, wanted was to be able to go back and do the tutorial quest with Naryu where we were captured on a slave ship despite already having a Chapter after Morrowind. What we're getting is not at all what many people were hoping for - it's just another different tutorial which now permanently locks Deepwood Vale/Deepwood Redoubt/Hag's End and the dialogue with Fennorian in exchange to shortcut us to the wayshrine afterwards.
So much this.
Right now you're skipping crucial parts of the story lines for new characters. Skips Wailing Prisons, means you already freed the Prophet, but how and when.
Skips Firemoth Island, means you will be in Seyda Neen, in the census office and people will be calling on you for saving some slaves, but when did that happens? In the part of the game ZOS choose to remove
Just rework the "tutorial" quests making it a non-tutorial, like Wailing Prisons after talking to the Benefactor, and let the players start from there or skip it if they want.
[snip] let the devs know this is half of what we wanted.
Nope. I want them to make a tutorial quest and then stick with it. No more new tutorial quests each Chapter. One tutorial quest to rule them all.
You are assuming the rework won't let you do that. All we know at this time is that you get a basic tutorial and then you can use a portal to start at any place you want. Since, as you pointed out, we can just port to whatever chapters we own anyway, one would have to assume that all of this extra work was so that you get a basic tutorial and then the option to skip or drop in the tutorial of your choice. But we will just have to see.
Going forward every chapter has an “Introduction” that the player can choose to start in.
Couldn't have said it better.phantasmalD wrote: »I just think that it's a huge shame that all these cool little locations will forever become inaccessible.
Like the boat ride to Morrowind was so neatly put together but now no one will ever be able to experience it again.
Or escaping K'Tora's mind trap or exploring Star Haven Adeptorium.
And not just that these were really atmospheric gems but they also had some cool lore tidbits and setup events for the chapter. It's just a massive waste to cut them entirely, especially after having already spent a lot of resources on creating them in the first place.
You are assuming the rework won't let you do that. All we know at this time is that you get a basic tutorial and then you can use a portal to start at any place you want. Since, as you pointed out, we can just port to whatever chapters we own anyway, one would have to assume that all of this extra work was so that you get a basic tutorial and then the option to skip or drop in the tutorial of your choice. But we will just have to see.
https://blog.uesp.net/blackwood-preview-early-access/There’s a new tutorial, as usual for a new Chapter, but they are doing something interesting this time around. After completing the new tutorial and learning the basics of gameplay (As well as some interesting new Direnni lore), you’ll enter a portal room.
From there, you can decide where in Tamriel you want to start your journey. If you want to do the main story first, you can go to your faction homeland (or any of the other alliances if you like). If you prefer something newer, you can start off in any of the Chapter starting zones as well.
However, this doesn’t mean you will get to play any of the older tutorials. For now, it’s only this one,
Speak for yourself.Darkstorne wrote: »Here's the thing.
If they're doing some minor reworks for the older tutorial areas to remove the tutorial bits (here's how combat works etc) like they did for the Coldharbour intro years ago, then this would be amazing. The new tutorial would be the only tutorial, forever, and then you choose your character's story intro (Coldharbour, escaping with Naryu, fighting a dragon, wagon to Skyrim etc) and we'd get the intros we're looking for without the dull tutorial parts. And of course, include an option to simply start straight up in your faction capital to skip the story options entirely.
Without those reworks though, it would be two tutorials in a row, which no-one wants. And I know one option there is not including the new tutorial at all, but there is value to be found in a single shared tutorial for all new players. Because if the tutorial section needs to be updated in the future, that's only one tutorial to update rather than several.
We'll have to see how they implement it though, because indeed, if all they're doing is letting you choose your exit location, skipping the story part of the older tutorial areas, then they're missing the point entirely and asking for this meme to show up all over the forums:
ZOS_GinaBruno wrote: »Quests
Elsweyr Tutorial: Changed the position of a Euraxian soldier in Star Haven Adeptorium to make their corpse-searching less suggestive.