@kojouI thought pets were mostly invincible in group content?SeaGtGruff wrote: »
Dunno, but on my MagSorc, the Clannfear can hold its own during most boss fights while soloing vet group dungeons.
It doesn't die that often at all.
Not when you are running solo ...
Pretty sure pets can't take damage or even get aggro in true dungeons, not open world.
But seriously? Just let pets take damage again and taunt at this point, clanfear was at least a meat shield.
I said *mostly* because I know there are a few cases where they will die to mechanics, although I think they are not supposed to in a group.
I was not aware that they could die if you enter a group dungeon solo, but @SirAndy would likely know, so I will take his word for it.
Just saying that at least before current live update they can't die at all in a multiplayer group dungeon. Don't know if something changed since I'm not at home to check. Soloed Stone Garden and they never died or grabbed aggro, not even clanfear.
I hope they do grab aggro again, would be nice.
@Ryuvain @kojou
If you run a group dungeon *solo*, your Clannfear *will* taunt and aggro as well as die if not healed.
The aggro is only disabled if you are in a group (!), same is true for the "unkillable" of your pets.
PS: That's what i do for fun with my MagSorc, run group dungeons solo. And i use the Clannfear as a tank.
hands0medevil wrote: »Tommy_The_Gun wrote: »he can't tank 1st boss in fg1 lollllllllllllllllllllMarcus_Thracius wrote: »And ppl said they would replace players - haha
Tbh. I can not think of a nFG1 (with auto group finder) when someone died at that boss, let alone entire group got wiped. Even at very low level.
If max level companion is getting killed at the one of the easiest boss in the game (many overland are harder) then... what is the use case for companions ? If I make one to be a healer, then the only thing they will replace is Pale Order ring.
My only idea is that maybe they can be somehow tuned into some kind of sustain-healer, so maybe mobs won't attack them. Also maybe it can be combined with some health recovery, so you could solo some dungeons that have long unbreakable stun with dot (like FG2 boss).
And to even think that I was hoping that I will be able to do n Dragonstar n / BRP, with an NPC companion, as those do not have group finder support... oh well...
They have to just not die. Don't need to be great healers, tanks or DPS. Just live. Otherwise they become a liability as opposed to simply being meh.
But, but, but... undying tank? undying healer? dds? sounds like great. They need to be BALANCED, and we know what it means. It will never happen.
Sandman929 wrote: »What I'm gathering here is that Companions are a "Wilson"...just an absolute last resort for having some kind of company. Wilson can't do anything, he's just a volleyball, but he's there and we can imagine we have a friend.
Sooooo deflating, especially as companions are the ‘selling’ point of the chapter and ZOS have bigged up thier use to help solo and duo players in dungeons.
Hopefully ZOS are just being cautious and will buff then though the PTS cycle. My main concern is the poor ai, such as not avoiding AoE red zones. I can’t see thier ai being rewritten in a meaningful way in time for launch...
hands0medevil wrote: »Tommy_The_Gun wrote: »he can't tank 1st boss in fg1 lollllllllllllllllllllMarcus_Thracius wrote: »And ppl said they would replace players - haha
Tbh. I can not think of a nFG1 (with auto group finder) when someone died at that boss, let alone entire group got wiped. Even at very low level.
If max level companion is getting killed at the one of the easiest boss in the game (many overland are harder) then... what is the use case for companions ? If I make one to be a healer, then the only thing they will replace is Pale Order ring.
My only idea is that maybe they can be somehow tuned into some kind of sustain-healer, so maybe mobs won't attack them. Also maybe it can be combined with some health recovery, so you could solo some dungeons that have long unbreakable stun with dot (like FG2 boss).
And to even think that I was hoping that I will be able to do n Dragonstar n / BRP, with an NPC companion, as those do not have group finder support... oh well...
They have to just not die. Don't need to be great healers, tanks or DPS. Just live. Otherwise they become a liability as opposed to simply being meh.
But, but, but... undying tank? undying healer? dds? sounds like great. They need to be BALANCED, and we know what it means. It will never happen.
pretty sure poster meant not dying by actually walking out of stupid (heck... ranged mobs do that regularly to my aoes) and do stuff like block big hits..or dodgeroll, interrupt..
not by being unkillable like guards...
LadySinflower wrote: »Maybe we should just consider companions to be like followers in Skyrim. Lydia faithfully followed me everywhere repeating the same dialog over and over, but it was nice to have her there nevertheless. In fights I never thought of followers as valuable helpers. More often they got in my way and aggroed things I was trying to sneak past. Yet I would not consider playing Skyrim without a follower because I enjoy them. They can be quite funny with the things they say or do. I've heard that they have no real AI in our ESO player homes though, and that's a disappointment. Being able to sit down and eat a meal with them, for example, would have been nice.
LadySinflower wrote: »Maybe we should just consider companions to be like followers in Skyrim. Lydia faithfully followed me everywhere repeating the same dialog over and over, but it was nice to have her there nevertheless. In fights I never thought of followers as valuable helpers. More often they got in my way and aggroed things I was trying to sneak past. Yet I would not consider playing Skyrim without a follower because I enjoy them. They can be quite funny with the things they say or do. I've heard that they have no real AI in our ESO player homes though, and that's a disappointment. Being able to sit down and eat a meal with them, for example, would have been nice.
aipex8_ESO wrote: »Also funny: When at crafting stations in a city, your companion walks off and does their own thing (unlike flappies and bears). When a few people are crafting at the same station, you can find a bunch of Mirri's standing in some random corner together, like they are plotting or something.
@SirAndy Just tested sorc pets + clanfear. They don't take any damage nor get any aggro. Tried on live server in Stone Garden and Elden Hollow solo by walking in.
Wish it did work though.
MythrialDrow wrote: »Glad I’ll wait until it’s on sale or buffed. There’s nothing in this chapter that warrants £35 . Meh
goldenarcher1 wrote: »Just took Mirri to Direfrost keep and she deffo. can't trigger the pressure plates.You can get her to walk on them but the plates do not drop sadly.
Sooooo deflating, especially as companions are the ‘selling’ point of the chapter and ZOS have bigged up thier use to help solo and duo players in dungeons.
Hopefully ZOS are just being cautious and will buff then though the PTS cycle. My main concern is the poor ai, such as not avoiding AoE red zones. I can’t see thier ai being rewritten in a meaningful way in time for launch...
just plug in the ranged mob code that makes those walk out of my aoes on a regular basis...
anyway... really is very discouraging to even wanna try them on pts... reads like not even half baked..more like not even been in the ofen at all yet... certainly not a chapter seller...
@SirAndy Just tested sorc pets + clanfear. They don't take any damage nor get any aggro. Tried on live server in Stone Garden and Elden Hollow solo by walking in.
Wish it did work though.
You must be doing something wrong. Did you actually fight any bosses?
I have the "Unstable Clannfear" morph and i can either command it to tank an enemy or even easier just heavy attack a target and it will attack, taunt and tank that target.
It will also take damage from bosses and large mobs of ads.
Great example to really see this is the last boss in FG1.
The boss will stay focused on my Clannfear pretty much the whole fight and rarely go after me.
Yep, mind that I'm only talking live servers. No aggro or damage at all. Even on bosses. Using clanfear and twilight.
I can test pts tomorrow, was trying out companions all day.