Kicking doesn't really help because they just queue up again to harass another group.
Not kicking is what does not help. It stands to reason that if fake tanks were kicked with regularity the practice would pretty much die out. Not kicking is accepting the practice.
In my short tenure here I have been in two groups where we kicked the fake tank. In both cases during my short tenure here we were able to finish the dungeon without the fake tank. In one case we invited a tank to join us.
As I gain more experience in ESO I will build an alt spec so I can fill that role if needed after kicking a fake tank.
Proving that "real tanks" aren't needed. So how is having a "fake tank" so detrimental that they need to be kicked?
DarcyMardin wrote: »I was inadvertently a fake healer in a random normal yesterday, even though I was fully equipped and ready to heal. I was on a low level alt (not yet eligible for pledges) and doing the quest when everybody else ran ahead and took a shortcut to skip a bunch of mobs that I didn’t even realize you could skip. (So sue me...I never skip mobs). As I was trying to figure out the shortcut, I accidentally fell among those skipped mobs and had to fight off and kill about 20 of them alone. By the time I was about to race after my group, they were fighting the next boss and kicked me.
Not complaining about being kicked since they weren’t getting any heals from me. But was again reminded why I rarely use the random group finder, even for the crystals perk. I hate groups that speed-run the dungeon, leaving low levels who need the quest and the skill point choking in their dust.
So basically, what I am reading here is that "high end" dps wearing the pale order ring is edging healers out of high end content?
Is that why I can't seem to score a decent vet run anymore?
I'm not asking to bait. I'm asking because this is a genuine concern.
I love wearing the pale order ring while doing solo content on my dps. I'd never dream of wearing pale order in a trial or dungeon.
If this is the case, it should be addressed.
DarcyMardin wrote: »I was inadvertently a fake healer in a random normal yesterday, even though I was fully equipped and ready to heal. I was on a low level alt (not yet eligible for pledges) and doing the quest when everybody else ran ahead and took a shortcut to skip a bunch of mobs that I didn’t even realize you could skip. (So sue me...I never skip mobs). As I was trying to figure out the shortcut, I accidentally fell among those skipped mobs and had to fight off and kill about 20 of them alone. By the time I was about to race after my group, they were fighting the next boss and kicked me.
Not complaining about being kicked since they weren’t getting any heals from me. But was again reminded why I rarely use the random group finder, even for the crystals perk. I hate groups that speed-run the dungeon, leaving low levels who need the quest and the skill point choking in their dust.
For whatever it's worth, and to be fair to you, I feel like people in your situation are the exception. If you're really low level, and you can't really perform your role all that well yet, you get a pass.
One, just for empathy's sake; "c'mon, they're low level, cut 'em some slack," right? But also your presence guaranteed one of the easiest dungeons for the whole group, so you sort of inadvertently made one of the biggest contributions possible by that alone. :P
I'm just some goober on the interwebs, so it's not like I'm an authority here... but nonetheless: You hereby get a pass from the fake role persecution! (in these specific circumstances, at least)
I'm sure a lot of reasonable people who otherwise despise inconsiderate fakers feel the same way. Just apparently not the *** you got matched up with, haha.
Fake tanks are another issue. I wonder if a solution would be: cannot queue as Tank unless Health is the stat in which you have invested the most actual stat points, out of the 1-3 per level that you get, maxing out at 64 at level 50. You might play as a hybrid (health and one stat both mid-range and throw some damage into the mix) or a full tank (nearly all health with 0-10 points in other stats), but you gotta actually *build* a tank to queue as one.
There is no fix to this other than increasing group size to 5. Which for balancing reasons will never happen. Thread closed.
The answer to people lying about their role to enter into a dungeon is not increasing the number needed. It is people realizing it is a low bar to be honest in a video game. The proposed increased it to five would not prevent people from lying and claiming to be a role they would not. Just more could do so per dungeon.
5 people means 3 DPS per group. I'm sure you can figure out what that means for waiting times and therefore the need of DPS to fake other roles.
And I'm not proposing it. I'm just saying there is hardly any other way to stop abuse.
And four people per dungeon means 2 DPS per dungeon. Oh wait sometimes there is three or even four with fake tanks and fake healers. Your proposal is if we increase the number to five per dungeon nobody will ever be a fake tank or healer and the problem will be solved. Everything in life has taught me that will not be the result.
Fake tanks are another issue. I wonder if a solution would be: cannot queue as Tank unless Health is the stat in which you have invested the most actual stat points, out of the 1-3 per level that you get, maxing out at 64 at level 50. You might play as a hybrid (health and one stat both mid-range and throw some damage into the mix) or a full tank (nearly all health with 0-10 points in other stats), but you gotta actually *build* a tank to queue as one.
jane_01215 wrote: »What I suggest is to implement role-based reporting and ban system. For example when you see tank or healer in your group not properly playing their role, you report them for it and the person who accumulated certain number of such reports shouldn't be able to queue for that role for certain amount of time.
Of course, if there is a role reporting system, it should apply to all roles equally, not just to support roles but also to damage dealers.Agenericname wrote: »Would you also be able to report a DD? If not, then you are targeting tanks and healers unfairly. If yes, it would be abused. That would not end well.
I kind of disagree. There will be people who randomly report others just for fun or for whatever reason but they should be rare. So someone can get 1 or 2 random reports but if he or she get many of them, say 5, while majority of others don't even get one, that suggests something is wrong with that person. It's not single person controlling others' ability to queue for certain role, it's the player community who is controlling some people's ability.Agenericname wrote: »What youre suggesting, in essence, if for ZOS to allow to players to lock other players out of content. I doubt that will ever happen. I can control whether or not you play with me, but I have no control over your ability to queue with other players. Thats the way it needs to stay.