There is no fix to this other than increasing group size to 5. Which for balancing reasons will never happen. Thread closed.
The answer to people lying about their role to enter into a dungeon is not increasing the number needed. It is people realizing it is a low bar to be honest in a video game. The proposed increased it to five would not prevent people from lying and claiming to be a role they would not. Just more could do so per dungeon.
5 people means 3 DPS per group. I'm sure you can figure out what that means for waiting times and therefore the need of DPS to fake other roles.
And I'm not proposing it. I'm just saying there is hardly any other way to stop abuse.
Allow players to choose what their group is comprised of...4dps...3dps and a healer and so on...ZOS can maintain "balance" by keeping 4 in a group but the players who want to run thru a dungeon can choose 4dps. The more traditional players can choose 2 dps a tank and a healer, other grouping can be determined by the player base as they could choose their own groupings. No more dps waiting forever for a group...unless the player base decides playing with more dps doesn't work.
There is no fix to this other than increasing group size to 5. Which for balancing reasons will never happen. Thread closed.
The answer to people lying about their role to enter into a dungeon is not increasing the number needed. It is people realizing it is a low bar to be honest in a video game. The proposed increased it to five would not prevent people from lying and claiming to be a role they would not. Just more could do so per dungeon.
5 people means 3 DPS per group. I'm sure you can figure out what that means for waiting times and therefore the need of DPS to fake other roles.
And I'm not proposing it. I'm just saying there is hardly any other way to stop abuse.
1 skill point put into puncture, and they are back in queue as a tank with no intention of being a tank.
as I see it it´s not ZOS fault. ZOS have a possibilty to hard code tank requirements into the game and maybe it will happen. Same could happen to healers.
5 in a group I guess 3dds and a tank and healer as some suggest will never solve the problem and they have to redesign all content to match 3 dds in a group, which may end up in a 4dd group anyway.
Healer and tank roles have to be hard coded into the game othervice it will not work.
ZOS can´t be blamed on these matters as it´s the player, who deside on how to play.
It´s all about attitude towards other player´s ingame and how selfish you are There are alot of good player´s on all platfoms in this game and doing a great so all will have a fun run, whatever they are running.
And then you have those pure fellas, who don´t give a flying ''''' about others
They really need to fix the queue for dps. Half hour to hour wait times 7 years in is horrendous.
DMuehlhausen wrote: »
It's that cause people don't tank or heal. Nothing ZOS can do about it. it's a community thing. People get tired of being tanks and healers then blamed for wipes or other issues with DDs aren't following mechanics aren't doing anything helpful, running around cause they feel everyone is to slow etc.
Hell yeah, i missed read this thread since last week.
And i always queue as fake tank for random or other vet dungeons, which i know i can taunt boss whitout dying.
From now no one complained about it. Free speed run with 3 dd. If you want to do a dungeon slowly go to a guild or add friends with the same level to enjoy it with your rithm.
Considering I can throw a taunt (maybe silver leash) on my healer... and "tank" every normal dungeon in the game... along w/ about 50%+ of the veteran dungeons... I mean... I have almost 30k health in my "normal" healing setup
Now, I rarely queue in dungeons, because I want to play a certain way, I group up with other like-minded players.
If you go to the random queue of players or dungeons, you're going to get random. If you want to play a specific way, partner up with others like you.
Nastassiya wrote: »DMuehlhausen wrote: »
It's that cause people don't tank or heal. Nothing ZOS can do about it. it's a community thing. People get tired of being tanks and healers then blamed for wipes or other issues with DDs aren't following mechanics aren't doing anything helpful, running around cause they feel everyone is to slow etc.
No, honestly ZOS could set standard group sizes to 5 and add a 3rd slot for DPS but they would also need to beef up the fights to compensate for a 3rd DPS. That would help with the queues.
Just report fake tanks/healers.
When the CS is bombarded with reports they'll fix it so you can't report players.
Had an encounter with a fake tank yesterday in Banished Cells 2. He queued for normal WGT (ZOS?!). One DD went staight offline.
He didnt taunt so we shared aggro. Heal was fabulous no one died and we did HM.
Problem? No Problem.
Kicking doesn't really help because they just queue up again to harass another group.
vivisectvib16_ESO wrote: »...I'm tired of selfish DPS coming into these queues and creating a literal cluster-F of a dungeon run because they're just too lazy to at least try to play the role they've queued for.
I'm also sick and tired of hearing things like "WELL YOU SHOULDN'T NEED A TANK OR A HEALER" ..I do not care if it's Normal or Vet ..not everyone plays this game the same way. Not everyone wants to run through at breakneck speed. Some folks are doing the quest. Some folks want the XP grind. Some folks want to farm chests. Some folks are low level and it's their first time in a given dungeon, and you STILL get these jerks who act like it's everyone should put up with their entitled nonsense, just because.
Agenericname wrote: »
You could just skip straight to that part.
The upsides:
Youre virtually immune to fake tank problems.
Queue times are nearly instant.
Easy to find groups for arenas and other runs where people either dont want to or cant use DF.
Its enjoyable in group content.
Most people do appreciate a real tank.
Agenericname wrote: »
You could just skip straight to that part.
The upsides:
Youre virtually immune to fake tank problems.
Queue times are nearly instant.
Easy to find groups for arenas and other runs where people either dont want to or cant use DF.
Its enjoyable in group content.
Most people do appreciate a real tank.
Downsides: fake dds.
Agenericname wrote: »
You could just skip straight to that part.
The upsides:
Youre virtually immune to fake tank problems.
Queue times are nearly instant.
Easy to find groups for arenas and other runs where people either dont want to or cant use DF.
Its enjoyable in group content.
Most people do appreciate a real tank.
Downsides: fake dds.
Kicking doesn't really help because they just queue up again to harass another group.
Not kicking is what does not help. It stands to reason that if fake tanks were kicked with regularity the practice would pretty much die out. Not kicking is accepting the practice.
In my short tenure here I have been in two groups where we kicked the fake tank. In both cases during my short tenure here we were able to finish the dungeon without the fake tank. In one case we invited a tank to join us.
As I gain more experience in ESO I will build an alt spec so I can fill that role if needed after kicking a fake tank.