I find it amusing how narrow minded are fake tank/healer defenders.
Yes, number of dungeons can be easily done even on vet without tank/healer.
By players who KNOW what they are doing...
It's funny how many people forget they were new to something too.
Nastassiya wrote: »Darkstorne wrote: »And it just annoys me that they think they're important enough to skip the queue while the other two DPS waited in line. Maybe it's because I'm British, but skipping queues is like chiselling "I'm a ****" into your forehead for the whole world to know about it.
We only skip the queue because there are not enough actual tanks to support the amount of DPS looking for a group. It's not about importance; it's about the amount of tanks in in need to support. It's literally just numbers.
heartburnkid wrote: »I prefer a fake tank/healer if they can burn.
I can't speak for other tanks, but I am not in a guild. A few weeks ago I considered being in a guild, but it seems like a waste of time. I get (mostly) instant queue's as a tank, and forming a group in guildchat would take longer than queueing for a pug. Yes, pugs are with random players. But they mostly work well.I'm in 5 guilds, asking for tank+healer in all 5 of them gets me 0 response every time.
I don't know if this is because to the U29 changes, but it's like the game is totally dead right now...
Well, ZOS is going in the different direction. Every update, tanks are getting nerfed more and more. Due to PvP players being too strong, and this also massively impacts PvE tanking. In a not so good way. Add to that, the facts that tanks can barely do overland normally, and tanking being an intense playingstyle. And you see why there barely are any tanks. Dual spec would atleast solve some of these issues.They really need to fix the queue for dps. Half hour to hour wait times 7 years in is horrendous.
Zodiarkslayer wrote: »Had a fake tank rusher in Imperial City Prison last night. Rushing fake tank? Nevermind. That guy managed to lock his entire group from a Boss fight TWICE, just by rushing ahead and starting the fight so that the doors closed.
TWICE!
One guy fighting, three guys locked out. And the others didn't even wanted to kick him!
Zodiarkslayer wrote: »Had a fake tank rusher in Imperial City Prison last night. Rushing fake tank? Nevermind. That guy managed to lock his entire group from a Boss fight TWICE, just by rushing ahead and starting the fight so that the doors closed.
TWICE!
One guy fighting, three guys locked out. And the others didn't even wanted to kick him!
Had a DD do this very same thing in a pug, twice even. I got on mic and yelled at them. One of the other group members left group (they were very low leveled). The DD wiped, we ran in, the same DD started the fight before everyone was ready. TWICE!!
I absolutely hate when DD’s queue as tanks and healers. I don’t care if it’s normal or vet. Play your role or don’t queue. If you want to run as a fake role, don’t do it in pugs. Create a group with your guild mates or friends. I have 4 tanks, 2 healers and 10 DD’s. I always queue my role proper. But I noticed this.
Tank solo queue, (no premade group) gets in
Healer solo queue (no premade group)gets in
Tank + Healer queue (as a group) gets in
Tank + DD queue (as a group) gets in
Healer + DD queue (as a group) gets in
Tank + 2 DD’s (premade) gets in
Healer + 2 DD’s (premade) gets in.
DD solo queue waits an eternity.
DD + DD queue as a group, waits forever
There is no fix to this other than increasing group size to 5. Which for balancing reasons will never happen. Thread closed.
There is no fix to this other than increasing group size to 5. Which for balancing reasons will never happen. Thread closed.
The answer to people lying about their role to enter into a dungeon is not increasing the number needed. It is people realizing it is a low bar to be honest in a video game. The proposed increased it to five would not prevent people from lying and claiming to be a role they would not. Just more could do so per dungeon.
There is no fix to this other than increasing group size to 5. Which for balancing reasons will never happen. Thread closed.
The answer to people lying about their role to enter into a dungeon is not increasing the number needed. It is people realizing it is a low bar to be honest in a video game. The proposed increased it to five would not prevent people from lying and claiming to be a role they would not. Just more could do so per dungeon.
5 people means 3 DPS per group. I'm sure you can figure out what that means for waiting times and therefore the need of DPS to fake other roles.
And I'm not proposing it. I'm just saying there is hardly any other way to stop abuse.
Not sure if this is the case. Most games have similar issues. I would rather say most people don't want to 'lead'.
Not sure if this is the case. Most games have similar issues. I would rather say most people don't want to 'lead'.
Tank damage has been consistently nerfed for years now.
“But they don’t need to do big damage in a group!”
Tanks don’t just disappear when the dungeon is over, they have to do dailies, go resource farming, etc. Taking forever to kill the two lions near an ore node is not fun gameplay.
“They can carry around another set of gear for overland stuff.”
...And still do lower damage then a pure dps. OR they can put away their tank stuff, become a pure dps and do overland much, much easier, AND still do all of the content tanks can do, PLUS do solo arenas.
That is why their is so few tanks. Low damage, Extra requirements for overland adventuring. Can’t do all content.
Not. Fun.
OP mentioned exp grinding....i would go so far as to say that the exp is negligible and that if you want exp, go to nDSA or nBRP instead of wasting time on a normal dungeon. You get so much more exp and by grinding out the exp in a dungeon, you are preventing people like me from just completing the pledge and moving on. I personally dont want to do nDOM for an hour for one key.