No. The leads are not found when casually digging for antiquities- Leads can be found when digging for treasure maps, which is a completely different thing.Was the criteria for completing the new achievements clear?
Yes. The game will register properly when you learn the style pages related to this achievement.Did all achievements work as expected?
High grind for treasure maps in what should be an overland motif feels unrewarding, places the fun antiquity mechanic as something irrelevant (Why go through the pain of buying maps and losing gold rather than just buying the motifs directly?).What did you think of the associated rewards for the achievements?
Yes, I would like to present some suggestions of how we can improve this.Do you have any other general feedback?
I feel like this would go a long way to helping out with these, and future, Ancestral motifs.Yes, I would like to present some suggestions of how we can improve this.
One way would be to match the Leads drop to what the achievement tooltip says- make them drop from digging up antiquities in Blackwood, either from sellable trinkets, tapestry pieces, furnishings, having this as a bonus when digging up other stuff makes perfect sense!
Other way this could be improved is just by granting these Leads a chance to drop from overland chests - but with a higher chance from treasure map chests - this would still be incorrect if we follow the achievement tooltip but it would cause minimal change from in-game mechanics already in place and the economy. Everyone can get a route to farm overland chests, but not everyone can gamble away gold to see if they drop a lead from the treasure map they just bought.
Both of these solutions would, in my opinion, alleviate the farm of these motifs. Having them retroactively apply to Ancestral Nord, Orc, High Elf and Reach styles would be amazing. As they all have a quite similar tooltip - suggesting the method to get the leads is by digging up antiquities, which is incorrect.