1. LA/AC represents 30-100% of DPS, CONCLUSIVELY PROVEN,
VaranisArano wrote: »
Animation Canceling, according to Eric Wrobel on ESO Live:
"Animation canceling is a part of the game and we want people to be doing it."https://www.youtube.com/watch?v=ThZtwhYkKSs
[/quote]VaranisArano wrote: »
Sorry, your picture didn't come through.
Link: https://imgur.com/CGS12Mx.png
Edit: sometimes I see the image, sometimes I don't. Weird.
And I don't think it says what you think it says.
Question to Gina Bruno: is animation canceling (light attack -> skill -> block) an intended mechanic? Any plans to prevent people from using this to maximize DPS?
Answer from Jessica Folsom: Not exactly intended, but not an exploit. It's one of those things we didn't really expect.
A. That's talking about block canceling, not light attack weaving.
B. You don't have a date on that image, which makes that statement hard to contextualize in terms of changes to ESO over the years and in light of other Devs comments.. ZOS has made a lot of changes to diminish block canceling, while explicitly teaching and balancing for light attack weaving. (Edited: when the image loads, I see that you've referenced it from axi's post above, where they say it's from before the game launched.)
C. She answers the "is it intended" part. It's not an exploit, so there's no obvious reason why the Devs should remove it.
As an example of one of the Dev comments I'm thinking of, here's then Lead Combat Designer Eric Wrobel on ESO Live in 2015:
"Animation canceling...we're embracing it. Animation canceling is a part of the game and we want people to be doing it."https://www.youtube.com/watch?v=ThZtwhYkKSs
Everest_Lionheart wrote: »
Should we tell him where AC done incorrectly can cause your DPS to actually take a nose dive?
Example: Necro - Boneyard. You can ani cancel by taking a synergy as well if you know how to time it right (and everyone pushing 80k plus can generally time it right) however this skill in particular if you ani cancel with a synergy it will also cancel the cast of the skill. You aren’t only losing your DOT you are also losing your synergy for even more damage and possibly some sustain though Necro has zero sustain issues to begin with.
Or try ani canceling ele weapon incorrectly and watching your toon stand there dry humping the air. It kind of hilarious actually until you realize every time you miss that LA you are wasting 2GCD and a boatload of damage (20-30k)
And then there the skills like jabs/sweeps with a channel time of 1 second but an animation that lasts longer than one second. Templar rotations look choppy because of this, luckily there is so much bling bling generally going on around you that you’ll barely even notice, especially if you are mag.
Speaking of magplar, try barswap canceling off the wrong skills and tell me how that works out. I mean many of us already know the answer here. It’s the rotation (order you cast the skills) that gives people the big damage numbers. Fitting an LA in between each only enhances a great rotation. Timing your ultimate and using the correct ultimate for the situation (off balance enemies will take more damage from different ultimate.) Using sets like acuity takes an even more refined rotation to get the most damage out of your dots and spamables. Using sets like deadly requires 100% uptimes on all dots to ensure you are getting that damage as well. Learning to hit those 80k+ numbers while wearing MK + Zen is a complete mastery of rotation and will add way more damage than ani canceling or LA weaving.
If only the OP understood what it actually takes to hit these kinds of numbers. It’s a delicate dance, not some mindless spamming of skills as fast as humanly possible.
MudcrabAttack wrote: »It's all about how fast you use skills. I was watching my friend on discord earlier struggling to break past 1 skill per 2 seconds because he was very new to the rotation, and dps with a bow build in general, and maybe 1/3 of the light attacks were landing. The massive Hawke eye buff would stop and start again. Now he's using transmute crystals to make a set of Kinra but I'm trying to tell him it won't help unless more light attacks can land.
If he would speed up to 1 skill per second and land way more of the light attacks, and keep up damage over time skills, then yeah, he would be doing at least 100% more damage while cancelling animations.
Yes you are exactly correct. LA/AC accounts for MASSIVE amount of FREE damage especially at the lower end. For instance, my brother was doing about 10K DPS with magplar spamming sweeps and that was about it, until he found this new exploit called LA/AC, he practiced a lot and could do it about 30-50% but his DPS did go up to 20-25K ONLY DOING THAT AND SWEEPS.
I saw a vid with Alcast, which has since been removed, where he said LA/AC was unintended bug probably exploit, he didn't want to do it because of how cheesy it is, BUT it increased his damage by so much that everyone should take advantage of it if and until it gets fixed. That was what made me try it in the first place. And my DPS did go from like 8K to 15-20K, and I was really bad at it maybe 20-30% actually doing it and 70% having wasted LA/skills.
It is funny there are literally hundred of vids/forum posts, talking about how people did this and went from 15-20K to 30-40K at 50% LA/AC, and 50-70K at 75%, and 90-100K at 90%. And the exact same people talk about how easy that is and how lazy and stupid everyone is for not doing this simple thing. Now they are like no LA/AC doesn't do that much damage at all.
Even with a cheesed out, completely unviable, trial dummy humping build spamming crystal frag and a bunch of DOTs & aoes with literally no sustain/personal buff/healing/shielding skills on the bars, the best anyone could do is 70K DPS (and that not 0% LA/AC but 25%). That drops to 50K with NO LA/AC. And in actual content fighting a world boss lets say that DPS goes down to 25K at best.
This very thread PROVE UNEQUIVOCALLY
1. LA/AC represent massive FREE cheese damage
2. Fixing this would instantly close the gap between trial dummy humpers and mid level
Yes you are exactly correct. LA/AC accounts for MASSIVE amount of FREE damage especially at the lower end. For instance, my brother was doing about 10K DPS with magplar spamming sweeps and that was about it, until he found this new exploit called LA/AC, he practiced a lot and could do it about 30-50% but his DPS did go up to 20-25K ONLY DOING THAT AND SWEEPS.
I saw a vid with Alcast, which has since been removed, where he said LA/AC was unintended bug probably exploit, he didn't want to do it because of how cheesy it is, BUT it increased his damage by so much that everyone should take advantage of it if and until it gets fixed. That was what made me try it in the first place. And my DPS did go from like 8K to 15-20K, and I was really bad at it maybe 20-30% actually doing it and 70% having wasted LA/skills.
It is funny there are literally hundred of vids/forum posts, talking about how people did this and went from 15-20K to 30-40K at 50% LA/AC, and 50-70K at 75%, and 90-100K at 90%. And the exact same people talk about how easy that is and how lazy and stupid everyone is for not doing this simple thing. Now they are like no LA/AC doesn't do that much damage at all.
Even with a cheesed out, completely unviable, trial dummy humping build spamming crystal frag and a bunch of DOTs & aoes with literally no sustain/personal buff/healing/shielding skills on the bars, the best anyone could do is 70K DPS (and that not 0% LA/AC but 25%). That drops to 50K with NO LA/AC. And in actual content fighting a world boss lets say that DPS goes down to 25K at best.
This very thread PROVE UNEQUIVOCALLY
1. LA/AC represent massive FREE cheese damage
2. Fixing this would instantly close the gap between trial dummy humpers and mid level
Again,
This very thread PROVE UNEQUIVOCALLY
1. LA/AC represent massive FREE cheese damage
2. Fixing this would instantly close the gap between trial dummy parsers and mid level DPS
Again,
This very thread PROVE UNEQUIVOCALLY
1. LA/AC represent massive FREE cheese damage
2. Fixing this would instantly close the gap between trial dummy parsers and mid level DPS
Again,
This very thread PROVE UNEQUIVOCALLY
1. LA/AC represent massive FREE cheese damage
2. Fixing this would instantly close the gap between trial dummy parsers and mid level DPS
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