100% more damage? Yikes. You are assuming people use a light attack instead of an actual skill. I think it would be more accurate to assume people would either light attack weave or just use skills with no light attacks. If you are someone who is actually light attacking instead of using skills (as in the second equation), you would get way more damage by just leaving out light attacks altogether and just using skills. While light attacks comprise a large portion of damage for those who light attack weave (since you are doing one along with each skill), they are quite weak if you use them in place of a skill.
Oreyn_Bearclaw wrote: »100% more damage is not accurate as a light attack does not do the damage of a skill. Typically LA damage amounts to about 18-20% of Single Target damage at the extreme end of things (far less in AOE situations). So at the outset, your premised is flawed. In fact, if you look at it from the perspective that doubling your APMs (actions per minute) only leads to at most a 20% damage increase, you realize very quickly that it is not nearly as powerful as people make it out to be.
To your proposals:
1. You might be able to increase the tolerances in game, I really dont know, but for most insta cast skills, they are already fairly loose. Perhaps this would be an option across the board. There are some skills, crystal frags for example, with a .8 sec cast time. These can be weaved within the GCD of 1 second, but the timing does need to be more precise. These could certainly be looked at on a skill by skill basis to make it a bit easier to weave them, or more accurately, swap cancel away from.
2. Absolutely not. This would gut combat and LAs would become useless. Why would I ever light attack if I could cast a skill with the same opportunity cost. The answer is that you would not. The game would need completely rebalanced and would be a massive undertaking.
That is the beauty of combat in this game. There are many layers to a min/maxed damage rotation and it requires player skill, developed through practice, to juggle them all. Nothing requires you to attempt any of it other than Veteran HMs and Trifectas.
There are only three relevant types of animation canceling to a damage parse.
1. The light attack weave, which frankly takes practice. This is what allows for a second lawyer of damage in the space of a Global CoolDown. It has been baked into the game at this point and aint going anywhere. Even that said, would not a master swordsman in this fantasy world we all share not sprinkle in light attacks between his harder hitting abilities? Of course they would. Even from an RP perspective it fits.
2. Swap canceling. This is where you swap after a skill. This allows you to maintain the 1 second GCD pace of a rotation when you swap between bars. Dynamic rotations would be extremely limited if you were not able to do this. Again, it is certainly a skill barrier, but there are plenty of static rotations available that pull sufficient damage, if this is out of your wheelhouse, making swap canceling less impactful. Practice and Skill should be rewarded with more DPS.
3. Bash Canceling. Allowing you a third damage source (LA, Skill, Bash) in the space of a 1 second GCD. This has frankly already been nerfed into oblivion. Not sure how it stacks up in the new CP system if you have the points to max out bash damage, but other than really high end stam players that do it for monster set procs, its barely used by anyone at this point.
100% more damage? Yikes. You are assuming people use a light attack instead of an actual skill. I think it would be more accurate to assume people would either light attack weave or just use skills with no light attacks. If you are someone who is actually light attacking instead of using skills (as in the second equation), you would get way more damage by just leaving out light attacks altogether and just using skills. While light attacks comprise a large portion of damage for those who light attack weave (since you are doing one along with each skill), they are quite weak if you use them in place of a skill.
Actually with literally everyone in the world telling everyone they have to light attack in between each skill, everyone is at least trying to do it. But that actually makes it even worse because when you are doing LA too fast it doesn't even register and sometimes the skill doesn't register. I usually lose DPS when I play that way. I found with my playstyle on basically all builds, I am better off doing 3-4 skills with Heavy and repeat.
What you are pointing out is the reason WHY they need to fix this, it is creating more of a disparity that even my example shows by telling everyone to do this but it being so hard that only few people can or want to do it.
Oreyn_Bearclaw wrote: »100% more damage? Yikes. You are assuming people use a light attack instead of an actual skill. I think it would be more accurate to assume people would either light attack weave or just use skills with no light attacks. If you are someone who is actually light attacking instead of using skills (as in the second equation), you would get way more damage by just leaving out light attacks altogether and just using skills. While light attacks comprise a large portion of damage for those who light attack weave (since you are doing one along with each skill), they are quite weak if you use them in place of a skill.
Actually with literally everyone in the world telling everyone they have to light attack in between each skill, everyone is at least trying to do it. But that actually makes it even worse because when you are doing LA too fast it doesn't even register and sometimes the skill doesn't register. I usually lose DPS when I play that way. I found with my playstyle on basically all builds, I am better off doing 3-4 skills with Heavy and repeat.
What you are pointing out is the reason WHY they need to fix this, it is creating more of a disparity that even my example shows by telling everyone to do this but it being so hard that only few people can or want to do it.
Please don't say literally when you mean figuratively. Plenty of people play this game without a LA weave. If you want min/maxed damage, then yes, you should weave EVERY skill. To be candid, it sounds like you need practice and your APMs are very low. You can complete all content save a few achievements with a heavy attack rotation as you described. Plenty of people do it.
But why should we balance a skill game with MANY levels of difficulty around the lowest common denominator? In my opinion, we should not.
Ippokrates wrote: »I would say it is little bit more complicated and if you are able to use 10 skills (including buffs & debuffs) in 10 sec instead of 5, then you can get far more than additional 100%
But still, it is part, an important one, of ESO and a goal that people can pursue, instead of depending on more & more powerful items.
Fortunately, there are other games that do not allows weaving. Sword & Sandals series is my favorite one
Yes exactly right. My example is just to illustrate the insane nature of this problem, that it gives LA PLUS another action EACH SECOND. Compared to everyone who doesn't do it having to CHOOSE only ONE action per second. If every other game doesn't allow this, how can we say this is a good thing? And if every other game can be popular without this, how can we say ESO won't be?
Ippokrates wrote: »
Yes exactly right. My example is just to illustrate the insane nature of this problem, that it gives LA PLUS another action EACH SECOND. Compared to everyone who doesn't do it having to CHOOSE only ONE action per second. If every other game doesn't allow this, how can we say this is a good thing? And if every other game can be popular without this, how can we say ESO won't be?
With DPS coming down from 80k to 30k? Definitely a good chunk of meta players will quit and go somewhere else, to the place when the will be able to use their personal skills instead of items only, which is typical for games p2w.
Ippokrates wrote: »
Yes exactly right. My example is just to illustrate the insane nature of this problem, that it gives LA PLUS another action EACH SECOND. Compared to everyone who doesn't do it having to CHOOSE only ONE action per second. If every other game doesn't allow this, how can we say this is a good thing? And if every other game can be popular without this, how can we say ESO won't be?
With DPS coming down from 80k to 30k? Definitely a good chunk of meta players will quit and go somewhere else, to the place when the will be able to use their personal skills instead of items only, which is typical for games p2w.
So ZOS would gain thousands of players and make the game more fun but lose a handful of elitists, sounds like a no brainer.
One thing for sure though it they keep the AC the way it is, they must make sure our companions can do it too.
FangOfTheTwoMoons wrote: »Weather ZOS admits it or not; LA weaving is intended at this point. A few sets would be rendered usless.
LA sharing the same GCD as skills would also make light attacks usless in general. No one would ever use them again.
FangOfTheTwoMoons wrote: »Weather ZOS admits it or not; LA weaving is intended at this point. A few sets would be rendered usless.
LA sharing the same GCD as skills would also make light attacks usless in general. No one would ever use them again.
100% more damage? Yikes. You are assuming people use a light attack instead of an actual skill. I think it would be more accurate to assume people would either light attack weave or just use skills with no light attacks. If you are someone who is actually light attacking instead of using skills (as in the second equation), you would get way more damage by just leaving out light attacks altogether and just using skills. While light attacks comprise a large portion of damage for those who light attack weave (since you are doing one along with each skill), they are quite weak if you use them in place of a skill.
Actually with literally everyone in the world telling everyone they have to light attack in between each skill, everyone is at least trying to do it. But that actually makes it even worse because when you are doing LA too fast it doesn't even register and sometimes the skill doesn't register. I usually lose DPS when I play that way. I found with my playstyle on basically all builds, I am better off doing 3-4 skills with Heavy and repeat.
What you are pointing out is the reason WHY they need to fix this, it is creating more of a disparity that even my example shows by telling everyone to do this but it being so hard that only few people can or want to do it.
Oreyn_Bearclaw wrote: »100% more damage? Yikes. You are assuming people use a light attack instead of an actual skill. I think it would be more accurate to assume people would either light attack weave or just use skills with no light attacks. If you are someone who is actually light attacking instead of using skills (as in the second equation), you would get way more damage by just leaving out light attacks altogether and just using skills. While light attacks comprise a large portion of damage for those who light attack weave (since you are doing one along with each skill), they are quite weak if you use them in place of a skill.
Actually with literally everyone in the world telling everyone they have to light attack in between each skill, everyone is at least trying to do it. But that actually makes it even worse because when you are doing LA too fast it doesn't even register and sometimes the skill doesn't register. I usually lose DPS when I play that way. I found with my playstyle on basically all builds, I am better off doing 3-4 skills with Heavy and repeat.
What you are pointing out is the reason WHY they need to fix this, it is creating more of a disparity that even my example shows by telling everyone to do this but it being so hard that only few people can or want to do it.
Please don't say literally when you mean figuratively. Plenty of people play this game without a LA weave. If you want min/maxed damage, then yes, you should weave EVERY skill. To be candid, it sounds like you need practice and your APMs are very low. You can complete all content save a few achievements with a heavy attack rotation as you described. Plenty of people do it.
But why should we balance a skill game with MANY levels of difficulty around the lowest common denominator? In my opinion, we should not.
100% more damage? Yikes. You are assuming people use a light attack instead of an actual skill. I think it would be more accurate to assume people would either light attack weave or just use skills with no light attacks. If you are someone who is actually light attacking instead of using skills (as in the second equation), you would get way more damage by just leaving out light attacks altogether and just using skills. While light attacks comprise a large portion of damage for those who light attack weave (since you are doing one along with each skill), they are quite weak if you use them in place of a skill.
Actually with literally everyone in the world telling everyone they have to light attack in between each skill, everyone is at least trying to do it. But that actually makes it even worse because when you are doing LA too fast it doesn't even register and sometimes the skill doesn't register. I usually lose DPS when I play that way. I found with my playstyle on basically all builds, I am better off doing 3-4 skills with Heavy and repeat.
What you are pointing out is the reason WHY they need to fix this, it is creating more of a disparity that even my example shows by telling everyone to do this but it being so hard that only few people can or want to do it.
It’s one of those things that seems hard at first but once you figure it out you wonder what all the fuss was about. I think people try to go to fast. You can only use a light attack/skill every second. So just start counting one one thousand, two one thousand ....
Thats how fast you do it. If you go too fast, you’re right the light attack won’t register, but the skill should always work-well if the server allows it...lol but not your fault
Ippokrates wrote: »
Yes exactly right. My example is just to illustrate the insane nature of this problem, that it gives LA PLUS another action EACH SECOND. Compared to everyone who doesn't do it having to CHOOSE only ONE action per second. If every other game doesn't allow this, how can we say this is a good thing? And if every other game can be popular without this, how can we say ESO won't be?
With DPS coming down from 80k to 30k? Definitely a good chunk of meta players will quit and go somewhere else, to the place when the will be able to use their personal skills instead of items only, which is typical for games p2w.
So ZOS would gain thousands of players and make the game more fun but lose a handful of elitists, sounds like a no brainer.
One thing for sure though it they keep the AC the way it is, they must make sure our companions can do it too.
To be honest, I think really good players will adapt and overcome any changes. Only people who would quit are people who need exploits to gain advantage.
FangOfTheTwoMoons wrote: »Weather ZOS admits it or not; LA weaving is intended at this point. A few sets would be rendered usless.
LA sharing the same GCD as skills would also make light attacks usless in general. No one would ever use them again.
Rendering a few sets useless has never been any concern of ZOS, 99% are already useless. Also if they completely removed LA from game it would only be better.
BTW look in the patch notes, one new set says
5 – Dealing damage with a Light or Medium Attack heals you for 318 Health and restores 318 Stamina and Magicka. Dealing damage with a fully-charged Heavy Attack heals you for 636 Health and restores 636 Stamina and Magicka.
This is a great sign to me because if they are now specifying 'Light or Medium' will do X, if they decide to remove LA from game, all those sets will still work. Wow what an improvement that would be.
Oreyn_Bearclaw wrote: »100% more damage? Yikes. You are assuming people use a light attack instead of an actual skill. I think it would be more accurate to assume people would either light attack weave or just use skills with no light attacks. If you are someone who is actually light attacking instead of using skills (as in the second equation), you would get way more damage by just leaving out light attacks altogether and just using skills. While light attacks comprise a large portion of damage for those who light attack weave (since you are doing one along with each skill), they are quite weak if you use them in place of a skill.
Actually with literally everyone in the world telling everyone they have to light attack in between each skill, everyone is at least trying to do it. But that actually makes it even worse because when you are doing LA too fast it doesn't even register and sometimes the skill doesn't register. I usually lose DPS when I play that way. I found with my playstyle on basically all builds, I am better off doing 3-4 skills with Heavy and repeat.
What you are pointing out is the reason WHY they need to fix this, it is creating more of a disparity that even my example shows by telling everyone to do this but it being so hard that only few people can or want to do it.
Please don't say literally when you mean figuratively. Plenty of people play this game without a LA weave. If you want min/maxed damage, then yes, you should weave EVERY skill. To be candid, it sounds like you need practice and your APMs are very low. You can complete all content save a few achievements with a heavy attack rotation as you described. Plenty of people do it.
But why should we balance a skill game with MANY levels of difficulty around the lowest common denominator? In my opinion, we should not.
Exactly. Light attacks account for...what...20% of damage give or take? And that’s with someone perfectly weaving. So if you just do a skill every second you should still be able to do adequate damage. Maybe as much as 70-80k on the 21m dummy. Ultimate regen might be an issue but sprinkle in some heavies.
[snip]
Light attack global cooldown is 0,7 seconds ability global cooldown is 1 second. Those global cooldowns are separate from each other. Both light attacks and abilities usually have animations shorter then 1 second.
Top parses are going higher then 0,9 cast per sec , people can get somwhere between 0,95-0,98 in best parses which is 95-98% in Your math.
[snip]
Oreyn_Bearclaw wrote: »100% more damage? Yikes. You are assuming people use a light attack instead of an actual skill. I think it would be more accurate to assume people would either light attack weave or just use skills with no light attacks. If you are someone who is actually light attacking instead of using skills (as in the second equation), you would get way more damage by just leaving out light attacks altogether and just using skills. While light attacks comprise a large portion of damage for those who light attack weave (since you are doing one along with each skill), they are quite weak if you use them in place of a skill.
Actually with literally everyone in the world telling everyone they have to light attack in between each skill, everyone is at least trying to do it. But that actually makes it even worse because when you are doing LA too fast it doesn't even register and sometimes the skill doesn't register. I usually lose DPS when I play that way. I found with my playstyle on basically all builds, I am better off doing 3-4 skills with Heavy and repeat.
What you are pointing out is the reason WHY they need to fix this, it is creating more of a disparity that even my example shows by telling everyone to do this but it being so hard that only few people can or want to do it.
Please don't say literally when you mean figuratively. Plenty of people play this game without a LA weave. If you want min/maxed damage, then yes, you should weave EVERY skill. To be candid, it sounds like you need practice and your APMs are very low. You can complete all content save a few achievements with a heavy attack rotation as you described. Plenty of people do it.
But why should we balance a skill game with MANY levels of difficulty around the lowest common denominator? In my opinion, we should not.
Exactly. Light attacks account for...what...20% of damage give or take? And that’s with someone perfectly weaving. So if you just do a skill every second you should still be able to do adequate damage. Maybe as much as 70-80k on the 21m dummy. Ultimate regen might be an issue but sprinkle in some heavies.
Instead of guessing why don't you test it. How much damage would you do if you did your rotation without AC? I bet it will be more than 50% less.
So ZOS would gain thousands of players and make the game more fun but lose a handful of elitists, sounds like a no brainer.
One thing for sure though it they keep the AC the way it is, they must make sure our companions can do it too.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »100% more damage? Yikes. You are assuming people use a light attack instead of an actual skill. I think it would be more accurate to assume people would either light attack weave or just use skills with no light attacks. If you are someone who is actually light attacking instead of using skills (as in the second equation), you would get way more damage by just leaving out light attacks altogether and just using skills. While light attacks comprise a large portion of damage for those who light attack weave (since you are doing one along with each skill), they are quite weak if you use them in place of a skill.
Actually with literally everyone in the world telling everyone they have to light attack in between each skill, everyone is at least trying to do it. But that actually makes it even worse because when you are doing LA too fast it doesn't even register and sometimes the skill doesn't register. I usually lose DPS when I play that way. I found with my playstyle on basically all builds, I am better off doing 3-4 skills with Heavy and repeat.
What you are pointing out is the reason WHY they need to fix this, it is creating more of a disparity that even my example shows by telling everyone to do this but it being so hard that only few people can or want to do it.
Please don't say literally when you mean figuratively. Plenty of people play this game without a LA weave. If you want min/maxed damage, then yes, you should weave EVERY skill. To be candid, it sounds like you need practice and your APMs are very low. You can complete all content save a few achievements with a heavy attack rotation as you described. Plenty of people do it.
But why should we balance a skill game with MANY levels of difficulty around the lowest common denominator? In my opinion, we should not.
Exactly. Light attacks account for...what...20% of damage give or take? And that’s with someone perfectly weaving. So if you just do a skill every second you should still be able to do adequate damage. Maybe as much as 70-80k on the 21m dummy. Ultimate regen might be an issue but sprinkle in some heavies.
Instead of guessing why don't you test it. How much damage would you do if you did your rotation without AC? I bet it will be more than 50% less.
No weaving, 71k on a mag sorc with a static rotation. I did 21 light attacks, doing my best to not weave them, simply add them into the rotation solely for the purposes of trying to keep up my ultimate. Total DPS from LAs was 1300.
I could probably push it to 75k, but I was going for an easy mode static rotation that I frankly dont do very often. I am also so used to LA weaving that it frankly messed with my pace not to do it. My ulti gen was also very poor (1.8/sec, should be about 3.0), so probably could have worked in a few more attros with a few more LAs. Not really interested in practicing a useless rotation, but clearly shows that AC is not any were close to 50% of damage.
/Closethread
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »100% more damage? Yikes. You are assuming people use a light attack instead of an actual skill. I think it would be more accurate to assume people would either light attack weave or just use skills with no light attacks. If you are someone who is actually light attacking instead of using skills (as in the second equation), you would get way more damage by just leaving out light attacks altogether and just using skills. While light attacks comprise a large portion of damage for those who light attack weave (since you are doing one along with each skill), they are quite weak if you use them in place of a skill.
Actually with literally everyone in the world telling everyone they have to light attack in between each skill, everyone is at least trying to do it. But that actually makes it even worse because when you are doing LA too fast it doesn't even register and sometimes the skill doesn't register. I usually lose DPS when I play that way. I found with my playstyle on basically all builds, I am better off doing 3-4 skills with Heavy and repeat.
What you are pointing out is the reason WHY they need to fix this, it is creating more of a disparity that even my example shows by telling everyone to do this but it being so hard that only few people can or want to do it.
Please don't say literally when you mean figuratively. Plenty of people play this game without a LA weave. If you want min/maxed damage, then yes, you should weave EVERY skill. To be candid, it sounds like you need practice and your APMs are very low. You can complete all content save a few achievements with a heavy attack rotation as you described. Plenty of people do it.
But why should we balance a skill game with MANY levels of difficulty around the lowest common denominator? In my opinion, we should not.
Exactly. Light attacks account for...what...20% of damage give or take? And that’s with someone perfectly weaving. So if you just do a skill every second you should still be able to do adequate damage. Maybe as much as 70-80k on the 21m dummy. Ultimate regen might be an issue but sprinkle in some heavies.
Instead of guessing why don't you test it. How much damage would you do if you did your rotation without AC? I bet it will be more than 50% less.
No weaving, 71k on a mag sorc with a static rotation. I did 21 light attacks, doing my best to not weave them, simply add them into the rotation solely for the purposes of trying to keep up my ultimate. Total DPS from LAs was 1300.
I could probably push it to 75k, but I was going for an easy mode static rotation that I frankly dont do very often. I am also so used to LA weaving that it frankly messed with my pace not to do it. My ulti gen was also very poor (1.8/sec, should be about 3.0), so probably could have worked in a few more attros with a few more LAs. Not really interested in practicing a useless rotation, but clearly shows that AC is not any were close to 50% of damage.
/Closethread
So AC accounts for around 30%. And you can still do 70-75?K, that can complete all content, right? I think we found the solution to lowering the ceiling without effecting anyone else. Thank you that is perfect solution.
Oreyn_Bearclaw wrote: »Less than that, I wouldn't hit 100k with a static rotation like that. That was a brain dead rotation with zero practice to show you once again that your original premise was flawed. Animation Canceling does NOT double your DPS, which is the title of your thread. Your premise is fundamentally incorrect, and all your straw man arguments don't change that.
If anything it shows that you dont need to LA weave to clear content, but if you want to push the harder achievements/titles, you need some practice, and you need to do more in your rotation. Could you clear all Vet content like that? Probably. Could you get titles like Godslayer? No way. That is an amazingly healthy balance if you ask me. This isn't little league in the 21st century. You don't get everything just by showing up.
Also, that rotation was painfully boring. You could teach a Gibbon to do that rotation. It was only slightly difficult because I had to fight 7 years of instinct. Eliminating AC would remove any skill from the game, so as solutions go, its an absolutely terrible one. The end game community would do a mass exodus.
Thankfully, its all academic. AC ain't going anywhere. I see 3 options. Find a less skill based game, embrace the fact that you will never get some of the harder titles and keep enjoying this wonderful game, or you know, actually work at getting better. That last one is not for everyone.