Oreyn_Bearclaw wrote: »100% more damage? Yikes. You are assuming people use a light attack instead of an actual skill. I think it would be more accurate to assume people would either light attack weave or just use skills with no light attacks. If you are someone who is actually light attacking instead of using skills (as in the second equation), you would get way more damage by just leaving out light attacks altogether and just using skills. While light attacks comprise a large portion of damage for those who light attack weave (since you are doing one along with each skill), they are quite weak if you use them in place of a skill.
Actually with literally everyone in the world telling everyone they have to light attack in between each skill, everyone is at least trying to do it. But that actually makes it even worse because when you are doing LA too fast it doesn't even register and sometimes the skill doesn't register. I usually lose DPS when I play that way. I found with my playstyle on basically all builds, I am better off doing 3-4 skills with Heavy and repeat.
What you are pointing out is the reason WHY they need to fix this, it is creating more of a disparity that even my example shows by telling everyone to do this but it being so hard that only few people can or want to do it.
Please don't say literally when you mean figuratively. Plenty of people play this game without a LA weave. If you want min/maxed damage, then yes, you should weave EVERY skill. To be candid, it sounds like you need practice and your APMs are very low. You can complete all content save a few achievements with a heavy attack rotation as you described. Plenty of people do it.
But why should we balance a skill game with MANY levels of difficulty around the lowest common denominator? In my opinion, we should not.
Exactly. Light attacks account for...what...20% of damage give or take? And that’s with someone perfectly weaving. So if you just do a skill every second you should still be able to do adequate damage. Maybe as much as 70-80k on the 21m dummy. Ultimate regen might be an issue but sprinkle in some heavies.
Instead of guessing why don't you test it. How much damage would you do if you did your rotation without AC? I bet it will be more than 50% less.
MudcrabAttack wrote: »The buffering idea makes sense, or maybe something like attack memory. Currently if a skill is qued before the light attack has a chance to happen, it overwrites the light attack. They shouldn't drop the light attack, but rather let both happen. Block/ bash and dodge roll still should overwrite both. This would do nothing to help people who don't already weave, but it would alleviate some of the frustration from those in the middle.
Oreyn_Bearclaw wrote: »Less than that, I wouldn't hit 100k with a static rotation like that. That was a brain dead rotation with zero practice to show you once again that your original premise was flawed. Animation Canceling does NOT double your DPS, which is the title of your thread. Your premise is fundamentally incorrect, and all your straw man arguments don't change that.
If anything it shows that you dont need to LA weave to clear content, but if you want to push the harder achievements/titles, you need some practice, and you need to do more in your rotation. Could you clear all Vet content like that? Probably. Could you get titles like Godslayer? No way. That is an amazingly healthy balance if you ask me. This isn't little league in the 21st century. You don't get everything just by showing up.
Also, that rotation was painfully boring. You could teach a Gibbon to do that rotation. It was only slightly difficult because I had to fight 7 years of instinct. Eliminating AC would remove any skill from the game, so as solutions go, its an absolutely terrible one. The end game community would do a mass exodus.
Thankfully, its all academic. AC ain't going anywhere. I see 3 options. Find a less skill based game, embrace the fact that you will never get some of the harder titles and keep enjoying this wonderful game, or you know, actually work at getting better. That last one is not for everyone.
The title is partially sarcastic, but I did go from 8K DPS to 16K when I started playing by doing LA weaving with AC about 30%. Then I tried a Heavy attack build that was much easier and consistently higher DPS.
But unsarcastically you have proven that
1. players don't need to do AC to get great DPS, literally the opposite of many who say fixing it would ruin game, so ZOS should consider that (IF reducing ceiling is a real goal)
2. instead of telling everyone at mid level the only way to get better is AC, you could share the great build and rotation that you say anyone can do
No lie, if there is an easier way for me to go from 30K to 70K DPS with different gear/rotation WITHOUT AC, I would be greatly appreciative and I think many others would too.
70K isnt terrible DPS however as the Oreyn stated, people are getting 100K+ by LA weaving.
Groups doing HMs want at least 80K DPS to join those runs.
Those people arent going to be happy with losing 30K+ DPS where they will actually have to do mechanics to complete their HM trials instead of just burning the boss down before most of the mechanics kick in.
Noob not understanding here.
OP seems to be suggesting that one can fire off twice as many skills merely due to weaving light attacks. Yes I weave but I do not see that I am doing twice as many skills in the same timeframe as a result of weaving.Oreyn_Bearclaw wrote: »100% more damage? Yikes. You are assuming people use a light attack instead of an actual skill. I think it would be more accurate to assume people would either light attack weave or just use skills with no light attacks. If you are someone who is actually light attacking instead of using skills (as in the second equation), you would get way more damage by just leaving out light attacks altogether and just using skills. While light attacks comprise a large portion of damage for those who light attack weave (since you are doing one along with each skill), they are quite weak if you use them in place of a skill.
Actually with literally everyone in the world telling everyone they have to light attack in between each skill, everyone is at least trying to do it. But that actually makes it even worse because when you are doing LA too fast it doesn't even register and sometimes the skill doesn't register. I usually lose DPS when I play that way. I found with my playstyle on basically all builds, I am better off doing 3-4 skills with Heavy and repeat.
What you are pointing out is the reason WHY they need to fix this, it is creating more of a disparity that even my example shows by telling everyone to do this but it being so hard that only few people can or want to do it.
Please don't say literally when you mean figuratively. Plenty of people play this game without a LA weave. If you want min/maxed damage, then yes, you should weave EVERY skill. To be candid, it sounds like you need practice and your APMs are very low. You can complete all content save a few achievements with a heavy attack rotation as you described. Plenty of people do it.
But why should we balance a skill game with MANY levels of difficulty around the lowest common denominator? In my opinion, we should not.
Exactly. Light attacks account for...what...20% of damage give or take? And that’s with someone perfectly weaving. So if you just do a skill every second you should still be able to do adequate damage. Maybe as much as 70-80k on the 21m dummy. Ultimate regen might be an issue but sprinkle in some heavies.
Instead of guessing why don't you test it. How much damage would you do if you did your rotation without AC? I bet it will be more than 50% less.
Being you are making the claim please provide video evidence for the claim. Even though I am new to the game I tend to agree with the others here. Especially the ones providing actual information.
70K isnt terrible DPS however as the Oreyn stated, people are getting 100K+ by LA weaving.
Groups doing HMs want at least 80K DPS to join those runs.
Those people arent going to be happy with losing 30K+ DPS where they will actually have to do mechanics to complete their HM trials instead of just burning the boss down before most of the mechanics kick in.
Oreyn_Bearclaw wrote: »The build/rotation I used was this one from Sparrow. The only change was that every rotation I replaced 1 Crystal frags cast with a Light attack.
https://www.youtube.com/watch?v=-4p1Bp_O5xo&t=1s
Oreyn_Bearclaw wrote: »Less than that, I wouldn't hit 100k with a static rotation like that. That was a brain dead rotation with zero practice to show you once again that your original premise was flawed. Animation Canceling does NOT double your DPS, which is the title of your thread. Your premise is fundamentally incorrect, and all your straw man arguments don't change that.
If anything it shows that you dont need to LA weave to clear content, but if you want to push the harder achievements/titles, you need some practice, and you need to do more in your rotation. Could you clear all Vet content like that? Probably. Could you get titles like Godslayer? No way. That is an amazingly healthy balance if you ask me. This isn't little league in the 21st century. You don't get everything just by showing up.
Also, that rotation was painfully boring. You could teach a Gibbon to do that rotation. It was only slightly difficult because I had to fight 7 years of instinct. Eliminating AC would remove any skill from the game, so as solutions go, its an absolutely terrible one. The end game community would do a mass exodus.
Thankfully, its all academic. AC ain't going anywhere. I see 3 options. Find a less skill based game, embrace the fact that you will never get some of the harder titles and keep enjoying this wonderful game, or you know, actually work at getting better. That last one is not for everyone.
The title is partially sarcastic, but I did go from 8K DPS to 16K when I started playing by doing LA weaving with AC about 30%. Then I tried a Heavy attack build that was much easier and consistently higher DPS.
But unsarcastically you have proven that
1. players don't need to do AC to get great DPS, literally the opposite of many who say fixing it would ruin game, so ZOS should consider that (IF reducing ceiling is a real goal)
2. instead of telling everyone at mid level the only way to get better is AC, you could share the great build and rotation that you say anyone can do
No lie, if there is an easier way for me to go from 30K to 70K DPS with different gear/rotation WITHOUT AC, I would be greatly appreciative and I think many others would too.
Look, I get that animation cancelling and weaving aren't going anywhere.Oreyn_Bearclaw wrote: »2. Absolutely not. This would gut combat and LAs would become useless. Why would I ever light attack if I could cast a skill with the same opportunity cost. The answer is that you would not. The game would need completely rebalanced and would be a massive undertaking.
That is the beauty of combat in this game. There are many layers to a min/maxed damage rotation and it requires player skill, developed through practice, to juggle them all. Nothing requires you to attempt any of it other than Veteran HMs and Trifectas, or high end PVP. PVP without AC would be a nightmare. Your ability to react to your opponent would be all but eliminated.
milesrodneymcneely2_ESO wrote: »Look, I get that animation cancelling and weaving aren't going anywhere.Oreyn_Bearclaw wrote: »2. Absolutely not. This would gut combat and LAs would become useless. Why would I ever light attack if I could cast a skill with the same opportunity cost. The answer is that you would not. The game would need completely rebalanced and would be a massive undertaking.
That is the beauty of combat in this game. There are many layers to a min/maxed damage rotation and it requires player skill, developed through practice, to juggle them all. Nothing requires you to attempt any of it other than Veteran HMs and Trifectas, or high end PVP. PVP without AC would be a nightmare. Your ability to react to your opponent would be all but eliminated.
But, I'm STILL galled by the fact that they didn't intend for it to be this way. And I'm DEEPLY repulsed by the idea that a fundamental mechanic (the standard Light Attack) is going to be completely invisible, for the most part.
If I were to watch a movie where the heroes raise their weapons to fire, then something blows up on the other end without them actually firing the weapon, I'd want my money back.
It's here. It's part of the zeitgeist. I get it.
But we don't have to like it, and we don't have to pretend it's polished, streamlined, and intentionally complex.
Not coming at you, though. You're awesome, and I get a lot out of reading your posts. I've even taken that advice into the game, with DANG good results. BEARHUGS!!!
Oreyn_Bearclaw wrote: »milesrodneymcneely2_ESO wrote: »Look, I get that animation cancelling and weaving aren't going anywhere.Oreyn_Bearclaw wrote: »2. Absolutely not. This would gut combat and LAs would become useless. Why would I ever light attack if I could cast a skill with the same opportunity cost. The answer is that you would not. The game would need completely rebalanced and would be a massive undertaking.
That is the beauty of combat in this game. There are many layers to a min/maxed damage rotation and it requires player skill, developed through practice, to juggle them all. Nothing requires you to attempt any of it other than Veteran HMs and Trifectas, or high end PVP. PVP without AC would be a nightmare. Your ability to react to your opponent would be all but eliminated.
But, I'm STILL galled by the fact that they didn't intend for it to be this way. And I'm DEEPLY repulsed by the idea that a fundamental mechanic (the standard Light Attack) is going to be completely invisible, for the most part.
If I were to watch a movie where the heroes raise their weapons to fire, then something blows up on the other end without them actually firing the weapon, I'd want my money back.
It's here. It's part of the zeitgeist. I get it.
But we don't have to like it, and we don't have to pretend it's polished, streamlined, and intentionally complex.
Not coming at you, though. You're awesome, and I get a lot out of reading your posts. I've even taken that advice into the game, with DANG good results. BEARHUGS!!!
First glad, you have found my many rantings over the years to be helpful. First and foremost, that is what I try to do on these forums. Admittedly, sometimes I break from that.
I will, however, push back just a bit. You actually do see the light attacks. When you watch a good weave with low ping, it actually looks very fluid to me. Certainly it gets choppy with higher ping, which I admit could be counter to immersion, but very little of the LA animation is clipped, and its really just the end of the follow through. On a staff you still see it go forward and shoot the elemental damage, on DW for example, you still see the weapon strike the target. If you use the movie example, well, you don't just attack and hold a pose, you move immediately into the next attack. This allows you to do that. You are a powerful being with unique abilities, but you also wield a basic weapon. LA weaving allows you to blend those two together, which is what I assume our heroes would attempt to do.
Ironically, the one type of AC useful to damage that really does clip the animation is swap canceling, and NOBODY talks about it. Probably because most people do this without realizing it. You cast an animation, and then you swap to a different bar. The game allows it because it makes combat feel more fluid. And similar to block, you need to be able to do it, especially in PVP to react to your opponent (certainly why it was coded with a higher priority). If you want to know what it would be like if you couldn't do this, play sorc with Hardcasting frags as a spammable, because it wont let you swap until the animation completely resolves. It is really clunky to play with and frankly feels awful to use.
In fact, the hardest part about doing the parse I showed was trying NOT to swap cancel. Similar to block canceling, people do it all the time and have no idea they are technically animation canceling.
Everest_Lionheart wrote: »Oreyn_Bearclaw wrote: »milesrodneymcneely2_ESO wrote: »Look, I get that animation cancelling and weaving aren't going anywhere.Oreyn_Bearclaw wrote: »2. Absolutely not. This would gut combat and LAs would become useless. Why would I ever light attack if I could cast a skill with the same opportunity cost. The answer is that you would not. The game would need completely rebalanced and would be a massive undertaking.
That is the beauty of combat in this game. There are many layers to a min/maxed damage rotation and it requires player skill, developed through practice, to juggle them all. Nothing requires you to attempt any of it other than Veteran HMs and Trifectas, or high end PVP. PVP without AC would be a nightmare. Your ability to react to your opponent would be all but eliminated.
But, I'm STILL galled by the fact that they didn't intend for it to be this way. And I'm DEEPLY repulsed by the idea that a fundamental mechanic (the standard Light Attack) is going to be completely invisible, for the most part.
If I were to watch a movie where the heroes raise their weapons to fire, then something blows up on the other end without them actually firing the weapon, I'd want my money back.
It's here. It's part of the zeitgeist. I get it.
But we don't have to like it, and we don't have to pretend it's polished, streamlined, and intentionally complex.
Not coming at you, though. You're awesome, and I get a lot out of reading your posts. I've even taken that advice into the game, with DANG good results. BEARHUGS!!!
First glad, you have found my many rantings over the years to be helpful. First and foremost, that is what I try to do on these forums. Admittedly, sometimes I break from that.
I will, however, push back just a bit. You actually do see the light attacks. When you watch a good weave with low ping, it actually looks very fluid to me. Certainly it gets choppy with higher ping, which I admit could be counter to immersion, but very little of the LA animation is clipped, and its really just the end of the follow through. On a staff you still see it go forward and shoot the elemental damage, on DW for example, you still see the weapon strike the target. If you use the movie example, well, you don't just attack and hold a pose, you move immediately into the next attack. This allows you to do that. You are a powerful being with unique abilities, but you also wield a basic weapon. LA weaving allows you to blend those two together, which is what I assume our heroes would attempt to do.
Ironically, the one type of AC useful to damage that really does clip the animation is swap canceling, and NOBODY talks about it. Probably because most people do this without realizing it. You cast an animation, and then you swap to a different bar. The game allows it because it makes combat feel more fluid. And similar to block, you need to be able to do it, especially in PVP to react to your opponent (certainly why it was coded with a higher priority). If you want to know what it would be like if you couldn't do this, play sorc with Hardcasting frags as a spammable, because it wont let you swap until the animation completely resolves. It is really clunky to play with and frankly feels awful to use.
In fact, the hardest part about doing the parse I showed was trying NOT to swap cancel. Similar to block canceling, people do it all the time and have no idea they are technically animation canceling.
Swap cancelled or not, GCD still applies. Not such a big deal with light attacks because the cooldown is shorter, but with skills if you happen to get ahead of yourself it won’t cast.
Nowhere is this lore prevalent than a Necro rotation casing BB every third skill where BB will be physically greyed out until it is available when you split your backbar in this manner. Now BB is 3 seconds but if you are doing your 2 LA-skill than swap cancel you’ll see it right away. A good Necro user trusts the skill to be up the second he/she hits the button/key, many Necro users will spam the hell out of BB until it casts.
The irony here is that what I just mentioned above is part of the skill gap of why some people can barely break 60k on a Necro and others can break 90k. One skill cast that many times perfectly over the rotation makes all the difference from mid to upper tier DPS.
Other skills/procs have a similar skill gap. And that’s the real difference between floor and ceiling.
Oreyn_Bearclaw wrote: »Everest_Lionheart wrote: »Oreyn_Bearclaw wrote: »milesrodneymcneely2_ESO wrote: »Look, I get that animation cancelling and weaving aren't going anywhere.Oreyn_Bearclaw wrote: »2. Absolutely not. This would gut combat and LAs would become useless. Why would I ever light attack if I could cast a skill with the same opportunity cost. The answer is that you would not. The game would need completely rebalanced and would be a massive undertaking.
That is the beauty of combat in this game. There are many layers to a min/maxed damage rotation and it requires player skill, developed through practice, to juggle them all. Nothing requires you to attempt any of it other than Veteran HMs and Trifectas, or high end PVP. PVP without AC would be a nightmare. Your ability to react to your opponent would be all but eliminated.
But, I'm STILL galled by the fact that they didn't intend for it to be this way. And I'm DEEPLY repulsed by the idea that a fundamental mechanic (the standard Light Attack) is going to be completely invisible, for the most part.
If I were to watch a movie where the heroes raise their weapons to fire, then something blows up on the other end without them actually firing the weapon, I'd want my money back.
It's here. It's part of the zeitgeist. I get it.
But we don't have to like it, and we don't have to pretend it's polished, streamlined, and intentionally complex.
Not coming at you, though. You're awesome, and I get a lot out of reading your posts. I've even taken that advice into the game, with DANG good results. BEARHUGS!!!
First glad, you have found my many rantings over the years to be helpful. First and foremost, that is what I try to do on these forums. Admittedly, sometimes I break from that.
I will, however, push back just a bit. You actually do see the light attacks. When you watch a good weave with low ping, it actually looks very fluid to me. Certainly it gets choppy with higher ping, which I admit could be counter to immersion, but very little of the LA animation is clipped, and its really just the end of the follow through. On a staff you still see it go forward and shoot the elemental damage, on DW for example, you still see the weapon strike the target. If you use the movie example, well, you don't just attack and hold a pose, you move immediately into the next attack. This allows you to do that. You are a powerful being with unique abilities, but you also wield a basic weapon. LA weaving allows you to blend those two together, which is what I assume our heroes would attempt to do.
Ironically, the one type of AC useful to damage that really does clip the animation is swap canceling, and NOBODY talks about it. Probably because most people do this without realizing it. You cast an animation, and then you swap to a different bar. The game allows it because it makes combat feel more fluid. And similar to block, you need to be able to do it, especially in PVP to react to your opponent (certainly why it was coded with a higher priority). If you want to know what it would be like if you couldn't do this, play sorc with Hardcasting frags as a spammable, because it wont let you swap until the animation completely resolves. It is really clunky to play with and frankly feels awful to use.
In fact, the hardest part about doing the parse I showed was trying NOT to swap cancel. Similar to block canceling, people do it all the time and have no idea they are technically animation canceling.
Swap cancelled or not, GCD still applies. Not such a big deal with light attacks because the cooldown is shorter, but with skills if you happen to get ahead of yourself it won’t cast.
Nowhere is this lore prevalent than a Necro rotation casing BB every third skill where BB will be physically greyed out until it is available when you split your backbar in this manner. Now BB is 3 seconds but if you are doing your 2 LA-skill than swap cancel you’ll see it right away. A good Necro user trusts the skill to be up the second he/she hits the button/key, many Necro users will spam the hell out of BB until it casts.
The irony here is that what I just mentioned above is part of the skill gap of why some people can barely break 60k on a Necro and others can break 90k. One skill cast that many times perfectly over the rotation makes all the difference from mid to upper tier DPS.
Other skills/procs have a similar skill gap. And that’s the real difference between floor and ceiling.
Of course the GCD still applies. But swap cancelling is what allows you to maintain your pace when you swap between bars i your rotation. If swapping was on the same GCD as skills, you would lose pace when you swapped. The bigger point is that 1, it chops the animation way more than a LA weave (some skills more than others) and 2 everyone does it too some degree without even realizing they are doing (of course like anything, it can be perfected). 3 almost nobody knows talks about it.
As to Necro, yes the skills can be buggy. That said, blastbones has a travel time. If you are in melee you can cast it every third skill, whether you need to swap between casts or not. If at range you cannot cast every third skill.
On a dummy, I never have issues with blastbones going off. In actual content, you have to be sure it actually goes off before you cast again anytime your don’t have your nose on the boss. Hardest part I think for Necros is being sure you have corpses up for some skills. Siphon is probably the skill I try to cast and have issues with the most.
Necro can be played with a very static rotation, but it does take a lot of bar swapping compared to other classes, which certainly causes some people issues. If you are having issues with BB firing on a target dummy, you are trying to go to fast or not casting 2 skills in between.
Oreyn_Bearclaw wrote: »Noob not understanding here.
OP seems to be suggesting that one can fire off twice as many skills merely due to weaving light attacks. Yes I weave but I do not see that I am doing twice as many skills in the same timeframe as a result of weaving.Oreyn_Bearclaw wrote: »100% more damage? Yikes. You are assuming people use a light attack instead of an actual skill. I think it would be more accurate to assume people would either light attack weave or just use skills with no light attacks. If you are someone who is actually light attacking instead of using skills (as in the second equation), you would get way more damage by just leaving out light attacks altogether and just using skills. While light attacks comprise a large portion of damage for those who light attack weave (since you are doing one along with each skill), they are quite weak if you use them in place of a skill.
Actually with literally everyone in the world telling everyone they have to light attack in between each skill, everyone is at least trying to do it. But that actually makes it even worse because when you are doing LA too fast it doesn't even register and sometimes the skill doesn't register. I usually lose DPS when I play that way. I found with my playstyle on basically all builds, I am better off doing 3-4 skills with Heavy and repeat.
What you are pointing out is the reason WHY they need to fix this, it is creating more of a disparity that even my example shows by telling everyone to do this but it being so hard that only few people can or want to do it.
Please don't say literally when you mean figuratively. Plenty of people play this game without a LA weave. If you want min/maxed damage, then yes, you should weave EVERY skill. To be candid, it sounds like you need practice and your APMs are very low. You can complete all content save a few achievements with a heavy attack rotation as you described. Plenty of people do it.
But why should we balance a skill game with MANY levels of difficulty around the lowest common denominator? In my opinion, we should not.
Exactly. Light attacks account for...what...20% of damage give or take? And that’s with someone perfectly weaving. So if you just do a skill every second you should still be able to do adequate damage. Maybe as much as 70-80k on the 21m dummy. Ultimate regen might be an issue but sprinkle in some heavies.
Instead of guessing why don't you test it. How much damage would you do if you did your rotation without AC? I bet it will be more than 50% less.
Being you are making the claim please provide video evidence for the claim. Even though I am new to the game I tend to agree with the others here. Especially the ones providing actual information.
You cant ever cast skills faster than 1 per second. You can however always cast a skill and a light attack within a one second window. It does add damage, but certainly not double as suggested by OP.
this is extremely Unfair to us in both pvp and pve, that if we dont animation cancel, then we do 100% less damage.
in pvp we die extremely fast and in pve we are kicked out for doing less damage.
it just isnt fair.
i hate animation canceling and im among many.
animation canceling is simply a glitch and an exploit.
this is extremely Unfair to us in both pvp and pve, that if we dont animation cancel, then we do 100% less damage.
in pvp we die extremely fast and in pve we are kicked out for doing less damage.
it just isnt fair.
i hate animation canceling and im among many.
animation canceling is simply a glitch and an exploit.
Oreyn_Bearclaw wrote: »Noob not understanding here.
OP seems to be suggesting that one can fire off twice as many skills merely due to weaving light attacks. Yes I weave but I do not see that I am doing twice as many skills in the same timeframe as a result of weaving.Oreyn_Bearclaw wrote: »100% more damage? Yikes. You are assuming people use a light attack instead of an actual skill. I think it would be more accurate to assume people would either light attack weave or just use skills with no light attacks. If you are someone who is actually light attacking instead of using skills (as in the second equation), you would get way more damage by just leaving out light attacks altogether and just using skills. While light attacks comprise a large portion of damage for those who light attack weave (since you are doing one along with each skill), they are quite weak if you use them in place of a skill.
Actually with literally everyone in the world telling everyone they have to light attack in between each skill, everyone is at least trying to do it. But that actually makes it even worse because when you are doing LA too fast it doesn't even register and sometimes the skill doesn't register. I usually lose DPS when I play that way. I found with my playstyle on basically all builds, I am better off doing 3-4 skills with Heavy and repeat.
What you are pointing out is the reason WHY they need to fix this, it is creating more of a disparity that even my example shows by telling everyone to do this but it being so hard that only few people can or want to do it.
Please don't say literally when you mean figuratively. Plenty of people play this game without a LA weave. If you want min/maxed damage, then yes, you should weave EVERY skill. To be candid, it sounds like you need practice and your APMs are very low. You can complete all content save a few achievements with a heavy attack rotation as you described. Plenty of people do it.
But why should we balance a skill game with MANY levels of difficulty around the lowest common denominator? In my opinion, we should not.
Exactly. Light attacks account for...what...20% of damage give or take? And that’s with someone perfectly weaving. So if you just do a skill every second you should still be able to do adequate damage. Maybe as much as 70-80k on the 21m dummy. Ultimate regen might be an issue but sprinkle in some heavies.
Instead of guessing why don't you test it. How much damage would you do if you did your rotation without AC? I bet it will be more than 50% less.
Being you are making the claim please provide video evidence for the claim. Even though I am new to the game I tend to agree with the others here. Especially the ones providing actual information.
You cant ever cast skills faster than 1 per second. You can however always cast a skill and a light attack within a one second window. It does add damage, but certainly not double as suggested by OP.
That is basically what I thought from reading the explanation on the alcast site but this thread seems to be created to suggest otherwise.
Thanks you for everyone who has been participating in this thread. I have never done a deep dive into trial dummy settings, results etc. But I have many questions about that. But it looks like with this build we see:
1. LA/AC represents about 30K/30% of DPS
2. From the 100K parse even though LA is the #1 single source of DPS it is only 15K, the extra 15K is not so clear but it appears to be the fact that the aoes can run for longer and therefore get higher DPS (possibly being late on Atronach too, maybe a few less crits)
Probably something ZOS can take a closer look into. BTW does anyone have combat metrics with these builds doing actual content. I tried the same setup out on the PTS server and it is missing some critical skills for healing, shielding and/or buffing, at least for doing almost anything solo.Oreyn_Bearclaw wrote: »Noob not understanding here.
OP seems to be suggesting that one can fire off twice as many skills merely due to weaving light attacks. Yes I weave but I do not see that I am doing twice as many skills in the same timeframe as a result of weaving.Oreyn_Bearclaw wrote: »100% more damage? Yikes. You are assuming people use a light attack instead of an actual skill. I think it would be more accurate to assume people would either light attack weave or just use skills with no light attacks. If you are someone who is actually light attacking instead of using skills (as in the second equation), you would get way more damage by just leaving out light attacks altogether and just using skills. While light attacks comprise a large portion of damage for those who light attack weave (since you are doing one along with each skill), they are quite weak if you use them in place of a skill.
Actually with literally everyone in the world telling everyone they have to light attack in between each skill, everyone is at least trying to do it. But that actually makes it even worse because when you are doing LA too fast it doesn't even register and sometimes the skill doesn't register. I usually lose DPS when I play that way. I found with my playstyle on basically all builds, I am better off doing 3-4 skills with Heavy and repeat.
What you are pointing out is the reason WHY they need to fix this, it is creating more of a disparity that even my example shows by telling everyone to do this but it being so hard that only few people can or want to do it.
Please don't say literally when you mean figuratively. Plenty of people play this game without a LA weave. If you want min/maxed damage, then yes, you should weave EVERY skill. To be candid, it sounds like you need practice and your APMs are very low. You can complete all content save a few achievements with a heavy attack rotation as you described. Plenty of people do it.
But why should we balance a skill game with MANY levels of difficulty around the lowest common denominator? In my opinion, we should not.
Exactly. Light attacks account for...what...20% of damage give or take? And that’s with someone perfectly weaving. So if you just do a skill every second you should still be able to do adequate damage. Maybe as much as 70-80k on the 21m dummy. Ultimate regen might be an issue but sprinkle in some heavies.
Instead of guessing why don't you test it. How much damage would you do if you did your rotation without AC? I bet it will be more than 50% less.
Being you are making the claim please provide video evidence for the claim. Even though I am new to the game I tend to agree with the others here. Especially the ones providing actual information.
You cant ever cast skills faster than 1 per second. You can however always cast a skill and a light attack within a one second window. It does add damage, but certainly not double as suggested by OP.
That is basically what I thought from reading the explanation on the alcast site but this thread seems to be created to suggest otherwise.
Thanks for everyone who participated in this thread. As we have proven at the high end LA/AC represents about 30K or 30% of added damage but keep in mind the LA itself is only 15K of that so that means there are other benefits of LA/AC that you also gain by doing it.
The point of this thread was to point out you get huge benefit from doing LA/AC correctly.
But also that if you are just LA attacking in between each skill but NOT LA/AC you are actually LOSING a lot of DPS. And having a good rotation without even trying to LA/AC might be best for certain people (which is what NO ONE will tell you).
BTW I was only discussing LA/AC not other types of AC, but block, bar swap, roll etc AC are necessary to keep you alive in some cases but can also be used as exploits.
this is extremely Unfair to us in both pvp and pve, that if we dont animation cancel, then we do 100% less damage.
in pvp we die extremely fast and in pve we are kicked out for doing less damage.
it just isnt fair.
i hate animation canceling and im among many.
animation canceling is simply a glitch and an exploit.
Since it has been conclusively proven that
1. light attack animation canceling substantially increases DPS
2. people can get great DPS without doing it
3. it represent most of the discrepancy between mid and higher level DPS
4. with high ping rate it is unattainable to many
Zos could look at fixing this if 'lowering the ceiling' is a true goal.
BTW just tested on PTS with 50 ping (never spiked to 999+ once OMG), and I can actually do LA/AC much easier, I would almost say if they could fix their live server so most people had less than 100-200ms ping, it would be make this issue less extreme
FangOfTheTwoMoons wrote: »Weather ZOS admits it or not; LA weaving is intended at this point. A few sets would be rendered usless.
LA sharing the same GCD as skills would also make light attacks usless in general. No one would ever use them again.
BejaProphet wrote: »Since it has been conclusively proven that
1. light attack animation canceling substantially increases DPS
2. people can get great DPS without doing it
3. it represent most of the discrepancy between mid and higher level DPS
4. with high ping rate it is unattainable to many
Zos could look at fixing this if 'lowering the ceiling' is a true goal.
BTW just tested on PTS with 50 ping (never spiked to 999+ once OMG), and I can actually do LA/AC much easier, I would almost say if they could fix their live server so most people had less than 100-200ms ping, it would be make this issue less extreme
Neither 3 nor 4 have been shown. I would argue both are false.
Chilly-McFreeze wrote: »
BejaProphet wrote: »Since it has been conclusively proven that
1. light attack animation canceling substantially increases DPS
2. people can get great DPS without doing it
3. it represent most of the discrepancy between mid and higher level DPS
4. with high ping rate it is unattainable to many
Zos could look at fixing this if 'lowering the ceiling' is a true goal.
BTW just tested on PTS with 50 ping (never spiked to 999+ once OMG), and I can actually do LA/AC much easier, I would almost say if they could fix their live server so most people had less than 100-200ms ping, it would be make this issue less extreme
Neither 3 nor 4 have been shown. I would argue both are false.
Notice in #3 I say MOST not all of discrepancy. So YES, these findings are absolutely undeniable. .
Every discussion regarding DPS (damage per second) and how to get it as high as possible inevitably end up talking about Light Attack Weaving but not much is said about WHY it offers such insanely high damage. So let's see why that is. If X represents light attack damage and Y represents 'average skill' damage, if you do a perfect Anim Cancel for 10 seconds it looks like this,
X+Y + X+Y + X+Y + X+Y + X+Y + X+Y + X+Y + X+Y + X+Y + X+Y = 10X + 10Y
LA Weave without Anim Cancel looks like this
X + Y + X + Y + X + Y + X + Y + X + Y = 5X + 5Y
It becomes very apparent that a perfect LA weave does 100% more damage than a LA weave without animation canceling because by doing AC you get TWO actions/second while not doing it you only get ONE action/sec. And if most of your skills are DOTs/AOEs it is even more than 100% because they are UP longer and triggered sooner.
Now in real life most 'elite' players get only 90% AC so let's call it 9X+10Y, and most people who try AC but don't succeed get maybe 10% so 6X+5Y, but you can see no matter what you do to change the X LA damage or Y skill damage there will still be a huge difference, if we plug in X=1K, Y=2K, we get elite 29K, normal 16K. IRL the numbers have much more disparity that this so this is probably just one issue.
There is actually 2 ways to fix this if you are really concerned about (raising the floor/lowering the ceiling) or balancing.
1. Make it much easier to animation cancel by buffering button pushes so if someone pushes LA, then a skill within 1 second it will register more often. Instead of the way it is now where even the best of the best can only do it 90% of the time and that is on a dummy, in real content I bet they don't get that much. If it was easy enough so literally everyone could do it 75% of time and elite 100% that would really help.
2. Make LA use same GCD as everything else, ie don't allow 2 actions per second only 1 action. Still allow block, roll, bash etc to cancel animation but it should cancel the ACTION also not just the Animation, that way people won't feel the need to use this as a combat tactic.
Personally I prefer the second option because with all the lag and disparity of ping/FPS on systems, some people having high end rigs, video, KBM, etc, more than one action per second seems to be literally too fast for ESO system to handle and probably causing some of the lag. Action would still be super fast just not too fast for the servers and everyone playing to react to. Sorry this is a whole separate problem but related to why some people no matter how hard they try can't do AC very well.