Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Lady_Galadhiel wrote: »Bug? A player pointed me out where to find Mirris quest (top of the map?),showed me the specific location of the letter on the floor what suppose to have her quest but for me the letter was not showing nor was she standing there for me as a normal npc.
I can not seem to find any quest for those 2 companions or is it because I did make a full cp character and have them both unlocked already from the start?
Sandman929 wrote: »So, just to clarify, the companion and I build rapport...we're friends. We travel everywhere together and fight (apparently not very well)...but they aren't welcome in my home?
It would be better if the "potent" health potion's bonus effect granted both magicka and stamina (perhaps at lower levels?) rather than just magicka.
Feedback:
1. Companions dying needs to be completely removed. They need to have a "winded" state as in Skyrim, Fallout games etc. where they lose taunt and cannot be attacked until they "shake it off"
NoxiousBlight wrote: »
Feedback:
1. Companions dying needs to be completely removed. They need to have a "winded" state as in Skyrim, Fallout games etc. where they lose taunt and cannot be attacked until they "shake it off"
I like this. My main problem isn't that they are weak, just that they spend most of the time dead. I suggested 50% damage reduction to them, but if they just get winded for 10 seconds then pop back up, it solves the problem in a different way. I would like to see the damage mitigation and this implemented.
Even if they are weak, as long as they are alive I am having fun. But a dead companion = a frustrated player who isn't enjoying themselves.
LuxanQualta wrote: »[b
This should be accountwide. Once we have got through the story we know the deal. We do not need to repeat it over and over and over and over and over. Think about it - there are real people playing - not player character avatars. We do not need to hear the dialog again. It adds nothing to the game. It is annoying and not fun to have to waste time.
Lady_Galadhiel wrote: »Bug? A player pointed me out where to find Mirris quest (top of the map?),showed me the specific location of the letter on the floor what suppose to have her quest but for me the letter was not showing nor was she standing there for me as a normal npc.
I can not seem to find any quest for those 2 companions or is it because I did make a full cp character and have them both unlocked already from the start?
General
Which areas or zones were you in with your companion?
Deshaan, Bankorai and Blackwood
What types of gameplay were you doing with your companion?
Killing mob in the overworld, traveling around, World Boss, Dark Anchor and setup builds for the companion.
Interaction
Was it clear how to access the Companions interface?
Yes
Was the Companion ability system clear and intuitive to use?
Yes
Did your companion use the slotted abilities as you expected them to?
Not really. The cooldown are respected but they don't use them at the moment it's ready again. I have no idea how it is programmed, but a good and easy thing could be use the first ability, if not available, do the second one... etc.
That way we can easily manage their skills rotation. For exemple for dps it's buff, aoe dots, single target dots and then spammable.
For healing, they should use it when needed and taunt again before it's over for tank.
Did you feel the companion talked too much or too little in various circumstances?
Sound fine for me, we'll see after a couple of month if it's not too repetitive. But in that case we have the possibility to mute them in the option.
Combat
What did you think of the Companion combat abilities in general? Were there any that felt too powerful or not powerful enough?
I test with best gear possible at max level and it's not particularlly powerfull. But the problem is more about the cooldowns than the abilities themselves in my opinion. The spammable ability should be no more than 2s cooldown, having the time to do one light attack in between and doing one between each ability. The buffs and dots abilities should have a cooldown not more than their duration and taunt abilities should have a cooldown lower than their duration to have the time to retaunt before losing it.
With reduce cooldown trait, the companion should be able to have a 1s spamable, reaplaying buff and dots before the end and taunt multiple ennemies.
That way you help new player learning rotation and how to perform correctly in the game.
Were you able to configure your companion to perform the role you wished?
Dependantly of what you mean by "the role you wished" I could answer yes or no. I was able to give them equipement and skills to do tank/dps/healer things, but they are not able to do it properly.
The DPS is way too low to be usefull. I do more dps just spamming light attacks. I don't know how many they could have with the changes on cooldowns I talked above, but a 25-30k at max lvl with best equipement will be enough to make them usefull in any PvE content. They will never replace a player (good dps start at 60k) but actually it's just terrible.
Even more because they dying all the time even with tanky equipement and self heal. You should make them moving more, like out of area of effects abilities when rolldodge cooldown is not ready.
For taunt as tank, learn them to taunt the biggest boss first, then the little adds if they can. Actually, taunts cooldows make them losing aggro and make them totally useless as tank. They also should not taunt mob already taunt by an other player/companion.
Were you able to effectively utilize keyboard/gamepad shortcuts to direct companion target behavior? (Hold Y and left click to attack vs Hold Y and right click to hold off)
Even if the shortcut is not easy to reach, yes.
I will probably assign it on one of my mouse button if I use it often.
Customization/Progression
How did the companion progression feel in terms of time to level up, advance skills, unlock abilities, improve rapport, or acquire equipment? Was the progress clear in terms of how to access everything?
Don't know, I used stuff to max them.
Was the companion cosmetic customization experience clear and function as expected?
No, it took me a while to understand we can't customize in our home. After that I discovered we can't use motif and individually dies on costumes. I'm pretty disapointed about that.
Rapport
Did you understand how to influence your companion through the rapport system?
Yes, even if it didn't move so much.
Was it clear when rapport was being adjusted and why?
I didn't take attention about that, so I can't answer.
Do you have any other general feedback?
Out of what I already said about cooldowns and performance, I have a few things to say.
I do understand you don't want them to replace a player, but at the same take the place of one in donjons...
Don't need to make a super AI, just know that everything in this game is about positionning. To represent that you could add something to apply them a role (like with donjon finder) and will make them acting differently depending of their role.
- Tank: should taunt main boss first then adds. Turn around the mob to make him not facing the player. Block most of the time. Move out of AoE. Light attack less often. Bash to interupt when around and heavy attack sometime.
- DPS: move on the back of taunted mobs. Move out of AoE. Block/rolldodge when big damage will income.
- Healer: stay back to the player. Move out of AoE. Block/rolldodge when big damage will income.
Last thing about machanics, we could ask them activate/use things like levers, doors, pads... with the control shortcut pointing on it.
For boss mechanics, it will be too complexe to learn them all, so at least reduce income damage from these or just make them immune to them.
Lady_Galadhiel wrote: »Bug? A player pointed me out where to find Mirris quest (top of the map?),showed me the specific location of the letter on the floor what suppose to have her quest but for me the letter was not showing nor was she standing there for me as a normal npc.
I can not seem to find any quest for those 2 companions or is it because I did make a full cp character and have them both unlocked already from the start?
Yeah, it's presumably because you were using a max-level template character. If the companions are already unlocked, then it's like you've already completed the quests.
I see some interesting things on PTS
1. when I first logged in I have NO chatacters and was able to create a new one with level 50, it also had all the sets available
2. after update when I logged on I had ALL my toons from NA live available (which cool but why), but didn't have that other toon I created earlier on PTS, also I don't have access to all the cool equipment like earlier
3. So I tried to create a new toon with (blackwood max level) selected, and it didn't work I start with lvl3, something is not working
4. I also noticed some people are getting Mirri/Bastion just for logging in to PTS but I had to go through their full quests
5. Mirri's quest was fine but Bastian quest map was not visible, just the objective points were
COMPANIONS
1. I started leveling up both companions and I love the concept, they are actually a lot better than many people are reporting or at least my perception of what I'm reading and what it feels like to actually use them
2. One thing that I can agree with though is that they are SUPER LOW DPS/combat capable, I did some various testing with letting them fight different levels of other monsters in game, and I would say that are the equivalent of the wimpiest NPC, the only difference is they'll have more skills not on cooldown those can make difference but if just trading LA they will die
3. My recommendation which should be easy, is scale them off the MINI BOSS level toons in overland, delve, dungeon, trial, vet, etc, that way they have a bit more power and will perform mostly the same as the content you are using them in
4. Mine are too low level to test fully but as tanks they seem to be utterly worthless, even my clannefar can take 3 hits from a world boss before I have to heal her, I think the tank role will be the only role that can't be totally replaced by a bot in difficult content but in easy content the companions need to be at least as good a clannefar
5. I think these companions could be amazing ranged healers and/or DPS with a tiny bit of help, they need to be better at rolling out of red or have resistance to aoe. and PLEASE ADD SOME AOE SKILLS, I think I saw Wall for staff, but all their class abilities seem to be single target and most MELEE range, fear was nice but getting close got Mirri 1 shot a couple times cause it doesn't work on bosses
6. Also I was able to rez Mirri several times in group dungeon, but running with bastian I could not rez him ever, while fighting world bosses and once on dolmen, I even used the necromancer ultimate on him 2 times and it didn't work
7. the gear drop rate seems a bit bad, but even worse I can't find the gear at any of the sellers that you said would have them, armorer, fletcher, etc
These companions have massive potential and I think they could open a whole new aspect of the game. I hope at some point you will allow us to use 3 of them at he same time. If they were flexible enough to create a full team to do a vet group dungeon and arena that would be amazing. I already know it is super fun on sorc with 2 pets, now with companion too that would be great. Hey when are we getting a sorc, wrden or necro companion WITH PETS
NoxiousBlight wrote: »Even if they are weak, as long as they are alive I am having fun. But a dead companion = a frustrated player who isn't enjoying themselves.
ZOS_GinaBruno wrote: »This is the official feedback thread for Companions. Specific feedback that the team is looking for includes the following:Random locations, Cyrodill, Alik'r, Auridon, Glenumbra, Blackwood, etc.
- Which areas or zones were you in with your companion?
Mostly running around randomly and testing Mirri.
- What types of gameplay were you doing with your companion?
Not really. At first I was confused by the level locked slots and the "text" message about the slots being level locked was not quite clear, so at first no she failed to use the third ability and later the fourth until I realized about the level locking.
- Did your companion use the slotted abilities as you expected them to?
I am not a power player, I don't shoot for super DPS, instead I like to play around with concept characters and just have fun. Additionally, I chose to get Mirri with my main instead of creating a new max level char. As such I didn't get a fully skilled Mirri and had to level her up.
- What did you think of the Companion combat abilities in general? Were there any that felt too powerful or not powerful enough?
I also bought her a full load out of light / medium armor (all white), and a pair of daggers. I did manage to loot a blue resto staff and a ring.
I tried her with some over-world bosses, who I have soloed in the past, trash mobs that I use to test my loadouts, trash mobs that I do while waiting for dolmen, a few public dungeons and delves.
I had her solo some of the trash mobs, zombies, daedroth, and clannfear, using 'Y + R-Click'
Also soloed three or four Dolmen with her where she was a DPS assist and later where she was a healer.
Having said that, I found her a bit on the weak side, but not nearly as weak as some of the previous comments here make her sound. She was capable of soloing dual-clannfear spawn, single daedroth, and even a watcher.Not really, with the level locked slot limitations, it is kind of difficult to create a role for them, at higher player levels anyway. I did create a level 1 char and found Mirri had the levels she had gained on my main (will be interesting to see this in the long run) but at player levels 1 - 5, she was extremely helpful, without being too powerful.
- Were you able to configure your companion to perform the role you wished?
So far, it seems very very slow (painfully slow), and I am doing it with a level 50 char. Trying to level them with a level 5 character is going to feel very slow and painful.
- How did the companion progression feel in terms of time to level up, advance skills, unlock abilities, improve rapport, or acquire equipment? Was the progress clear in terms of how to access everything?
As a few others have stated, the rapport system needs work. My main is a vampire, member of the dark brotherhood, and a member of the thieves guild. I watched for Mirri's reaction when I employed various abilities and did not see her react, but did see a single pop-up message that my rapport with the had gone down (only once though) when I fed on an innocent. I did not see how to raise my rapport, though I have a few ideas.As stated above, no, it was not clear to me what adjusted my rapport with her.
- Was it clear when rapport was being adjusted and why?
As others have stated the AI needs some work and Mirri, at least, needs a significant increase in AOE damage mitigation.
- Do you have any other general feedback?
I thought I had heard that we would be able to buy and sell companion gear, and so I decided to look at a couple traders, of course I did find their gear on armor and weapon vendors. I was not expecting so see any companion gear on traders, but I was expecting to see trader categories for companion gear and was more than a little disappointed when I didn't.
In my playing around I also had Mirri attack some zombies and for some reason she never gained agro from doing so, instead the zombies just stood there till she burned them down. I tried this on other mobs and they immediately agro'd on her as I would expect so perhaps it was just in this one area or maybe just zombies. Will be testing this some more, just in case.
Additionally I tried to take her to one of my homes to see how she did against a training dummy and found the she would not appear. I feel companions should be able to go into our homes with us, even if they just become a regular house guest for the duration, it would add a bit more flavor to them.
Also, I noticed a couple times where Mirri's bow "disappeared" and she attempted to box the mobs. She continued to damage them at roughly the same rate, range, and damage as with her bow, but there were a couple times when that happened with a wall between her and the mob. In those cases she did not move and did not appear to be doing any damage either.
Finally, I spent a little time as a pet sorc. It did not appear that my Winged Twilight would heal Mirri and I noticed that my pet ward did not affect her (expected, but was hoping it would).
jwellsub17_ESO2 wrote: »Finally, I spent a little time as a pet sorc. It did not appear that my Winged Twilight would heal Mirri and I noticed that my pet ward did not affect her (expected, but was hoping it would).
Every two week, ZOS wipes the PTS and loads a backup from one of the live servers, NA and EU. Because of this, your NA characters will be on there for 2 weeks and then be removed for EU for 2 weeks and then removed for NA again. Because they are loading from the live servers, any characters you create or changes you make on the PTS will be lost with the next load from live.I see some interesting things on PTS
1. when I first logged in I have NO chatacters and was able to create a new one with level 50, it also had all the sets available
2. after update when I logged on I had ALL my toons from NA live available (which cool but why), but didn't have that other toon I created earlier on PTS, also I don't have access to all the cool equipment like earlier
jwellsub17_ESO2 wrote: »Every two week, ZOS wipes the PTS and loads a backup from one of the live servers, NA and EU. Because of this, your NA characters will be on there for 2 weeks and then be removed for EU for 2 weeks and then removed for NA again. Because they are loading from the live servers, any characters you create or changes you make on the PTS will be lost with the next load from live.I see some interesting things on PTS
1. when I first logged in I have NO chatacters and was able to create a new one with level 50, it also had all the sets available
2. after update when I logged on I had ALL my toons from NA live available (which cool but why), but didn't have that other toon I created earlier on PTS, also I don't have access to all the cool equipment like earlier