OK I get that they cannot follow you in housing.
BUT you should still be able to use outfitting stations in your house to outfit and costume either or both of the companions that the character you are currently logged in on has access to. It feels like the outfitting stations we have in homes now only have partial functionality.
Walked around Blackwood and Stonefalls, and then went to nFGI.Which areas or zones were you in with your companion?
Walking through overland and harvesting, normal dungeon, basegame dolmen.What types of gameplay were you doing with your companion?
YesWas it clear how to access the Companions interface?
The main issue here was that I didn’t know he only had a few slots unlocked at the start. I started by slotting him some skills until I got a message in the corner of my screen saying ‘slot not unlocked yet.’ There was no in-game indication of how many slots were unlocked or not.Was the Companion ability system clear and intuitive to use?
Not really, but it seems to be a product of the skills chosen for him than anything else. I kept him equipped with a destro staff so he stayed at range. Unfortunately his DPS class skills are melee except for the last one which I didn’t unlock yet, so he spent the whole time hanging back and light attacking unless I kited bosses to him and trapped him in a corner so he couldn’t run away.Did your companion use the slotted abilities as you expected them to?
I like talkative companions so I set him to ‘frequent,’ but it wasn’t overbearing. Granted I didn’t do much, but it seemed fine.Did you feel the companion talked too much or too little in various circumstances?
It seems like Bastian, despite starting with a destro staff and medium armor, was envisioned to tank for people. Many of his skills are melee and pretty well all of them are single target. Even his ultimate requires him to be in melee range.What did you think of the Companion combat abilities in general? Were there any that felt too powerful or not powerful enough?
To be honest, no, not really.Were you able to configure your companion to perform the role you wished?
Yes, but it was messy getting him to target things in the thick of battle. But then again, everything’s clustered around me anyway, so whatever.Were you able to effectively utilize keyboard/gamepad shortcuts to direct companion target behavior? (Hold Y and left click to attack vs Hold Y and right click to hold off)
Again, I didn’t play with it much, but it made sense. There were only a few issues I had:How did the companion progression feel in terms of time to level up, advance skills, unlock abilities, improve rapport, or acquire equipment? Was the progress clear in terms of how to access everything?
For the most part (except the weapon, see below), but it’s still a strange design choice that companions are blocked from using headgear. I’d rather it be just made available, and we could hide it if we wanted.Was the companion cosmetic customization experience clear and function as expected?
Yes, just do things.Did you understand how to influence your companion through the rapport system?
Not really. Granted I didn’t play much, but I didn’t notice any changes. He did make positive comments when I harvested, but I saw no indicators or changes.Was it clear when rapport was being adjusted and why?