This was on the patch notes. Is the new tutorial only available if you own Blackwood then? Otherwise, why did they bother changing this if this tutorial won't be playable anymore?
I was wondering that, myself. They seem to be investing time fiddling with content that they seemingly want to move people away from.
I was wondering the same thingThis was on the patch notes. Is the new tutorial only available if you own Blackwood then? Otherwise, why did they bother changing this if this tutorial won't be playable anymore?
Consider an alternative wording to the question - one tutorial quest, but allow us to choose which story introduction quest to play after that tutorial is complete. i.e., choose one of the same introductory quests as before for each story, but with the tutorial aspects removed.Nope. I want them to make a tutorial quest and then stick with it. No more new tutorial quests each Chapter. One tutorial quest to rule them all.
Consider an alternative wording to the question - one tutorial quest, but allow us to choose which story introduction quest to play after that tutorial is complete. i.e., choose one of the same introductory quests as before for each story, but with the tutorial aspects removed.
There is another thread where I suggest this in response to something you said there.
Basically... strip out the tutorial part of the chapter tutorials and have the gates lead there. Reduce the three alliance gates to one gate and have that end up in the wailing prison before moving to the alliance zone.
That is what should have been done.
After the tutorial, Players should have been dropped in the story introduction of their choice.
I guess the reason ZOS did not do that is they wanted players to be able to immediately join up with their friends after the tutorial. which makes sense - but for New Players (and those wanting story semblance) dropping them in a Main Quest of their choice would give them a sense of direction
Yeah, ZOS seems to be rather obsessed with getting players right to the game world. I am amazed that they even do a character generation and tutorial for new users, as this adds agonizing torturous minutes to that time. They could just drop them immediately in Blackwood with a random character, letting them use Crown stuff to change race and appearances. They can even randomly assign the class, since new players have no idea what class they want, anyway. </sarcasm>
The issue here is that people are all missing the point of what a Tutorial is actually for.
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That is what should have been done.
After the tutorial, Players should have been dropped in the story introduction of their choice.
I guess the reason ZOS did not do that is they wanted players to be able to immediately join up with their friends after the tutorial. which makes sense - but for New Players (and those wanting story semblance) dropping them in a Main Quest of their choice would give them a sense of direction
Having to revisit each old tutorial and precisely edit each part out and each dialogue that is connected to 'the teaching' aspects in my opinion would be a complete waste of the Devs time.
Also we do not even know if visiting 'old tutorials' is even an option a the moment or what that particular scope of work would look like.