I agree we could turn Cyro and IC into something useful and the devs wouldn't spend so much time trying to work around pvp balancing.drkfrontiers wrote: »PvP does nothing good for ESO and just adds unnecessary balancing issues. It would be better to remove it.
A recent poll on the forums here put PVP towards the top of the activities list of what most people do in this game. Higher than most PVE activities actually... I think only questing beat it out. Trials, Dungeons, Housing, etc... all way less popular.
I realize that many players who are strictly PVE don't like to hear that, but as a GM of a 500 person Social/Trade PVE guild, we have had to schedule at least 4 events a week in Cyrodiil now to meet our members wishes. WAY more people than you realize enjoy PVP in ESO, it is actually super fun, incredibly profitable (over 1 mil/mo), and with the exception of the lag, a complete blast. If they fix the lag, I wouldn't be surprised if most players played there at least a few times a month..
I agree we could turn Cyro and IC into something useful and the devs wouldn't spend so much time trying to work around pvp balancing.drkfrontiers wrote: »PvP does nothing good for ESO and just adds unnecessary balancing issues. It would be better to remove it.
A recent poll on the forums here put PVP towards the top of the activities list of what most people do in this game. Higher than most PVE activities actually... I think only questing beat it out. Trials, Dungeons, Housing, etc... all way less popular.
I realize that many players who are strictly PVE don't like to hear that, but as a GM of a 500 person Social/Trade PVE guild, we have had to schedule at least 4 events a week in Cyrodiil now to meet our members wishes. WAY more people than you realize enjoy PVP in ESO, it is actually super fun, incredibly profitable (over 1 mil/mo), and with the exception of the lag, a complete blast. If they fix the lag, I wouldn't be surprised if most players played there at least a few times a month..
Except the forums are not an accurate representation of the player base. If you were to ask the actual player base in the game, you would find out that only a small portion of the player base pvps. You can also see this in what is released. If PVP was a popular part of the game, the devs would spend a lot more time on it. But they don't, they spend all their time on PVE which is where a majority of the player base spends most to all of their time.
If their was money in PVP content, the devs would spend time on it.
I agree we could turn Cyro and IC into something useful and the devs wouldn't spend so much time trying to work around pvp balancing.drkfrontiers wrote: »PvP does nothing good for ESO and just adds unnecessary balancing issues. It would be better to remove it.
A recent poll on the forums here put PVP towards the top of the activities list of what most people do in this game. Higher than most PVE activities actually... I think only questing beat it out. Trials, Dungeons, Housing, etc... all way less popular.
I realize that many players who are strictly PVE don't like to hear that, but as a GM of a 500 person Social/Trade PVE guild, we have had to schedule at least 4 events a week in Cyrodiil now to meet our members wishes. WAY more people than you realize enjoy PVP in ESO, it is actually super fun, incredibly profitable (over 1 mil/mo), and with the exception of the lag, a complete blast. If they fix the lag, I wouldn't be surprised if most players played there at least a few times a month..
Except the forums are not an accurate representation of the player base. If you were to ask the actual player base in the game, you would find out that only a small portion of the player base pvps. You can also see this in what is released. If PVP was a popular part of the game, the devs would spend a lot more time on it. But they don't, they spend all their time on PVE which is where a majority of the player base spends most to all of their time.
If their was money in PVP content, the devs would spend time on it.
Not really. Their PVP instance is broken and every fix they try makes it worst, which pretty much blocks them from moving forward with doin anything new with it. Yet, I still see hundreds of players out there mixing it up nightly, and most of the time have had a 30 minute plus queue just to get in... far from an unpopular activity. That's not even counting BG's or the other Cyro instances, which I know at least a good 20% of my guild participates in. The only PVP part of this game that isn't highly popular, would be IC, that place is just dead.
trackdemon5512 wrote: »No new PVP content until you fix current PVP. Plain and simple.
In order to design new content you would have to take into consideration just how things are expected to work and if things could possibly change. BGs dealt with this by being no-CP only and limited to small instances.
If we were to go by this rule for PVE, we would never have anything new, considering the things that stay broken for years, or become broken after a patch. Cyrodiil needs a major revamp and re-thinking. It suffers from remaining largely unchanged for years, and from scattering too many different types of actions over a very large space. It would be fine as is if it was possible to have thousands of players in the zone at once but we know there are nowhere near those numbers, nor the server infrastructure to support more.
I agree we could turn Cyro and IC into something useful and the devs wouldn't spend so much time trying to work around pvp balancing.drkfrontiers wrote: »PvP does nothing good for ESO and just adds unnecessary balancing issues. It would be better to remove it.
A recent poll on the forums here put PVP towards the top of the activities list of what most people do in this game. Higher than most PVE activities actually... I think only questing beat it out. Trials, Dungeons, Housing, etc... all way less popular.
I realize that many players who are strictly PVE don't like to hear that, but as a GM of a 500 person Social/Trade PVE guild, we have had to schedule at least 4 events a week in Cyrodiil now to meet our members wishes. WAY more people than you realize enjoy PVP in ESO, it is actually super fun, incredibly profitable (over 1 mil/mo), and with the exception of the lag, a complete blast. If they fix the lag, I wouldn't be surprised if most players played there at least a few times a month..
Except the forums are not an accurate representation of the player base. If you were to ask the actual player base in the game, you would find out that only a small portion of the player base pvps. You can also see this in what is released. If PVP was a popular part of the game, the devs would spend a lot more time on it. But they don't, they spend all their time on PVE which is where a majority of the player base spends most to all of their time.
If their was money in PVP content, the devs would spend time on it.
Not really. Their PVP instance is broken and every fix they try makes it worst, which pretty much blocks them from moving forward with doin anything new with it. Yet, I still see hundreds of players out there mixing it up nightly, and most of the time have had a 30 minute plus queue just to get in... far from an unpopular activity. That's not even counting BG's or the other Cyro instances, which I know at least a good 20% of my guild participates in. The only PVP part of this game that isn't highly popular, would be IC, that place is just dead.
trackdemon5512 wrote: »No new PVP content until you fix current PVP. Plain and simple.
In order to design new content you would have to take into consideration just how things are expected to work and if things could possibly change. BGs dealt with this by being no-CP only and limited to small instances.
Kalik_Gold wrote: »trackdemon5512 wrote: »No new PVP content until you fix current PVP. Plain and simple.
In order to design new content you would have to take into consideration just how things are expected to work and if things could possibly change. BGs dealt with this by being no-CP only and limited to small instances.
IMO just release something new that works for large scale. Don’t know why this should wait while this fix old stuff, unless it’s the same team of people that work on both.
BrownChicken wrote: »I agree we could turn Cyro and IC into something useful and the devs wouldn't spend so much time trying to work around pvp balancing.drkfrontiers wrote: »PvP does nothing good for ESO and just adds unnecessary balancing issues. It would be better to remove it.
A recent poll on the forums here put PVP towards the top of the activities list of what most people do in this game. Higher than most PVE activities actually... I think only questing beat it out. Trials, Dungeons, Housing, etc... all way less popular.
I realize that many players who are strictly PVE don't like to hear that, but as a GM of a 500 person Social/Trade PVE guild, we have had to schedule at least 4 events a week in Cyrodiil now to meet our members wishes. WAY more people than you realize enjoy PVP in ESO, it is actually super fun, incredibly profitable (over 1 mil/mo), and with the exception of the lag, a complete blast. If they fix the lag, I wouldn't be surprised if most players played there at least a few times a month..
Except the forums are not an accurate representation of the player base. If you were to ask the actual player base in the game, you would find out that only a small portion of the player base pvps. You can also see this in what is released. If PVP was a popular part of the game, the devs would spend a lot more time on it. But they don't, they spend all their time on PVE which is where a majority of the player base spends most to all of their time.
If their was money in PVP content, the devs would spend time on it.
Not really. Their PVP instance is broken and every fix they try makes it worst, which pretty much blocks them from moving forward with doin anything new with it. Yet, I still see hundreds of players out there mixing it up nightly, and most of the time have had a 30 minute plus queue just to get in... far from an unpopular activity. That's not even counting BG's or the other Cyro instances, which I know at least a good 20% of my guild participates in. The only PVP part of this game that isn't highly popular, would be IC, that place is just dead.
How many players can be in one campaign? 600? 900? Now, even in prime time, not all campaigns are filled.
I agree we could turn Cyro and IC into something useful and the devs wouldn't spend so much time trying to work around pvp balancing.drkfrontiers wrote: »PvP does nothing good for ESO and just adds unnecessary balancing issues. It would be better to remove it.
A recent poll on the forums here put PVP towards the top of the activities list of what most people do in this game. Higher than most PVE activities actually... I think only questing beat it out. Trials, Dungeons, Housing, etc... all way less popular.
I realize that many players who are strictly PVE don't like to hear that, but as a GM of a 500 person Social/Trade PVE guild, we have had to schedule at least 4 events a week in Cyrodiil now to meet our members wishes. WAY more people than you realize enjoy PVP in ESO, it is actually super fun, incredibly profitable (over 1 mil/mo), and with the exception of the lag, a complete blast. If they fix the lag, I wouldn't be surprised if most players played there at least a few times a month..
Except the forums are not an accurate representation of the player base. If you were to ask the actual player base in the game, you would find out that only a small portion of the player base pvps. You can also see this in what is released. If PVP was a popular part of the game, the devs would spend a lot more time on it. But they don't, they spend all their time on PVE which is where a majority of the player base spends most to all of their time.
If their was money in PVP content, the devs would spend time on it.
Not really. Their PVP instance is broken and every fix they try makes it worst, which pretty much blocks them from moving forward with doin anything new with it. Yet, I still see hundreds of players out there mixing it up nightly, and most of the time have had a 30 minute plus queue just to get in... far from an unpopular activity. That's not even counting BG's or the other Cyro instances, which I know at least a good 20% of my guild participates in. The only PVP part of this game that isn't highly popular, would be IC, that place is just dead.
I agree we could turn Cyro and IC into something useful and the devs wouldn't spend so much time trying to work around pvp balancing.drkfrontiers wrote: »PvP does nothing good for ESO and just adds unnecessary balancing issues. It would be better to remove it.
A recent poll on the forums here put PVP towards the top of the activities list of what most people do in this game. Higher than most PVE activities actually... I think only questing beat it out. Trials, Dungeons, Housing, etc... all way less popular.
I realize that many players who are strictly PVE don't like to hear that, but as a GM of a 500 person Social/Trade PVE guild, we have had to schedule at least 4 events a week in Cyrodiil now to meet our members wishes. WAY more people than you realize enjoy PVP in ESO, it is actually super fun, incredibly profitable (over 1 mil/mo), and with the exception of the lag, a complete blast. If they fix the lag, I wouldn't be surprised if most players played there at least a few times a month..
Except the forums are not an accurate representation of the player base. If you were to ask the actual player base in the game, you would find out that only a small portion of the player base pvps. You can also see this in what is released. If PVP was a popular part of the game, the devs would spend a lot more time on it. But they don't, they spend all their time on PVE which is where a majority of the player base spends most to all of their time.
If their was money in PVP content, the devs would spend time on it.
Not really. Their PVP instance is broken and every fix they try makes it worst, which pretty much blocks them from moving forward with doin anything new with it. Yet, I still see hundreds of players out there mixing it up nightly, and most of the time have had a 30 minute plus queue just to get in... far from an unpopular activity. That's not even counting BG's or the other Cyro instances, which I know at least a good 20% of my guild participates in. The only PVP part of this game that isn't highly popular, would be IC, that place is just dead.
I agree we could turn Cyro and IC into something useful and the devs wouldn't spend so much time trying to work around pvp balancing.drkfrontiers wrote: »PvP does nothing good for ESO and just adds unnecessary balancing issues. It would be better to remove it.
A recent poll on the forums here put PVP towards the top of the activities list of what most people do in this game. Higher than most PVE activities actually... I think only questing beat it out. Trials, Dungeons, Housing, etc... all way less popular.
I realize that many players who are strictly PVE don't like to hear that, but as a GM of a 500 person Social/Trade PVE guild, we have had to schedule at least 4 events a week in Cyrodiil now to meet our members wishes. WAY more people than you realize enjoy PVP in ESO, it is actually super fun, incredibly profitable (over 1 mil/mo), and with the exception of the lag, a complete blast. If they fix the lag, I wouldn't be surprised if most players played there at least a few times a month..
Except the forums are not an accurate representation of the player base. If you were to ask the actual player base in the game, you would find out that only a small portion of the player base pvps. You can also see this in what is released. If PVP was a popular part of the game, the devs would spend a lot more time on it. But they don't, they spend all their time on PVE which is where a majority of the player base spends most to all of their time.
If their was money in PVP content, the devs would spend time on it.
Not really. Their PVP instance is broken and every fix they try makes it worst, which pretty much blocks them from moving forward with doin anything new with it. Yet, I still see hundreds of players out there mixing it up nightly, and most of the time have had a 30 minute plus queue just to get in... far from an unpopular activity. That's not even counting BG's or the other Cyro instances, which I know at least a good 20% of my guild participates in. The only PVP part of this game that isn't highly popular, would be IC, that place is just dead.
You see hundreds out of tens of thousands online. There are more people doing crafting dailies in Vivec City in a 24 hours period than all of Cyro PVP combined in that same period. They don't put any real effort into fixing Cyro because its not worth their time. It's not a good investment. IF it was a good investment every new chapter would include, at the very least, a new BG. But its not even worth creating one BG a year.
You can tell yourself whatever you want to believe, but reality is going to keep disappointing you.
SteveCampsOut wrote: »
Other then that your asking for PVP content from a game that specializes in single player.
Wrong this game from the beginning was intended for group play, not single play.
Nope. This game took an EXTREMELY Single Player world and pasted MMO on top of it. The Elder Scrolls world has been single player since it's inception! They took the PVP 3 alliance concept from an existing MMO and pasted it onto a single player game. Try again. 3 Alliance pvp originated in Dark Ages of Camelot.
Dude I'm talking about this current game NOT previous single player games, you forget PVP in 2014-2015 was intended that the actions within pvp would impact pve and vice versa, if you wanted buffs from scrolls etc... in your trials for example, you needed to take them in your alliance and campaign in order to receive the benefits, bearing in mind PVE in those days was a lot harder than it is now considering we didn't have 100+ proc sets nor CP advantage, this all changed when One Tamriel came out! and must I add PVP was the only thing saving the game at that time, till they nerfed the hell out of the classes and switched the work to pve which caused the lag in the first place, it's only because pve was broken and full of bots that they changed the way the game is.
They took all the fun out of pvp, removed certain skill mechs and effects, removed former emp passives, removed wildlife, doors from towers, gap closing from bottom of walls, added a hammer witch only Enhance these ball groups.
Never the less this still doesn't mean that we cannot have a good level of pvp in this game nor have it be interesting, we don't ask for alot apart from good gameplay and refreshers that make the instance interesting.
SteveCampsOut wrote: »SteveCampsOut wrote: »
Other then that your asking for PVP content from a game that specializes in single player.
Wrong this game from the beginning was intended for group play, not single play.
Nope. This game took an EXTREMELY Single Player world and pasted MMO on top of it. The Elder Scrolls world has been single player since it's inception! They took the PVP 3 alliance concept from an existing MMO and pasted it onto a single player game. Try again. 3 Alliance pvp originated in Dark Ages of Camelot.
Dude I'm talking about this current game NOT previous single player games, you forget PVP in 2014-2015 was intended that the actions within pvp would impact pve and vice versa, if you wanted buffs from scrolls etc... in your trials for example, you needed to take them in your alliance and campaign in order to receive the benefits, bearing in mind PVE in those days was a lot harder than it is now considering we didn't have 100+ proc sets nor CP advantage, this all changed when One Tamriel came out! and must I add PVP was the only thing saving the game at that time, till they nerfed the hell out of the classes and switched the work to pve which caused the lag in the first place, it's only because pve was broken and full of bots that they changed the way the game is.
They took all the fun out of pvp, removed certain skill mechs and effects, removed former emp passives, removed wildlife, doors from towers, gap closing from bottom of walls, added a hammer witch only Enhance these ball groups.
Never the less this still doesn't mean that we cannot have a good level of pvp in this game nor have it be interesting, we don't ask for alot apart from good gameplay and refreshers that make the instance interesting.
I'm not forgetting anything. I was here from Beta til now. I Never rage quit once as many have, though I have un-subscribed from ESO+ because I no longer feel it's worth the price. The ruined the whole premise of 3 alliance battle when they removed the benefits for your factions to be on top. They were never serious about this being a PvP game. That decision showed their cards. I've been here for all of it.
Thought of the same myself, split the 3 faction areas a bit like how IC is divided.Rather than a new map, they should probably split the current one up into separate instances. Make the mile gates/bridges permanent "zoning" spots where you cross over to a new instance, maybe even add quite a few more to break Cyro up into maybe 6-8 distinct areas, none of which affect each other performance wise. They could go as far as to limit the number of players from each faction that can enter each area as well if required, whole groups denied access if there isn't enough room for the whole group.
This would limit lag in each instance and spread everyone out around the map as well, fighting in difference instances. No more full on faction stacks, as only 1/2 of them can enter the area and the other half needs to find another fight to start or join.
The whole map and zone chat should be available as is now, and alternative methods put in place to port to instances on the other side of a full locked instance, like maybe a drop down at the gate telling you that area is full, would you like to cross to this other area instead?
Anyhow, I think that might go a long ways towards solving a lot of cyro issues and make it a ton more fun to play there, as long as large battles could still be accomplished, not reduce it to 24v24 or something lame like that.
I agree we could turn Cyro and IC into something useful and the devs wouldn't spend so much time trying to work around pvp balancing.drkfrontiers wrote: »PvP does nothing good for ESO and just adds unnecessary balancing issues. It would be better to remove it.
A recent poll on the forums here put PVP towards the top of the activities list of what most people do in this game. Higher than most PVE activities actually... I think only questing beat it out. Trials, Dungeons, Housing, etc... all way less popular.
I realize that many players who are strictly PVE don't like to hear that, but as a GM of a 500 person Social/Trade PVE guild, we have had to schedule at least 4 events a week in Cyrodiil now to meet our members wishes. WAY more people than you realize enjoy PVP in ESO, it is actually super fun, incredibly profitable (over 1 mil/mo), and with the exception of the lag, a complete blast. If they fix the lag, I wouldn't be surprised if most players played there at least a few times a month..
Except the forums are not an accurate representation of the player base. If you were to ask the actual player base in the game, you would find out that only a small portion of the player base pvps. You can also see this in what is released. If PVP was a popular part of the game, the devs would spend a lot more time on it. But they don't, they spend all their time on PVE which is where a majority of the player base spends most to all of their time.
If their was money in PVP content, the devs would spend time on it.
Not really. Their PVP instance is broken and every fix they try makes it worst, which pretty much blocks them from moving forward with doin anything new with it. Yet, I still see hundreds of players out there mixing it up nightly, and most of the time have had a 30 minute plus queue just to get in... far from an unpopular activity. That's not even counting BG's or the other Cyro instances, which I know at least a good 20% of my guild participates in. The only PVP part of this game that isn't highly popular, would be IC, that place is just dead.
You see hundreds out of tens of thousands online. There are more people doing crafting dailies in Vivec City in a 24 hours period than all of Cyro PVP combined in that same period. They don't put any real effort into fixing Cyro because its not worth their time. It's not a good investment. IF it was a good investment every new chapter would include, at the very least, a new BG. But its not even worth creating one BG a year.
You can tell yourself whatever you want to believe, but reality is going to keep disappointing you.
But even then why not put something into pvp that will get pve players to change their minds about pvp and actually join in on the fun, this would ultimately increase the player base in pvp, new players will join the pve side anyway, and try the pvp, realise it's really good and play it making it more worth something than what it ise now, driving the game to be an even better game overall and possibly the best mmo in general for both pvp and pve, I mean it would bring more money into the game making this company happier anyway, so what's the problem in adding a little more, Like I said before they don't need to make a huge chapter size of content for pvp, just all little things here and there building it up to be something amazing later for everyone!
BrownChicken wrote: »I agree we could turn Cyro and IC into something useful and the devs wouldn't spend so much time trying to work around pvp balancing.drkfrontiers wrote: »PvP does nothing good for ESO and just adds unnecessary balancing issues. It would be better to remove it.
A recent poll on the forums here put PVP towards the top of the activities list of what most people do in this game. Higher than most PVE activities actually... I think only questing beat it out. Trials, Dungeons, Housing, etc... all way less popular.
I realize that many players who are strictly PVE don't like to hear that, but as a GM of a 500 person Social/Trade PVE guild, we have had to schedule at least 4 events a week in Cyrodiil now to meet our members wishes. WAY more people than you realize enjoy PVP in ESO, it is actually super fun, incredibly profitable (over 1 mil/mo), and with the exception of the lag, a complete blast. If they fix the lag, I wouldn't be surprised if most players played there at least a few times a month..
Except the forums are not an accurate representation of the player base. If you were to ask the actual player base in the game, you would find out that only a small portion of the player base pvps. You can also see this in what is released. If PVP was a popular part of the game, the devs would spend a lot more time on it. But they don't, they spend all their time on PVE which is where a majority of the player base spends most to all of their time.
If their was money in PVP content, the devs would spend time on it.
Not really. Their PVP instance is broken and every fix they try makes it worst, which pretty much blocks them from moving forward with doin anything new with it. Yet, I still see hundreds of players out there mixing it up nightly, and most of the time have had a 30 minute plus queue just to get in... far from an unpopular activity. That's not even counting BG's or the other Cyro instances, which I know at least a good 20% of my guild participates in. The only PVP part of this game that isn't highly popular, would be IC, that place is just dead.
How many players can be in one campaign? 600? 900? Now, even in prime time, not all campaigns are filled.
I don't know how it is on other platforms but on PC today there was a que of 85 people waiting to get into the NON CP campaign and 73 for the CP campaign, it is like this all the time so how can you say pvp is never full?
I agree we could turn Cyro and IC into something useful and the devs wouldn't spend so much time trying to work around pvp balancing.drkfrontiers wrote: »PvP does nothing good for ESO and just adds unnecessary balancing issues. It would be better to remove it.
A recent poll on the forums here put PVP towards the top of the activities list of what most people do in this game. Higher than most PVE activities actually... I think only questing beat it out. Trials, Dungeons, Housing, etc... all way less popular.
I realize that many players who are strictly PVE don't like to hear that, but as a GM of a 500 person Social/Trade PVE guild, we have had to schedule at least 4 events a week in Cyrodiil now to meet our members wishes. WAY more people than you realize enjoy PVP in ESO, it is actually super fun, incredibly profitable (over 1 mil/mo), and with the exception of the lag, a complete blast. If they fix the lag, I wouldn't be surprised if most players played there at least a few times a month..
Except the forums are not an accurate representation of the player base. If you were to ask the actual player base in the game, you would find out that only a small portion of the player base pvps. You can also see this in what is released. If PVP was a popular part of the game, the devs would spend a lot more time on it. But they don't, they spend all their time on PVE which is where a majority of the player base spends most to all of their time.
If their was money in PVP content, the devs would spend time on it.
Not really. Their PVP instance is broken and every fix they try makes it worst, which pretty much blocks them from moving forward with doin anything new with it. Yet, I still see hundreds of players out there mixing it up nightly, and most of the time have had a 30 minute plus queue just to get in... far from an unpopular activity. That's not even counting BG's or the other Cyro instances, which I know at least a good 20% of my guild participates in. The only PVP part of this game that isn't highly popular, would be IC, that place is just dead.
You see hundreds out of tens of thousands online. There are more people doing crafting dailies in Vivec City in a 24 hours period than all of Cyro PVP combined in that same period. They don't put any real effort into fixing Cyro because its not worth their time. It's not a good investment. IF it was a good investment every new chapter would include, at the very least, a new BG. But its not even worth creating one BG a year.
You can tell yourself whatever you want to believe, but reality is going to keep disappointing you.
BrownChicken wrote: »I agree we could turn Cyro and IC into something useful and the devs wouldn't spend so much time trying to work around pvp balancing.drkfrontiers wrote: »PvP does nothing good for ESO and just adds unnecessary balancing issues. It would be better to remove it.
A recent poll on the forums here put PVP towards the top of the activities list of what most people do in this game. Higher than most PVE activities actually... I think only questing beat it out. Trials, Dungeons, Housing, etc... all way less popular.
I realize that many players who are strictly PVE don't like to hear that, but as a GM of a 500 person Social/Trade PVE guild, we have had to schedule at least 4 events a week in Cyrodiil now to meet our members wishes. WAY more people than you realize enjoy PVP in ESO, it is actually super fun, incredibly profitable (over 1 mil/mo), and with the exception of the lag, a complete blast. If they fix the lag, I wouldn't be surprised if most players played there at least a few times a month..
Except the forums are not an accurate representation of the player base. If you were to ask the actual player base in the game, you would find out that only a small portion of the player base pvps. You can also see this in what is released. If PVP was a popular part of the game, the devs would spend a lot more time on it. But they don't, they spend all their time on PVE which is where a majority of the player base spends most to all of their time.
If their was money in PVP content, the devs would spend time on it.
Not really. Their PVP instance is broken and every fix they try makes it worst, which pretty much blocks them from moving forward with doin anything new with it. Yet, I still see hundreds of players out there mixing it up nightly, and most of the time have had a 30 minute plus queue just to get in... far from an unpopular activity. That's not even counting BG's or the other Cyro instances, which I know at least a good 20% of my guild participates in. The only PVP part of this game that isn't highly popular, would be IC, that place is just dead.
How many players can be in one campaign? 600? 900? Now, even in prime time, not all campaigns are filled.
I don't know how it is on other platforms but on PC today there was a que of 85 people waiting to get into the NON CP campaign and 73 for the CP campaign, it is like this all the time so how can you say pvp is never full?
There is an event happening so some of the players in Cyrodiil are there doing the town dailies for rewards.
Couple of questions derived from posts in this thread:
Is diluting the player base a bad thing if the system can't even handle the number of players trying to play the single map we have now?
Isn't Questing also considered PVE?
Would you still be here questing if the game only had the quests this game launched with?
In all honesty I got burned out on PvP in the first year of this game.
Personally I would love to see someone implement a massive Deathmatch rather than AvAvA. Kind of like an UT match on steroids. No one cares if they die as long as your at the top on kills. It would be easy to do just turn on friendly fire and break the map into zones. Instead of the 20-30 player limit from days of old it could be glorious with hundreds competing at once.
Each person for themselves.
(Edit: you could run week long matches and the top 20, 50, (pick a number) for number of kills would get rewards)