CaptainVenom wrote: »Record yourself soloing a DLC vet dungeon or some vet trial and post here for us to see.
I'll wait.
So the OP is referring specifically to Overland because it’s the majority of the content.
WraithShadow13 wrote: »I don't think it needs to be made more challenging because challenge isn't the issue.
IF anything, it's in need of a serious and heavy rebalancing, as well as teaching players how to better play the game. There's just such a huge split between the new, casual, and hardcore players and rather than doing anything to fix that, the devs seem to be... not catering to the uber builds but not NOT catering, either. There are a lot of people copy/pasting uber builds and then screaming at the players under 30k dps, which doesn't make the game less challenging, just less fun to play.
Rebalancing the game's combat and abilities might help, but adding missions and tutorials that actually TEACH players how to build better or be more skillful would probably go a lot further. I would rather want to LEARN to better dps than just watch a video and copy everything down to the rotation, all while having the same specific gear load out as all of those builds.
God forbid i play this game for fun or try to get my friends to play. So NO, this isn't perfect but i don't think it's a challenge level issue, either.
CaptainVenom wrote: »
Then craft a non-set, white level 1 gear with no enchantment or traits, and go kill a world boss.
I'll wait. 😁
CaptainVenom wrote: »
Then craft a non-set, white level 1 gear with no enchantment or traits, and go kill a world boss.
I'll wait. 😁
Ya mean like they tried with craglorn and scrapped the idea becasue it was a bloody mess?
the problem isn't as simple as "make the game more challanging so i r not bored" and so on...it's more a lack of the game teaching players the finer points of combat outside of the baisics, fix that to bring the player skill floor up from 0.004 then you can see about making the game harder.
tl;dr increase player skill first, increase game challange second.
DMuehlhausen wrote: »Craglorn was fine. As usual ZoS (as do other companies) caved to the vast minority that complained on the forums to change it cause they couldn't blast through it alone.
SilverBride wrote: »
"the vast minority"
marshill88 wrote: »
Excuse me, but I know there are very hard parts to this game, that isn't what I said at all. The vast majority of this game is so easy, a level 1 wearing his slaver jerkin could do it. At level three, I can be farming nircrux in Craglorn with minimal risk and no fear whatsoever. That, my friend, just shouldn't be. It just shouldn't be. I wish the game was harder, but it is what it is, I'm having fun with it.
It's just my personal complaint, the game is too easy. I know there are places that are crazy hard, but that's just it... I don't like having to "search" for danger. I only have danger in ESO when I go looking for it. I wish that wasn't always the case. 95% of this game world is so easy, it is like walking in the park. I wish it was more like 50%.
Is 50% too much to ask? Imagine if 50%...heck even if 25% of the total land area of this game was legitimately dangerous.
I'd already be happy if Overland was current Public dungeon difficulty and Public Dungeons were hard for solo players and standard for small groups (or you and your companion). Originally Public dungeons were intended to be taken on by groups but the game has become so easy that they are now easily doable solo.
With the higher base stats, the game should have become significantly easier for new players below CP level. Perhaps now the overworld can be buffed without becoming impossible for new players to face.
Milli_Rabbit wrote: »
The challenge is not soloing the Harrowstorm. The challenge is finding a Harrowstorm that no other player is at in order to start the task of soloing