Its time to make this game more challenging?!!!

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  • CaptainVenom
    CaptainVenom
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    No its fine this way (NO it is not!!!)
    Record yourself soloing a DLC vet dungeon or some vet trial and post here for us to see.

    I'll wait.
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • Alurria
    Alurria
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    No its fine this way (NO it is not!!!)
    Overland is fine, Zos makes perfectly good challenging content for challenges. The story of overland is just that a story made to be enjoyed as such. Overland is not a dungeon challenge, overland is not a training grounds. It's a story made to be enjoyed by all. A big part of the TES games draw appeal is the story the history. This is not WoW where gear is king and the story is just thrown in to fill the gap.
  • trem3c
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    These forums need a "Dead Horse" category where this kind of drivel can go.
  • Iccotak
    Iccotak
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    Record yourself soloing a DLC vet dungeon or some vet trial and post here for us to see.

    I'll wait.

    So the OP is referring specifically to Overland because it’s the majority of the content.
  • CaptainVenom
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    No its fine this way (NO it is not!!!)
    Iccotak wrote: »

    So the OP is referring specifically to Overland because it’s the majority of the content.

    Then craft a non-set, white level 1 gear with no enchantment or traits, and go kill a world boss.

    I'll wait. 😁
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • Amottica
    Amottica
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    No its fine this way (NO it is not!!!)
    While I am new to ESO, not even CP 300 yet, I have found the content creativity of NPCs steps up nicely from doing quests to dungeons. Just did my first vet dungeon last night. They said the white flash of light was them activating HM so I have seen some of the game beyond just questing.

    The only thing I have experienced so far that needs ramping up is the bosses in zones. I actually soloed a couple of them while leveling up which I would have expected such bosses would need a crew to complete. Some of those bosses did require me to have someone else join in though I would expect zone bosses would require a full crew to kill.
  • Thechuckage
    Thechuckage
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    yes 5 times more (Weak)
    I don't think it needs to be made more challenging because challenge isn't the issue.

    IF anything, it's in need of a serious and heavy rebalancing, as well as teaching players how to better play the game. There's just such a huge split between the new, casual, and hardcore players and rather than doing anything to fix that, the devs seem to be... not catering to the uber builds but not NOT catering, either. There are a lot of people copy/pasting uber builds and then screaming at the players under 30k dps, which doesn't make the game less challenging, just less fun to play.

    Rebalancing the game's combat and abilities might help, but adding missions and tutorials that actually TEACH players how to build better or be more skillful would probably go a lot further. I would rather want to LEARN to better dps than just watch a video and copy everything down to the rotation, all while having the same specific gear load out as all of those builds.

    God forbid i play this game for fun or try to get my friends to play. So NO, this isn't perfect but i don't think it's a challenge level issue, either.

    I think you have nailed the problem on its head. The game itself does not show its own mechanics or techniques but at the same time rewards snipe spamming or similar behaviors.

    We disagree on the challenge aspect, but the game not teaching its own mechanics (a thing that exists in literally every other game) is a large and glaring issue.
  • AyaDark
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    Com-pan-ion- PikaChu :))))

    Greate NPC tornament.
  • Iccotak
    Iccotak
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    Then craft a non-set, white level 1 gear with no enchantment or traits, and go kill a world boss.

    I'll wait. 😁

    Done that, it’s not really any harder or engaging.
    Just longer.

    I will agree if this is a poorly constructed poll, because it doesn’t specifically point out what the problems are.

    We’ve done the whole “Nerf yourself” debate. It doesn’t work. Because the problem isn’t the player it’s that the mobs are; “pathetically simple slaughter”.

    Edit: Also world Bosses are designed as group content. We’re talking about the average solo content- the majority of the content.
    People asking for harder Overland really want better solo experience.
    Edited by Iccotak on April 2, 2021 4:51PM
  • SilverBride
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    No its fine this way (NO it is not!!!)
    What we really need is a poll on how many more threads on this same exact topic, by the same group of posters, we need in a week.

    My answer is 0.
    PCNA
  • Sevn
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    No its fine this way (NO it is not!!!)

    Then craft a non-set, white level 1 gear with no enchantment or traits, and go kill a world boss.

    I'll wait. 😁

    Don't forget no deaths! Alas whenever I've requested such a video from any of these awesome players, just to be awwed and impressed because I myself certainly can't do that without dying, it never presents itself.

    Since everyone is just repeating themselves at this point I'll do so as well, it's not the gear, it's not the simple mechanics, it's the gained knowledge of enemy mechanics that makes a once challenging task seem trivial. Throw on uber meta gear and you're pretty much unstoppable.

    This will continue to happen regardless of how advanced they make enemy mechanics, thus making the challenging overland as easy as it seems now, especially with the better gear that's sure to drop from it.

    Does anyone dispute this? Of course not, which brings me to my point, what then?

    Edited by Sevn on April 2, 2021 11:40PM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Sevn
    Sevn
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    No its fine this way (NO it is not!!!)
    .

    Edited by Sevn on April 2, 2021 11:40PM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • DMuehlhausen
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    notyuu wrote: »
    Ya mean like they tried with craglorn and scrapped the idea becasue it was a bloody mess?

    the problem isn't as simple as "make the game more challanging so i r not bored" and so on...it's more a lack of the game teaching players the finer points of combat outside of the baisics, fix that to bring the player skill floor up from 0.004 then you can see about making the game harder.

    tl;dr increase player skill first, increase game challange second.

    Craglorn was fine. As usual ZoS (as do other companies) caved to the vast minority that complained on the forums to change it cause they couldn't blast through it alone.
  • SilverBride
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    No its fine this way (NO it is not!!!)
    Craglorn was fine. As usual ZoS (as do other companies) caved to the vast minority that complained on the forums to change it cause they couldn't blast through it alone.

    "the vast minority"
    Edited by SilverBride on April 3, 2021 1:45AM
    PCNA
  • Sylvermynx
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    Um. No. Overland is very challenging to me, with huge satellite ping. Not interested in having it more so.... Eww.

    "the vast minority"

    Thanks.... got a good laugh there!
    Edited by Sylvermynx on April 3, 2021 12:51AM
  • robertthebard
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    No its fine this way (NO it is not!!!)
    marshill88 wrote: »

    Excuse me, but I know there are very hard parts to this game, that isn't what I said at all. The vast majority of this game is so easy, a level 1 wearing his slaver jerkin could do it. At level three, I can be farming nircrux in Craglorn with minimal risk and no fear whatsoever. That, my friend, just shouldn't be. It just shouldn't be. I wish the game was harder, but it is what it is, I'm having fun with it.

    It's just my personal complaint, the game is too easy. I know there are places that are crazy hard, but that's just it... I don't like having to "search" for danger. I only have danger in ESO when I go looking for it. I wish that wasn't always the case. 95% of this game world is so easy, it is like walking in the park. I wish it was more like 50%.

    Is 50% too much to ask? Imagine if 50%...heck even if 25% of the total land area of this game was legitimately dangerous.

    I trust you have video of your nirncrux farming, because I'd like to see it.
  • Ratzkifal
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    I'd already be happy if Overland was current Public dungeon difficulty and Public Dungeons were hard for solo players and standard for small groups (or you and your companion). Originally Public dungeons were intended to be taken on by groups but the game has become so easy that they are now easily doable solo.

    With the higher base stats, the game should have become significantly easier for new players below CP level. Perhaps now the overworld can be buffed without becoming impossible for new players to face.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Red_Feather
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    yes 5 times more (Weak)
    If we talking about Overland Zone content, then I had an idea that could make it cool.

    For every chapter's storyline we complete we unlock a vengeance from that villain that spawns random assassin type enemies. It'll make all future overland content harder and harder the more chapter storylines we finish on a character.

    So after beating base game's story you'll get random daedric spawns like we already see in base zones, but it can happen in all overland zones for that character and they will aggro that character because they were sent for vengeance!

    Every chapter story has it's own assassin types it can send. What could each chapter send after players?
  • Red_Feather
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    yes 5 times more (Weak)
    BTW I got that idea from Warframe. Every time you beat a planet's boss in warframe you get marked for death. So you can have Stalker, The Grustrag Three, Zanuka, etc sent after you randomly in a mission.

    https://warframe.fandom.com/wiki/Death_Mark
  • Sylvermynx
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    Ratzkifal wrote: »
    I'd already be happy if Overland was current Public dungeon difficulty and Public Dungeons were hard for solo players and standard for small groups (or you and your companion). Originally Public dungeons were intended to be taken on by groups but the game has become so easy that they are now easily doable solo.

    With the higher base stats, the game should have become significantly easier for new players below CP level. Perhaps now the overworld can be buffed without becoming impossible for new players to face.

    Nope. The boost to base stats helps - but high ping obliterates that. Since I pay my fair share (well, more than that) in this game (as in every sub game previous - I ALWAYS pay my way whether the sub is required or voluntary) I expect that the part of the game which I find fun (for me that's overland and questing) should remain at a level where I can successfully complete it (and - not so incidentally - enjoy it, rather than having to panic every time more mobs than three show up to blast my character out of the living).

    And yes - that is EXACTLY what happens to me with more than three mobs. My ping is drastically high (satellite is my only "quasi-viable" connect) - and of course, I'm not by any means the only one who plays with high ping. There's AU and SEA.... they might not have it worse than I do, but it's very similar.

    So, yeah. I'm not going to be happy if the difficulty is ramped up. And of course, no one's going to care if I quit in response. But hey.... I have a lot of contacts in the gaming world.... and my word of mouth about it might cause some people to rethink whether they want to play this game.

    The bottom line is - all y'all who want harder (MEGA harder) overland are a vanishingly small percentage of those of us who play the game. But you insist that you are the majority.... I don't think you are. I think people like me are the majority.

    Then again, if you get your way, I'm pretty sure you'll never see me/us again. And ZOS won't see our money. I guess you'll be happy. And some other game company will get our money.

    Mostly, I think that those of you who feel that way should go develop your own game. I know some people who did that.... POE....
    Edited by Sylvermynx on April 3, 2021 2:17AM
  • Milli_Rabbit
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    nukk3r wrote: »
    Go solo a Harrowstorm, idk.

    The challenge is not soloing the Harrowstorm. The challenge is finding a Harrowstorm that no other player is at in order to start the task of soloing
  • Kwoung
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    No its fine this way (NO it is not!!!)

    The challenge is not soloing the Harrowstorm. The challenge is finding a Harrowstorm that no other player is at in order to start the task of soloing

    Really, I ride by Harrowstorms just sitting there with no one around all the time. They seem to be as empty of players as most dolmens now.
  • Iccotak
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    The problem with this poll is it does not differentiate between content.

    So of course people will logically point to the hard content in the game which is hard and engaging.

    But that is not the same thing as the average overland or questing content. Which is the only part of the game that has been criticized for being too easy and un-engaging
  • jssriot
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    No its fine this way (NO it is not!!!)
    I'm another person who remembers pre-Tam1, when everything was scaled, and the harder zones got, the fewer people there was playing them. It sucked. Also, players would level up to the point where they couldn't take how grindy everything was at their level anymore and quit, enough that ZOS has to change things to keep vet players around.

    In short, we had harder overland content. It didn't work out. C'est la vie.
    PC-NA since 2015. Tired and unimpressed.
  • PigofSteel
    PigofSteel
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    No its fine this way (NO it is not!!!)
    People cant even do vet DLC dungeons that are paying for with eso+ dont let me start with trials... Game should be easier. We are getting new people but they have bad exp, with vet DLC elitism and they dont want to even think about doing it anymore... Lots of people that i know didnt sub because they wont pay for what they cant do even if they put time into looking videos over youtube etc...
  • Narvuntien
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    yes 5 times more (Weak)
    I am aware that harder universally overland effectively doesn't work. But I would like the big bosses to be just a little harder atm I just run up to them and press R and they die.

    I like the addition of Dragons and Harrowstorms in recent chapters that are hard and you do need to work together to succeed have been great. (loveee the dragon fights) But they are doable with just having enough people to succeed.
  • FluffyBird
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    No its fine this way (NO it is not!!!)
    Biased poll - check
    Uncontrollable exclamation marks - check
    Forgetting that not all players are equally strong - check

    If harder difficulty isn't optional, it's a crap idea.
  • Massacre_Wurm
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    I Vote Maxx7410 For President (Only logical option)
    Want a challenge - you have vet dungeons , trials and pvp.
    Overland is fine as it is.
  • Lady_Galadhiel
    Lady_Galadhiel
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    Yes 2 times more (Yet in Story mode )
    Play without gear and without weapons ;)
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • WhyMustItBe
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    What I would like to see them do is a difficulty slider.

    Depending on what setting you are on, it works like World of Warcraft's Warmode, where you are in designated shards with only people in that difficulty mode. People are warned they will temporarily have their difficulty increased/decreased when porting to group members, friends, guildies, etc.

    This mode should not impact PVP or group instance dungeon content. It is strictly for everything else.

    The different difficulty levels would increase monster health and damage, as well as unlock different abilities and tactics they can use. You might even see them using cool looking uber spells and attacks you wouldn't even experience on lower difficulties.
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