very simple: strip down. instantly more challenging.
menathradiel wrote: »If you want to find overland more challenging just play as a tank.
phileunderx2 wrote: »Not sure all you grinders want more difficult overland. Lol
Ya mean like they tried with craglorn and scrapped the idea becasue it was a bloody mess?
Overland
After watching new players struggle to defeat ordinary overland mobs in the event delves just the other day, I will have to respectfully disagree that overland needs to be harder.
Overland needs to cater to the weakest among us, and that means you MUST tailor it to the new players, not the vet players. Otherwise, the game will die because new players would get too frustrated and just leave. The life blood of any MMO.
Slightly more difficult enemy? The lag?
lolo_01b16_ESO wrote: »I think one issue with difficulty is that the game becomes much easier once you reach certain dps thresholds. In my opinion there are way to many boss mechanics that simply don't happen when you have enough dps. That way bosses that might require a lot of coordination and movement when you have lower dps turn into a dumb stack and burn when your dps is higher.
To solve this, more mechanics should be tied to boss hp instead of happening based on a timer. Additionally it would be nice if some bosses would deal increased damage, based on the damage they took in a certain amount of time.
I mean right know, many bosses are like: "Oh, that adventuring group dropped me to half hp in less than a minute. Better if I don't summon my minions, they might get hurt." Instead the bosses should be like: "Oh, they are bringing me down quickly. Every avilable minion come here at once and fight harder than you ever fought before!"