Its time to make this game more challenging?!!!

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  • Grandchamp1989
    Grandchamp1989
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    Yes 2 times more (Yet in Story mode )
    Put a HM scroll next to the main villain during the final fight of story quests and I'm perfectly happy.
    I just want the OPTION of an epic fight when they build these villians up for hours on end.
  • Maxx7410
    Maxx7410
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    I Vote Maxx7410 For President (Only logical option)
    The big problem is that the quest are all too easy and linear, o noooo fight the big scary Daedra prince ooooo and you just kill it in seconds and you are never at risk, why make a content that is so bland? Did any of you compete the prologue of the new chapter? many anemies are 1 shot and they die. I just run and kill them. and again very linear queast with 0 options.

    In a positive tone i like that they have animated to give us companions and that they are trying to make them more than a simple Elder Scroll Companion!
    Edited by Maxx7410 on April 1, 2021 11:51AM
  • Madhojo
    Madhojo
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    Only if they fix the mechanics across the board. If an emey can simply OHK you with a ranged normal attack that you cant dodge then that's not difficult thats BS.

    Also I already hate the spunge mechanics that are in place now, so if making things more difficult means making things more spungey then no.

    The fact is we really need a complete overhaul of the combat system, moving away from boring MMO mechanics to more like Ghost of Tsushima (quicker combat, much higher flow, more impactful). Then again considering ZOS cant even fix the menu lagging...
  • menathradiel
    menathradiel
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    No its fine this way (NO it is not!!!)
    If you want to find overland more challenging just play as a tank.
    Tank Girl
  • Coatmagic
    Coatmagic
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    Iarao wrote: »

    very simple: strip down. instantly more challenging.

    this one did all reach dailies, graht dailies, and a couple of dragon dailies all event wearing nothing but bucket and broom!

    stripping down a vet player does not make things more challenging, just more tedious ---
    like playing solo with a (regular) tank build.

    so anyway, yeah, that doesn't really solve the problem *sniff* there is no easy way to fix this since we cannot unlearn things.
  • Gythral
    Gythral
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    No its fine this way (NO it is not!!!)
    Where's the
    Dark Souls -->>>>>

    option???
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Thechuckage
    Thechuckage
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    yes 5 times more (Weak)
    If you want to find overland more challenging just play as a tank.

    Thats not challenging, you wont die unless you are bluescreened or really bad at tanking. Playing overland in pure tank setup is tedium.
  • lihentian
    lihentian
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    No its fine this way (NO it is not!!!)
    if you really want challenge, go solo vet dlc dungeon... or vet dlc trial... if you still find them too easy, you could try them without cp, equipment, attribute, or even skill..
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Yes at least 10 times more (Uber)
    I think one issue with difficulty is that the game becomes much easier once you reach certain dps thresholds. In my opinion there are way to many boss mechanics that simply don't happen when you have enough dps. That way bosses that might require a lot of coordination and movement when you have lower dps turn into a dumb stack and burn when your dps is higher.
    To solve this, more mechanics should be tied to boss hp instead of happening based on a timer. Additionally it would be nice if some bosses would deal increased damage, based on the damage they took in a certain amount of time.
    I mean right know, many bosses are like: "Oh, that adventuring group dropped me to half hp in less than a minute. Better if I don't summon my minions, they might get hurt." Instead the bosses should be like: "Oh, they are bringing me down quickly. Every avilable minion come here at once and fight harder than you ever fought before!"
  • Ringing_Nirnroot
    Ringing_Nirnroot
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    Take off your armor and open a celestial rift in craglorn or try to kill a world boss, there’s your challenge.
  • Toanis
    Toanis
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    Wait, didn't all the hardcore gamers leave those filthy casual MMOs to play Wildstar a couple weeks after ESO was released?

    I wonder what happened to that game...
  • Iccotak
    Iccotak
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    You need to be specific

    Overland easy and no engaging combat

    Endgame is fine
  • Tandor
    Tandor
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    No its fine this way (NO it is not!!!)
    I've heard that even the most elite players find overland content challenging if they turn the screen off while playing.
  • zharkovian
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    There are ways to make it harder of course, I have a buddy who has now been playing for 6 months and thinks he is "gud" but he will not attempt any of the challenging aspects of the game, thinks that because he has golded out the one set of gear he has worn since 50cp160 that the journey is over, believes that there is no point to researching items he will never use. In essence he is still playing Skyrim.
  • CyberSkooma
    CyberSkooma
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    Yes 8 times more (Normal)
    -retracted-
    Edited by CyberSkooma on January 31, 2022 4:33AM
    I play this game a little bit I guess
  • Odovacar
    Odovacar
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    OP you have godslayer by chance? I think ESO is fine as it is now but overland could use a boost but don't expect that to happen as most vets don't trove around areas looking for a challenge. Most of us go for trifectas in trials, etc...

    Newer players would have a hell of a time adjusting to the game too...maybe a toggle of sorts you choose for your character like how dungeons are norm or vet...idk
  • SpacemanSpiff1
    SpacemanSpiff1
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    bad poll is bad
  • phileunderx2
    phileunderx2
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    No its fine this way (NO it is not!!!)
    Not sure all you grinders want more difficult overland. Lol
  • Goregrinder
    Goregrinder
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    Not sure all you grinders want more difficult overland. Lol

    Why not? Even if you'd raise the mob difficulty to vMA levels it'd still be a cake walk. Just pull 40 mobs and AoE them down.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    notyuu wrote: »
    Ya mean like they tried with craglorn and scrapped the idea becasue it was a bloody mess?

    It was very funny. The people who first made it to level 50 thought they were pretty good. Then Craglorn came along and boy were they pissed. The howls of rage were hilarious but somehow effective. Craglorn was fun, you get killed by local trash. A wasp swarm was dangerous and I enjoyed it like that.

    it was the second major nerf. The Snake at level 10 was the first. It was a test and many people failed it. You needed to learn some mechanics, but no, they just made it easier. This game was almost hard at one point.
  • B0SSzombie
    B0SSzombie
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    No its fine this way (NO it is not!!!)
    Nope. Fine the way it is.

    I want to play to have fun, not be frustrated or waste time smacking a Damage Sponge.

    Want it hard? Take off all your gear and skills and have a ball.
  • Vevvev
    Vevvev
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    Yes at least 10 times more (Uber)
    You know, whenever the devs add new animations and attacks for enemies I really enjoy it. Like the Death Hunters and Akaviri fighters in Northern Elsweyr are really fun to fight! ZOS needs to add more such enemies and have their abilities and skills keep them alive instead of over inflated health pools. Right now the NPCs just kinda.... run at you, Or they run away from you to throw a spinning thing after a charge up period that takes longer than grass to grow.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Sevn
    Sevn
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    No its fine this way (NO it is not!!!)
    Great poll! Truly highlights what I've been saying for the longest. You can't even get the players who want this to agree on a set difficulty increase, and on top of that the numbers still show this isn't a worthwhile endeavor that will benefit the majority of the population, because the majority of the population doesn't want this.

    Oh I know the rebuttal, forum polls are not a real indicator for anything, but your personal experience of players leaving because of the easy combat is?

    How about coming up with an agreed upon difficulty increase first before continuing to beat a dead horse? Then we can tackle the many other hurdles that plagues this request.
    Edited by Sevn on April 1, 2021 5:05PM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Castagere
    Castagere
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    Maxx7410 wrote: »

    Overland

    OP are you running around with all gold gear and max cp. Probably wouldn't admit it if he was. I'm so getting sick and tired of these types of posts. These guys want the game built around what they want. Never mind the new player to the game or those players that are not running around with the best gear. This is what killed GW2. The lazy devs over there decided to listen to the vocal minority that live on the forums and make the game harder with the expansions. So the game is just getting by and when they said they will launch on steam the negative responses made them delay the launch to save face. After all this time the GW2 base game that's free is the most popular. The expansions not so much.
  • Wolf_Eye
    Wolf_Eye
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    No its fine this way (NO it is not!!!)
    After watching new players struggle to defeat ordinary overland mobs in the event delves just the other day, I will have to respectfully disagree that overland needs to be harder.

    Overland needs to cater to the weakest among us, and that means you MUST tailor it to the new players, not the vet players. Otherwise, the game will die because new players would get too frustrated and just leave. The life blood of any MMO.
  • Sevn
    Sevn
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    No its fine this way (NO it is not!!!)
    Wolf_Eye wrote: »
    After watching new players struggle to defeat ordinary overland mobs in the event delves just the other day, I will have to respectfully disagree that overland needs to be harder.

    Overland needs to cater to the weakest among us, and that means you MUST tailor it to the new players, not the vet players. Otherwise, the game will die because new players would get too frustrated and just leave. The life blood of any MMO.

    Right there with you. I see tons of players struggling with a group of 3 wolves. Of course overland is too easy walking around in top gear with all the experience necessary to be successful gained. THAT'S what makes it so easy. Damn. What are they going to do when they regain this knowledge?

    Be right back here every damn couple of months asking for a new update with bigger rewards. So what will change with this "optional" content? Less content for the rest of us due to Zos tying up time/resources constantly trying to please this small group, for ZERO profits mind you!

    Can't even agree upon a set difficulty and just completely ignore the question of what happens when they are once again overpowered for the content they are seeking, yet constantly beat this stinker of a dead horse. Wtf.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • WraithShadow13
    WraithShadow13
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    No its fine this way (NO it is not!!!)
    I don't think it needs to be made more challenging because challenge isn't the issue.

    IF anything, it's in need of a serious and heavy rebalancing, as well as teaching players how to better play the game. There's just such a huge split between the new, casual, and hardcore players and rather than doing anything to fix that, the devs seem to be... not catering to the uber builds but not NOT catering, either. There are a lot of people copy/pasting uber builds and then screaming at the players under 30k dps, which doesn't make the game less challenging, just less fun to play.

    Rebalancing the game's combat and abilities might help, but adding missions and tutorials that actually TEACH players how to build better or be more skillful would probably go a lot further. I would rather want to LEARN to better dps than just watch a video and copy everything down to the rotation, all while having the same specific gear load out as all of those builds.

    God forbid i play this game for fun or try to get my friends to play. So NO, this isn't perfect but i don't think it's a challenge level issue, either.
  • Watchdog
    Watchdog
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    No its fine this way (NO it is not!!!)
    zvavi wrote: »

    Slightly more difficult enemy? The lag?

    Indeed.

    The next ESO expansion will feature Lag the Terrible, the Daedric Prince of Hellish Slow Internet Connection Speed and Perpetual Rubberbanding, invading Cyrodiil in 2022 in full force, concluding the hidden ESO storyline which has slowly been unfolding since 2014. Pre-order now!
    Edited by Watchdog on April 27, 2021 11:11PM
    Member of Alith Legion: https://www.alithlegion.com
  • Faded
    Faded
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    I think one issue with difficulty is that the game becomes much easier once you reach certain dps thresholds. In my opinion there are way to many boss mechanics that simply don't happen when you have enough dps. That way bosses that might require a lot of coordination and movement when you have lower dps turn into a dumb stack and burn when your dps is higher.
    To solve this, more mechanics should be tied to boss hp instead of happening based on a timer. Additionally it would be nice if some bosses would deal increased damage, based on the damage they took in a certain amount of time.
    I mean right know, many bosses are like: "Oh, that adventuring group dropped me to half hp in less than a minute. Better if I don't summon my minions, they might get hurt." Instead the bosses should be like: "Oh, they are bringing me down quickly. Every avilable minion come here at once and fight harder than you ever fought before!"

    Could not agree more. They add penalties for low DPS noobs ("DPS checks") like slapping things with wet noodles for an hour isn't punishing enough. Add some challenges for high DPS, they're the ones who need it.
  • Gythral
    Gythral
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    No its fine this way (NO it is not!!!)
    Wildstar -->>>

    Oh that's right, it's not 'cos too few wanted to play it!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
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