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Where is the creativity?

RageKing
RageKing
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There is just so much that could have been done to make the CP tree amazing. How did it end up like this after the second try? Seems to me this game is starting to just churn out really basic content with no real imagination just to be safe and get it out there to make money even there is huge negative player feedback and game breaking bugs that people in test servers complain about but they end up on the live servers anyways and stay there months after release.

The game is starting to age too much and not getting enough refreshing updates. There hasnt been a single pleasant update with no bugs or game crashing content...ever? And nobody at the studio seems to care. Im getting sad for the game
  • RageKing
    RageKing
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    The stories and quests are good and i love them but besides that... its just a super buggy game the past few years
  • Ramber
    Ramber
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    Like was stated in a post i was just reading, ZoS does not listen to us when it comes to ideas even when they ask for it. The just do what 1 person in that group decides to do no matter how it effects everyone in the game.
  • ShawnLaRock
    ShawnLaRock
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    Literally the only choices in the new CP system are 1) Magicka or Stamina; and 2) whether you want Direct Damage or Damage Over Time.

    Literally every. other. CP tree selection. will be in ALL builds.

    There is no creativity any more, and it is sad.

    S.
  • RageKing
    RageKing
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    my red and green tree is the same for all my dps and only differs on blue tree depending if mag or stam dps. my healers and tanks all have basically the same cp setup. They rolled this new cp tree out claiming you can be more versatile when in fact it made it even more restricted. I was so hyped for the changes too, this was biggest letdown of an update for me since ive played from beta
  • etchedpixels
    etchedpixels
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    Literally the only choices in the new CP system are 1) Magicka or Stamina; and 2) whether you want Direct Damage or Damage Over Time.

    Literally every. other. CP tree selection. will be in ALL builds.

    There is no creativity any more, and it is sad.

    S.

    For most people there never was, they just pasted from alcast and friends.

    (you forgot the aoe opton ... 8))

    Now:
    Wardens with bears will slot reserve
    Anyone tanking with magicka shields will be slotting the magick shield bonuses/dodge bonus as will some DDs
    My crafter has very different green CP to my farming toons and others

    There are other variants too. Probably more than I had with the old CP.

    Having been tuning a few of mine I'm getting quite different setups for different builds. Some of it is constant like the fact there's usually no point in putting a single CP into anything in the one tree until you have max rejuvenation - which says broken to me.

    Too many toons not enough time
  • Hurbster
    Hurbster
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    More importantly, just how many houses in Skyrim and The Reach have the same blood-soaked rugs everywhere?
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • iksde
    iksde
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    RageKing wrote: »
    There is just so much that could have been done to make the CP tree amazing. How did it end up like this after the second try? Seems to me this game is starting to just churn out really basic content with no real imagination just to be safe and get it out there to make money even there is huge negative player feedback and game breaking bugs that people in test servers complain about but they end up on the live servers anyways and stay there months after release.

    The game is starting to age too much and not getting enough refreshing updates. There hasnt been a single pleasant update with no bugs or game crashing content...ever? And nobody at the studio seems to care. Im getting sad for the game

    it always has been....or maybe ok, maybe not always but it started good few years ago :v
  • Fischblut
    Fischblut
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    my healers and tanks all have basically the same cp setup.

    After this horrible CP update, I no longer have healers and tanks... :D All my characters are just dds, with same minimum of blue and green stars (depending if magicka dd or stamina dd) - I have 1800 CP and I don't even allocate all of them in blue and red trees, since I can't use more than 4 active stars anyway.

    No character progress anymore, no CP power, no fun.
    Edited by Fischblut on March 21, 2021 9:38AM
  • Larcomar
    Larcomar
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    I'd certainly agree that some of the cp tree looks like it was dreamt up at the tail end of a friday afternoon "brainstorm" when peopel just wanted to go home. Especially the green tree. I mean, reduced wayshrine cost. Really? Reduce enchantment decay? Yawn. there's just too much filler in there. And, ofc, you *have* to take points in this stuff.

    I was hoping for something like the Alternative Advancement system in EQ. Sure there was stuff like bigger crits in there but some really useful utility perks, some really fun things. As a mage for instance I really wanted to get things like pet hold, pet in your pocket and the 9 mini pet medusa swarm thing. It was great.

    Overall, I quite like the changes with U29. To give fair credit
    - Rapids as a passive, increased run speed, porting to outside your home are all excellent QOL things.
    - The armor changes are more of a mixed bag, but doing away with the requirmeent for 5 pieces has really opened up build variety - I'm running 3-1-3 on alot of mmy mag toons solo.
    - The new cp structure is interesting, more so than the old one, and while the slottable system needs some changes (there are way too many things in green which should be passive) for the most part it works pretty well.

    But, yeah, some of those cp stars. I'm really surprised they made them through the first cut, yet alone into t he final product.
  • Lady_Galadhiel
    Lady_Galadhiel
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    I like some stuff about the new cp system - apart from the green tree that's a big no for me.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • SickleCider
    SickleCider
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    Larcomar wrote: »
    I'd certainly agree that some of the cp tree looks like it was dreamt up at the tail end of a friday afternoon "brainstorm" when peopel just wanted to go home. Especially the green tree. I mean, reduced wayshrine cost. Really? Reduce enchantment decay? Yawn. there's just too much filler in there. And, ofc, you *have* to take points in this stuff.

    I was hoping for something like the Alternative Advancement system in EQ. Sure there was stuff like bigger crits in there but some really useful utility perks, some really fun things. As a mage for instance I really wanted to get things like pet hold, pet in your pocket and the 9 mini pet medusa swarm thing. It was great.

    Overall, I quite like the changes with U29. To give fair credit
    - Rapids as a passive, increased run speed, porting to outside your home are all excellent QOL things.
    - The armor changes are more of a mixed bag, but doing away with the requirmeent for 5 pieces has really opened up build variety - I'm running 3-1-3 on alot of mmy mag toons solo.
    - The new cp structure is interesting, more so than the old one, and while the slottable system needs some changes (there are way too many things in green which should be passive) for the most part it works pretty well.

    But, yeah, some of those cp stars. I'm really surprised they made them through the first cut, yet alone into t he final product.

    I actually love the reduce enchantment decay one. At 100% I never have to stop and charge my weapons. That matters, when you're trying to do time sensitive achievements, and outside of that it's just one less thing to manage. I'd like a comparable perk for armor, for the same reason. I know they're big on having gold sinks in this game but I'd contend that anyone that can unlock such a perk is probably just using repair kits anyway.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • GrumpyDuckling
    GrumpyDuckling
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    Larcomar wrote: »
    I'd certainly agree that some of the cp tree looks like it was dreamt up at the tail end of a friday afternoon "brainstorm" when peopel just wanted to go home. Especially the green tree. I mean, reduced wayshrine cost. Really? Reduce enchantment decay? Yawn. there's just too much filler in there. And, ofc, you *have* to take points in this stuff.

    I was hoping for something like the Alternative Advancement system in EQ. Sure there was stuff like bigger crits in there but some really useful utility perks, some really fun things. As a mage for instance I really wanted to get things like pet hold, pet in your pocket and the 9 mini pet medusa swarm thing. It was great.

    Overall, I quite like the changes with U29. To give fair credit
    - Rapids as a passive, increased run speed, porting to outside your home are all excellent QOL things.
    - The armor changes are more of a mixed bag, but doing away with the requirmeent for 5 pieces has really opened up build variety - I'm running 3-1-3 on alot of mmy mag toons solo.
    - The new cp structure is interesting, more so than the old one, and while the slottable system needs some changes (there are way too many things in green which should be passive) for the most part it works pretty well.

    But, yeah, some of those cp stars. I'm really surprised they made them through the first cut, yet alone into t he final product.

    I actually love the reduce enchantment decay one. At 100% I never have to stop and charge my weapons. That matters, when you're trying to do time sensitive achievements, and outside of that it's just one less thing to manage. I'd like a comparable perk for armor, for the same reason. I know they're big on having gold sinks in this game but I'd contend that anyone that can unlock such a perk is probably just using repair kits anyway.

    +1 Give me that armor decay passive all day. Armor repair is a really annoying thing to monitor -- and if you happen to forget and your armor breaks mid-combat, you get penalized for forgetting little more than a tedious maintenance thing.
  • CSose
    CSose
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    Literally the only choices in the new CP system are 1) Magicka or Stamina; and 2) whether you want Direct Damage or Damage Over Time.

    Literally every. other. CP tree selection. will be in ALL builds.

    There is no creativity any more, and it is sad.

    S.

    Well, a lot of people were complaining that the CP system needed to be scrapped. This way they managed to let everyone use all their CP and at the same time made that CP far more meaningless. It was a strange rework in my opinion for sure.
  • Vaoh
    Vaoh
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    I think the CP system is better for the game this time around. Definitely would like to see changes though. The green CP tree is the main issue... many active stars should be passive stars (there’s been tons of threads about this).

    The red CP tree needs a few more active star options for PvE. The blue CP tree should delete that terrible backstabber crit damage mechanic star lol. Instead let us focus on weapon+class-based and damage types stuff. Daedric Curse spreads to other targets after exploding, Force Pulse only deals the damage of the staff element and less cost, Ice Crit Chance is increased a bunch at the expense of other damage types, etc. I think the CP system is the best way to make us run new builds for once. Imo at least.
    Edited by Vaoh on March 21, 2021 5:19PM
  • Larcomar
    Larcomar
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    Larcomar wrote: »
    I'd certainly agree that some of the cp tree looks like it was dreamt up at the tail end of a friday afternoon "brainstorm" when peopel just wanted to go home. Especially the green tree. I mean, reduced wayshrine cost. Really? Reduce enchantment decay? Yawn. there's just too much filler in there. And, ofc, you *have* to take points in this stuff.

    I was hoping for something like the Alternative Advancement system in EQ. Sure there was stuff like bigger crits in there but some really useful utility perks, some really fun things. As a mage for instance I really wanted to get things like pet hold, pet in your pocket and the 9 mini pet medusa swarm thing. It was great.

    Overall, I quite like the changes with U29. To give fair credit
    - Rapids as a passive, increased run speed, porting to outside your home are all excellent QOL things.
    - The armor changes are more of a mixed bag, but doing away with the requirmeent for 5 pieces has really opened up build variety - I'm running 3-1-3 on alot of mmy mag toons solo.
    - The new cp structure is interesting, more so than the old one, and while the slottable system needs some changes (there are way too many things in green which should be passive) for the most part it works pretty well.

    But, yeah, some of those cp stars. I'm really surprised they made them through the first cut, yet alone into t he final product.

    I actually love the reduce enchantment decay one. At 100% I never have to stop and charge my weapons. That matters, when you're trying to do time sensitive achievements, and outside of that it's just one less thing to manage. I'd like a comparable perk for armor, for the same reason. I know they're big on having gold sinks in this game but I'd contend that anyone that can unlock such a perk is probably just using repair kits anyway.

    I'm guessing youre on console. Hadn't thought of that. PC, I don't think i've ever recharged an enchant since I discovered add ons about level 10. And you get so many soul gems....

    The reduce armor repair cost one is a good point too. I have stacks of repair kits on every character. It just is such a non issue that the idea of putting an cp in seems like, do zos know their own game... Granted some people may not do writs. but then, to have the cp to spend on this, they're probably sitting on millions anyway.....
    Edited by Larcomar on March 21, 2021 7:34PM
  • AinSoph
    AinSoph
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    Even the premium currency items lack creativity because it's always the mounts at the top of the list. Make a costume with effects or more polys/personalities but just please stop with the mounts.
  • SickleCider
    SickleCider
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    Larcomar wrote: »
    Larcomar wrote: »
    I'd certainly agree that some of the cp tree looks like it was dreamt up at the tail end of a friday afternoon "brainstorm" when peopel just wanted to go home. Especially the green tree. I mean, reduced wayshrine cost. Really? Reduce enchantment decay? Yawn. there's just too much filler in there. And, ofc, you *have* to take points in this stuff.

    I was hoping for something like the Alternative Advancement system in EQ. Sure there was stuff like bigger crits in there but some really useful utility perks, some really fun things. As a mage for instance I really wanted to get things like pet hold, pet in your pocket and the 9 mini pet medusa swarm thing. It was great.

    Overall, I quite like the changes with U29. To give fair credit
    - Rapids as a passive, increased run speed, porting to outside your home are all excellent QOL things.
    - The armor changes are more of a mixed bag, but doing away with the requirmeent for 5 pieces has really opened up build variety - I'm running 3-1-3 on alot of mmy mag toons solo.
    - The new cp structure is interesting, more so than the old one, and while the slottable system needs some changes (there are way too many things in green which should be passive) for the most part it works pretty well.

    But, yeah, some of those cp stars. I'm really surprised they made them through the first cut, yet alone into t he final product.

    I actually love the reduce enchantment decay one. At 100% I never have to stop and charge my weapons. That matters, when you're trying to do time sensitive achievements, and outside of that it's just one less thing to manage. I'd like a comparable perk for armor, for the same reason. I know they're big on having gold sinks in this game but I'd contend that anyone that can unlock such a perk is probably just using repair kits anyway.

    I'm guessing youre on console. Hadn't thought of that. PC, I don't think i've ever recharged an enchant since I discovered add ons about level 10. And you get so many soul gems....

    The reduce armor repair cost one is a good point too. I have stacks of repair kits on every character. It just is such a non issue that the idea of putting an cp in seems like, do zos know their own game... Granted some people may not do writs. but then, to have the cp to spend on this, they're probably sitting on millions anyway.....

    Yup, console. We don't have an add-on for that. lol Having to stop to actually manually check your gear is such a chore, and I have to tell you, when you're in a trial, it's like herding kittens. The host always has to stop and remind everyone to check their gear, and then there's the ceremonial checking of the gear, while twelve people stand around pawing in their bags. It's awful. Your thinking with the repair kits is exactly my train of thought.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • tsaescishoeshiner
    tsaescishoeshiner
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    I'm fine with the choices now, but it's still all very new.

    They said they want to add more purple subtrees (currently we only have 2 in the Mage tree—the purple nodes) as their way of expanding on the CP system instead of raising the cap like they used to. I assume those subtrees would have the more interesting choices down the line, especially if you consider that there could be several more per tree. I guess ... let's hope?
    PC-NA
    in-game: @tsaescishoeshiner
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