ShawnLaRock wrote: »Literally the only choices in the new CP system are 1) Magicka or Stamina; and 2) whether you want Direct Damage or Damage Over Time.
Literally every. other. CP tree selection. will be in ALL builds.
There is no creativity any more, and it is sad.
S.
There is just so much that could have been done to make the CP tree amazing. How did it end up like this after the second try? Seems to me this game is starting to just churn out really basic content with no real imagination just to be safe and get it out there to make money even there is huge negative player feedback and game breaking bugs that people in test servers complain about but they end up on the live servers anyways and stay there months after release.
The game is starting to age too much and not getting enough refreshing updates. There hasnt been a single pleasant update with no bugs or game crashing content...ever? And nobody at the studio seems to care. Im getting sad for the game
my healers and tanks all have basically the same cp setup.
I'd certainly agree that some of the cp tree looks like it was dreamt up at the tail end of a friday afternoon "brainstorm" when peopel just wanted to go home. Especially the green tree. I mean, reduced wayshrine cost. Really? Reduce enchantment decay? Yawn. there's just too much filler in there. And, ofc, you *have* to take points in this stuff.
I was hoping for something like the Alternative Advancement system in EQ. Sure there was stuff like bigger crits in there but some really useful utility perks, some really fun things. As a mage for instance I really wanted to get things like pet hold, pet in your pocket and the 9 mini pet medusa swarm thing. It was great.
Overall, I quite like the changes with U29. To give fair credit
- Rapids as a passive, increased run speed, porting to outside your home are all excellent QOL things.
- The armor changes are more of a mixed bag, but doing away with the requirmeent for 5 pieces has really opened up build variety - I'm running 3-1-3 on alot of mmy mag toons solo.
- The new cp structure is interesting, more so than the old one, and while the slottable system needs some changes (there are way too many things in green which should be passive) for the most part it works pretty well.
But, yeah, some of those cp stars. I'm really surprised they made them through the first cut, yet alone into t he final product.
Versispellis wrote: »I'd certainly agree that some of the cp tree looks like it was dreamt up at the tail end of a friday afternoon "brainstorm" when peopel just wanted to go home. Especially the green tree. I mean, reduced wayshrine cost. Really? Reduce enchantment decay? Yawn. there's just too much filler in there. And, ofc, you *have* to take points in this stuff.
I was hoping for something like the Alternative Advancement system in EQ. Sure there was stuff like bigger crits in there but some really useful utility perks, some really fun things. As a mage for instance I really wanted to get things like pet hold, pet in your pocket and the 9 mini pet medusa swarm thing. It was great.
Overall, I quite like the changes with U29. To give fair credit
- Rapids as a passive, increased run speed, porting to outside your home are all excellent QOL things.
- The armor changes are more of a mixed bag, but doing away with the requirmeent for 5 pieces has really opened up build variety - I'm running 3-1-3 on alot of mmy mag toons solo.
- The new cp structure is interesting, more so than the old one, and while the slottable system needs some changes (there are way too many things in green which should be passive) for the most part it works pretty well.
But, yeah, some of those cp stars. I'm really surprised they made them through the first cut, yet alone into t he final product.
I actually love the reduce enchantment decay one. At 100% I never have to stop and charge my weapons. That matters, when you're trying to do time sensitive achievements, and outside of that it's just one less thing to manage. I'd like a comparable perk for armor, for the same reason. I know they're big on having gold sinks in this game but I'd contend that anyone that can unlock such a perk is probably just using repair kits anyway.
ShawnLaRock wrote: »Literally the only choices in the new CP system are 1) Magicka or Stamina; and 2) whether you want Direct Damage or Damage Over Time.
Literally every. other. CP tree selection. will be in ALL builds.
There is no creativity any more, and it is sad.
S.
Versispellis wrote: »I'd certainly agree that some of the cp tree looks like it was dreamt up at the tail end of a friday afternoon "brainstorm" when peopel just wanted to go home. Especially the green tree. I mean, reduced wayshrine cost. Really? Reduce enchantment decay? Yawn. there's just too much filler in there. And, ofc, you *have* to take points in this stuff.
I was hoping for something like the Alternative Advancement system in EQ. Sure there was stuff like bigger crits in there but some really useful utility perks, some really fun things. As a mage for instance I really wanted to get things like pet hold, pet in your pocket and the 9 mini pet medusa swarm thing. It was great.
Overall, I quite like the changes with U29. To give fair credit
- Rapids as a passive, increased run speed, porting to outside your home are all excellent QOL things.
- The armor changes are more of a mixed bag, but doing away with the requirmeent for 5 pieces has really opened up build variety - I'm running 3-1-3 on alot of mmy mag toons solo.
- The new cp structure is interesting, more so than the old one, and while the slottable system needs some changes (there are way too many things in green which should be passive) for the most part it works pretty well.
But, yeah, some of those cp stars. I'm really surprised they made them through the first cut, yet alone into t he final product.
I actually love the reduce enchantment decay one. At 100% I never have to stop and charge my weapons. That matters, when you're trying to do time sensitive achievements, and outside of that it's just one less thing to manage. I'd like a comparable perk for armor, for the same reason. I know they're big on having gold sinks in this game but I'd contend that anyone that can unlock such a perk is probably just using repair kits anyway.
Versispellis wrote: »I'd certainly agree that some of the cp tree looks like it was dreamt up at the tail end of a friday afternoon "brainstorm" when peopel just wanted to go home. Especially the green tree. I mean, reduced wayshrine cost. Really? Reduce enchantment decay? Yawn. there's just too much filler in there. And, ofc, you *have* to take points in this stuff.
I was hoping for something like the Alternative Advancement system in EQ. Sure there was stuff like bigger crits in there but some really useful utility perks, some really fun things. As a mage for instance I really wanted to get things like pet hold, pet in your pocket and the 9 mini pet medusa swarm thing. It was great.
Overall, I quite like the changes with U29. To give fair credit
- Rapids as a passive, increased run speed, porting to outside your home are all excellent QOL things.
- The armor changes are more of a mixed bag, but doing away with the requirmeent for 5 pieces has really opened up build variety - I'm running 3-1-3 on alot of mmy mag toons solo.
- The new cp structure is interesting, more so than the old one, and while the slottable system needs some changes (there are way too many things in green which should be passive) for the most part it works pretty well.
But, yeah, some of those cp stars. I'm really surprised they made them through the first cut, yet alone into t he final product.
I actually love the reduce enchantment decay one. At 100% I never have to stop and charge my weapons. That matters, when you're trying to do time sensitive achievements, and outside of that it's just one less thing to manage. I'd like a comparable perk for armor, for the same reason. I know they're big on having gold sinks in this game but I'd contend that anyone that can unlock such a perk is probably just using repair kits anyway.
I'm guessing youre on console. Hadn't thought of that. PC, I don't think i've ever recharged an enchant since I discovered add ons about level 10. And you get so many soul gems....
The reduce armor repair cost one is a good point too. I have stacks of repair kits on every character. It just is such a non issue that the idea of putting an cp in seems like, do zos know their own game... Granted some people may not do writs. but then, to have the cp to spend on this, they're probably sitting on millions anyway.....