Because of the modern culture. People nowadays want instant unconditional rewards, no patience for the dd's to kill the boss, just nuke asap, no mechanics involved. Also, people want to play selfishly/solo (in an MMORPG), which the DD playstyle allows more than support roles. It's the "if you want it done right do it yourself" mindset. Why rely on others when you can nuke the boss yourself?
Grandchamp1989 wrote: »I love this idea. Everyone want to do Vet content but few want to put in the work.
Normal trial and dungeons are for people who don't care. You're not a vet dd if you do 10k dps simple as that.
Then you got 3 options:
1. Learn a rotation and stop wearing beginner green armor
2. Help the community out by making a Tank or Healer
3. Stay in normal were 10k is perfectly fine damage
This games puts people into content they aren't ready for. I blame Zos for that.
SilverBride wrote: »Grandchamp1989 wrote: »I love this idea. Everyone want to do Vet content but few want to put in the work.
Normal trial and dungeons are for people who don't care. You're not a vet dd if you do 10k dps simple as that.
Then you got 3 options:
1. Learn a rotation and stop wearing beginner green armor
2. Help the community out by making a Tank or Healer
3. Stay in normal were 10k is perfectly fine damage
This games puts people into content they aren't ready for. I blame Zos for that.
1. First of all, not everyone wants to do vet content. I know I couldn't care less about it because I don't want my game to turn into a job of always chasing the bis gear and changing rotations etc. And I am far from the only one.
2. Second, you can't guilt people to play a class they don't want to "help the community".
3. Third, if someone does want to play vet content but doesn't meet your standards don't queue for randoms and you won't have to play with them.
The game doesn't put anyone anywhere. People play how they want and where they want. You can't blame ZoS because they give you the option to only group with people you know play how you do. This is one of the major functions of a guild. If you choose to queue instead of utilizing this then all the blame is on you.
The real answer to the problem is to make tanks and heals more fun and rewarding. Locking dps out of content will only leave you with an empty server.
There should be a DPS test you need to perform before you can PUG veteran dungeons.
In "The Secret World" (the original, not that legends crap) they actually had this. A NPC Gatekeeper for every role that was a pure DPS/HPS/Tank check to unlock the harder modes of dungeons.
Honestly, what Grand above me said and then some other personal experience/opinions.
When you run as a tank, you expect your DPS to burn enemies while you hold them, and you expect the healer to keep everyone alive. Yet what I've came across in every instance of groupfinder I've bothered with, is either the healer isn't actually a healer but is a third DPS, or, the DPS keep using their own taunts on the bosses, so I end up having to out-taunt my own teammates. That's super frustrating to deal with and extremely distracting.
The second thing is I've noticed a lot of mixed "schools of thought" about what a tank should and shouldn't be. Some argue a tank has to be a team support only: their gear should provide group healing, group shielding, etc always and above anything else. Others say that you can provide that in your skills so gear doesn't matter nearly as much as what your techniques are. A third say a mix of both is ideal.
What I've ran into and what is extremely frustrating to me personally, is the lack of wiggle room in this. I'm running a Warden ice-tank, my entire build is on debuffing the snot out of enemies and keeping them locked in on chilled status constantly (minor brittle at 100% upkeep for instance). Everything I do provides everything my team needs, I even have a healing Ult and skill slotted as well to heal when my healer isn't keeping up (or isn't a healer to begin with). The gear I'm running at the moment isn't optimized, it's trash combo junk I've picked up but gives me some nice buffs as well, but I stay at 52k HP at my current set up. That's a LOT of health for a non-geared tank, on top of all of the buffs I give and debuffs I apply in skills. It's not meta by any sense of the word, but it absolutely works and I've had no issues running (I've completely the majority of my dungeon runs with one DPS and that's it, to make a point).
But the moment you start talking sets with people, I get hit immediately with "oh, you can't run that tank because you're not wearing -insert specific gear here-". I've been told, straight up, that my tanking was amazing at the end of a vet run only to be told that, "well actually you could've done a lot better if you were wearing..." when asked what gear I had on post-no-death run. It doesn't matter that we got through the dungeon without a hitch, it doesn't matter that we sailed smooth without issues, what suddenly matters is I'm not wearing whatever equipment a person is convinced I should be wearing because someone else told them that's all you can wear.
Overall, I LOVE to tank in this game, but I get extremely frustrated when people start claiming sets override skill, and that I need to have certain gear to be mechanically sound (no, being mechanically sound is how you're mechanically sound). I grasp that running vet trials and serious end-game that you want to max out your support with key sets, I do, but constantly being put down for not having The Optimized Build when I'm tanking vet in trash, is super super annoying.
Tanking is just not fun in ESO. You can be the best tank in ESO and you'll be at mercy of your DPS's ability to DPS.
Tanking is a civil service and something that has to be done, not something many people choose to do because it's fun.... because it's not. Tank mains in ESO have to have the patience of a saint to stick with that role for so long.
Nastassiya wrote: »So I am a tank and I get insta queues, when I decide to join a random pug, in a random queue. Normally I do not join a random because I get a fair amount of toxic groups. People generally expect me to know the higher end dungeons and boss mechanics. I do not know these because I am married with a full time career. Being told that I should know these fights, from a DPS that doesn't have the role of keeping agro, maneuvering the boss, and trying to also manage adds so the healer lives, is a pita when you don't have a group that isn't willing to spend 2 minutes to explain the fire.
DreamsUnderStars wrote: »My opinion: tanking in this game isn't fun.
I'm as pure healer as needed, one fun build I have on magplar is mother sorrow, SPC front bar, maelstrom staff and zaan.cynicalbutterfly wrote: »Starlight_Whisper wrote: »The reason why we see more DPS is because tanks are terrible for questing overland. And in groupcontent, we are often blamed when something goes wrong. I once got kicked from a group at a DPS check boss, that is how strange tanking sometimes is.
Now personally I love tanking, as it is much more dynamic than just having a rotation. You have to see/feel the environment and group, and respond to that. As a pure tank I actually love it when the healer is just an off-healer, and more of a DPS. As a pure tank I can survive a lot, and the extra DPS makes dungeons faster. This makes almost all my runs smooth.
Tanking by no means is boring, it is actually quite intense. If you are only standing still in fights, and find boss fights long, you are doing something wrong. So far I've only had about a handful of bad DPS groups. I also do not follow the tank meta or best sets, I use my own and build the tank around that. Same as I do with my DPS.
With the buff to pure tanks this CP 2.0, it is even more fun. Although I can only do so many runs, as it is quite exhausting to always be aware. Then I just log in a DPS character and do some relaxing overland.
As a pure healer, I love when take is fake tank most of the time. Dungeon design just sucks for support roles....
I'm not a pure healer but I find that I really don't care if the tank is fake or not. I really don't even care if the dps aren't giving out high damage. Important part is whether or not we can finish and if we can then nothing else matters. I'll keep everyone alive and buffed as much as I can to get the job done xD
On another note, I have never done a tank role. It just feels like they're all under way too much pressure in a dungeon. It really shouldn't be that way tbh. The tank should be able to tank the way he/she wants and not what someone else expects. Same goes for dps and healers.
Honestly, what Grand above me said and then some other personal experience/opinions.
When you run as a tank, you expect your DPS to burn enemies while you hold them, and you expect the healer to keep everyone alive. Yet what I've came across in every instance of groupfinder I've bothered with, is either the healer isn't actually a healer but is a third DPS, or, the DPS keep using their own taunts on the bosses, so I end up having to out-taunt my own teammates. That's super frustrating to deal with and extremely distracting.
The second thing is I've noticed a lot of mixed "schools of thought" about what a tank should and shouldn't be. Some argue a tank has to be a team support only: their gear should provide group healing, group shielding, etc always and above anything else. Others say that you can provide that in your skills so gear doesn't matter nearly as much as what your techniques are. A third say a mix of both is ideal.
What I've ran into and what is extremely frustrating to me personally, is the lack of wiggle room in this. I'm running a Warden ice-tank, my entire build is on debuffing the snot out of enemies and keeping them locked in on chilled status constantly (minor brittle at 100% upkeep for instance). Everything I do provides everything my team needs, I even have a healing Ult and skill slotted as well to heal when my healer isn't keeping up (or isn't a healer to begin with). The gear I'm running at the moment isn't optimized, it's trash combo junk I've picked up but gives me some nice buffs as well, but I stay at 52k HP at my current set up. That's a LOT of health for a non-geared tank, on top of all of the buffs I give and debuffs I apply in skills. It's not meta by any sense of the word, but it absolutely works and I've had no issues running (I've completely the majority of my dungeon runs with one DPS and that's it, to make a point).
But the moment you start talking sets with people, I get hit immediately with "oh, you can't run that tank because you're not wearing -insert specific gear here-". I've been told, straight up, that my tanking was amazing at the end of a vet run only to be told that, "well actually you could've done a lot better if you were wearing..." when asked what gear I had on post-no-death run. It doesn't matter that we got through the dungeon without a hitch, it doesn't matter that we sailed smooth without issues, what suddenly matters is I'm not wearing whatever equipment a person is convinced I should be wearing because someone else told them that's all you can wear.
Overall, I LOVE to tank in this game, but I get extremely frustrated when people start claiming sets override skill, and that I need to have certain gear to be mechanically sound (no, being mechanically sound is how you're mechanically sound). I grasp that running vet trials and serious end-game that you want to max out your support with key sets, I do, but constantly being put down for not having The Optimized Build when I'm tanking vet in trash, is super super annoying.
As a healer, I'll join you on this.
To much peoplke speak about meta w/o any knowledge of what is a meta, when and where it's efficient and WHY it's efficient.
Meta is "better" that doesn't mean that other set are trash, not at all, you can clear this game with so much combo of gear..
Tsar_Gekkou wrote: »The average damage is so awful that I couldn't stand tanking for pugs. I'm not even an endgame dps and I still hit harder than most pugs I come across, which is odd. I see cp 810+ people just spamming snipe and maybe a light attack here or there and it hurts my spirit.
Tanks, what about damage of Power Bash? It deals actually more damage than brawler and I have used brawler as spammable and things died quick in overland. And in normal dungeons. Power Slam looks like good for questing and solo gameplay on paper. It looks very tasty, actually. Every block increases your damage, every use of this skill increases its damage up to 50%, looks like good spamable.
Tanks, what about damage of Power Bash? It deals actually more damage than brawler and I have used brawler as spammable and things died quick in overland. And in normal dungeons. Power Slam looks like good for questing and solo gameplay on paper. It looks very tasty, actually. Every block increases your damage, every use of this skill increases its damage up to 50%, looks like good spamable.
Than try it
But i do not see it as some thing good.
Brawler is really good ability.
BejaProphet wrote: »@Avalon I think it is fair to say somebody isn’t really a damage dealer until they start doing DPS that a tank and healer can not match.
People call out fake tanks and fake healers. But are you really filling the roll of DD when you are failing to bring a unique level if damage to the group?
I’m not talking crazy numbers. 20k is plenty to qualify. But there is a good reason that I would say 10k does not count. It is because your tank is likely doing that much. I don’t mean hybrid kind of tank. I mean the dude in something like Ebon alkosh with sword and shield with two hand back bar.
A tank becomes a tank when they do the job of tanking.
A healer becomes a healer when they do the job of healing.
A damage dealer becomes a damage dealer when they do their job by bringing a level of damage that surpasses what support classes do.
I think saying such a notion is elitist is unfair.