The reason why we see more DPS is because tanks are terrible for questing overland. And in groupcontent, we are often blamed when something goes wrong. I once got kicked from a group at a DPS check boss, that is how strange tanking sometimes is.
Now personally I love tanking, as it is much more dynamic than just having a rotation. You have to see/feel the environment and group, and respond to that. As a pure tank I actually love it when the healer is just an off-healer, and more of a DPS. As a pure tank I can survive a lot, and the extra DPS makes dungeons faster. This makes almost all my runs smooth.
Tanking by no means is boring, it is actually quite intense. If you are only standing still in fights, and find boss fights long, you are doing something wrong. So far I've only had about a handful of bad DPS groups. I also do not follow the tank meta or best sets, I use my own and build the tank around that. Same as I do with my DPS.
With the buff to pure tanks this CP 2.0, it is even more fun. Although I can only do so many runs, as it is quite exhausting to always be aware. Then I just log in a DPS character and do some relaxing overland.
Agenericname wrote: »Again, with all the horror stories ..
"I'm a tank, and everytime I queue, both DPS pull negative numbers . .last time, they were healing the boss in FG1"
I'm the first one to thank my tank during a dungeon, and appreciate all the effort he puts making the run as easy as possible (seriously .. good tanks rules all) , but enough with the lies ..
Either you run in normal, and can't really complain when you get the odd DD, since it's normal, and everyone is a supposed beginner, there..
Or you run in vet, and the overwhelming, crushing majority of the DD you'll encounter are at least correct.
I mean, bad luck can happen, and you might end up with 2 very poor DDs, but saying it happens everytime? It's wrong, and bordeline elitist. It's incredibely rare.
Every other DD I partyfind with are at the very least in the 15-20k range. Often higher.
I don't say it never happens, but the odds are small. (especially for the 2 dds to be utterly bad)
The odds are basically irrelevant. They're enough to make it to where tanks dont want to. At that point the numerical value doesnt matter. Its arbitrary. In other words, 1:10 or 1:100 doesnt matter if the tank isnt willing to roll the dice. There are enough tanks that speak of this to give it substance.
"Every run" is either false or extremely bad luck. I'll give you that. Its not that bad, but I think you may look at it from a DDs perspective. In which case you do have some control over group damage. As a tank, you dont.
I agree with both of the videos. I also agree that there are more tanks in the game than represented in the dugeon finder. I think both contribute to the shortage.
Indeed, you make valid points.
I suppose having a bad tank (yeah, they do exist, too) is more tolerable than having bad damage. I can understand that.
A quick hell failure is better than a long purgatory success, I suppose.
And you sometime can do without a tank, though it's borderline unbearable.
Also, indeed, since I'm a DD, and can perform adequately in any content, I never find myself in groups where damage is a real issue.. still, I look at my % of group damage, when I do a run (combat metrics), so I can "judge" the other DD pretty precisely, since I know where I should stand on that scale.
Most players (all roles confounded) in the vet-running community are quite capables (barring the odd one looking for a carry).
Ultimately, what I mean to say to the community is .. roll that dice a bit more, tank friends ..
Don't expect 120k of combined DPS everytime, but you'll still get decent groups.
We need you !
On my first tank I was insecure and went for an pure tank build as I only leveled in random dungeons so make an overland setup later. This worked well until I was lvl 48 and got BC2, I learned two things: BC2 has two dps checks keeper Indril and the daedrots on last boss and you can wipe multiple times on both in normal.Well for most normals, you don't need one.
For vet, being a pure tank and ending up with crappy dps is awful. Seriously, I've been like 50 minutes in wayrest 1 before.
Starlight_Whisper wrote: »The reason why we see more DPS is because tanks are terrible for questing overland. And in groupcontent, we are often blamed when something goes wrong. I once got kicked from a group at a DPS check boss, that is how strange tanking sometimes is.
Now personally I love tanking, as it is much more dynamic than just having a rotation. You have to see/feel the environment and group, and respond to that. As a pure tank I actually love it when the healer is just an off-healer, and more of a DPS. As a pure tank I can survive a lot, and the extra DPS makes dungeons faster. This makes almost all my runs smooth.
Tanking by no means is boring, it is actually quite intense. If you are only standing still in fights, and find boss fights long, you are doing something wrong. So far I've only had about a handful of bad DPS groups. I also do not follow the tank meta or best sets, I use my own and build the tank around that. Same as I do with my DPS.
With the buff to pure tanks this CP 2.0, it is even more fun. Although I can only do so many runs, as it is quite exhausting to always be aware. Then I just log in a DPS character and do some relaxing overland.
As a pure healer, I love when take is fake tank most of the time. Dungeon design just sucks for support roles....
Did FH HM today with an random tank. An grey Argonian in probably the bath towel.MalEducado wrote: »
cynicalbutterfly wrote: »Starlight_Whisper wrote: »The reason why we see more DPS is because tanks are terrible for questing overland. And in groupcontent, we are often blamed when something goes wrong. I once got kicked from a group at a DPS check boss, that is how strange tanking sometimes is.
Now personally I love tanking, as it is much more dynamic than just having a rotation. You have to see/feel the environment and group, and respond to that. As a pure tank I actually love it when the healer is just an off-healer, and more of a DPS. As a pure tank I can survive a lot, and the extra DPS makes dungeons faster. This makes almost all my runs smooth.
Tanking by no means is boring, it is actually quite intense. If you are only standing still in fights, and find boss fights long, you are doing something wrong. So far I've only had about a handful of bad DPS groups. I also do not follow the tank meta or best sets, I use my own and build the tank around that. Same as I do with my DPS.
With the buff to pure tanks this CP 2.0, it is even more fun. Although I can only do so many runs, as it is quite exhausting to always be aware. Then I just log in a DPS character and do some relaxing overland.
As a pure healer, I love when take is fake tank most of the time. Dungeon design just sucks for support roles....
I'm not a pure healer but I find that I really don't care if the tank is fake or not. I really don't even care if the dps aren't giving out high damage. Important part is whether or not we can finish and if we can then nothing else matters. I'll keep everyone alive and buffed as much as I can to get the job done xD
On another note, I have never done a tank role. It just feels like they're all under way too much pressure in a dungeon. It really shouldn't be that way tbh. The tank should be able to tank the way he/she wants and not what someone else expects. Same goes for dps and healers.
kaisernick wrote: »Tanking however feels like it does nothing right, the lack of a aoe taunt is baffeling as every other mmos has them and sure my tanks are great at soaking damage but they do almost no damage and thats isnt a ideal situation.
SilverBride wrote: »IMAO it's because tanking isn't fun. Healing either.
Ripping enemies apart is much more fun.
amm7sb14_ESO wrote: »SilverBride wrote: »IMAO it's because tanking isn't fun. Healing either.
Ripping enemies apart is much more fun.
Totally disagree.
Tanking and healing is much more fun for me than DPS'ing.
Also, people want to play selfishly/solo (in an MMORPG)
etchedpixels wrote: »Also, people want to play selfishly/solo (in an MMORPG)
I think you'll find a lot of them actually want to play an Elder Scrolls solo game but there won't be on for another decade, just a Skyrim Extra Remaster Super Gold God They Keep Buying It special edition, with the same bugs as 2014.
One of the myths about tank characters is that they need to suck at DPS. You can build a tank by putting lots into health, but you can also build a good tank by putting lots into magicka or stamina and using a different balance of gear. In fact in U29 that actually seems to work even better than before. Nothing wrong with 64 health 100k health necrotank build but it's not the only way.
You don't even need heavy armour to tank a lot of content or you combine it with jewellery and weapons from a traditionally magicka or stam set. The current templar tanks I use for crystal harvesting are basically a DD build with CP in resists instead, sword/board and some defensive shields and heals slotted. I can heal on the back bar, jab people to death and tank on the front. In fact templar tuirns out to be ideal for this because you can frontbar sword/board and jabs and backbar weapon of choice and healing skills. Warden isn't far behind but you've not got the jabs so you end up having to throw endless birds or similar at targets which isn't so good.
People will say 'oh but if you don't have 45k health then you need sets that don't buff the group' but that turns out to be mostly untrue (you might want one set different only a very low health build) and also the fact you have craploads of magicka means you've got all your skill based buffs and options instead.
The other reason it's a myth for overland stuff is that if you've got about 15 in stamina and some buff skills slotted you can do about 15K/sec single target dps on a warden at least, and up to 50-60K/sec dps on groups. You just need to wear a good choice of medium proc sets and a monster helm they will proc.
people want to play selfishly/solo (in an MMORPG)
amm7sb14_ESO wrote: »Are you able to run trials with that?
I love to see builds off the meta work in vet group content.
Because of the modern culture. People nowadays want instant unconditional rewards blah blah blah
TheUndeadAmulet wrote: »I've played all three roles in ESO - Tank, Healer and DPS - My three main characters right now are a PvE Tank, Healer and DPS. I mostly PUG because I don't play very often anymore and finding a group of people to do stuff with is difficult for me.
Compared to pugging as a DPS or Healer, pugging as a tank is like a gamble. How long is the dungeon going to last? Are you going to be able to finish the dungeon? Is it gonna be a slog or is it going to be fun? The answers to most of the questions are based, primarily, on if the DPS are good; can the group deal good damage? Unfortunately, the chance of rolling a group with good dps that know what they are doing and a group with low dps is fairly even. Why would I take the chance when I can play as a tank or healer and be guaranteed some decent damage?
An Example: The double keys bonus for BC2 is that three daedroth must be alive when Rilis dies. When I last pugged BC2 on my tank, I ended up holding 10+ daedroths at once because group DPS was so pitifully low. I didn't even get double keys because BC2 wasn't the pledge for the day
There should be a DPS test you need to perform before you can PUG veteran dungeons.
People do less DPS then a tank, and queue up for vet dungeons... And then they take 2 hours for a dungeon that's supposed to be 15/20 minutes, wasting everyone's time.
VoidCommander wrote: »Oddly enough, having dps requirements to do certain content could actually be a good motivator for players to become tanks and healers, thus supplying the demand for those support roles, and leaving the dps spots open for people who care enough about the game to not suck.
VoidCommander wrote: »There should be a DPS test you need to perform before you can PUG veteran dungeons.
People do less DPS then a tank, and queue up for vet dungeons... And then they take 2 hours for a dungeon that's supposed to be 15/20 minutes, wasting everyone's time.
Oddly enough, having dps requirements to do certain content could actually be a good motivator for players to become tanks and healers, thus supplying the demand for those support roles, and leaving the dps spots open for people who care enough about the game to not suck.
MalEducado wrote: »some ppl say cause you cant share the archievements, but the question is focusing in terms of matchmaking and the how its hard to find tanks, but how it hards to find a competente tank ... the key is in this clip , in my opinion, this guy is a main tank, has a lot of guides, and he did all content in our lovely game...
enjoy yourself
https://clips.twitch.tv/LovelyImpossibleAlmondKeyboardCat-p2v9NQf0-K2OrS2u