Grandchamp1989 wrote: »Why?
Press the same taunt button every 12 seconds for 10 minutes straight because you're PUG group can't kill the boss you're on. You're sitting there, bored to tears, and there's nothing you can do about it... Then it hits you. After this boss there's another 4 bosses of this *** to come.
Honestly, what Grand above me said and then some other personal experience/opinions.
When you run as a tank, you expect your DPS to burn enemies while you hold them, and you expect the healer to keep everyone alive. Yet what I've came across in every instance of groupfinder I've bothered with, is either the healer isn't actually a healer but is a third DPS, or, the DPS keep using their own taunts on the bosses, so I end up having to out-taunt my own teammates. That's super frustrating to deal with and extremely distracting.
The second thing is I've noticed a lot of mixed "schools of thought" about what a tank should and shouldn't be. Some argue a tank has to be a team support only: their gear should provide group healing, group shielding, etc always and above anything else. Others say that you can provide that in your skills so gear doesn't matter nearly as much as what your techniques are. A third say a mix of both is ideal.
What I've ran into and what is extremely frustrating to me personally, is the lack of wiggle room in this. I'm running a Warden ice-tank, my entire build is on debuffing the snot out of enemies and keeping them locked in on chilled status constantly (minor brittle at 100% upkeep for instance). Everything I do provides everything my team needs, I even have a healing Ult and skill slotted as well to heal when my healer isn't keeping up (or isn't a healer to begin with). The gear I'm running at the moment isn't optimized, it's trash combo junk I've picked up but gives me some nice buffs as well, but I stay at 52k HP at my current set up. That's a LOT of health for a non-geared tank, on top of all of the buffs I give and debuffs I apply in skills. It's not meta by any sense of the word, but it absolutely works and I've had no issues running (I've completely the majority of my dungeon runs with one DPS and that's it, to make a point).
But the moment you start talking sets with people, I get hit immediately with "oh, you can't run that tank because you're not wearing -insert specific gear here-". I've been told, straight up, that my tanking was amazing at the end of a vet run only to be told that, "well actually you could've done a lot better if you were wearing..." when asked what gear I had on post-no-death run. It doesn't matter that we got through the dungeon without a hitch, it doesn't matter that we sailed smooth without issues, what suddenly matters is I'm not wearing whatever equipment a person is convinced I should be wearing because someone else told them that's all you can wear.
Overall, I LOVE to tank in this game, but I get extremely frustrated when people start claiming sets override skill, and that I need to have certain gear to be mechanically sound (no, being mechanically sound is how you're mechanically sound). I grasp that running vet trials and serious end-game that you want to max out your support with key sets, I do, but constantly being put down for not having The Optimized Build when I'm tanking vet in trash, is super super annoying.
In my opinion it is a combination of those 3:
1. In easier content it doesn't feel like you are very needed, and tanking is super boring.
2. In harder content you are indeed under pressure (like mentioned in the video), including expectations from your teammates (including gear etc).
3. In harder content you are too reliant on your dds. the weaker your dds are, the more tedious, long, and pressuring the fights become.
it's simple really
as a tank you are kinda mostly dependant upon your team to be able to defeat enemies...problem is a vast majority of players in the game are....not exsactly what I would call up to the task of making this smooth, seamless and enjoyable experience
My guess is that every Maintank-Streamer and Guidewriter makes it sound like its the hardest thing in the world to Tank a Dungeon.
"You need to know every Boss"
"You are the Leader"
"You have to control the battlefield"
etc.p.p.
In reality its the easiest/most intuitive of Jobs. Even DD is harder (in this game).
My advice to anyone who wants to Tank is: Just do, DONT watch Streamers or Youtube-Channels on Tanking!
Current development direction, do not take into account support classes. Each year many new sets are released. How many of them are made especially for tanks and healers? Why there is no dummies for tanks and healers? Solo arenas cater to dps, allowing them to skip mechanics, if damage is good enough. Tanks and healers are again at disadvantage in arenas. Vampire rework also lacks anything useful for support classes. Developers just pretend, that anyone other than damage dealers, do not play the game.