Stellarvorous wrote: »Its likely critical damage i tested mine from sneak also and the damage is completely gone its like trying to sneak attack with malacath pre patch straight butter
Hell malacath might actually be a buff to whats currently there lol
imma try it and i swear if malacath gives me more damage from sneak because critical damage is bugged out completely then zos is going to see me nerd rage
Stellarvorous wrote: »the stun thing had been going in and out lately prior to the patch i noticed that one in PvP a bit over the past few weeks people werent getting stunned from a flanked sneak attack
Stellarvorous wrote: »Tested my Cro blastbone still crits from sneak so its definitely has to do with the player might redo the CP and test with the critical damage mods again and see ill keep ya informed lol
If zos accidentally removed the stun from sneak/flank combo it would be the best thing ever. It's one of the buggiest and most abused mechanisms in the game and is one of the main offenders to stuff like snipe desyncs.
Goos riddance:)
If zos accidentally removed the stun from sneak/flank combo it would be the best thing ever. It's one of the buggiest and most abused mechanisms in the game and is one of the main offenders to stuff like snipe desyncs.
Goos riddance:)
DocFrost72 wrote: »Not working on my end either, bump for visibility.
Eat a snickers.
No u
Feel free to explain why such a toxic and obnoxious mechanic should exist in the game? What kind of reliable counterplay does someone in PvP (since this mechanic got no relevance in PvE to speak off) has to someone in stealth/sneak when they use a ranged skill 30-40m away that will stun desync them? I´ll help and answer that question for you:
Absolutely 0 reliable counterplay
Unless the description of a skill states that it will stun a target when certain conditions are met, it shouldn´t stun just because you´re flanking someone while in stealth/sneak. Especially when this mechanic is one of the main reasons to desyncs. You´re essentially asking ZOS to bring back a mechanic causing numerous bugs that´s been plauging the game for years.
All I can say is that I hope it doesn´t make it way back and we can have a more enjoyable PvP experience (relatively speaking)
No u
Feel free to explain why such a toxic and obnoxious mechanic should exist in the game? What kind of reliable counterplay does someone in PvP (since this mechanic got no relevance in PvE to speak off) has to someone in stealth/sneak when they use a ranged skill 30-40m away that will stun desync them? I´ll help and answer that question for you:
Absolutely 0 reliable counterplay
Unless the description of a skill states that it will stun a target when certain conditions are met, it shouldn´t stun just because you´re flanking someone while in stealth/sneak. Especially when this mechanic is one of the main reasons to desyncs. You´re essentially asking ZOS to bring back a mechanic causing numerous bugs that´s been plauging the game for years.
All I can say is that I hope it doesn´t make it way back and we can have a more enjoyable PvP experience (relatively speaking)
Red_Feather wrote: »Has anyone seen confirmation from Zenimax as to this. I am in the dark. Is it intended? It is quite a big change and I don't know how to react.
HowellQagan wrote: »I'm pretty sure something changed, I can't get this to 1-hit enemies reliably anymore.
Before if I was
- hidden
- doing a fully charged heavy attack
- while flanking
it would always
- perform the sneak attack bonus
- and make it a guaranteed crit
- AND stun the enemy.
This is in PvE.
It feels like the sneak attack bonus was sneakily nerfed, whether on purpose or by accident. From the dozen attempts I made, it feels like it only works with your actual critchance and is not a guaranteed crit anymore either. The stun and boosted damage are not even executed.
Question: Anyone else experiencing the same?
@ devs: Is this intended?
@DocFrost72 Yeah, I also do heavy sneak attacks with a fistfighter build I use for questing in PvE, I actually rely on it because I can 1-hit most enemies with it, while it takes a bit longer to kill stuff normally (without a weapon), and I actually noticed with that build, so yeah, it's definitely not something enchant/poison related.DocFrost72 wrote: »On topic: Just tested a theory that it was weapon enchants somehow proccing first and stealing the crit/causing the lack of stun. Can confirm that is not the case.