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Downdate 29

SimonBelmont
SimonBelmont
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This CP system is an insult to the player-base. The CP traits are extremely watered down and their costs are horribly inflated.

Even if players total CP applied fully in each area (RBG), we'd still be getting ripped off. Even if you simply awarded all players the maximum spendable CP, we'd still be getting ripped off; compared to the former system.

If you wanted to add a bunch of non-combat CP traits, and you're fine with adding additional layers to the "color-scheme", you could have left our CP system unmolested, and just added additional layers; where we could spend our "beyond 810 CP". This would have achieved your stated goal, without the MASSIVE nerfs.
Edited by SimonBelmont on March 8, 2021 5:03PM
  • Fischblut
    Fischblut
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    I agree :/ Lot of nerfs, and only few good (interesting) abilities.

    New CP system is depressing and has no feeling of progress. Even if I had 3600 CPs now, nothing would change; I look at all these abilities, and I see only "you can use only 4 of these abilities at the same time" :|
  • LarsS
    LarsS
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    A substantiell number of stars are passive.
    GM for The Daggerfall Authority EU PC
  • SimonBelmont
    SimonBelmont
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    Fischblut wrote: »
    I agree :/ Lot of nerfs, and only few good (interesting) abilities.

    New CP system is depressing and has no feeling of progress. Even if I had 3600 CPs now, nothing would change; I look at all these abilities, and I see only "you can use only 4 of these abilities at the same time" :|

    On the contrary; 810 CP in the former system could easily grant a character FAR more combat effectiveness than 3600 CP in the current system. No matter what CP level you look at, we are worse off.

    In many mechanical areas, we simply don't have the ability to get back to what we had, no matter how much we are willing to spend. These mechanical areas' potency cap-out waaay bellow what they used to.
    Edited by SimonBelmont on March 8, 2021 5:52PM
  • SimonBelmont
    SimonBelmont
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    LarsS wrote: »
    A substantiell number of stars are passive.

    A substantial number of Stars used to be one Star, and gained in potency at a better rate per CP. Watered down effects & Inflated costs.
  • trackdemon5512
    trackdemon5512
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    @SimonBelmont @Fischblut

    The developers intentionally wanted to cut down combat power effectiveness by 10%-15%. Don’t expect your power to be where it was pre-patch. In fact expect more nerds if they haven’t achieved their goal.

    Also remember that this is CP 2.0 and the first pass. As time goes on the system will be added on to for expansion and refined for effectiveness. You could look at those iterations as CP 2.1 and so forth.

    Give it time
  • Daemonai
    Daemonai
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    The CP traits are extremely watered down and their costs are horribly inflated.

    That was the point. Players are now much stronger at baseline, with CP only giving a marginal boost to power i.e. less vertical progression.

    For better or worse, this is what the player base has been asking for for a long time.
    Edited by Daemonai on March 8, 2021 6:15PM
  • SimonBelmont
    SimonBelmont
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    Say you head to your favorite burger joint for lunch. Last time you were there, a decent meal could be had for $15.

    But today, you see that the menu has changed dramatically. Now the bun, the patty, the lettuce, the tomato, the pickles, etc, are all separate items. And each item costs $20. And you haven't even looked at sides or drinks yet.

    Would you just accept these changes and place your order, or would you find somewhere else to get lunch?

    I'm sooo glad I didn't pre-order the next chapter!
    Edited by SimonBelmont on March 8, 2021 6:21PM
  • SimonBelmont
    SimonBelmont
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    This is possibly the biggest betrayal I've experienced with regards to a video game, since EA ruined Ultima 9.
    Edited by SimonBelmont on March 8, 2021 6:55PM
  • linuxlady
    linuxlady
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    Fischblut wrote: »
    I agree :/ Lot of nerfs, and only few good (interesting) abilities.

    New CP system is depressing and has no feeling of progress. Even if I had 3600 CPs now, nothing would change; I look at all these abilities, and I see only "you can use only 4 of these abilities at the same time" :|

    On the contrary; 810 CP in the former system could easily grant a character FAR more combat effectiveness than 3600 CP in the current system. No matter what CP level you look at, we are worse off.

    In many mechanical areas, we simply don't have the ability to get back to what we had, no matter how much we are willing to spend. These mechanical areas' potency cap-out waaay bellow what they used to.

    just off the cuff, ironclad is reduced to 50 from a potential of 100 previosly
  • linuxlady
    linuxlady
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    This is possibly the biggest betrayal I've experienced with regards to a video game, since EA ruined Ultima 9.

    wow. that's cold. i may need time to process that
  • Bomber293
    Bomber293
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    LarsS wrote: »
    A substantiell number of stars are passive.

    Yes and thats the problem PvP is simple now: got more CP = win fight
  • SimonBelmont
    SimonBelmont
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    "Give it time?"

    I've given this game time. I've put in quite a bit of time developing my characters, as a matter of fact. [snip]

    I log in, only to stare at this new CP system and feel nauseous...and log back out.

    Maybe I can find a porcupine and a skunk to join me for a game of grabass. It would feel a lot less unrewarding than this game does at the moment.

    I'm tempted to just give away the 20k crowns I'm sitting on, and bow out.

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on March 8, 2021 7:16PM
  • QuebraRegra
    QuebraRegra
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    we told the devs with the introduction of the the CP system from VET that power creep would become a thing.

    So we ended up with naked arena runs, etc. to prove the point.

    The problem is that the change is not only a huge initial nerf, all at once, rather than having been more balanced previously, but there are some serious design issues ZOS has chosen to ignore with the new CP system... GREEN TREE SLOTTING?
  • karekiz
    karekiz
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    @SimonBelmont @Fischblut

    The developers intentionally wanted to cut down combat power effectiveness by 10%-15%. Don’t expect your power to be where it was pre-patch. In fact expect more nerds if they haven’t achieved their goal.

    Give it time

    Kappa

    Quote from: ZOS_SamLZOS_SamL - https://forums.elderscrollsonline.com/en/discussion/563606/cp-2-0-faq/p1

    An 810 on CP1.0 will feel just as strong walking into CP2.0.
  • SirLeeMinion
    SirLeeMinion
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    It's unfortunate that the excitement of new content is easily outweighed by the accompanying nerfs and poor decisions with respect to combat. I suspect I'm not alone in preferring to feel stronger as time goes by rather than weaker as compared to a year or two years ago. Once upon a time, I pre-ordered; then I started waiting for the 35% sale. This year, I didn't buy the last chapter for most of my (and my family's) accounts even at 65% off. The irony is that I like to support the developers of the games I play... but I also vote with my wallet.
  • SimonBelmont
    SimonBelmont
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    I'm looking at the blue area now, with a napkin-spreadsheet close at hand.. Even if I were able to sink 3600 CP into that tree alone, I would not be able to equal the potency of 270 into each area, in the old ver. Not even close... And that's somewhat down to "all things combat" being in one area now. But mainly down to being forced to buy 4 abilities that used to be one, paying more for EACH, even though their potency cap is LOWER.

    Rollback, or you see not one red-cent more of mine. This CP system is a complete BETRAYAL.
    Edited by SimonBelmont on March 8, 2021 7:34PM
  • Varangian_af_Scaniae
    At the current point I lost 20% CC but gained 2000 weapon damage on the first toon I logged in on. I also gained 7k hp but lost a lot of passive damage mitigation and resource gain, but there are many nodes I can get to hopefully fix that.

    But the worst thing is that I need 2000 CP to reach what I need at this moment. The last thing I wanted in this game is the forced xp farming that I stopped when I reached CP810.
  • ArcVelarian
    ArcVelarian
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    Maybe you should have given this feedback in the PTS while the Patch was still being tested. Though, of course Zeni would have probably ignored it anyway...
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • SimonBelmont
    SimonBelmont
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    Say I sell you a car. I get your money. You get my car. I'm happy with the money. And you're happy with the car.

    But then I realize that I'd like to have more of your money. But I don't have another car to sell you...

    So I steal back the car I already sold you, disassemble it, and sell it back to you a few pieces at a time.

    And by the time I'm through, not only have you paid around 4.5 times what the car was worth, I never sold you back the wheels or ignition system. Instead, I made sure to include in all the junk from my house that I didn't want. What a deal, right?

    So, you have more stuff now, than you did before.. Just, not a functional car...
    Edited by SimonBelmont on March 8, 2021 7:47PM
  • SimonBelmont
    SimonBelmont
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    Master Gatherer: 75 points ... to regain what you used to get as a free bonus for having spent 75 points on REAL Star-powers.
    Edited by SimonBelmont on March 8, 2021 8:26PM
  • Shantu
    Shantu
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    In the immortal words of The Warrior..."Death by a thousand cuts!" :/
  • SimonBelmont
    SimonBelmont
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    I see people across the forums talking about this intended "Blah% DPS" nerf ZOS claimed was their goal. Okay... This CP system was the only way to accomplish that!!?

    That explanation makes no sense at all! Not when they literally have the ability to directly scale up or down our damage output. The world works however they say it does. And if we all logged in after this patch was live, to find things more or less the same, but for doing "#%" less damage, no big deal... Everyone's in the same boat, and dungeons and trials will just go a bit slower than before. I doubt there would have been the sort of reaction we see now.

    Instead, not only is there a much more substantial decrease in DPS than their stated goal suggested, pretty much every other aspect of the game has been negatively impacted as well. And it's not simply a matter of farming more CP. It is literally impossible make 3600 CP-spent do what 810 CP-spent used to. Not even close!.. And that would be true even if we were able to bypass all the non-combat-related Stars.

    How does this "#% DPS nerf" explain their having crammed everything in the game, that we used to have by various other means, into this terrible new CP system? Answer: It doesn't.

    And it's not like our own CP were proportionally adjusted to the new cap.. I.E.: 810 becomes 3600, 405 becomes 1800, etc.

    Our CP represents out time and effort. To have it so blatantly depreciated, directly translates to we, as players/customers, being degraded. Pointing out that some claims were made about this-or-that "#%" is not a valid justification for them telling us that our time today is worth far less than it was yesterday.

    Can I expect to be spat on too?
    Edited by SimonBelmont on March 9, 2021 2:05AM
  • katorga
    katorga
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    ZOS was pretty clear, you have to grind to around ~1800 CP2.0 in order to reach 80-85% of your previous CP1.0 power.

    Meh.
  • DukeCybran
    DukeCybran
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    That's similar to how giving everybody money lefts everybody destitute.
  • SeaArcanist
    SeaArcanist
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    the need for 2,000+ CP is evident by now for alot of players to maximize the set ups. sadly even if exp si halved now. getting 2000+ cp is essentually getting 810 twice, then some. or worse, if yo uREALLY wana maximize, 3 times over. so evels offically have advantages now.

    imamgine how new players are going to feel when a build requires them to have 2k+ champ to maximize for trials? or 2k+ to actualy compete in pvp? do yo uthin kthe newp layer will stick around for 6 months to dedicated daily grinding? arguably not. considering a grand majority of the player base just barley got to 810 i na years time. and this is essentually getting to 810 2-3 times...

    soo much is over looked
  • SeaArcanist
    SeaArcanist
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    1.5 -2 times. my bad ^
  • SeaArcanist
    SeaArcanist
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    because 1620 would be the moment exp is officaly caught up with 810 champ... so yeah.. all levels after 1620 will be back to regular champ levels. making the need to get to 2k+ basicly the same as getting 810 twice in the previous champ version.

    or if exp keeps increasing. coudl feel like getting to 810 4 times before ya hit 2,200 x.x..
  • ZOS_ConnorG
    Greetings all,

    After review this thread has been closed as it has a highly chance of devolving into further rule violations and is not constructive. It is okay to disagree with decisions made about the game but discussions about those decisions must be civil, constructive, and within the rules.

    You are welcome to review the Community Rules here.
    Staff Post
This discussion has been closed.