I agree Lot of nerfs, and only few good (interesting) abilities.
New CP system is depressing and has no feeling of progress. Even if I had 3600 CPs now, nothing would change; I look at all these abilities, and I see only "you can use only 4 of these abilities at the same time"
SimonBelmont wrote: »The CP traits are extremely watered down and their costs are horribly inflated.
SimonBelmont wrote: »I agree Lot of nerfs, and only few good (interesting) abilities.
New CP system is depressing and has no feeling of progress. Even if I had 3600 CPs now, nothing would change; I look at all these abilities, and I see only "you can use only 4 of these abilities at the same time"
On the contrary; 810 CP in the former system could easily grant a character FAR more combat effectiveness than 3600 CP in the current system. No matter what CP level you look at, we are worse off.
In many mechanical areas, we simply don't have the ability to get back to what we had, no matter how much we are willing to spend. These mechanical areas' potency cap-out waaay bellow what they used to.
SimonBelmont wrote: »This is possibly the biggest betrayal I've experienced with regards to a video game, since EA ruined Ultima 9.
trackdemon5512 wrote: »@SimonBelmont @Fischblut
The developers intentionally wanted to cut down combat power effectiveness by 10%-15%. Don’t expect your power to be where it was pre-patch. In fact expect more nerds if they haven’t achieved their goal.
Give it time