starkerealm wrote: »RogueShark wrote: »starkerealm wrote: »RogueShark wrote: »This is actually the only part of the new CP system I'm not a huge fan of. I wish, mostly/especially with the green tree, that there were more things set passively rather than needing to be slotted. God help me the day I forget to slot meticulous disassembly or whatever and go on a huge survey refining + decon spree with my fishing crap slotted on accident. xD
On the, "bright," side... meticulous disassembly currently does nothing if you already have extraction maxed out. (It appears to add a hidden +1 to the refinement/decon passives, but if you already have 3/3 extraction it does nothing.
Well now I'm just sad.
be happy. it was fixed in 6.3.4 and niw gives an rstimated 12.5% boost to temper drop rate from refinement.
I was testing this on 6.3.4. Prior to that, having it equipped would prevent you from receiving any upgrade materials. So, "fixed," in the sense that it technically works. But all it seems to do is apply a hidden +1 to your extraction passives, with the passives still capping at +3.
The "micromanagement" is deceptive wording. There are several useful stars with limited active slots; Sure you could get into micro managed state to *** active slots every detail of your gameplay.
ESO is a graphical combat system with mini games under the umbrella of the entire game. The CP 2.0 system does offer several options to enhance your primary gameplay with the character.
It's a system where you can't always have your icing on your cake i.e. limiting being able to deal great damage, soak damage and heal awesome. The want to do all the above under the phase let's not micromanage our CPS resists the want to adapt into the CP 2.0 system. I anticipate those who allocate to their primary gameplay won't notice this micromanagement terminology, as a hindrance.
you havent much looked at the green tree i venture.
The CP 2.0 MICROMANAGEMENT issue for the GREEN TREE is REAL.The "micromanagement" is deceptive wording. [...]
It's a system where you can't always have your icing on your cake.
BalticBlues wrote: »This sounds like you must be incredibly rich (or ignorant, sorry).tomofhyrule wrote: »I can so easily adapt my gameplay around it
[...]If I miss out on some things, c'est la vie.
However, most Average Joes are not.
Example: There is an active for refining. Refining is giving you gold materials.
For most people getting these gold materials is essential for their gameplay.
However, how often do you refine? Once per week, fortnight or month?
Answer: You refine so rarely, you certainly do not pick this active for regular gameplay.
Result: This active is not any adding any meaningful gameplay option. It is just adding another layer of micromanagement where you must not forget to activate this active once per week/fortnight/month, or you will bite into your chair when you do.
Nope, he must not. This passive works well for somebody who does it very often in large quantities, he will full profit from it. Somebody who refines mats 1 time in month will not see a difference. It is not worth to micromanage for him. Calculate the chances, you will see it too.
frequency does nit matter at all. quantity alone matters.
I refine every 3 month or so. 50-100k+ mats.
with 100k difference is 62.5 gold tempers. A few 100k gold...
The "micromanagement" is deceptive wording. There are several useful stars with limited active slots; Sure you could get into micro managed state to *** active slots every detail of your gameplay.
ESO is a graphical combat system with mini games under the umbrella of the entire game. The CP 2.0 system does offer several options to enhance your primary gameplay with the character.
It's a system where you can't always have your icing on your cake i.e. limiting being able to deal great damage, soak damage and heal awesome. The want to do all the above under the phase let's not micromanage our CPS resists the want to adapt into the CP 2.0 system. I anticipate those who allocate to their primary gameplay won't notice this micromanagement terminology, as a hindrance.
you havent much looked at the green tree i venture.
https://github.com/CyberOnEso/JackOfAllTrades
Green tree is no longer a problem.
https://github.com/CyberOnEso/JackOfAllTrades
Green tree is no longer a problem.
Exactly. It is the same old story, again and again:Cool. How do we use this on console?
honey_badger82 wrote: »Really tanks have it the worst, if you want/ need the extra health and armor then you have to pick which of the 3 damage reduction passives you want to ignore...
starkerealm wrote: »honey_badger82 wrote: »Really tanks have it the worst, if you want/ need the extra health and armor then you have to pick which of the 3 damage reduction passives you want to ignore...
Health and Armor are red. Damage mitigation stars are blue. Yeah, tough choice there.
The "micromanagement" is deceptive wording. There are several useful stars with limited active slots; Sure you could get into micro managed state to *** active slots every detail of your gameplay.
ESO is a graphical combat system with mini games under the umbrella of the entire game. The CP 2.0 system does offer several options to enhance your primary gameplay with the character.
It's a system where you can't always have your icing on your cake i.e. limiting being able to deal great damage, soak damage and heal awesome. The want to do all the above under the phase let's not micromanage our CPS resists the want to adapt into the CP 2.0 system. I anticipate those who allocate to their primary gameplay won't notice this micromanagement terminology, as a hindrance.
you havent much looked at the green tree i venture.
https://github.com/CyberOnEso/JackOfAllTrades
Green tree is no longer a problem.
StamPlar_1976 wrote: »The "micromanagement" is deceptive wording. There are several useful stars with limited active slots; Sure you could get into micro managed state to *** active slots every detail of your gameplay.
ESO is a graphical combat system with mini games under the umbrella of the entire game. The CP 2.0 system does offer several options to enhance your primary gameplay with the character.
It's a system where you can't always have your icing on your cake i.e. limiting being able to deal great damage, soak damage and heal awesome. The want to do all the above under the phase let's not micromanage our CPS resists the want to adapt into the CP 2.0 system. I anticipate those who allocate to their primary gameplay won't notice this micromanagement terminology, as a hindrance.
you havent much looked at the green tree i venture.
https://github.com/CyberOnEso/JackOfAllTrades
Green tree is no longer a problem.
Aaaaannnd......what about us on consoles?
honey_badger82 wrote: »starkerealm wrote: »honey_badger82 wrote: »Really tanks have it the worst, if you want/ need the extra health and armor then you have to pick which of the 3 damage reduction passives you want to ignore...
Health and Armor are red. Damage mitigation stars are blue. Yeah, tough choice there.
Yes your right, I did not have my laptop right there in front of me however my point still stands. As a tank in red tree I need the health and for sure the armor. That leaves 2 spots or does it? I use damage shields to help stay alive so there is one more slot pretty guaranteed to be taken. That leaves 1 spot to play with, do I want more recovery in all 3 resources? less damage when immune to CC? health restore while building ultimate to drop war horn? a free roll dodge (since it now costs more in heavy armor)? a free breakfree? All great things to slot for a tank.
Now blue tree... 3 stars for the 3 different damage resistances and 1 star for armor with shield or frost staff equipped. And now there is no more slots left. But wait I could really use the extra stamina, after all I use it to block, roll dodge, breakfree, cast taunts and other skills and run... which also cost more now for us tanks. Meanwhile there are easily several more blue slotable stars that are good for a tank and almost no choice to pick them because 75% of my slots are for damage mitigation and one for more armor that I really, really need since they nerfed heavys armor passive.