Daemons_Bane wrote: »2E 583 - ESOnewtinmpls wrote: »NO dwarves, they are gone. Period.
3E 427 - We meet a Dwemer in Morrowind
https://en.m.uesp.net/wiki/Morrowind:Yagrum_Bagarn
So they can't be entirely gone in ESO
Yagrum Bagarn is the last one. He didn't disappear with the others because he wasn't on Nirn at that time. But except for him, there's no one left since the Battle of Red Mountain in the 1st Era.
WhereArtThouVampires wrote: »ES has lots of races it could make playable. I want to see Maoromer, Snow Elves not the falmer oens from Skyrim but the actual elves, reach men, half giants, naga argonian, dremora, and goblins should all be playable. I'm kind of bored with the current selection.
The snow elves are gone already, impossible. Maoromer are quite literally hateful against all races on Tamriel. Reach Men are essentially wild-nords (And have no reason to do anything not involving The Reach. Half Giants are ultra rare, seeing as Lyris is the only one we see. Naga also hate quite literally everyone. Dremora have literally no reason to assist us. Goblins are also too stupid to comprehend most quest dialogues.
If you're bored with the current selection, I would suggest finding another fantasy game to be a part of. These current races have been the only playable races in ES for 10+ years. That isn't going to change anytime soon.
WoW and FFXIV are just a couple other fantasy universes that consistently add in playable races if you're wanting to explore some options.
NotaDaedraWorshipper wrote: »spartaxoxo wrote: »NotaDaedraWorshipper wrote: »WhereArtThouVampires wrote: »ES has lots of races it could make playable. I want to see Maoromer, Snow Elves not the falmer oens from Skyrim but the actual elves, reach men, half giants, naga argonian, dremora, and goblins should all be playable. I'm kind of bored with the current selection.
The snow elves are gone already, impossible. Maoromer are quite literally hateful against all races on Tamriel. Reach Men are essentially wild-nords (And have no reason to do anything not involving The Reach. Half Giants are ultra rare, seeing as Lyris is the only one we see. Naga also hate quite literally everyone. Dremora have literally no reason to assist us. Goblins are also too stupid to comprehend most quest dialogues.
If you're bored with the current selection, I would suggest finding another fantasy game to be a part of. These current races have been the only playable races in ES for 10+ years. That isn't going to change anytime soon.
WoW and FFXIV are just a couple other fantasy universes that consistently add in playable races if you're wanting to explore some options.
Nah the Maoromer have a few members in the dragonguard in southern elswyr. They can totally be not evil if they want too. Remember black marsh was always "completely uninhabitable" so it was a convenient excuse to not go there in games. Just like before Skyrim it was nothing but snow and mead and no one wanted to go there. It needs lore to be developed and added. All the things I listed can all easily be added as the lore supports them being there. Also I said Naga Argonians not Naga the snake people. Snow Elves I think could easily be alive all they would need to do is be hidden away deep in some underground dwemer city and trying to make a comeback and could be a threat/allies. There is no reason to content or race deny and even an official email poll from last year had an option for stuff people would love to see and a new race was an option.
I think the only race that should never be playable is the rare exceptions like Dwemer.
Edit
I also find it funny you say Dremora have no reason to help humans but in the Blackwood cinematic trailer there is Lyraneth helping mortals lol.
"Because of these extremely rare exceptions, there should be hundreds of these races running around without any npc batting an eye."
Storyline wise, other players don't really factor into it at all. You're all the vestige.
True, but it still doesn't make much sense, and will be very immersion breaking to boot. The citizens of Tamriel would react if someone approached them and they weren't one of the ten common races. Altmer wouldn't exactly casually give quests to a maormer.
phantasmalD wrote: »phantasmalD wrote: »I'd prefer Minotaurs first :BBesides adding these races doesn't hurt anything or anyone and only adds to the game and draws new/old players back.
It hurts the immersion and the internal logic of the game. When a race is established as universally reviled, extinct or labelled unintelligent by the general population and ruling class, then you can't really plop them into the already established quest chains.
A random farmer would not react to a goblin the same way he would to a Redguard and wouldn't ask for help from one.
Most likely race to be added would be Maormer as there are already established friendly encounters with them and they are similar enough to other elfs to not draw too much attention, but still would not expect them to be added anytime soon.
Much of what you say here about goblins could (and I believe were) said when Orcs were added as a playable race. It wasn't a particularly good argument then and age have not improved it any imo.
Call me back when Goblins get their hands on the Totem of Tiber Septim and use the Numidium to retroactively carve a place for themselves on the face of Nirn.
Tbh if you wanted a more relevant counterargument you should have brought up Necromancers. Not a race but as a person they are just as unlikely to go around randomly questing as a goblin.The playable roster was expanded only once tho. And it was first set up in TES2 before happening in TES3.It always annoys me how people argue against new races by saying the current 10 have always been in TES and it needs to stay that way, when new races have actually been added in past TES games. There are plenty of ways new races could be added in a way that’s explained by the lore. The lore should serve to enable and make sense of new game additions, not box-in and hinder innovation.
It's not even really about lore here, but quest dialogue. There are millions of lines in ESO already and they would absolutely have to be rewritten and re-recorded to accommodate for the new races, especially when they blatantly contradict the potential retcon.
Why not add new races, this is an mmo and expanding on the Elder scrolls universe. Just because the single player games had the same races in three of their games, doesn't mean the franchise is stuck in that model.
They could add a whole ton if they wanted to:
When we get to explore beyond Tamriel would be abit silly to just stick with the 10 races we have.
NotaDaedraWorshipper wrote: »Why not add new races, this is an mmo and expanding on the Elder scrolls universe. Just because the single player games had the same races in three of their games, doesn't mean the franchise is stuck in that model.
They could add a whole ton if they wanted to:
When we get to explore beyond Tamriel would be abit silly to just stick with the 10 races we have.
And where would these races suddenly disappear to? Because they don't appear in the singleplayer games that happens after ESO.
NotaDaedraWorshipper wrote: »Why not add new races, this is an mmo and expanding on the Elder scrolls universe. Just because the single player games had the same races in three of their games, doesn't mean the franchise is stuck in that model.
They could add a whole ton if they wanted to:
When we get to explore beyond Tamriel would be abit silly to just stick with the 10 races we have.
And where would these races suddenly disappear to? Because they don't appear in the singleplayer games that happens after ESO.
NotaDaedraWorshipper wrote: »Why not add new races, this is an mmo and expanding on the Elder scrolls universe. Just because the single player games had the same races in three of their games, doesn't mean the franchise is stuck in that model.
They could add a whole ton if they wanted to:
When we get to explore beyond Tamriel would be abit silly to just stick with the 10 races we have.
And where would these races suddenly disappear to? Because they don't appear in the singleplayer games that happens after ESO.
ESO the mmorpg game is not part of the single player rpg game series.
Lore can be made, & adjusted parallel to the single player rpg experience.
NotaDaedraWorshipper wrote: »Why not add new races, this is an mmo and expanding on the Elder scrolls universe. Just because the single player games had the same races in three of their games, doesn't mean the franchise is stuck in that model.
They could add a whole ton if they wanted to:
When we get to explore beyond Tamriel would be abit silly to just stick with the 10 races we have.
And where would these races suddenly disappear to? Because they don't appear in the singleplayer games that happens after ESO.
ESO the mmorpg game is not part of the single player rpg game series.
Lore can be made, & adjusted parallel to the single player rpg experience.
Think about the lore for a moment.
Then think about running a goblin character through all the quests that exist in ESO.
One might as well run an intelligent, talking spider through all the quests. Or perhaps a frost atronach. Maybe a squirrel? It'd make about as much sense.
Would be fun for a mod, but we can't mod this game.
I think it is possible even to add dremora or other Molag Bal's daedra, but only if the game starts in Coldharbour. How? Just like High Kinlord Rilis (Banished cells II dungeon) got xivilai body. Let's imagine that Mannimarco kills us and traps our soul as he should, but then something goes wrong and we get the daedric body instead of copy of ours.
JamuThatsWho wrote: »Just use the Shadowsilk Gem disguise from Stonefalls.