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Should Globin be playble race in ESO ?

  • Daemons_Bane
    Daemons_Bane
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    No
    Syldras wrote: »
    newtinmpls wrote: »
    NO dwarves, they are gone. Period.
    2E 583 - ESO
    3E 427 - We meet a Dwemer in Morrowind
    https://en.m.uesp.net/wiki/Morrowind:Yagrum_Bagarn
    So they can't be entirely gone in ESO

    Yagrum Bagarn is the last one. He didn't disappear with the others because he wasn't on Nirn at that time. But except for him, there's no one left since the Battle of Red Mountain in the 1st Era.

    Sounds like I gotta go find info on that battle :smile: I'll admit that my ES lore is a bit dusty.. I just remember meeting that guy in Morrowind
  • Syldras
    Syldras
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    No
    Sounds like I gotta go find info on that battle :smile:

    It's worth it.

    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Pauwer
    Pauwer
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    No
    No eww.

    Id play maomer and pre-falmerised snow elves.
  • phil.maricel08ub17_ESO
    Aptonoth wrote: »
    ES has lots of races it could make playable. I want to see Maoromer, Snow Elves not the falmer oens from Skyrim but the actual elves, reach men, half giants, naga argonian, dremora, and goblins should all be playable. I'm kind of bored with the current selection.

    The snow elves are gone already, impossible. Maoromer are quite literally hateful against all races on Tamriel. Reach Men are essentially wild-nords (And have no reason to do anything not involving The Reach. Half Giants are ultra rare, seeing as Lyris is the only one we see. Naga also hate quite literally everyone. Dremora have literally no reason to assist us. Goblins are also too stupid to comprehend most quest dialogues.

    If you're bored with the current selection, I would suggest finding another fantasy game to be a part of. These current races have been the only playable races in ES for 10+ years. That isn't going to change anytime soon.

    WoW and FFXIV are just a couple other fantasy universes that consistently add in playable races if you're wanting to explore some options.

    ^ Nuff Said.
    Edited by phil.maricel08ub17_ESO on February 22, 2021 11:56AM
  • redlink1979
    redlink1979
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    No
    I'd rather have the Maormer
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother [PS5][EU] 2165 CP
    • Daggerfall's Mightiest [PS5][NA] 1910 CP
    • SweetTrolls [PC][EU] 1950 CP
    • Bacon Rats [PC][NA] 1850 CP
  • majulook
    majulook
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    No

    They could not and cannot balance the ones in the game originally.
    They could not and cannot balance the ones that have been added to the game since release.


    Si vis pacem, para bellum
  • Snowstrider
    Snowstrider
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    No
    No! Return to Imga!
    Edited by Snowstrider on February 22, 2021 6:06PM
  • Ryuvain
    Ryuvain
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    Not concern
    Lamia or minotaur would be pretty cool tho. Vampire lamias/minotaur... insane.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • spartaxoxo
    spartaxoxo
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    No
    spartaxoxo wrote: »
    Aptonoth wrote: »
    Aptonoth wrote: »
    ES has lots of races it could make playable. I want to see Maoromer, Snow Elves not the falmer oens from Skyrim but the actual elves, reach men, half giants, naga argonian, dremora, and goblins should all be playable. I'm kind of bored with the current selection.

    The snow elves are gone already, impossible. Maoromer are quite literally hateful against all races on Tamriel. Reach Men are essentially wild-nords (And have no reason to do anything not involving The Reach. Half Giants are ultra rare, seeing as Lyris is the only one we see. Naga also hate quite literally everyone. Dremora have literally no reason to assist us. Goblins are also too stupid to comprehend most quest dialogues.

    If you're bored with the current selection, I would suggest finding another fantasy game to be a part of. These current races have been the only playable races in ES for 10+ years. That isn't going to change anytime soon.

    WoW and FFXIV are just a couple other fantasy universes that consistently add in playable races if you're wanting to explore some options.

    Nah the Maoromer have a few members in the dragonguard in southern elswyr. They can totally be not evil if they want too. Remember black marsh was always "completely uninhabitable" so it was a convenient excuse to not go there in games. Just like before Skyrim it was nothing but snow and mead and no one wanted to go there. It needs lore to be developed and added. All the things I listed can all easily be added as the lore supports them being there. Also I said Naga Argonians not Naga the snake people. Snow Elves I think could easily be alive all they would need to do is be hidden away deep in some underground dwemer city and trying to make a comeback and could be a threat/allies. There is no reason to content or race deny and even an official email poll from last year had an option for stuff people would love to see and a new race was an option.

    I think the only race that should never be playable is the rare exceptions like Dwemer.

    Edit
    I also find it funny you say Dremora have no reason to help humans but in the Blackwood cinematic trailer there is Lyraneth helping mortals lol.

    "Because of these extremely rare exceptions, there should be hundreds of these races running around without any npc batting an eye."

    Storyline wise, other players don't really factor into it at all. You're all the vestige.

    True, but it still doesn't make much sense, and will be very immersion breaking to boot. The citizens of Tamriel would react if someone approached them and they weren't one of the ten common races. Altmer wouldn't exactly casually give quests to a maormer.

    Most of the npcs you help are in dire need of an adventurer and don't have much options, and they can sense you're strong enough for the job, so they ask you to help them. Others know you for your heroic deeds anyway or can sense more than just being an adventurer about you and that's what is most important to them. The xenophobic characters already treat everyone with suspicion so that's already handled.
    Edited by spartaxoxo on February 22, 2021 8:42PM
  • Araneae6537
    Araneae6537
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    No
    RedMuse wrote: »
    I'd prefer Minotaurs first :B
    rynth wrote: »
    Besides adding these races doesn't hurt anything or anyone and only adds to the game and draws new/old players back.

    It hurts the immersion and the internal logic of the game. When a race is established as universally reviled, extinct or labelled unintelligent by the general population and ruling class, then you can't really plop them into the already established quest chains.

    A random farmer would not react to a goblin the same way he would to a Redguard and wouldn't ask for help from one.

    Most likely race to be added would be Maormer as there are already established friendly encounters with them and they are similar enough to other elfs to not draw too much attention, but still would not expect them to be added anytime soon.

    Much of what you say here about goblins could (and I believe were) said when Orcs were added as a playable race. It wasn't a particularly good argument then and age have not improved it any imo.

    Call me back when Goblins get their hands on the Totem of Tiber Septim and use the Numidium to retroactively carve a place for themselves on the face of Nirn.

    Tbh if you wanted a more relevant counterargument you should have brought up Necromancers. Not a race but as a person they are just as unlikely to go around randomly questing as a goblin.
    Urvoth wrote: »
    It always annoys me how people argue against new races by saying the current 10 have always been in TES and it needs to stay that way, when new races have actually been added in past TES games. There are plenty of ways new races could be added in a way that’s explained by the lore. The lore should serve to enable and make sense of new game additions, not box-in and hinder innovation.
    The playable roster was expanded only once tho. And it was first set up in TES2 before happening in TES3.

    It's not even really about lore here, but quest dialogue. There are millions of lines in ESO already and they would absolutely have to be rewritten and re-recorded to accommodate for the new races, especially when they blatantly contradict the potential retcon.

    To be fair, there’s a LOT of dialogue in the base game that would benefit from recognizing the player’s race! For instance, it’s really jarring when an Altmer puts down Bosmer in a way that implies my character is not one when they should either be including me in the insult or catch themselves or imply that my character is “one of the exceptions.” I am very glad that the DLC regions take this into account!

    Overall, I’m happy with the races we have and would rather see additional skill lines or so added. I could imagine a new race like Maormer being fun if it were part of a chapter and there were significant differences in dialogue or even story depending on whether you played the quests as a Maormer or a race from Tamriel. Various alliances with goblins are not without precedent in ESO, but playing as one does not have any appeal for me, personally. Not a different race, but different types of Khajiit could be fun to play, but again, mostly if it made a difference in gameplay. I can imagine it being a lot of fun to play as an Alfiq, but it would take a lot of work for the experience I imagine, with different options and drawbacks, appropriate NPC reactions, etc.
  • infinous
    infinous
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    Not concern
    goblin slayer music intensifies.
  • Wolfpaw
    Wolfpaw
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    Yes
    Goblins would be a great addition.
    https://en.m.uesp.net/wiki/Lore:Goblin

    How else did my toons get a durzog mount?
    https://en.m.uesp.net/wiki/Lore:Durzog
    Edited by Wolfpaw on February 23, 2021 3:02AM
  • rpa
    rpa
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    Yes
    Who needs Evles, Agronians, Kahjits or Hmuhans when one can have Glopins.
  • linuxlady
    linuxlady
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    Yes
    All you naysayers against the hemoglobins need to stop being hemophobics
  • Chaos2088
    Chaos2088
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    Yes
    Why not add new races, this is an mmo and expanding on the Elder scrolls universe. Just because the single player games had the same races in three of their games, doesn't mean the franchise is stuck in that model.

    They could add a whole ton if they wanted to:

    When we get to explore beyond Tamriel would be abit silly to just stick with the 10 races we have.
    @Chaos2088 PC EU Server | AD-PvP
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    No
    Chaos2088 wrote: »
    Why not add new races, this is an mmo and expanding on the Elder scrolls universe. Just because the single player games had the same races in three of their games, doesn't mean the franchise is stuck in that model.

    They could add a whole ton if they wanted to:

    When we get to explore beyond Tamriel would be abit silly to just stick with the 10 races we have.

    And where would these races suddenly disappear to? Because they don't appear in the singleplayer games that happens after ESO.
    [Lie] Of course! I don't even worship Daedra!
  • Chaos2088
    Chaos2088
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    Yes
    Chaos2088 wrote: »
    Why not add new races, this is an mmo and expanding on the Elder scrolls universe. Just because the single player games had the same races in three of their games, doesn't mean the franchise is stuck in that model.

    They could add a whole ton if they wanted to:

    When we get to explore beyond Tamriel would be abit silly to just stick with the 10 races we have.

    And where would these races suddenly disappear to? Because they don't appear in the singleplayer games that happens after ESO.

    why cant we go to the bits of black reach we can in eso but not in skyrim? same logic can be applied there.
    Edited by Chaos2088 on February 23, 2021 4:27PM
    @Chaos2088 PC EU Server | AD-PvP
  • Scardan
    Scardan
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    No
    What is Globin?
    Let's be extremely precise in our use of terms.
  • WeerW3ir
    WeerW3ir
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    i want to be a hemoglobin :D
  • wheresbes
    wheresbes
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    Not concern
    I personally don't see the need for other races. Though, I admit I wouldn't mind seeing Aureal and Mazken around <3
  • Wolfpaw
    Wolfpaw
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    Yes
    Chaos2088 wrote: »
    Why not add new races, this is an mmo and expanding on the Elder scrolls universe. Just because the single player games had the same races in three of their games, doesn't mean the franchise is stuck in that model.

    They could add a whole ton if they wanted to:

    When we get to explore beyond Tamriel would be abit silly to just stick with the 10 races we have.

    And where would these races suddenly disappear to? Because they don't appear in the singleplayer games that happens after ESO.

    ESO the mmorpg game is not part of the single player rpg game series.

    Lore can be made, & adjusted parallel to the single player rpg experience.
    Edited by Wolfpaw on February 24, 2021 2:25AM
  • Nord_Raseri
    Nord_Raseri
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    Wolfpaw wrote: »
    Chaos2088 wrote: »
    Why not add new races, this is an mmo and expanding on the Elder scrolls universe. Just because the single player games had the same races in three of their games, doesn't mean the franchise is stuck in that model.

    They could add a whole ton if they wanted to:

    When we get to explore beyond Tamriel would be abit silly to just stick with the 10 races we have.

    And where would these races suddenly disappear to? Because they don't appear in the singleplayer games that happens after ESO.

    ESO the mmorpg game is not part of the single player rpg game series.

    Lore can be made, & adjusted parallel to the single player rpg experience.

    "ESO is canon, We work closely with Bethesda to ensure that all lore in ESO is historically accurate and canon-appropriate." - quote from Elder Scrolls Online Official
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • preevious
    preevious
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    No
    bleh !

    Seeing goblins running everywhere? Oh, gods no.
    We have enough with the skelettons already !
  • Scardan
    Scardan
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    No
    Wolfpaw wrote: »
    Chaos2088 wrote: »
    Why not add new races, this is an mmo and expanding on the Elder scrolls universe. Just because the single player games had the same races in three of their games, doesn't mean the franchise is stuck in that model.

    They could add a whole ton if they wanted to:

    When we get to explore beyond Tamriel would be abit silly to just stick with the 10 races we have.

    And where would these races suddenly disappear to? Because they don't appear in the singleplayer games that happens after ESO.

    ESO the mmorpg game is not part of the single player rpg game series.

    Lore can be made, & adjusted parallel to the single player rpg experience.

    ESO is part of TES game series. Dark Messiah of Might and Magic is part of Might and Magic and it is not a strategy game. Same universe = same rules. No parallel universe.
    Let's be extremely precise in our use of terms.
  • TwinLamps
    TwinLamps
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    Yes
    Lugaldu wrote: »
    TwinLamps wrote: »
    Why not. If woodelf is playable.

    Better be careful what you say about Bosmer...

    they are about the same height
    they both have questionable cuisine
    At least most goblins dont have fake UK accent.
    Awake, but at what cost
  • JamuThatsWho
    JamuThatsWho
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    No
    Orion_89 wrote: »
    Starlock wrote: »
    Think about the lore for a moment.

    Then think about running a goblin character through all the quests that exist in ESO.

    One might as well run an intelligent, talking spider through all the quests. Or perhaps a frost atronach. Maybe a squirrel? It'd make about as much sense.

    Would be fun for a mod, but we can't mod this game.

    I think it is possible even to add dremora or other Molag Bal's daedra, but only if the game starts in Coldharbour. How? Just like High Kinlord Rilis (Banished cells II dungeon) got xivilai body. Let's imagine that Mannimarco kills us and traps our soul as he should, but then something goes wrong and we get the daedric body instead of copy of ours.

    That would make you a Flesh Atronach, not a Daedra.
    @JamuThatsWho - PC EU - CP2000

    Main:
    Vasiir-jo - Khajiit Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Sorcerer, EP

    Ushaar-Ixaht - Argonian Nightblade, DC

    Rorbakh gro-Khraag - Orc Templar, AD

    Anduuroon - Altmer Warden, EP

    Travanius Braelia - Imperial Dragonknight, DC
  • JamuThatsWho
    JamuThatsWho
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    No
    Just use the Shadowsilk Gem disguise from Stonefalls.
    @JamuThatsWho - PC EU - CP2000

    Main:
    Vasiir-jo - Khajiit Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Sorcerer, EP

    Ushaar-Ixaht - Argonian Nightblade, DC

    Rorbakh gro-Khraag - Orc Templar, AD

    Anduuroon - Altmer Warden, EP

    Travanius Braelia - Imperial Dragonknight, DC
  • Kalik_Gold
    Kalik_Gold
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    Just use the Shadowsilk Gem disguise from Stonefalls.

    Let it work in BGs and Cyrodiil as it did before. Allow it to remove helmet like other polymorphs and to be a true poly not a disguise. Add a shaman or spellcaster variant in a new quest also for non melee fighters. Lastly have both polymorphs have a female version.

    If that’s done I’m ok with Goblin Polymorphs, can just use a wood elf for passives.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Lugaldu
    Lugaldu
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    No
    TwinLamps wrote: »
    they are about the same height
    they both have questionable cuisine
    At least most goblins dont have fake UK accent.

    In the name of Y'ffre, he dares to compare us to those little green monkeys!

  • Mettaricana
    Mettaricana
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    Yes
    Only if its the hemo type
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