PvP test Results

  • techyeshic
    techyeshic
    ✭✭✭✭✭
    Gameplay is better because people can die without having full health and tank and stack enough procs to still kill; but there has to be something with how this is coded or whatever else to make lag go up like it has. PCNA was definitely really laggy.
  • regime211
    regime211
    ✭✭✭✭✭
    Rin_Senya wrote: »
    idky ppl are so happy. Lag is WORSE than before. Zergs with cross heals are just melting the server.

    Because people are willing to "lie" about performance being better due to them hating proc sets so much. I bet half of the people who post run in huge zergs and don't even understand their toolkit half of the time. Or can't even simply build a toon to survive, so proc or no proc sets they will still die.
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    I haven't been in yet, but I would wager that those that love/carried by procs will more than likely come in and claim performance is just as bad or worse :D Who wants to take me up on that?

    Well, you'd be wrong. I don't miss my sets (Stuhn's Favor + Eternal Vigor) per se, although they were more interesting than Shacklebreaker or Hunding's Rage.
    But 1), the game is not suddenly balanced now. Fights are incredibly binary, people are either paper and I tear through them in two hits, or they are rocks and I'm not doing anything to them. Neither is fun to me. Some classes and builds are, predictably, dealing much better with the changes than others.
    And 2), lag is somehow much worse for me.

    I'll try to continue to participate in these tests, but atm it's not looking good.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Dunning_Kruger
    Dunning_Kruger
    ✭✭✭✭
    I miss my EV and I miss my vat maul for sure. But the server lags less than before, I played grayhost in triple pop lock for a few weeks before the tests and can say i prior to this I literally couldn’t even move. But it still lags at an unacceptable level for a big title where the only playable hours are reserved for the unemployed or folks who work from home and have a light day in the office. I have not yet tried the nocp campaign but I imagine it must run pretty smooth. I will say when it did lag it was during fat faction stacks, and the annoying return of cross healing made it so back pedaling pugs didn’t ever die in a reasonable amount of time due to the umpteen remembrances, resto ultra, and rapid regens. I think they should return 1 week of the old healing caps to see if the two changes at the same time produce a good result.

    Tl;dr it still lags; but it lags noticeably less but still at unacceptable amounts. Revert the healing to groups change for a week to test both simultaneously.
    ____________________________________
    A G G R O - the legendary stamplar GM of <HALL MONITORS>

    For the Queen bby
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    yeah i noticed the tanky people do next to no damage, had 3 tanky people beating on me for next to no damage, as it should be.
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭
    eyesreye wrote: »
    Yeah, I think they should not have enabled "cross healing" for even better PvP.
    I do think it's save to say that Proc sets are definitely causing extra lag, but not all.
    It's time to upgrade the server Zeni... it's time...

    You may be interested to know they’re replacing the servers this year!

    And that it is unlikely to improve performance, according to the devs.
  • marius_buys
    marius_buys
    ✭✭✭✭✭
    NO PROC SET TEST A BIG THUMBS UP FROM ME AND MY GUILD

    Leave proc sets in IC but the sheer playability of Cyrodiil last night was an absolute pleasure and a throwback to days of old when you could land your hits without lag.

    And I will be remiss to mention the RETURN TO SKILL BASED PvP over pay to win PROC SETS from NEW DLC which makes the fights feel, dear I say it, balanced.

    Indeed why wait ZOS, perma ban the proc sets and conditional sets already.
  • marius_buys
    marius_buys
    ✭✭✭✭✭
    Zer0oo wrote: »
    I think it was a really bad idea to active cross-healing again on the same day they started the new test. Comparing performance will now be harder.

    NO
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    Blackreach doesn't pop lock much, only during MYM usually, during which performance was horrible. It was pop locked again today and I was in some very similar sized battles to MYM and performance was way better today. As for gameplay, OMG this is so much better now. Most players can be killed now, if they are tanky though they don't do damage worth bothering about, the ball groups we encountered were struggling and falling apart, it was just way more fun in general.
  • Sahidom
    Sahidom
    ✭✭✭✭
    I actually enjoyed playing today.

    I was chatting with a guild mate on the WHAT IF the test leads into whether they need to reinstate the proc % chances to rebalance their performance value.

    Either way. This test cycle does clue players in to how many proc sets there are in the game. You almost question whether they clarify proc sets into categorized grouping i.e. +attribute bonus (pen, crit., spell/weapon dmg, crit. damage, resources (health, magic, stamina), resource recovery, etc.), +buff/debuff (m/M Buff/Debuff), and +damage e.g. proc sets that cause direct, AOE or DOT damage. It's apparent the code now may not distinguish procs sets this way; maybe this type of categorization may assist them in the future.

    Anyways. I thought it wasn't too bad in PVP land.
  • Yamenstein
    Yamenstein
    ✭✭✭✭✭
    Curious about class performance in PvP with these test conditions.
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yamenstein wrote: »
    Curious about class performance in PvP with these test conditions.

    same as usual as far as i can tell:

    a class you have to pay for
    ^
    ^
    ^
    ^
    ^
    everything else
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Att1Tude
    Att1Tude
    ✭✭✭
    About the lag persist. I think it's because of time to kill is too long now inside keep fights with crossshealing and this packs a lot of people in same places which causes lag. Just like hammer.
    PC-EU
    How-Much-Is-The-Fish Stamsorc
    A Friend Of Nature Magwarden
  • Tberg725
    Tberg725
    ✭✭✭
    I’m all for not having proc sets in PVP for the simple fact I get really tired of running into people who just WILL NOT DIE lol or be stuck fighting 1v1 for like 20 min or so just to say screw it and move on to someone else but I really don’t see it happening for the fact they will be missing out on $$$$$ there are a lot of people in PVP who buy DLC content just to get the new sets and keep their toon at the highest level possible so that revenue of cash flow would be cut

    BUT either way I’m routing for the proc sets to go buh bye I started playing eso in 2015 and those were the days I had the most fun in PVP I would actually lose a fight for a few reasons...1) someone managed to get the upper hand on me 2) I got sloppy or too egar for the kill and skipped my buff rushing to execute and 3) server gave me the middle finger and bar swap would lag out and skill not go off but man dying these days to proc sets is just so friggin irritating especially when you play a class that does not have a purge and the proc goes off every 8 to 10 sec and hits HARDER than the person tryin to kill me ☠️
  • irstarkey57
    irstarkey57
    ✭✭✭✭
    Not much has changed. I’d rather play a crappy cyrodiil without procs than a crappy cyrodiil with procs though. You guys are just blowing smoke though; everyone including you know the servers need upgraded. (Full hardware) Y’all are just dangling the carrot atm... Seriously though, I noticed little to no difference in the lag department. No dc’s which was nice but skill input was atrocious. Very hard to get skills to go off. I’d say it’s “getting” old but...lollllllll
  • FantasticFreddie
    FantasticFreddie
    ✭✭✭✭✭
    ✭✭✭
    Wing wrote: »
    Yamenstein wrote: »
    Curious about class performance in PvP with these test conditions.

    same as usual as far as i can tell:

    a class you have to pay for
    ^
    ^
    ^
    ^
    ^
    everything else

    Actually sorcs seem to be making a noticeable comeback.
  • WaywardArgonian
    WaywardArgonian
    ✭✭✭✭✭
    The performance at the beginning of the evening (I play PC/EU Ravenwatch) seemed fine, but as soon as prime time had truly kicked off, I still experienced plenty of instances where my abilities would fire after lag or not at all, barswap not working, the usual. It wasn't as unplayable as it could be, but the improvement wasn't as significant as some might have expected.

    Gameplay-wise, it was pretty interesting. I adjusted my build a bit to compensate for my lack of a Master Inferno staff and Caluurion, but once I got used to my Amber Plasm + Spinner set-up, I got similar results as my regular magblade set-up. I did notice that the skill gap became much smaller; I killed some really tough players with relative ease, while what normally would've been easy targets managed to put up a fight.

    I'm reluctant, however, to advocate for the removal of procs from Cyrodiil, because we know that ZOS has a very broad definition of what constitutes a proc, and like another poster said before, I don't have the illusion they'll comb through the 'bad procs' and remove those while leaving regular monster sets and stuff like NMA and Seducer untouched. What I will say, though, is that it's super refreshing to see people having to choose between tankiness and damage again. I was super stoked when I managed to kill a LoS-breaking Dragonknight tank with my squishy Magblade, because such tanks would in the normal meta have probably been able to still one-shot me with their damage output. If ZOS manages to reintroduce this separation between survivability and damage output into the normal meta, I'll be super happy.
    PC/EU altaholic | Smallscale & ballgroup healer | Former Empanada of Ravenwatch | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • sup
    sup
    ✭✭✭
    It’s been a blast putting some loud mouthed proc users in their place, but lag is atrocious still. There was a small improvement during the day but prime time was as bad as ever.
  • swobeasb16_ESO
    swobeasb16_ESO
    Soul Shriven
    Sgrug wrote: »
    Zer0oo wrote: »
    I think it was a really bad idea to active cross-healing again on the same day they started the new test. Comparing performance will now be harder.

    Except the Devs have already stated that cross healing was not the issue with performance. This continues to be a myth that needs to die. Cross healing was kept out to change behaviors NOT as a performance fix. They brought it back because it was a STRONG negative in the overall game experience when it was removed. That is what the Dev said themselves, paraphrased.

    In my experience, performance increased the day they got rid of cross healing. Performance yesterday (PC/EU/Ravenwatch) in prime time was WORSE than last weekend...
  • DirkRavenclaw
    DirkRavenclaw
    ✭✭✭✭
    This is around like the PVP i started off with back in 2017. Only the Guards are stronger now :) But Love it overall
    Council Member of AtWritsEnd, Member of LoneWolfeHelp, Donor of GhostSeaTradingCO., Factor of EastEmpireTradingCO.,HonourGuard of ´DominionImperialGuard(DIG/PVP)

    Master Crafter including Jewelry, i craft for Mats and Donation, always happy to help, if Im not in the Middle of PVP, i play since around 14 Months
  • Sgrug
    Sgrug
    ✭✭✭✭✭
    Sgrug wrote: »
    Zer0oo wrote: »
    I think it was a really bad idea to active cross-healing again on the same day they started the new test. Comparing performance will now be harder.

    Except the Devs have already stated that cross healing was not the issue with performance. This continues to be a myth that needs to die. Cross healing was kept out to change behaviors NOT as a performance fix. They brought it back because it was a STRONG negative in the overall game experience when it was removed. That is what the Dev said themselves, paraphrased.

    In my experience, performance increased the day they got rid of cross healing. Performance yesterday (PC/EU/Ravenwatch) in prime time was WORSE than last weekend...

    In my experience posters responding like this have an agenda to push.
  • actosh
    actosh
    ✭✭✭✭✭
    They should disable cross healing for 1 week at least.
  • Larcomar
    Larcomar
    ✭✭✭✭✭
    In my experience posters responding like this have an agenda to push.

    This entire test has been driven by people pushing an agenda lol. There's a bunch of people on these forums who seem to be convinced that they'd be PVP gods if only Zos would get rid of zergs/healing/proc sets etc etc... So rather than, you know, go and actually play the game and git gud, they hang out here lobbying Zeni to take the stuff they got killed by out of the game. I'm seriously expecting that, next month, we'll be told that what's actually been causing the lag is nighblades and they'll want them removed. Or maybe sorcs...
    Edited by ZOS_ConnorG on February 16, 2021 6:10PM
  • Sgrug
    Sgrug
    ✭✭✭✭✭
    actosh wrote: »
    They should disable cross healing for 1 week at least.

    Why, they already have and found cross healing WAS NOT an issue. To quote from another thread that literally quotes a ZoS dev on that very point
    Zer0oo wrote: »
    I think it was a really bad idea to active cross-healing again on the same day they started the new test. Comparing performance will now be harder.

    Hopefully, this statement by Wheeler eases your concerns. Bolded is mine for emphasis.

    "When this test begins on February 15, we will also be reverting a prior test where abilities cast on allies were restricted to group targets only. This adjustment gave no appreciable gains towards performance improvements, so this restriction will be removed until further notice and abilities which target/can be triggered by players outside of your group will once again function as they do outside of Cyrodiil."
    Source: https://forums.elderscrollsonline.com/en/discussion/561180/feb-15-cyrodiil-test-details/p1

    I realize this disappoints a nunber of players who really like the group-only healing meta, but its time to put the "performance" excuse to bed.

    Cross healing was is not a performance issue, that is right from ZoS themselves, people still pushing that are being disingenuous. Also cross healing significantly reduced the positive gaming experience, another point the dev's made, so they returned cross healing.

    Now unlike PROCS seems a large majority are quite happy with PROCS not part of PvP right now.
  • actosh
    actosh
    ✭✭✭✭✭
    Think cyro as a single zone is too big.
    If they would split cyro in 4 or 8 zones it might work better. Honestly I think cyro can't be fixed until rewritten from scratch.
  • Sju
    Sju
    ✭✭✭✭
    Are there videos of this "better performance"? Or is it just mostly people against proc sets that are hoping they take my carry set them away because they're too strong?
  • Sgrug
    Sgrug
    ✭✭✭✭✭
    Sju wrote: »
    Are there videos of this "better performance"? Or is it just mostly people against proc sets that are hoping they take my carry set them away because they're too strong?

    Performance is debatable, IMO lag improved but to what extent is hard to say. I would not say it was a game changing improvement as far as lag was concerned.

    Now as far as OP PROC sets and invincible / 1 shot death machines, those have gone away and the idea that they were just uber skilled players has been shown to be a farce.
Sign In or Register to comment.