I had the same with some friends who I wanted to get in the game I showed them cyrodiil and they were hooked, started leveling to 50 was all fun and good but as they saw the CP thing I tried to say its not as bad just CP 160 but they all instantly called it they would have to grind way more to stay competitive. After getting what new players see as "max level" grinding that much more is demoralizing, especially for pvp players.
MashmalloMan wrote: »Well 10 years is not true.. You basically shot any hope of your friend playing in the foot.
Massacre_Wurm wrote: »
Competitive ? You mean like people pushing for top scores in vet trials and top pvpers ? Thats like <1% of playerbase.
You can do almost everything in the game with cp 300+ just fine.
Waffennacht wrote: »Who joins a 6 year old + game and thinks, "Hrm I bet ill hit max in quick order" ?
Waffennacht wrote: »Who joins a 6 year old + game and thinks, "Hrm I bet ill hit max in quick order" ?
Anyone who played another mmo?
I know no other mmo from the last 10 years, where you have to grind so long to reach max level.
Level: L50 and 3600 CP I don't know, but I guess aroung 2 years if you don't play several hours each day
Mounts: 180 days
Crafting: getting all traits probably more than a year
Artemis_X_ wrote: »Swg pre cu jedi grind took a while. You could loose exp dying there too. (not sure that was within 10 years.... Man I feel old)
Why call it a grind? You get experience automatically just for playing the game. So, just play the game, relax and have fun. A watched pot never boils.
Besides, the whole point of the CP revamp is to put an end to the endless vertical powergrowth. At a certain point you don't become stronger, you just get more options that you can't use simultaneously.
This is fine if you are playing casualy but endgame pve and pvp its not. People who grinded more will have an advantage so to stay competitive you are "forced" to grind.
That playstyle is a choice. If you don't enjoy it, don't do it. I was a hardcore raider in Everquest and in the top five warriors with most earned AA points (similar to CP). I don't enjoy that anymore, not even in a guild in ESO.
Good for you but cant you see how a lot of those competitive players wont even start playing eso? New players are important to keep a game alive, only new casual players would mean endgame dies out, which is bad for the game.
The "if you dont enjoy it, dont do it" argument is bad because it translates to "dont enjoy the game, dont play" instead of just improving the game
Competitive endgame players are also a small minority, especially in ESO which has way more content for solo questing. ZOS will be more interested in attracting and keeping those players. See the addition of companions.
Massacre_Wurm wrote: »
Competitive ? You mean like people pushing for top scores in vet trials and top pvpers ? Thats like <1% of playerbase.
You can do almost everything in the game with cp 300+ just fine.
Currently yes. In the new system? No.
Current reality is that you can be CP500, having ~40% of the XP needed to max and having ~75% efficiency (or maybe even a bit more) vs a max level player.
In the new system the stars change from diminishing returns to linear, which means 50% nets you 50%. You easily take 1300+CP to reach a decent efficiency. A CP500 player just needs slightly less XP in the new system, but is only at 1/9th of the XP needed for CP1300 and he also only has 1/9th of the bonuses. This makes the new system worse for him because he takes way longer to even get close.
Imagine playing an MMO and yet hating the grind.
To all the people saying its just progression, its really more like a year of grinding zombies to even attempt to stay competitive.
This is insanity, expecting hardcore gamers to grind 6 months to a year to level cap even if they have already been playing 6 years.
What does that do to the casual gamer?
Guess what join eso its basically just continual leveling the servers will shut down before you ever get a chance to hit level cap.
I mean is this really what people want here?
A never ending xp grind called "progression"
To all the people saying its just progression, its really more like a year of grinding zombies to even attempt to stay competitive.
This is insanity, expecting hardcore gamers to grind 6 months to a year to level cap even if they have already been playing 6 years.
What does that do to the casual gamer?
Guess what join eso its basically just continual leveling the servers will shut down before you ever get a chance to hit level cap.
I mean is this really what people want here?
A never ending xp grind called "progression"
QuebraRegra wrote: »leveling in some MMOs, and other RPGs has been used by devs to replace actual content of value. Must keep the players grinding, so they will continue paying.
Just relax and enjoy the game. One of the reasons of CP is to give players a long-term goal. CP are meant to be earned over the course of your ESO playthrough, not overnight...
Sandman929 wrote: »Tired of progression in an MMO? Alright then. I'm tired of people who want to start a game and immediately get to the end.
To all the people saying its just progression, its really more like a year of grinding zombies to even attempt to stay competitive.
This is insanity, expecting hardcore gamers to grind 6 months to a year to level cap even if they have already been playing 6 years.
What does that do to the casual gamer?
Guess what join eso its basically just continual leveling the servers will shut down before you ever get a chance to hit level cap.
I mean is this really what people want here?
A never ending xp grind called "progression"
If you're a hard-core player and you have been playing for 6 years, how do you not have 2000 CP? I'm casual and I have 1400.