serious nerf change to Nord race for tanking, no longer #1 choice....
New Top 5 List based on the Tank Club
#1 - Imperial
#2 - Redguard
#3 - Argonian
#4 - Orc
#5 - Nordhttps://youtu.be/71gzo0CEz4E
Just going off of the relative value for each racial bonus, Nord actually tends towards the bottom of the pack with regards to efficiency. 2600 resists equates to 1.748 of a set bonus (SB), 1000 health is 0.829 SB (1000/1206), the 1500 stamina 1.369 SB, the ult generation is not comparable to Werewolf Hide as a 5 pc set bonus (5 per 10 vs 6 per 5 is only 41.6%, given that 5pc set bonuses tend to be about 2.33 times the value of a set bonus, based off julianos, crafty alfiq, fortified brass, etc, so that's 0.966 or so), and the frost resist is fairly useless. Meaning Nord's racials possess a comparable set value of 4.912, without frost resist being accounted for (as it's fairly specific and rare). Orc, on the other hand, has 12% increased sprint speed and cost reduction, while Fjord's gives 15% on its 5pc, so (12/15)x2.33=1.864 SB, the 1k HP is 0.829 SB, the 1k Stam (on PTS) is 0.912, and the 258 Weapon/Spell Damage is 2 SB (EACH), for a total of 5.605 if only counting for stamina or magicka builds, on top of the 2125 health every 4s being much more useful than some frost resistance. If we were to quantify the heal, it would be roughly equivalent to 531 health/s, or 1061 health recovery in combat- and that's a whollllle lotta set bonus value. I could also make the argument that Weapon and Spell damage should be counted as discrete bonuses, but I won't, because I think the argument has been made.
TLDR: Nord's racials have lower value when compared to set bonuses than most other races. They have amongst the least damage of all races, less than Altmer do with physical weapons despite being a warrior race, and their sustain is nonexistent.
ExistingRug61 wrote: »
Actually, Nord is quite similar value wise to most other races (in the context of your above comparison to orc, yes its lower than orc depending on how you value orc's heal but that's orc being an outlier rather than the average)
This set worth evaluation got done for all races here
https://forums.elderscrollsonline.com/en/discussion/560455/for-information-all-races-set-bonus-equivalent-worth-in-current-patch/p1
(Although note that the values used in that were still based on the v6.3.0 values for the regen buffs of 40% and 20% before the later change to 30% and 15% - this change would have a small effect on the values for Redguard, Altmer, Argonian and Orc).
Once the resistance is normalised assuming equal amounts of all incoming damage types, Nord was 5.3, with most other races being in the 5-5.8 range.
The only exception was orc depending on how you value the heal, which was something of a subjective matter as discussed in that thread due to wildly different references for heals and health regen existing across different sets in the game.
when it's about 80% of what Fjord's gives as a 5pc set bonus, which are generally worth 2.33 times a regular set bonus. He also recognizes the heal is valued quite highly in terms of efficiency, and even using Beekeeper's to reign in the value, ends up with 1.61, which if we tacked on to the value of 5.605 we obtained earlier would be 7.205 compared to Nord's 5.3. Also, the assumption is made that Nord's frost resist is as useful as every other type, when that's simply not the case; physical and magic damage are by far the most common, followed by flame and poison, and then probably disease, bleed, shock and frost somewhere around there. Not to mention, Nords are often paired with the Dragonknight class, and as such the 3300 spell resist from Dragonknight coupled with Nord's innate resistance and now the 4620 Frost resistance puts practically every tank over the cap for frost resistance, even if the rest of their resistances, especially physical, are uncapped. I would have preferred the immunity to being Chilled, to be honest, but if Nord is receiving a nerf to its durability, then it should at least get something back, even if it's not a bonus super relevant to tanking; honestly, 1k magicka on its Rugged passive (the resists) would go a long way towards equalizing the race, it wouldn't be unbalanced or too strong, and there's precedent for Nord mages like Shalidor. Makes more sense to me at least than burly Orcs receiving 258 spell damage or Altmers getting 258 weapon damage when they look more like the "Get stickbugged!" prank gif than actual warriors.Also I made an estimate that sprint speed and cost reduction is worth about 1/3 of general speed.
ExistingRug61 wrote: »
Actually, Nord is quite similar value wise to most other races (in the context of your above comparison to orc, yes its lower than orc depending on how you value orc's heal but that's orc being an outlier rather than the average)
This set worth evaluation got done for all races here
https://forums.elderscrollsonline.com/en/discussion/560455/for-information-all-races-set-bonus-equivalent-worth-in-current-patch/p1
(Although note that the values used in that were still based on the v6.3.0 values for the regen buffs of 40% and 20% before the later change to 30% and 15% - this change would have a small effect on the values for Redguard, Altmer, Argonian and Orc).
Once the resistance is normalised assuming equal amounts of all incoming damage types, Nord was 5.3, with most other races being in the 5-5.8 range.
The only exception was orc depending on how you value the heal, which was something of a subjective matter as discussed in that thread due to wildly different references for heals and health regen existing across different sets in the game.
He grossly undervalues the Orc sprint passive, giving it only 0.38 of a set bonus in worthwhen it's about 80% of what Fjord's gives as a 5pc set bonus, which are generally worth 2.33 times a regular set bonus. He also recognizes the heal is valued quite highly in terms of efficiency, and even using Beekeeper's to reign in the value, ends up with 1.61, which if we tacked on to the value of 5.605 we obtained earlier would be 7.205 compared to Nord's 5.3. Also, the assumption is made that Nord's frost resist is as useful as every other type, when that's simply not the case; physical and magic damage are by far the most common, followed by flame and poison, and then probably disease, bleed, shock and frost somewhere around there. Not to mention, Nords are often paired with the Dragonknight class, and as such the 3300 spell resist from Dragonknight coupled with Nord's innate resistance and now the 4620 Frost resistance puts practically every tank over the cap for frost resistance, even if the rest of their resistances, especially physical, are uncapped. I would have preferred the immunity to being Chilled, to be honest, but if Nord is receiving a nerf to its durability, then it should at least get something back, even if it's not a bonus super relevant to tanking; honestly, 1k magicka on its Rugged passive (the resists) would go a long way towards equalizing the race, it wouldn't be unbalanced or too strong, and there's precedent for Nord mages like Shalidor. Makes more sense to me at least than burly Orcs receiving 258 spell damage or Altmers getting 258 weapon damage when they look more like the "Get stickbugged!" prank gif than actual warriors.Also I made an estimate that sprint speed and cost reduction is worth about 1/3 of general speed.