No nord changes again ?
May be some thing good to us ?
We are far from be top DPS race, some good tank utility may be ?
PVE block cost reduction, more HP, regens, sustain, anything ?
No nord changes again ?
May be some thing good to us ?
We are far from be top DPS race, some good tank utility may be ?
PVE block cost reduction, more HP, regens, sustain, anything ?
Or 250 spd+250 wpd ?
Why altmer have +250 wpd, Altmers are stronger than nords ? So Nords hits like ladys and Altmers strike really hard with brute force ?
Olupajmibanan wrote: »No nord changes again ?
May be some thing good to us ?
We are far from be top DPS race, some good tank utility may be ?
PVE block cost reduction, more HP, regens, sustain, anything ?
Or 250 spd+250 wpd ?
Why altmer have +250 wpd, Altmers are stronger than nords ? So Nords hits like ladys and Altmers strike really hard with brute force ?
Lore reasons won't work just like they didn't work back in time when they turnt magicka-heavy mage race such as Altmer into a durable stamina-generating fighter.
Don't forget that lead Lore designer left shortly after that change.
I could whine how my Altmer is not lore friendly because halfblooded Bretons have more magicka sustain than me.
This does not change that for an MMO, there must be decisions made.
You either have damage or you have sustain or you have tankiness or utility.
Nord has a lot of tankiness (the best) and utility and still some damage.
What more do you want or expect? Nord already is amongst the best races for pvp and for pve, still the best tanks.
#1 Race for PvP and Tanks.
Same damage output as Bosmer, Imperials and potentially Redguard (can't remember their passives)
So I don't think it needs any changes.
They balanced the Armour it gets, still gets the most health and Stam, Ult regen and it's unique elemental resistance.
Pretty good I think.
Argonians for sure, while Nords can use some utility besides tank, they are still best in slot for tanking. Argonian, like some other races, are BiS for nothing.thedoodle_90 wrote: »Nord and Argonian need work. They nerfed both of them yet they are already the most underperforming races dps wise.
IMHO race balance is the poorest part of the patch.
While Nords needed some slight tone down, I think they should get some compensation by a non-tank stat.
Orcs however remain the only choice for optimised stam builds.
The bottom line races (Argonian, Bosmer, Khajiit) have been nerfed instead of buffed. This is wrong.
Olupajmibanan wrote: »IMHO race balance is the poorest part of the patch.
While Nords needed some slight tone down, I think they should get some compensation by a non-tank stat.
Orcs however remain the only choice for optimised stam builds.
The bottom line races (Argonian, Bosmer, Khajiit) have been nerfed instead of buffed. This is wrong.
Explain to me how is orc remaining the go-to stamina race. It now has 1k stamina less than Dunmer and 1k health is no longer a thing since base hp got increased to 16k.
No nord changes again ?
May be some thing good to us ?
We are far from be top DPS race, some good tank utility may be ?
PVE block cost reduction, more HP, regens, sustain, anything ?
UntouchableHunter wrote: »Nord don't need dos.
Just need the resistance back.
But if they wana nerf the resistance Nord could have some health recovery back or stamina and magic. Something to keep Nord as a GOOD option and not be "kind good" because is the only one.
thedoodle_90 wrote: »Nord and Argonian need work. They nerfed both of them yet they are already the most underperforming races dps wise.
MashmalloMan wrote: »The amount of comments saying Nords are one of the worst stamina races dps wise is outstanding. Do we really need 10 races to be good at dps? They're not meant for that clearly if you see their passives as a whole it shows they're meant for utility/defensive builds.
They're in a pretty good place, just bump the 2600 to 2964 so it's on par with 2 pieces of armor/penetration from sets.
MashmalloMan wrote: »The amount of comments saying Nords are one of the worst stamina races dps wise is outstanding. Do we really need 10 races to be good at dps? They're not meant for that clearly if you see their passives as a whole it shows they're meant for utility/defensive builds.
They're in a pretty good place, just bump the 2600 to 2964 so it's on par with 2 pieces of armor/penetration from sets.
Agree, Nord is my favorite pvp support/healer race. I can't play elves..they remind me of triangle face.https://m.youtube.com/watch?v=ua_VOqwspaU
MashmalloMan wrote: »The amount of comments saying Nords are one of the worst stamina races dps wise is outstanding. Do we really need 10 races to be good at dps? They're not meant for that clearly if you see their passives as a whole it shows they're meant for utility/defensive builds.
They're in a pretty good place, just bump the 2600 to 2964 so it's on par with 2 pieces of armor/penetration from sets.
MashmalloMan wrote: »The amount of comments saying Nords are one of the worst stamina races dps wise is outstanding. Do we really need 10 races to be good at dps? They're not meant for that clearly if you see their passives as a whole it shows they're meant for utility/defensive builds.
They're in a pretty good place, just bump the 2600 to 2964 so it's on par with 2 pieces of armor/penetration from sets.
So other races have values like 5 armor ser and nord have like 2 , it is much less than others. We want have the same good bonus, like others do. That can be compared to 5 armor set bonus.
And not just random stats, but good stats, if nord can be good DD, than stats for tanking. Or make it gebrid, like DE, to be good stam mana dd and not best in tanking.
Now it is not the best option in all aspects, and worst DD
MashmalloMan wrote: »The amount of comments saying Nords are one of the worst stamina races dps wise is outstanding. Do we really need 10 races to be good at dps? They're not meant for that clearly if you see their passives as a whole it shows they're meant for utility/defensive builds.
They're in a pretty good place, just bump the 2600 to 2964 so it's on par with 2 pieces of armor/penetration from sets.
So other races have values like 5 armor ser and nord have like 2 , it is much less than others. We want have the same good bonus, like others do. That can be compared to 5 armor set bonus.
And not just random stats, but good stats, if nord can be good DD, than stats for tanking. Or make it gebrid, like DE, to be good stam mana dd and not best in tanking.
Now it is not the best option in all aspects, and worst DD
Prior to the nerf nord had the most item set bonuses built into their racial skills.
1000 health = ~.83x 1206 health
1500 Stam = ~1.37x 1096 stam
3948 resistance = ~2.66x 1487 resistances
Total = 4.86x item set bonuses.
And that's not even including their ultimate generation.
Nords needed a tune down, they were far above the other races
MashmalloMan wrote: »The amount of comments saying Nords are one of the worst stamina races dps wise is outstanding. Do we really need 10 races to be good at dps? They're not meant for that clearly if you see their passives as a whole it shows they're meant for utility/defensive builds.
They're in a pretty good place, just bump the 2600 to 2964 so it's on par with 2 pieces of armor/penetration from sets.
So other races have values like 5 armor ser and nord have like 2 , it is much less than others. We want have the same good bonus, like others do. That can be compared to 5 armor set bonus.
And not just random stats, but good stats, if nord can be good DD, than stats for tanking. Or make it gebrid, like DE, to be good stam mana dd and not best in tanking.
Now it is not the best option in all aspects, and worst DD
Prior to the nerf nord had the most item set bonuses built into their racial skills.
1000 health = ~.83x 1206 health
1500 Stam = ~1.37x 1096 stam
3948 resistance = ~2.66x 1487 resistances
Total = 4.86x item set bonuses.
And that's not even including their ultimate generation.
Nords needed a tune down, they were far above the other races
Ok then:
Cutpurse
Increases your experience gain with the Medium Armor skill line by 15%. Increases your chance to successfully pickpocket by 5%.
Robustness III
Increases your Health Recovery by 100 and your Stamina and Magicka Recovery by 85.
from 3%.
Khajiit
Feline Ambush: Increased the Critical Damage and Healing Done from this passive to 12%, up from 10%.
Lunar Blessings: Increased the Max Health, Magicka, and Stamina granted from this passive to 915, up from 825.
Set gives:
129 Stamina /mana/health Recovery
As an example of 5p bonus:
(5 items) Increases your Critical Damage done by 6%. Increases your Critical Damage done by an additional 12% when attacking from Sneak or Invisibility.
So you get as 5 item bonus + critical healing all the time.
Kajiit have:
0.775 +0.659+0.659 > 2
0.759+0.835+0.835 > 2,4
4.4 + 5 items like set bonus.
Againstcurrent nord that you calculate with all his:
4.86 + little ult generate bonus.
It can not be even compared to old nord, now nords value us even less !!!
Now all nord have is like 4.2 + ultimate generate bonus that can not be even compared to 1/2 5 items set bonus.
And kajit have 4.4 + full 5> item set bonus.
It is to small for nords to have.
MashmalloMan wrote: »The amount of comments saying Nords are one of the worst stamina races dps wise is outstanding. Do we really need 10 races to be good at dps? They're not meant for that clearly if you see their passives as a whole it shows they're meant for utility/defensive builds.
They're in a pretty good place, just bump the 2600 to 2964 so it's on par with 2 pieces of armor/penetration from sets.
So other races have values like 5 armor ser and nord have like 2 , it is much less than others. We want have the same good bonus, like others do. That can be compared to 5 armor set bonus.
And not just random stats, but good stats, if nord can be good DD, than stats for tanking. Or make it gebrid, like DE, to be good stam mana dd and not best in tanking.
Now it is not the best option in all aspects, and worst DD
Prior to the nerf nord had the most item set bonuses built into their racial skills.
1000 health = ~.83x 1206 health
1500 Stam = ~1.37x 1096 stam
3948 resistance = ~2.66x 1487 resistances
Total = 4.86x item set bonuses.
And that's not even including their ultimate generation.
Nords needed a tune down, they were far above the other races
Ok then:
Cutpurse
Increases your experience gain with the Medium Armor skill line by 15%. Increases your chance to successfully pickpocket by 5%.
Robustness III
Increases your Health Recovery by 100 and your Stamina and Magicka Recovery by 85.
from 3%.
Khajiit
Feline Ambush: Increased the Critical Damage and Healing Done from this passive to 12%, up from 10%.
Lunar Blessings: Increased the Max Health, Magicka, and Stamina granted from this passive to 915, up from 825.
Set gives:
129 Stamina /mana/health Recovery
As an example of 5p bonus:
(5 items) Increases your Critical Damage done by 6%. Increases your Critical Damage done by an additional 12% when attacking from Sneak or Invisibility.
So you get as 5 item bonus + critical healing all the time.
Kajiit have:
0.775 +0.659+0.659 > 2
0.759+0.835+0.835 > 2,4
4.4 + 5 items like set bonus.
Againstcurrent nord that you calculate with all his:
4.86 + little ult generate bonus.
It can not be even compared to old nord, now nords value us even less !!!
Now all nord have is like 4.2 + ultimate generate bonus that can not be even compared to 1/2 5 items set bonus.
And kajit have 4.4 + full 5> item set bonus.
It is to small for nords to have.
Hybrid stats in this game have always been calculated as lesser than single star bonuses. This can be evidenced by the difference in health, stamina, and Magicka glyph values vs prismatic glyphs values.
Health glyph = 954
Stam glyph = 868
Magicka glyph = 868
Prismatic glyph = 434 Magicka, 434 stamina, and 477 health
Prismatic glyphs grant exactly 1.5x as many resources as single Stat glyphs, and this is consistent with other hybrid star bonuses available as well, such as the stone keeper 1 pc item set bonus, which adds 548 Magicka, 548 stamina, and 603 health, vs the equivalent set bonuses of 1096 Magicka, 1096 stamina, and 1206 health. This again grants hybrid stats an extra half item set bonus in comparison to single Stat bonuses.
A similar observation can be made between tri Stat recovery glyphs for jewelry vs single Stat recovery glyphs for jewelry.
Assuming the values in other parts of the game are meant to stay consistent through racial skills, it makes sense for hybrid races to be slotted a higher value of set bonuses, and calculations should be adjusted accordingly.
A more direct comparison would be comparing nord to another non hybrid race, if you don't want to take into account the hybrid Stat differential.