That may have more to do with light armor now taking an extra 5-7% damage from all "Martial" sources than it does the nerf to the Nord resistance passive. Considering the damage numbers that decently build Stamina characters are able to push in PvP, that 5-7% extra damage - on top of already having weak baseline resistances in light armor - is not inconsequential.UntouchableHunter wrote: »The thing is, it's not even chasing meta. There is nothing wrong with Nord as a tank race (nor is there anything wrong with any race). It's a case of people not actually testing on the PTS to see the differences, but merely reading the patch notes and assuming the sky is falling.StarOfElyon wrote: »
I did test on th PTS and this change is huge when you play in a light armor. Huge.
UntouchableHunter wrote: »I have a magdk Nord with Steed Mundus stone.
2600 resistance from Nord
10% movement speed + 238 health recovery (119 per second)
Let's switch to Orc with the lady
2744 resistance
12% reduce sprint cost + 10 speed + 500 healthy regen per second.
And 258 spells damage.
Starlight_Whisper wrote: »
@MashmalloMan FYI this patch the elemental resistance racials no longer provide immunity to the status effects, so Nord is no longer immune to chilled.MashmalloMan wrote: »@UntouchableHunter
Fixed for you:UntouchableHunter wrote: »I have a magdk Nord with Steed Mundus stone.
2600 resistance from Nord
10% movement speed + 238 health recovery (119 per second)
Let's switch to Orc with the lady
2744 resistance
12% reduce sprint cost + 10 speed + 500 healthy regen per second.
And 258 spells damage.
Nord with Steed:
- Immune to Chilled Status effect
- 4620 cold resistance (+7% mitigation)
- 2600 armor
- 1k hp
- 1.5k stamina (500 less than orc)
- 5 ultimate every 10s
- 10% movement speed (applies to everything)
- 238 health recovery (can be buffed by 50-100% so more like 178/s - 238/s, it also applies all the time instead of needing to be in combat)
- 4% per heavy armor piece (up to 28%)
- 5% per dragonic ability slotted (maybe 5-15%)
- 20% minor fortitude
- 40% major fortitude (coag or potion)
Orc with Lady:
- 2744 armor
- 1k hp
- 1k stamina
- 12% reduced sprint cost (sprint cost is dirt cheap at base already, but also reduced for light armor by 3% per piece)
- 10% sprint speed (this only applies to sprint and it's why Steed is so much more powerful)
- 1k health every 4s (pvp so 250/s not 500/s, but it only procs in combat and every 4s making it less reliable instead of a steady flow)
- 258 spell damage
So I mean, if you really think it's better go ahead, but depending on your actual playstyle they look pretty even to me.
You're trading 500 stamina, +0.5 ult gen, chilled immunity, 7% mitigation from frost damage, 10% to ALL movement speed and roughly the same hp return per second, but worse because you need to be in combat for Orc's for 258 spell damage and 12% sprint cost reduction.
Unless the 144 armor difference is really going to push you over the edge, Nord still looks very competitive in comparison as a defensive/utility pvp race. If you didn't care about the chilled immunity and frost resistance to begin with, then you're really just highlighting how over the top the original armor bonus for Nord was as that is why most of us picked them.
If you read my sig, I main a Nord stam sorc so I should be biased for them. I think the change is fair, but they should at least bump the 2600 up to the 2 set piece amount of 2974.
ExistingRug61 wrote: »@MashmalloMan FYI this patch the elemental resistance racials no longer provide immunity to the status effects, so Nord is no longer immune to chilled.MashmalloMan wrote: »@UntouchableHunter
Fixed for you:UntouchableHunter wrote: »I have a magdk Nord with Steed Mundus stone.
2600 resistance from Nord
10% movement speed + 238 health recovery (119 per second)
Let's switch to Orc with the lady
2744 resistance
12% reduce sprint cost + 10 speed + 500 healthy regen per second.
And 258 spells damage.
Nord with Steed:
- Immune to Chilled Status effect
- 4620 cold resistance (+7% mitigation)
- 2600 armor
- 1k hp
- 1.5k stamina (500 less than orc)
- 5 ultimate every 10s
- 10% movement speed (applies to everything)
- 238 health recovery (can be buffed by 50-100% so more like 178/s - 238/s, it also applies all the time instead of needing to be in combat)
- 4% per heavy armor piece (up to 28%)
- 5% per dragonic ability slotted (maybe 5-15%)
- 20% minor fortitude
- 40% major fortitude (coag or potion)
Orc with Lady:
- 2744 armor
- 1k hp
- 1k stamina
- 12% reduced sprint cost (sprint cost is dirt cheap at base already, but also reduced for light armor by 3% per piece)
- 10% sprint speed (this only applies to sprint and it's why Steed is so much more powerful)
- 1k health every 4s (pvp so 250/s not 500/s, but it only procs in combat and every 4s making it less reliable instead of a steady flow)
- 258 spell damage
So I mean, if you really think it's better go ahead, but depending on your actual playstyle they look pretty even to me.
You're trading 500 stamina, +0.5 ult gen, chilled immunity, 7% mitigation from frost damage, 10% to ALL movement speed and roughly the same hp return per second, but worse because you need to be in combat for Orc's for 258 spell damage and 12% sprint cost reduction.
Unless the 144 armor difference is really going to push you over the edge, Nord still looks very competitive in comparison as a defensive/utility pvp race. If you didn't care about the chilled immunity and frost resistance to begin with, then you're really just highlighting how over the top the original armor bonus for Nord was as that is why most of us picked them.
If you read my sig, I main a Nord stam sorc so I should be biased for them. I think the change is fair, but they should at least bump the 2600 up to the 2 set piece amount of 2974.
Nevertheless this doesn’t really change the outcome - I actually did the same comparison in response a few replies ago (although I accidentally left out the frost resist, but even without that I thought Nord was still competitive)
MashmalloMan wrote: »ExistingRug61 wrote: »@MashmalloMan FYI this patch the elemental resistance racials no longer provide immunity to the status effects, so Nord is no longer immune to chilled.MashmalloMan wrote: »@UntouchableHunter
Fixed for you:UntouchableHunter wrote: »I have a magdk Nord with Steed Mundus stone.
2600 resistance from Nord
10% movement speed + 238 health recovery (119 per second)
Let's switch to Orc with the lady
2744 resistance
12% reduce sprint cost + 10 speed + 500 healthy regen per second.
And 258 spells damage.
Nord with Steed:
- Immune to Chilled Status effect
- 4620 cold resistance (+7% mitigation)
- 2600 armor
- 1k hp
- 1.5k stamina (500 less than orc)
- 5 ultimate every 10s
- 10% movement speed (applies to everything)
- 238 health recovery (can be buffed by 50-100% so more like 178/s - 238/s, it also applies all the time instead of needing to be in combat)
- 4% per heavy armor piece (up to 28%)
- 5% per dragonic ability slotted (maybe 5-15%)
- 20% minor fortitude
- 40% major fortitude (coag or potion)
Orc with Lady:
- 2744 armor
- 1k hp
- 1k stamina
- 12% reduced sprint cost (sprint cost is dirt cheap at base already, but also reduced for light armor by 3% per piece)
- 10% sprint speed (this only applies to sprint and it's why Steed is so much more powerful)
- 1k health every 4s (pvp so 250/s not 500/s, but it only procs in combat and every 4s making it less reliable instead of a steady flow)
- 258 spell damage
So I mean, if you really think it's better go ahead, but depending on your actual playstyle they look pretty even to me.
You're trading 500 stamina, +0.5 ult gen, chilled immunity, 7% mitigation from frost damage, 10% to ALL movement speed and roughly the same hp return per second, but worse because you need to be in combat for Orc's for 258 spell damage and 12% sprint cost reduction.
Unless the 144 armor difference is really going to push you over the edge, Nord still looks very competitive in comparison as a defensive/utility pvp race. If you didn't care about the chilled immunity and frost resistance to begin with, then you're really just highlighting how over the top the original armor bonus for Nord was as that is why most of us picked them.
If you read my sig, I main a Nord stam sorc so I should be biased for them. I think the change is fair, but they should at least bump the 2600 up to the 2 set piece amount of 2974.
Nevertheless this doesn’t really change the outcome - I actually did the same comparison in response a few replies ago (although I accidentally left out the frost resist, but even without that I thought Nord was still competitive)
I'll be posting about that actually because there appears to be a bug. I'm aware of what they wrote, but with ZOS you can take what they say in different ways.
Eg. on live, any resistance added to a specific element makes you immune to that element. (From my understanding) It makes sense to remove that.
However, if you go on pts, this is what you'll find. Nord and Dark Elf still say immune, Wood Elf and Argonian do not:
It would make sense for the races to have passives that specifically stated they were immune as an exception, instead of just providing immunity for any amount of resistance added if what I stated above is actually still true.
And oh okay lol, didn't see that one. I'm sticking with Nord too I think.
StarOfElyon wrote: »Unkillable Nord stamdens out here reminding me... Yeah. This nerf is needed.
UntouchableHunter wrote: »Why ZOS???
I will not buy a race token.
If you give us a token I could choose another race.
But forget make some money with token race change.
I think 3500 or 3200 could acceptable.
But 2600 in race that have only the resistance and nothing wells is to much.
StarOfElyon wrote: »Unkillable Nord stamdens out here reminding me... Yeah. This nerf is needed.
MashmalloMan wrote: »@UntouchableHunter
Fixed for you:UntouchableHunter wrote: »I have a magdk Nord with Steed Mundus stone.
2600 resistance from Nord
10% movement speed + 238 health recovery (119 per second)
Let's switch to Orc with the lady
2744 resistance
12% reduce sprint cost + 10 speed + 500 healthy regen per second.
And 258 spells damage.
Nord with Steed:
- Immune to Chilled Status effect
- 4620 cold resistance (+7% mitigation)
- 2600 armor
- 1k hp
- 1.5k stamina (500 less than orc)
- 5 ultimate every 10s
- 10% movement speed (applies to everything)
- 238 health recovery (can be buffed by 50-100% so more like 178/s - 238/s, it also applies all the time instead of needing to be in combat)
- 4% per heavy armor piece (up to 28%)
- 5% per dragonic ability slotted (maybe 5-15%)
- 20% minor fortitude
- 40% major fortitude (coag or potion)
Orc with Lady:
- 2744 armor
- 1k hp
- 1k stamina
- 12% reduced sprint cost (sprint cost is dirt cheap at base already, but also reduced for light armor by 3% per piece)
- 10% sprint speed (this only applies to sprint and it's why Steed is so much more powerful)
- 1k health every 4s (pvp so 250/s not 500/s, but it only procs in combat and every 4s making it less reliable instead of a steady flow)
- 258 spell damage
So I mean, if you really think it's better go ahead, but depending on your actual playstyle they look pretty even to me.
You're trading 500 stamina, +0.5 ult gen, chilled immunity, 7% mitigation from frost damage, 10% to ALL movement speed and roughly the same hp return per second, but worse because you need to be in combat for Orc's for 258 spell damage and 12% sprint cost reduction.
Unless the 144 armor difference is really going to push you over the edge, Nord still looks very competitive in comparison as a defensive/utility pvp race. If you didn't care about the chilled immunity and frost resistance to begin with, then you're really just highlighting how over the top the original armor bonus for Nord was as that is why most of us picked them.
If you read my sig, I main a Nord stam sorc so I should be biased for them. I think the change is fair, but they should at least bump the 2600 up to the 2 set piece amount of 2974.
UntouchableHunter wrote: »MashmalloMan wrote: »@UntouchableHunter
Fixed for you:UntouchableHunter wrote: »I have a magdk Nord with Steed Mundus stone.
2600 resistance from Nord
10% movement speed + 238 health recovery (119 per second)
Let's switch to Orc with the lady
2744 resistance
12% reduce sprint cost + 10 speed + 500 healthy regen per second.
And 258 spells damage.
Nord with Steed:
- Immune to Chilled Status effect
- 4620 cold resistance (+7% mitigation)
- 2600 armor
- 1k hp
- 1.5k stamina (500 less than orc)
- 5 ultimate every 10s
- 10% movement speed (applies to everything)
- 238 health recovery (can be buffed by 50-100% so more like 178/s - 238/s, it also applies all the time instead of needing to be in combat)
- 4% per heavy armor piece (up to 28%)
- 5% per dragonic ability slotted (maybe 5-15%)
- 20% minor fortitude
- 40% major fortitude (coag or potion)
Orc with Lady:
- 2744 armor
- 1k hp
- 1k stamina
- 12% reduced sprint cost (sprint cost is dirt cheap at base already, but also reduced for light armor by 3% per piece)
- 10% sprint speed (this only applies to sprint and it's why Steed is so much more powerful)
- 1k health every 4s (pvp so 250/s not 500/s, but it only procs in combat and every 4s making it less reliable instead of a steady flow)
- 258 spell damage
So I mean, if you really think it's better go ahead, but depending on your actual playstyle they look pretty even to me.
You're trading 500 stamina, +0.5 ult gen, chilled immunity, 7% mitigation from frost damage, 10% to ALL movement speed and roughly the same hp return per second, but worse because you need to be in combat for Orc's for 258 spell damage and 12% sprint cost reduction.
Unless the 144 armor difference is really going to push you over the edge, Nord still looks very competitive in comparison as a defensive/utility pvp race. If you didn't care about the chilled immunity and frost resistance to begin with, then you're really just highlighting how over the top the original armor bonus for Nord was as that is why most of us picked them.
If you read my sig, I main a Nord stam sorc so I should be biased for them. I think the change is fair, but they should at least bump the 2600 up to the 2 set piece amount of 2974.
We don't fight against frost classes in pvp. Maybe flame, but most of them are poison. The frost bonus doesn't exist for me.
There is another post in the forum give point to the classes.
Orc - 8.97
Dark Elf - 7.something
High Elf - 7.something
Nord - 6.66 (Iron Madden thing 😁)
And about the health recovery all the time and the Orc healling only in battle, we need this in battle so it is not a downside. I don't care about my health recovery outside battles
But anyway I do think the just Wana move people from Nord with the new CP system to sell race token because the other race are really better now and with the new CP and the lady Mundus they we be fair away better then Nord.
CleymenZero wrote: »UntouchableHunter wrote: »Why ZOS???
I will not buy a race token.
If you give us a token I could choose another race.
But forget make some money with token race change.
I think 3500 or 3200 could acceptable.
But 2600 in race that have only the resistance and nothing wells is to much.
It's a nerf from 6.5% damage reduction to 4.3%. I wouldn't qualify that as destruction.
Are those surprise racial balance unwelcome? Perhaps, especially when adapting your builds to those changes involve real money...
My first DK tank was a Nord when everyone was insisting that Imperials were better, then Argonians, and my tank will stay a Nord even after this change. I have tanked nearly everything in this game so far with my Nord and I will continue to tank everything after this patch with my Nord.
I personally think players make too big a deal about race changes which makes ZOS feel obligated to balance them every so often. If you wanted Nord for resistances before this patch you will want it still after.
I I am currently a bit over armor cap by a little now and I will be at or a little under after this patch. No big deal. I do agree that 2974 would be more consistent with other race bonuses though.