2% more damage taken is destruction? Birds don't have anything but resistances? I thought they had max health, Stam, and ulti regen too, I didn't know they took those out as well.
Nords were overturned, but I don't understand why they chose 2600 instead of going with a flat 2x set bonus in 2974 resistances. Most races have exactly 2 set bonuses (258 spell/weapon damage or stamina recovery), so imo Nords should get 2x 1487 resistance = 2974.
UntouchableHunter wrote: »2% more damage taken is destruction? Birds don't have anything but resistances? I thought they had max health, Stam, and ulti regen too, I didn't know they took those out as well.
Nords were overturned, but I don't understand why they chose 2600 instead of going with a flat 2x set bonus in 2974 resistances. Most races have exactly 2 set bonuses (258 spell/weapon damage or stamina recovery), so imo Nords should get 2x 1487 resistance = 2974.
I liked your answer because you are doing the right math.
You a compare with another races.
If we had only the Nord race I would understand the other guys here telling that is not a huge difference I would agree.
But when you compare with the other classes, yes Nord is completely destroyed right now.
Calm down. I am mad myself, i had main tank nord and 3 good looking nord girls alts.
All we need is just nord race change tickets.
Even with out changes other race skills are become better than our old nord skillsfrom live.
So yes it is just nord destruction.
It is not balance, just destruction. So we understand that it is better not to play nords, some devs as i see do not like tham. OK.
Lets just take better race and ask for change nord race tickets.
Calm down. I am mad myself, i had main tank nord and 3 good looking nord girls alts.
All we need is just nord race change tickets.
Even with out changes other race skills are become better than our old nord skillsfrom live.
So yes it is just nord destruction.
It is not balance, just destruction. So we understand that it is better not to play nords, some devs as i see do not like tham. OK.
Lets just take better race and ask for change nord race tickets.
You're being very dramatic. Nord is nowhere near the bottom of the race hierarchy. Other races definitely have it worse. Ultigen is huge for tanks and in pvp, and 2600 resistances is still respectable. If 2% more damage taken kills your build (because that's what the loss of ~1300 resistance is, only 2% more damage taken) then the issue is with your build, and not your race.
UntouchableHunter wrote: »2% more damage taken is destruction? Birds don't have anything but resistances? I thought they had max health, Stam, and ulti regen too, I didn't know they took those out as well.
Nords were overturned, but I don't understand why they chose 2600 instead of going with a flat 2x set bonus in 2974 resistances. Most races have exactly 2 set bonuses (258 spell/weapon damage or stamina recovery), so imo Nords should get 2x 1487 resistance = 2974.
I liked your answer because you are doing the right math.
You a compare with another races.
If we had only the Nord race I would understand the other guys here telling that is not a huge difference I would agree.
But when you compare with the other classes, yes Nord is completely destroyed right now.
UntouchableHunter wrote: »2% more damage taken is destruction? Birds don't have anything but resistances? I thought they had max health, Stam, and ulti regen too, I didn't know they took those out as well.
Nords were overturned, but I don't understand why they chose 2600 instead of going with a flat 2x set bonus in 2974 resistances. Most races have exactly 2 set bonuses (258 spell/weapon damage or stamina recovery), so imo Nords should get 2x 1487 resistance = 2974.
I liked your answer because you are doing the right math.
You a compare with another races.
If we had only the Nord race I would understand the other guys here telling that is not a huge difference I would agree.
But when you compare with the other classes, yes Nord is completely destroyed right now.
In what aspect? They will still be great pve tanks, the ult gen Stam and hp are still there and you lose like 2% mitigation.
Other tank viable races got small changes like imperial cost reduction, but I doubt it will make them better than nord.
In pvp nord was so far ahead of the curve it was brain dead easy pick for most builds ad you can gain offensive stats outside your race.
In comparisons wood elves got shafted way worse losing half their movespeed and penetration.
Literally no reason to roll a wood elf now for 5% ms and less than 1k pen.
Integral1900 wrote: »It’s a knee jerk reaction to placate the thimble full of players that still put up with the train wreck of PvP in this game
So the PvE majority get kicked in the trousers! As usual 🧐
I second what’s already been said, I’m not buying a race change token every time one of these pointless nerfs come in! 🤨
I play Nord because I like them and there is no way this side of hell I’m playing any other race! 😡
Because of this change no vet trials group in their right mind is going to let that race anywhere near them 🤬
Besides, as my wife has pointed out on numerous occasions, Nord are the only race in this game where you can make a female warrior that looks like she can do something with that weapon other than drag it around like a handbag 👜
UntouchableHunter wrote: »2% more damage taken is destruction? Birds don't have anything but resistances? I thought they had max health, Stam, and ulti regen too, I didn't know they took those out as well.
Nords were overturned, but I don't understand why they chose 2600 instead of going with a flat 2x set bonus in 2974 resistances. Most races have exactly 2 set bonuses (258 spell/weapon damage or stamina recovery), so imo Nords should get 2x 1487 resistance = 2974.
I liked your answer because you are doing the right math.
You a compare with another races.
If we had only the Nord race I would understand the other guys here telling that is not a huge difference I would agree.
But when you compare with the other classes, yes Nord is completely destroyed right now.
In what aspect? They will still be great pve tanks, the ult gen Stam and hp are still there and you lose like 2% mitigation.
Other tank viable races got small changes like imperial cost reduction, but I doubt it will make them better than nord.
In pvp nord was so far ahead of the curve it was brain dead easy pick for most builds ad you can gain offensive stats outside your race.
In comparisons wood elves got shafted way worse losing half their movespeed and penetration.
Literally no reason to roll a wood elf now for 5% ms and less than 1k pen.
Woodelves didn't get shafted, the move speed bonus and penetration became passive instead of activating for a few seconds after roll dodging. This is a huge buff. Previously the passive was tied to the expensive stamina cost of roll dodging, and now it's free with 100% uptime, even though the values did get nerfed.
And yet, Nord remains the best defensive race. What will you change to with your race change token? What option do you consider superior for defense? There is none.
2600 universal resistance is plenty still and combined with their other passives, still makes them the best choice for pvp. You have races like Imperial that have more ressources to work with, but no further damage mitigation. Nords remains the supreme choice for everything survival related.
UntouchableHunter wrote: »Why ZOS???
I will not buy a race token.
If you give us a token I could choose another race.
But forget make some money with token race change.
I think 3500 or 3200 could acceptable.
But 2600 in race that have only the resistance and nothing wells is to much.
UntouchableHunter wrote: »2% more damage taken is destruction? Birds don't have anything but resistances? I thought they had max health, Stam, and ulti regen too, I didn't know they took those out as well.
Nords were overturned, but I don't understand why they chose 2600 instead of going with a flat 2x set bonus in 2974 resistances. Most races have exactly 2 set bonuses (258 spell/weapon damage or stamina recovery), so imo Nords should get 2x 1487 resistance = 2974.
I liked your answer because you are doing the right math.
You a compare with another races.
If we had only the Nord race I would understand the other guys here telling that is not a huge difference I would agree.
But when you compare with the other classes, yes Nord is completely destroyed right now.
In what aspect? They will still be great pve tanks, the ult gen Stam and hp are still there and you lose like 2% mitigation.
Other tank viable races got small changes like imperial cost reduction, but I doubt it will make them better than nord.
In pvp nord was so far ahead of the curve it was brain dead easy pick for most builds ad you can gain offensive stats outside your race.
In comparisons wood elves got shafted way worse losing half their movespeed and penetration.
Literally no reason to roll a wood elf now for 5% ms and less than 1k pen.
Woodelves didn't get shafted, the move speed bonus and penetration became passive instead of activating for a few seconds after roll dodging. This is a huge buff. Previously the passive was tied to the expensive stamina cost of roll dodging, and now it's free with 100% uptime, even though the values did get nerfed.
If you played a wood elf you likely played medium armor and rolled a lot anyway.
5% movespeed is nothing these days.
The 900 pen is Allright and in line with other stuff.
This makes wood elf worse in pvp and they still won't be competitive in Pve.
Calm down. I am mad myself, i had main tank nord and 3 good looking nord girls alts.
All we need is just nord race change tickets.
Even with out changes other race skills are become better than our old nord skillsfrom live.
So yes it is just nord destruction.
It is not balance, just destruction. So we understand that it is better not to play nords, some devs as i see do not like tham. OK.
Lets just take better race and ask for change nord race tickets.
You're being very dramatic. Nord is nowhere near the bottom of the race hierarchy. Other races definitely have it worse. Ultigen is huge for tanks and in pvp, and 2600 resistances is still respectable. If 2% more damage taken kills your build (because that's what the loss of ~1300 resistance is, only 2% more damage taken) then the issue is with your build, and not your race.
Likewise, you could say "if it's only 2%, why not let Nords keep it?"
Either the bonus was too strong and the nerf is warranted, or it is inconsequential and no nerf was needed.
I don't see how you could have it both ways.
Calm down. I am mad myself, i had main tank nord and 3 good looking nord girls alts.
All we need is just nord race change tickets.
Even with out changes other race skills are become better than our old nord skillsfrom live.
So yes it is just nord destruction.
It is not balance, just destruction. So we understand that it is better not to play nords, some devs as i see do not like tham. OK.
Lets just take better race and ask for change nord race tickets.
The thing is, it's not even chasing meta. There is nothing wrong with Nord as a tank race (nor is there anything wrong with any race). It's a case of people not actually testing on the PTS to see the differences, but merely reading the patch notes and assuming the sky is falling.StarOfElyon wrote: »
The thing is, it's not even chasing meta. There is nothing wrong with Nord as a tank race (nor is there anything wrong with any race). It's a case of people not actually testing on the PTS to see the differences, but merely reading the patch notes and assuming the sky is falling.StarOfElyon wrote: »
UntouchableHunter wrote: »The thing is, it's not even chasing meta. There is nothing wrong with Nord as a tank race (nor is there anything wrong with any race). It's a case of people not actually testing on the PTS to see the differences, but merely reading the patch notes and assuming the sky is falling.StarOfElyon wrote: »
I did test on th PTS and this change is huge when you play in a light armor. Huge.
UntouchableHunter wrote: »The thing is, it's not even chasing meta. There is nothing wrong with Nord as a tank race (nor is there anything wrong with any race). It's a case of people not actually testing on the PTS to see the differences, but merely reading the patch notes and assuming the sky is falling.StarOfElyon wrote: »
I did test on th PTS and this change is huge when you play in a light armor. Huge.
The way resistance calculations work in this game is that there are no diminishing returns on investing into resistance, unless you are at the resistance cap of 33,150 already. Resistances are also calculated additively within the same multiplicative coefficient for total damage mitigation calculations. This means that, assuming you aren't hitting the resistance cap already, the loss of resistance affects all armor types equally. If you take 200 more damage per attack in light armor after the change in resistances, you will also be taking 200 more damage per attack in heavy armor.