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Nord nerf 2600 from 3900??? This is not a nerf it is a destruction

UntouchableHunter
UntouchableHunter
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Why ZOS???

I will not buy a race token.
If you give us a token I could choose another race.
But forget make some money with token race change.

I think 3500 or 3200 could acceptable.
But 2600 in race that have only the resistance and nothing wells is to much.
Edited by UntouchableHunter on January 29, 2021 5:00AM
  • BattleAxe
    BattleAxe
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    As a tank main who plays as nord race I understand the nerf but once we look at the new champion point system nords actually gain more armor than we lose. Also take into account everyone now has a flat 15% reduction in damage taken.
  • YandereGirlfriend
    YandereGirlfriend
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    It's 2% mitigation, you'll live. I promise.
  • twing1_
    twing1_
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    2% more damage taken is destruction? Nords don't have anything but resistances? I thought they had max health, Stam, and ulti regen too, I didn't know they took those out as well.

    Nords were overturned, but I don't understand why they chose 2600 instead of going with a flat 2x set bonus in 2974 resistances. Most races have exactly 2 set bonuses (258 spell/weapon damage or stamina recovery), so imo Nords should get 2x 1487 resistance = 2974.
    Edited by twing1_ on January 29, 2021 7:35AM
  • UntouchableHunter
    UntouchableHunter
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    twing1_ wrote: »
    2% more damage taken is destruction? Birds don't have anything but resistances? I thought they had max health, Stam, and ulti regen too, I didn't know they took those out as well.

    Nords were overturned, but I don't understand why they chose 2600 instead of going with a flat 2x set bonus in 2974 resistances. Most races have exactly 2 set bonuses (258 spell/weapon damage or stamina recovery), so imo Nords should get 2x 1487 resistance = 2974.

    I liked your answer because you are doing the right math.

    You a compare with another races.

    If we had only the Nord race I would understand the other guys here telling that is not a huge difference I would agree.

    But when you compare with the other classes, yes Nord is completely destroyed right now.
  • BattleAxe
    BattleAxe
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    twing1_ wrote: »
    2% more damage taken is destruction? Birds don't have anything but resistances? I thought they had max health, Stam, and ulti regen too, I didn't know they took those out as well.

    Nords were overturned, but I don't understand why they chose 2600 instead of going with a flat 2x set bonus in 2974 resistances. Most races have exactly 2 set bonuses (258 spell/weapon damage or stamina recovery), so imo Nords should get 2x 1487 resistance = 2974.

    I liked your answer because you are doing the right math.

    You a compare with another races.

    If we had only the Nord race I would understand the other guys here telling that is not a huge difference I would agree.

    But when you compare with the other classes, yes Nord is completely destroyed right now.

    This isn’t taking the new cp system into account or even the base stat increases that have been implemented. Yes nords have recieved a nerf however it doesn’t destroy the race.
  • AyaDark
    AyaDark
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    Calm down. I am mad myself, i had main tank nord and 3 good looking nord girls alts.

    All we need is just nord race change tickets.

    Even with out changes other race skills are become better than our old nord skillsfrom live.

    So yes it is just nord destruction.

    It is not balance, just destruction. So we understand that it is better not to play nords, some devs as i see do not like tham. OK.

    Lets just take better race and ask for change nord race tickets.
  • twing1_
    twing1_
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    AyaDark wrote: »
    Calm down. I am mad myself, i had main tank nord and 3 good looking nord girls alts.

    All we need is just nord race change tickets.

    Even with out changes other race skills are become better than our old nord skillsfrom live.

    So yes it is just nord destruction.

    It is not balance, just destruction. So we understand that it is better not to play nords, some devs as i see do not like tham. OK.

    Lets just take better race and ask for change nord race tickets.

    You're being very dramatic. Nord is nowhere near the bottom of the race hierarchy. Other races definitely have it worse. Ultigen is huge for tanks and in pvp, and 2600 resistances is still respectable. If 2% more damage taken kills your build (because that's what the loss of ~1300 resistance is, only 2% more damage taken) then the issue is with your build, and not your race.
    Edited by twing1_ on January 29, 2021 6:57AM
  • Faulgor
    Faulgor
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    twing1_ wrote: »
    AyaDark wrote: »
    Calm down. I am mad myself, i had main tank nord and 3 good looking nord girls alts.

    All we need is just nord race change tickets.

    Even with out changes other race skills are become better than our old nord skillsfrom live.

    So yes it is just nord destruction.

    It is not balance, just destruction. So we understand that it is better not to play nords, some devs as i see do not like tham. OK.

    Lets just take better race and ask for change nord race tickets.

    You're being very dramatic. Nord is nowhere near the bottom of the race hierarchy. Other races definitely have it worse. Ultigen is huge for tanks and in pvp, and 2600 resistances is still respectable. If 2% more damage taken kills your build (because that's what the loss of ~1300 resistance is, only 2% more damage taken) then the issue is with your build, and not your race.

    Likewise, you could say "if it's only 2%, why not let Nords keep it?"

    Either the bonus was too strong and the nerf is warranted, or it is inconsequential and no nerf was needed.

    I don't see how you could have it both ways.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Dracane
    Dracane
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    And yet, Nord remains the best defensive race. What will you change to with your race change token? What option do you consider superior for defense? There is none.

    2600 universal resistance is plenty still and combined with their other passives, still makes them the best choice for pvp. You have races like Imperial that have more ressources to work with, but no further damage mitigation. Nords remains the supreme choice for everything survival related.

    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Firstmep
    Firstmep
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    twing1_ wrote: »
    2% more damage taken is destruction? Birds don't have anything but resistances? I thought they had max health, Stam, and ulti regen too, I didn't know they took those out as well.

    Nords were overturned, but I don't understand why they chose 2600 instead of going with a flat 2x set bonus in 2974 resistances. Most races have exactly 2 set bonuses (258 spell/weapon damage or stamina recovery), so imo Nords should get 2x 1487 resistance = 2974.

    I liked your answer because you are doing the right math.

    You a compare with another races.

    If we had only the Nord race I would understand the other guys here telling that is not a huge difference I would agree.

    But when you compare with the other classes, yes Nord is completely destroyed right now.

    In what aspect? They will still be great pve tanks, the ult gen Stam and hp are still there and you lose like 2% mitigation.
    Other tank viable races got small changes like imperial cost reduction, but I doubt it will make them better than nord.
    In pvp nord was so far ahead of the curve it was brain dead easy pick for most builds ad you can gain offensive stats outside your race.
    In comparisons wood elves got shafted way worse losing half their movespeed and penetration.
    Literally no reason to roll a wood elf now for 5% ms and less than 1k pen.
  • twing1_
    twing1_
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    Firstmep wrote: »
    twing1_ wrote: »
    2% more damage taken is destruction? Birds don't have anything but resistances? I thought they had max health, Stam, and ulti regen too, I didn't know they took those out as well.

    Nords were overturned, but I don't understand why they chose 2600 instead of going with a flat 2x set bonus in 2974 resistances. Most races have exactly 2 set bonuses (258 spell/weapon damage or stamina recovery), so imo Nords should get 2x 1487 resistance = 2974.

    I liked your answer because you are doing the right math.

    You a compare with another races.

    If we had only the Nord race I would understand the other guys here telling that is not a huge difference I would agree.

    But when you compare with the other classes, yes Nord is completely destroyed right now.

    In what aspect? They will still be great pve tanks, the ult gen Stam and hp are still there and you lose like 2% mitigation.
    Other tank viable races got small changes like imperial cost reduction, but I doubt it will make them better than nord.
    In pvp nord was so far ahead of the curve it was brain dead easy pick for most builds ad you can gain offensive stats outside your race.
    In comparisons wood elves got shafted way worse losing half their movespeed and penetration.
    Literally no reason to roll a wood elf now for 5% ms and less than 1k pen.

    Woodelves didn't get shafted, the move speed bonus and penetration became passive instead of activating for a few seconds after roll dodging. This is a huge buff. Previously the passive was tied to the expensive stamina cost of roll dodging, and now it's free with 100% uptime, even though the values did get nerfed.
  • Integral1900
    Integral1900
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    It’s a knee jerk reaction to placate the thimble full of players that still put up with the train wreck of PvP in this game

    So the PvE majority get kicked in the trousers! As usual 🧐

    I second what’s already been said, I’m not buying a race change token every time one of these pointless nerfs come in! 🤨

    I play Nord because I like them and there is no way this side of hell I’m playing any other race! 😡

    Because of this change no vet trials group in their right mind is going to let that race anywhere near them 🤬

    Besides, as my wife has pointed out on numerous occasions, Nord are the only race in this game where you can make a female warrior that looks like she can do something with that weapon other than drag it around like a handbag 👜
  • Stahlor
    Stahlor
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    AyaDark wrote: »
    ...and 3 good looking nord girls alts.

    Good looking Nord girls in Eso? Are you sure you have Nords?

  • Xuhora
    Xuhora
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    It’s a knee jerk reaction to placate the thimble full of players that still put up with the train wreck of PvP in this game

    So the PvE majority get kicked in the trousers! As usual 🧐

    I second what’s already been said, I’m not buying a race change token every time one of these pointless nerfs come in! 🤨

    I play Nord because I like them and there is no way this side of hell I’m playing any other race! 😡

    Because of this change no vet trials group in their right mind is going to let that race anywhere near them 🤬

    Besides, as my wife has pointed out on numerous occasions, Nord are the only race in this game where you can make a female warrior that looks like she can do something with that weapon other than drag it around like a handbag 👜

    i highly doubt that my raidgroup will tell me that my nord healer is not allowed anymore... and that said, a nord healer is pretty suboptimal to begin with. the nord tanks will still be competitive with ult gain and only 2% less dmg mitigation next patch (as many many pointed out allready)

    as to your wife....she is absolutly right
  • Firstmep
    Firstmep
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    twing1_ wrote: »
    Firstmep wrote: »
    twing1_ wrote: »
    2% more damage taken is destruction? Birds don't have anything but resistances? I thought they had max health, Stam, and ulti regen too, I didn't know they took those out as well.

    Nords were overturned, but I don't understand why they chose 2600 instead of going with a flat 2x set bonus in 2974 resistances. Most races have exactly 2 set bonuses (258 spell/weapon damage or stamina recovery), so imo Nords should get 2x 1487 resistance = 2974.

    I liked your answer because you are doing the right math.

    You a compare with another races.

    If we had only the Nord race I would understand the other guys here telling that is not a huge difference I would agree.

    But when you compare with the other classes, yes Nord is completely destroyed right now.

    In what aspect? They will still be great pve tanks, the ult gen Stam and hp are still there and you lose like 2% mitigation.
    Other tank viable races got small changes like imperial cost reduction, but I doubt it will make them better than nord.
    In pvp nord was so far ahead of the curve it was brain dead easy pick for most builds ad you can gain offensive stats outside your race.
    In comparisons wood elves got shafted way worse losing half their movespeed and penetration.
    Literally no reason to roll a wood elf now for 5% ms and less than 1k pen.

    Woodelves didn't get shafted, the move speed bonus and penetration became passive instead of activating for a few seconds after roll dodging. This is a huge buff. Previously the passive was tied to the expensive stamina cost of roll dodging, and now it's free with 100% uptime, even though the values did get nerfed.

    If you played a wood elf you likely played medium armor and rolled a lot anyway.
    5% movespeed is nothing these days.
    The 900 pen is Allright and in line with other stuff.
    This makes wood elf worse in pvp and they still won't be competitive in Pve.
  • Hakkanistorm
    Hakkanistorm
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    In pvp, he was good because of the immunity to freeze, you did not get shackled in place. Now the Nord is the most useless race for pvp
  • Troodon80
    Troodon80
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    For PvE content, Nord is still top of the racial list. For people shouting that Nord is now "useless," I said the same thing here regarding this sentiment. The amount lost here is negligible. Bear in mind, we also get around 6,000 extra health from the new system, as well as more resources as standard. You no longer have to spec 64 points into health if you were already. The change to resistance is, in all practicality, meaningless.

    I won't speak for PvP, because there are a wide variety of reasons to bring different races. The loss of Chilled might be felt more than the loss of resistances, but everyone is in the same boat; it's not just Nords who got a minor tweak.
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • AyaDark
    AyaDark
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    Dracane wrote: »
    And yet, Nord remains the best defensive race. What will you change to with your race change token? What option do you consider superior for defense? There is none.

    2600 universal resistance is plenty still and combined with their other passives, still makes them the best choice for pvp. You have races like Imperial that have more ressources to work with, but no further damage mitigation. Nords remains the supreme choice for everything survival related.

    Ok Ok,best not best do not care - give me my change tickets already and do not care while i get it each time races are changed :)

    About what is best or not i easely can see.
    So i just can make my opinion of players who give advices to me. I do not want to make it, so just need to change race.

    Becouse there skill i think are just as good as there advices and nord race after change :smile:
    Edited by AyaDark on January 29, 2021 1:17PM
  • Itzmichi
    Itzmichi
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    Why ZOS???

    I will not buy a race token.
    If you give us a token I could choose another race.
    But forget make some money with token race change.

    I think 3500 or 3200 could acceptable.
    But 2600 in race that have only the resistance and nothing wells is to much.

    Well, I don't know about you but I play Nord because of their nice ultigen while taking damage. Plus like mentioned before its 2,06% more damage you take now. So it's not even tickling.
    Here, have a chill pill 💊!
  • JobooAGS
    JobooAGS
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    Firstmep wrote: »
    twing1_ wrote: »
    Firstmep wrote: »
    twing1_ wrote: »
    2% more damage taken is destruction? Birds don't have anything but resistances? I thought they had max health, Stam, and ulti regen too, I didn't know they took those out as well.

    Nords were overturned, but I don't understand why they chose 2600 instead of going with a flat 2x set bonus in 2974 resistances. Most races have exactly 2 set bonuses (258 spell/weapon damage or stamina recovery), so imo Nords should get 2x 1487 resistance = 2974.

    I liked your answer because you are doing the right math.

    You a compare with another races.

    If we had only the Nord race I would understand the other guys here telling that is not a huge difference I would agree.

    But when you compare with the other classes, yes Nord is completely destroyed right now.

    In what aspect? They will still be great pve tanks, the ult gen Stam and hp are still there and you lose like 2% mitigation.
    Other tank viable races got small changes like imperial cost reduction, but I doubt it will make them better than nord.
    In pvp nord was so far ahead of the curve it was brain dead easy pick for most builds ad you can gain offensive stats outside your race.
    In comparisons wood elves got shafted way worse losing half their movespeed and penetration.
    Literally no reason to roll a wood elf now for 5% ms and less than 1k pen.

    Woodelves didn't get shafted, the move speed bonus and penetration became passive instead of activating for a few seconds after roll dodging. This is a huge buff. Previously the passive was tied to the expensive stamina cost of roll dodging, and now it's free with 100% uptime, even though the values did get nerfed.

    If you played a wood elf you likely played medium armor and rolled a lot anyway.
    5% movespeed is nothing these days.
    The 900 pen is Allright and in line with other stuff.
    This makes wood elf worse in pvp and they still won't be competitive in Pve.

    1 purple swift is 6% movement speed. You can replace a swift with something else like infused, protective or triune with the new bosmer speed. 950 pen is just under a 1.5% armor reduction which is extra damage for you especially against heavy. Plus these boni are permanent meaning indirectly your sustain increases which is insane to begin with. (Keep in mind that major and minor endurance makes your 258 regen, 413 regen! Think about the numbers you can get with regen passives or medium armor)
  • UntouchableHunter
    UntouchableHunter
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    Faulgor wrote: »
    twing1_ wrote: »
    AyaDark wrote: »
    Calm down. I am mad myself, i had main tank nord and 3 good looking nord girls alts.

    All we need is just nord race change tickets.

    Even with out changes other race skills are become better than our old nord skillsfrom live.

    So yes it is just nord destruction.

    It is not balance, just destruction. So we understand that it is better not to play nords, some devs as i see do not like tham. OK.

    Lets just take better race and ask for change nord race tickets.

    You're being very dramatic. Nord is nowhere near the bottom of the race hierarchy. Other races definitely have it worse. Ultigen is huge for tanks and in pvp, and 2600 resistances is still respectable. If 2% more damage taken kills your build (because that's what the loss of ~1300 resistance is, only 2% more damage taken) then the issue is with your build, and not your race.

    Likewise, you could say "if it's only 2%, why not let Nords keep it?"

    Either the bonus was too strong and the nerf is warranted, or it is inconsequential and no nerf was needed.

    I don't see how you could have it both ways.

    They are saying it is only 2%.
    I don't know too much about pve but in pvp 2% is too much.
    Edited by UntouchableHunter on January 29, 2021 2:12PM
  • IronWooshu
    IronWooshu
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    Nord was beyond overtuned, so much so I had troubles justifying making any race other than Nord simply for the fact that they offered more value in race stats than any other race.

    Damage is easy to build for, having innate huge defenses and a way to generate ultimate alone made the class top tier.
  • Benoftheflies
    Benoftheflies
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    Uh my nord tanks don't care about a small amount of mitigation, most pve tanks can live with roughly 24k-28k resists if you know the content well. The only time I really care about the resist is if I am in medium armor. The real point to being a nord is the ultimate regen. The resists are just a small bonus on top.
  • UntouchableHunter
    UntouchableHunter
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    I can't understand.

    Some people saying Nord is overturned, top tier.
    Other people saying 2% mitigation is nothing.

    If 2%mitigation is nothing Nord can't be overturned.
  • StarOfElyon
    StarOfElyon
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    AyaDark wrote: »
    Calm down. I am mad myself, i had main tank nord and 3 good looking nord girls alts.

    All we need is just nord race change tickets.

    Even with out changes other race skills are become better than our old nord skillsfrom live.

    So yes it is just nord destruction.

    It is not balance, just destruction. So we understand that it is better not to play nords, some devs as i see do not like tham. OK.

    Lets just take better race and ask for change nord race tickets.

    Must suck always chasing a meta rather than just playing an actual character.
  • erio
    erio
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    most my toons are nords. I demand tokens for each.
  • Troodon80
    Troodon80
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    AyaDark wrote: »
    All we need is just nord race change tickets.

    Must suck always chasing a meta rather than just playing an actual character.
    The thing is, it's not even chasing meta. There is nothing wrong with Nord as a tank race (nor is there anything wrong with any race). It's a case of people not actually testing on the PTS to see the differences, but merely reading the patch notes and assuming the sky is falling.
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • UntouchableHunter
    UntouchableHunter
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    Troodon80 wrote: »
    AyaDark wrote: »
    All we need is just nord race change tickets.

    Must suck always chasing a meta rather than just playing an actual character.
    The thing is, it's not even chasing meta. There is nothing wrong with Nord as a tank race (nor is there anything wrong with any race). It's a case of people not actually testing on the PTS to see the differences, but merely reading the patch notes and assuming the sky is falling.

    I did test on th PTS and this change is huge when you play in a light armor. Huge.
  • twing1_
    twing1_
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    Troodon80 wrote: »
    AyaDark wrote: »
    All we need is just nord race change tickets.

    Must suck always chasing a meta rather than just playing an actual character.
    The thing is, it's not even chasing meta. There is nothing wrong with Nord as a tank race (nor is there anything wrong with any race). It's a case of people not actually testing on the PTS to see the differences, but merely reading the patch notes and assuming the sky is falling.

    I did test on th PTS and this change is huge when you play in a light armor. Huge.

    The way resistance calculations work in this game is that there are no diminishing returns on investing into resistance, unless you are at the resistance cap of 33,150 already. Resistances are also calculated additively within the same multiplicative coefficient for total damage mitigation calculations. This means that, assuming you aren't hitting the resistance cap already, the loss of resistance affects all armor types equally. If you take 200 more damage per attack in light armor after the change in resistances, you will also be taking 200 more damage per attack in heavy armor.

    Also, for anybody who doesn't know, 661 resistance is equal to 1% of damage mitigation. So 1348/661 = ~2.04 mitigation. Nords are losing 2.04% damage mitigation.

    To put that into perspective, if an attack deals 10k damage to you before the change, it will now deal 10,208 damage to you.
    Edited by twing1_ on January 30, 2021 4:37AM
  • UntouchableHunter
    UntouchableHunter
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    twing1_ wrote: »
    Troodon80 wrote: »
    AyaDark wrote: »
    All we need is just nord race change tickets.

    Must suck always chasing a meta rather than just playing an actual character.
    The thing is, it's not even chasing meta. There is nothing wrong with Nord as a tank race (nor is there anything wrong with any race). It's a case of people not actually testing on the PTS to see the differences, but merely reading the patch notes and assuming the sky is falling.

    I did test on th PTS and this change is huge when you play in a light armor. Huge.

    The way resistance calculations work in this game is that there are no diminishing returns on investing into resistance, unless you are at the resistance cap of 33,150 already. Resistances are also calculated additively within the same multiplicative coefficient for total damage mitigation calculations. This means that, assuming you aren't hitting the resistance cap already, the loss of resistance affects all armor types equally. If you take 200 more damage per attack in light armor after the change in resistances, you will also be taking 200 more damage per attack in heavy armor.

    Are you considering the other players penetration?

    for a Light armor the same penetration can hit really hard now.

    I did the test with same build with no CP on the PTS and on the regular server. The same player can't kill me on the regular server, but on the PTS I was melting.

    I understand that we need to rework everything after all this changes, but I really think this nerf is absolutely wrong and this decision was made to make players buy tokens
    Edited by UntouchableHunter on January 30, 2021 4:42AM
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