has anyone gotten an error trying to load unlocked stars into the CP bar?
xAKlMB0xSLlCEx wrote: »Nordic__Knights wrote: »AS ONE THAT HAS ALWAYS BEEN OVER CAP 1415CP ON MAIN ACCOUNT being put so far down in the field of what i can do being locked at 810 now and what i can do once this is live makes me wish they just keep me locked at 810 and call it THE END OF CP as lots aint going to like not being able to do 90k dps while their only hitting 45k with 600+ more cp then they did have look if my 810cp is pulling 80k my new cp1415 should hit it to right not only 40k its just dumbSandman929 wrote: »I've had zero progression for years now. Sitting at 1500 CP I've been way above the cap when it was still growing and when it stopped a few years back. I can't wait to finally be able to spend points in something...anything. And actually have some kind of progression again.
This is the exact problem. If this is ok with zenimax, then everyone who does endgame trials will leave the game, and that’s fine.
Everyone who quests, does overland content, farms resources, role plays, etc. wont have any issue with these changes (and they’re the vast majority of players).
But the end game community (probably less than 5%) will leave the game because halving everyone’s damage when certain achievements are already rarely completed is an absolute joke.
“High DPS being the only reason clears happen will change”
LOL no, the clears will just stop happening.
Anyone that advocates for these changes doesn’t do the trials.
How will vashm be completed with 40k dps?
Vsshm?
Etc.
Starlight_Whisper wrote: »Starlight_Whisper wrote: »I am so happy you made this. Like I was on pts and I think it's looks good. I feel hyped to level up
Cp 1309 my goal is 👀 at least cp 1319 for next patch
the truth is, they (ZOS) will address what the majority believes is appropriate for the community and what makes sense performance wise.
xAKlMB0xSLlCEx wrote: »Nordic__Knights wrote: »AS ONE THAT HAS ALWAYS BEEN OVER CAP 1415CP ON MAIN ACCOUNT being put so far down in the field of what i can do being locked at 810 now and what i can do once this is live makes me wish they just keep me locked at 810 and call it THE END OF CP as lots aint going to like not being able to do 90k dps while their only hitting 45k with 600+ more cp then they did have look if my 810cp is pulling 80k my new cp1415 should hit it to right not only 40k its just dumbSandman929 wrote: »I've had zero progression for years now. Sitting at 1500 CP I've been way above the cap when it was still growing and when it stopped a few years back. I can't wait to finally be able to spend points in something...anything. And actually have some kind of progression again.
This is the exact problem. If this is ok with zenimax, then everyone who does endgame trials will leave the game, and that’s fine.
Everyone who quests, does overland content, farms resources, role plays, etc. wont have any issue with these changes (and they’re the vast majority of players).
But the end game community (probably less than 5%) will leave the game because halving everyone’s damage when certain achievements are already rarely completed is an absolute joke.
“High DPS being the only reason clears happen will change”
LOL no, the clears will just stop happening.
Anyone that advocates for these changes doesn’t do the trials.
How will vashm be completed with 40k dps?
Vsshm?
Etc.
You are so right about this that I'm confused why ZoS havent offered you a job. OH wait you actually display logic, they can't have that in their office.
I'm really excited about these changes. I've been getting *so* weary of how sticky the meta is that we have now. You can take a few steps away from the meta but there are just so many parts of our characters that don't feel like choices if you want to be competitive in end-game content. It seems like these changes are going to bring with them at least a bit more freedom, creativity, and challenging character building.
I'm hoping that, once we all get a hang of how to effectively use the new trees, DD's are dethroned a bit. Sure, one can argue that the faster stuff dies the easier / the better the score / the more attainable the achievement. But for me, the point of this game isn't in the destination but the journey. My favorite experiences have been banging my head against a difficult trial with my guild for hours, finally getting the clear, and then watching us get faster and more effective with each run.
I'm sick of zerging content with copy-and-pastes of the same handful of stam and mag builds and missing all of the challenge of the mechanics, which, for me, is really where the fun is. I'm tired of healers being tossed out of achievement groups en lieu of another DD.
Also worth noting: The OP is in my guild and parses over 100k with how things are currently and is one of the most skilled and highest DD's I've ever played with. Which is just to say that OP isn't a DD who can't hit high numbers or a healer who feels left out: they're a player who has taken full advantage of the capacity for high DPS that currently exists and still doesn't mind if he takes a indefinite or temporary DPS hit for the sake of more character creativity and a better value balance among different roles.
Maybe this change *will* suck and ruin the game for a lot of us. But I hope we can all keep an open mind and try to be excited about a fresh challenge. Change is hard for a lot of people but let's try our best to make it a positive one.
colossalvoids wrote: »xAKlMB0xSLlCEx wrote: »Nordic__Knights wrote: »AS ONE THAT HAS ALWAYS BEEN OVER CAP 1415CP ON MAIN ACCOUNT being put so far down in the field of what i can do being locked at 810 now and what i can do once this is live makes me wish they just keep me locked at 810 and call it THE END OF CP as lots aint going to like not being able to do 90k dps while their only hitting 45k with 600+ more cp then they did have look if my 810cp is pulling 80k my new cp1415 should hit it to right not only 40k its just dumbSandman929 wrote: »I've had zero progression for years now. Sitting at 1500 CP I've been way above the cap when it was still growing and when it stopped a few years back. I can't wait to finally be able to spend points in something...anything. And actually have some kind of progression again.
This is the exact problem. If this is ok with zenimax, then everyone who does endgame trials will leave the game, and that’s fine.
Everyone who quests, does overland content, farms resources, role plays, etc. wont have any issue with these changes (and they’re the vast majority of players).
But the end game community (probably less than 5%) will leave the game because halving everyone’s damage when certain achievements are already rarely completed is an absolute joke.
“High DPS being the only reason clears happen will change”
LOL no, the clears will just stop happening.
Anyone that advocates for these changes doesn’t do the trials.
How will vashm be completed with 40k dps?
Vsshm?
Etc.
You are so right about this that I'm confused why ZoS havent offered you a job. OH wait you actually display logic, they can't have that in their office.
Yeah, would fit right in not even realising that most debuffs just doesn't work properly on PTS, not even talking about CP2.0 that is surely not properly working still and just for the looks and math.
Yeah, would fit right in not even realising that most debuffs just doesn't work properly on PTS, not even talking about CP2.0 that is surely not properly working still and just for the looks and math.
these statements are fundamentally wrong and an overexaggeration of what is really happening. as told numerous times, the pen debuffs are bugged on PTS, this is not what ZOS intended, otherwise it would have been in the patchnotes. you will not pushed back to a new start, you will not have to grind to CP 2400 to be viable in vet content.
its a rework of CPs, a harsh one, but a needed one. stalled progression for about 2 years is not what anyone wants.
you wonder why ZOS has a hard time to extract the usefull and constructive feedback on a PTS? its because there are too many players painting the devil on the wall after 1 day of PTS, too many threads where people use phrases like "they mus" "why we need" "this kills the game"
Edit: this is not a response to colossal void, its a response to the people quoted above his statement, i agree with him.
I have to say, i'm also very excited about all this. I have been above lvl cap for almost 5 years, and i'm really looking forward to get some progression again. Without grinding, of course, just playing the game, and get rewarded naturally for doing whatever i want to enjoy at the moment.
The new system is also much more complex and expandable (couldn't care less about minmaxers, who somehow believe they are representing majority of players), my different chars will feel even more distinctive with the many different paths i'll take with them.
I couldn't care less about parsing either, i can finish vet hm content without it, and i'm sure i will be able to in the future. Zos is looking at the clearance rates, and adjusts. If some dungeons somehow get too difficult (if they even do), they'll nerf them, problem solved.
All in all, i'm loving the changes, can't wait for it to go live! Nice to see a thread of positivity. ^^
First of all, I think a lot of people aren't fully understanding on how this system exactly works: There are three "paths" instead of 9 which we currently have (blue, red, green) and all of them consist of two different types of stars. Ones which you can spend points on and when you need to slot them (similar to a talent tree from WoW) in order to be active and this is limited to 4 stars per path, so you need to make choices there. The other stars you can also spend points on but they work as a passive and don't need to be slotted in order to give you a bonus. So these stars aren't really a choice, you want as much of them as possible.
While this sounds interesting on paper the implementation is a little kitschy but functional. P
blue cp:
50: 800 crit
50: 1750 pen
100: 150% status effect chance
30: 100 weapondmg
30: 100 spelldmg
50: 1300 stamina
50: 5% more incoming healing
50: 10% crit res
50: 5% physical def
50: 5% magica def
50: 15% less dmg taken from npcs
50: 1300 max magicka
50: 5% more healing
50: 10% more aoe healing
50: 10% more hot healing
50: 10% more single target healing
red cp:
50: 500 cost reduction for break free
60: 480 cost reduction for roll dodge
50: 25% less duration on status effects
50: 1400 hp
30: increase detection radius by 3m
250: when revived you have have 50% more ressources
33: 30% faster revive speed
40: 10% more sprint speed
50: 100 block cost reduction
60: 180 cost reduction for bashes
100: 600 more dmg on bashes
100: 20% more block cost reduction
50: 100 cost reduction on sprinting
green cp:
Excellent extra's in here for combat, for better cost savings or $$ generation - but leans more on exploration.
Take in account that you also need 4x50 CP for each path for the slottable stars, so your passive progression begins at 600 CP. Also take into consideration that you can't spend your points freely, you have to spend 1/3 of your points into the green path which does slow down growth in blue and red - that most will focus on for End Game / Dungeon runs.
First there is a developing problem in that the perks are way too strong, the goal was to reduce the power gap between new and veteran players and this does the opposite. Though this isn't a dramatic shift - as they explained they plan to adjust XP growth curve. So you will notice a disparity between NEW and VET (Powerful now) players, the gap should close faster once they implement changes.
Second is that there is no more diminishing returns on perks, this means that every point which you spend is equal to the others (spending 50 points in one perk gives you 5x the amount of stats which you get from spending 10 points into the perk). So this creates excellent fills in Stats you need sooner than later, to better scale yourself to higher level CP players. Though at first this may either feel over or under powered to some players.
Few little tweaks and that others guys post sounds way better huh?
Yeah, would fit right in not even realising that most debuffs just doesn't work properly on PTS, not even talking about CP2.0 that is surely not properly working still and just for the looks and math.these statements are fundamentally wrong and an overexaggeration of what is really happening. as told numerous times, the pen debuffs are bugged on PTS, this is not what ZOS intended, otherwise it would have been in the patchnotes. you will not pushed back to a new start, you will not have to grind to CP 2400 to be viable in vet content.
its a rework of CPs, a harsh one, but a needed one. stalled progression for about 2 years is not what anyone wants.
you wonder why ZOS has a hard time to extract the usefull and constructive feedback on a PTS? its because there are too many players painting the devil on the wall after 1 day of PTS, too many threads where people use phrases like "they mus" "why we need" "this kills the game"
Edit: this is not a response to colossal void, its a response to the people quoted above his statement, i agree with him.
Agreed - most people start complaining about new 'features' day 01 of update to PTS - even though it takes them ~30 days to flesh out issues and another ~30 days on live to fix everything. The forums end up filled with tons of criticisms that are never constructive - always, "Quiting", "My Parse", "End game ruined".
At the end of the day though (patching cycles), they pull through - they tune, they fix, and people keep on playing. But also, ZOS takes the time to hear the community (those that speak constructively), listen to their class/community reps (those that read, those that speak constructively), and engage accordingly.
1.You're not gonna quit, because you love playing this
2.End game isn't ruined, because people were getting most of these achievements before DPS bled so high on parses
3.ZOS will always engage because of (1.) and if (1.) fails, millions of others try and fall in love with the game.
Didn't mention your parse, because all ZOS only cares that you can do enough - without being grossly excessive.
So many people are so fixated on where they are now, or what path they were after - but never see that that was within the scope and bounds of the Rules/Laws dictated within a system that is. They never see what they can do in a system that will be, only what they lost.
This thread is a mimicry of the "New CP system is horrible and might kill the game". If someone come's in here and desires to rant without providing value, then go to the other thread. This one is for people who want to provide constructive information and or their appreciation for the coming mix-up - as it's happening. So if you wanna see improvements on whats to come, maybe start choosing better words and phrasing. As ZOS isn't here to bring you tissues, they are too busy working and addressing information that has real value.
Joy_Division wrote: »I think there are very real constructive criticisms and your reply that, "You're not gonna quit, because you love playing this," is akin to putting your head in the sand.
Right now I have 1673 CP. This time last year I had 1650. That means I have hardly played this game at a time when I was locked in my house and working from home, when I spent a ridiculous amount of time playing it in years past. While at one point, I did love playing this game, times and circumstances change. To simply assume that people will continue to play in spite of many constructive criticisms is just flat out wrong.
We have an established record of ESO's game development from the first iteration of the CP system and it looks like ZOS is repeating three mistakes.
- Too much disparity in power between those people who spend 8 hours a day grinding zombies or Alikr Dolmens and those who have other responsibilities or desires in their life which mean they don't. There is *a lot* of vertical progression in CP 2.0 and much of it comes by way of passives that we do not have to slot and make sacrifices to get. The CP may take more, or even a lot XP to grind, but that does not resolve the problem that there will be people out there grinding zombies for 8 hours a day competing with people who dont. This very phenomenon is what prompted ZOS to put in a cap in the first place and diminishing returns.
- The most efficient way to reach end-game / gain more CP is to mindlessly grind zombies rather than actually playing the game, unlocking achievements, and playing the way people want to play. If I primarily PvP, because there is so much power in the CP system, I need all the CP I can get and by far the most efficient way to do that is not by playing the game how I want (PvPing), but going into some instance like Skyreach nuking zombies. This problem is easily avoidable either by making the CP system truly horizontal or by making it so we can efficiently get XP by playing how we like. Neither has been done.
- Hitting just about everyone with a big fat nerf, assuring us that even though we're nerfed, ZOS's QA team completed the hardest content, and then making us grind zombies just to get back to the level we were before the CP reboot. They did the same thing back in 2015 and it stunk. I don't know how much DPS people lost since it seems that the DPS dummies are bugged, but from the way ZOS made it presentation reassuring us that the content can still be cleared, that seemed to me a loud admission of, "Yeah you're nerfed, but don't worry." Um, no. It's one thing to nerf when something is too strong (i.e. health builds in PvP, proc sets+Malacath, radiating regen), it's another just hit us with blanket nerfs when we are still trying to progress in Kyne's Agis and these overly strong combinations still exist. So now I got to grind zombies for hours on end, just to get back to the level I was at before when we still couldn't clear the content, and now the health builds in PvP are more abusive because my offensive skill set is relatively weaker. This is incredibly frustrating.
Yes, I am going to focus on what is lost because when something is improved or augmented, that process typically does not entail taking away the very things that made whatever it is appealing to begin with. I do see what I can do with the new system, but only after grinding thousands of zombies and still being behind other players simply because instead of always grinding zombies I quested or PvPed instead. Mind you, I have 1673 CP. What if I were a new player?
I want to like the new CP system. It has some good ideas and concepts, but they could be implemented in ways that avoid the three criticisms listed above. I'm not looking for tissues from ZOS. I am looking for a progression system that does not lock so much power that is most efficiently acquired by grinding zombies.

At the end of the day though (patching cycles), they pull through - they tune, they fix, and people keep on playing. But also, ZOS takes the time to hear the community (those that speak constructively), listen to their class/community reps (those that read, those that speak constructively), and engage accordingly.
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Sandman929 wrote: »Looks like the queues for Cyrodiil will be shorter with so many hitting the panic button and worried that they can't possibly play under this new regime. Every freakin' update.
At the end of the day though (patching cycles), they pull through - they tune, they fix, and people keep on playing. But also, ZOS takes the time to hear the community (those that speak constructively), listen to their class/community reps (those that read, those that speak constructively), and engage accordingly.
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Then I guess you should familiarise yourself with the amount of times they have ignored constructive PTS feedback.
At the end of the day though (patching cycles), they pull through - they tune, they fix, and people keep on playing. But also, ZOS takes the time to hear the community (those that speak constructively), listen to their class/community reps (those that read, those that speak constructively), and engage accordingly.
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honey_badger82 wrote: »The new CP system is not what worries me, it's the racial and armor system changes that bothers me. It's also strange that they lower sources of crit chance yet give almost the lost percentage back in the new CP system.
Really the truly annoying thing about all these changes is with the greatly increased resource pool we will all have now running 2 sets that offer none will be an easier pill to swallow meaning set swaps and farming a ton of gold upgrade materials to get all 13 of my characters back on par.
I am by no means a min maxer or meta player, to me practicing a rotation hours on end is not my idea of fun. I would rather be a better person in real life than have this huge ego simply over my "digital superiority" like so many meta players have. With that said I still like to be effective and it looks like many of my current setups will require changes with all this.