New CP system is amazing and might save the game

  • radiostar
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    has anyone gotten an error trying to load unlocked stars into the CP bar?
    "Billions upon Billions of Stars"
  • Nolic1
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    radiostar wrote: »
    has anyone gotten an error trying to load unlocked stars into the CP bar?

    Nope had an issue with respeccing the cp tree a few times though.
    Sherman from Sherman's Gaming

    Youtube content creator that is dedicated to the Casual and Roleplay community for News, Lets Talks, Guides, Help and character builds.

    Youtube channel link: https://www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw
  • MrZeDark
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    Sandman929 wrote: »
    I've had zero progression for years now. Sitting at 1500 CP I've been way above the cap when it was still growing and when it stopped a few years back. I can't wait to finally be able to spend points in something...anything. And actually have some kind of progression again.
    AS ONE THAT HAS ALWAYS BEEN OVER CAP 1415CP ON MAIN ACCOUNT being put so far down in the field of what i can do being locked at 810 now and what i can do once this is live makes me wish they just keep me locked at 810 and call it THE END OF CP as lots aint going to like not being able to do 90k dps while their only hitting 45k with 600+ more cp then they did have look if my 810cp is pulling 80k my new cp1415 should hit it to right not only 40k its just dumb

    This is the exact problem. If this is ok with zenimax, then everyone who does endgame trials will leave the game, and that’s fine.

    Everyone who quests, does overland content, farms resources, role plays, etc. wont have any issue with these changes (and they’re the vast majority of players).

    But the end game community (probably less than 5%) will leave the game because halving everyone’s damage when certain achievements are already rarely completed is an absolute joke.

    “High DPS being the only reason clears happen will change”
    LOL no, the clears will just stop happening.
    Anyone that advocates for these changes doesn’t do the trials.

    How will vashm be completed with 40k dps?
    Vsshm?
    Etc.

    I do end game, and have been since before dps was parsing over 100k and these achievements were getting done.
  • MashmalloMan
    MashmalloMan
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    I am so happy you made this. Like I was on pts and I think it's looks good. I feel hyped to level up

    Cp 1309 my goal is 👀 at least cp 1319 for next patch

    Best comment on the PTS hands down.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    MrZeDark wrote: »
    the truth is, they (ZOS) will address what the majority believes is appropriate for the community and what makes sense performance wise.

    Yes, because they have a stellar record of doing what the community thinks is best and their "performance" track record is extraordinary.

    [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on January 29, 2021 1:48PM
  • colossalvoids
    colossalvoids
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    Gulnagel wrote: »
    Sandman929 wrote: »
    I've had zero progression for years now. Sitting at 1500 CP I've been way above the cap when it was still growing and when it stopped a few years back. I can't wait to finally be able to spend points in something...anything. And actually have some kind of progression again.
    AS ONE THAT HAS ALWAYS BEEN OVER CAP 1415CP ON MAIN ACCOUNT being put so far down in the field of what i can do being locked at 810 now and what i can do once this is live makes me wish they just keep me locked at 810 and call it THE END OF CP as lots aint going to like not being able to do 90k dps while their only hitting 45k with 600+ more cp then they did have look if my 810cp is pulling 80k my new cp1415 should hit it to right not only 40k its just dumb

    This is the exact problem. If this is ok with zenimax, then everyone who does endgame trials will leave the game, and that’s fine.

    Everyone who quests, does overland content, farms resources, role plays, etc. wont have any issue with these changes (and they’re the vast majority of players).

    But the end game community (probably less than 5%) will leave the game because halving everyone’s damage when certain achievements are already rarely completed is an absolute joke.

    “High DPS being the only reason clears happen will change”
    LOL no, the clears will just stop happening.
    Anyone that advocates for these changes doesn’t do the trials.

    How will vashm be completed with 40k dps?
    Vsshm?
    Etc.

    You are so right about this that I'm confused why ZoS havent offered you a job. OH wait you actually display logic, they can't have that in their office.

    Yeah, would fit right in not even realising that most debuffs just doesn't work properly on PTS, not even talking about CP2.0 that is surely not properly working still and just for the looks and math.
  • Hesperax79
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    Anyone remember the "behaviour change" [snip] just a few months ago? That is how the changes was founded, calculated and prepared.

    For casual yes, this changes can be good. And making content them is way easier, they just need some cute new pet in the store. Endgame community isn't so big, but without them, all MMO will degreade.
    Once I already grinded my way to the endgame. Why I need it do again?
    Too many changes whitin too many times. I played WoW. There I know, that every 2 year I need to start again. But here? Every quarter need to change all the set, all the skill even the class. And now all the knowledge about game mechanism will be scrapped just because they can not code properly.
    This system is deep as the water in a spoon.

    [Edited to remove Profanity]
    Edited by Psiion on January 30, 2021 4:52AM
  • ErMurazor
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    tienchi wrote: »
    I'm really excited about these changes. I've been getting *so* weary of how sticky the meta is that we have now. You can take a few steps away from the meta but there are just so many parts of our characters that don't feel like choices if you want to be competitive in end-game content. It seems like these changes are going to bring with them at least a bit more freedom, creativity, and challenging character building.

    I'm hoping that, once we all get a hang of how to effectively use the new trees, DD's are dethroned a bit. Sure, one can argue that the faster stuff dies the easier / the better the score / the more attainable the achievement. But for me, the point of this game isn't in the destination but the journey. My favorite experiences have been banging my head against a difficult trial with my guild for hours, finally getting the clear, and then watching us get faster and more effective with each run.

    I'm sick of zerging content with copy-and-pastes of the same handful of stam and mag builds and missing all of the challenge of the mechanics, which, for me, is really where the fun is. I'm tired of healers being tossed out of achievement groups en lieu of another DD.

    Also worth noting: The OP is in my guild and parses over 100k with how things are currently and is one of the most skilled and highest DD's I've ever played with. Which is just to say that OP isn't a DD who can't hit high numbers or a healer who feels left out: they're a player who has taken full advantage of the capacity for high DPS that currently exists and still doesn't mind if he takes a indefinite or temporary DPS hit for the sake of more character creativity and a better value balance among different roles.

    Maybe this change *will* suck and ruin the game for a lot of us. But I hope we can all keep an open mind and try to be excited about a fresh challenge. Change is hard for a lot of people but let's try our best to make it a positive one.

    Thete will always be a Meta, this new CP setup just contain alot of fluff fluff for the casual overland pug who buys crown to get the latest pet, which is good since they makes the game money and that it lasts longer.
  • Xuhora
    Xuhora
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    Gulnagel wrote: »
    Sandman929 wrote: »
    I've had zero progression for years now. Sitting at 1500 CP I've been way above the cap when it was still growing and when it stopped a few years back. I can't wait to finally be able to spend points in something...anything. And actually have some kind of progression again.
    AS ONE THAT HAS ALWAYS BEEN OVER CAP 1415CP ON MAIN ACCOUNT being put so far down in the field of what i can do being locked at 810 now and what i can do once this is live makes me wish they just keep me locked at 810 and call it THE END OF CP as lots aint going to like not being able to do 90k dps while their only hitting 45k with 600+ more cp then they did have look if my 810cp is pulling 80k my new cp1415 should hit it to right not only 40k its just dumb

    This is the exact problem. If this is ok with zenimax, then everyone who does endgame trials will leave the game, and that’s fine.

    Everyone who quests, does overland content, farms resources, role plays, etc. wont have any issue with these changes (and they’re the vast majority of players).

    But the end game community (probably less than 5%) will leave the game because halving everyone’s damage when certain achievements are already rarely completed is an absolute joke.

    “High DPS being the only reason clears happen will change”
    LOL no, the clears will just stop happening.
    Anyone that advocates for these changes doesn’t do the trials.

    How will vashm be completed with 40k dps?
    Vsshm?
    Etc.

    You are so right about this that I'm confused why ZoS havent offered you a job. OH wait you actually display logic, they can't have that in their office.

    Yeah, would fit right in not even realising that most debuffs just doesn't work properly on PTS, not even talking about CP2.0 that is surely not properly working still and just for the looks and math.

    these statements are fundamentally wrong and an overexaggeration of what is really happening. as told numerous times, the pen debuffs are bugged on PTS, this is not what ZOS intended, otherwise it would have been in the patchnotes. you will not pushed back to a new start, you will not have to grind to CP 2400 to be viable in vet content.
    its a rework of CPs, a harsh one, but a needed one. stalled progression for about 2 years is not what anyone wants.

    you wonder why ZOS has a hard time to extract the usefull and constructive feedback on a PTS? its because there are too many players painting the devil on the wall after 1 day of PTS, too many threads where people use phrases like "they mus" "why we need" "this kills the game"

    Edit: this is not a response to colossal void, its a response to the people quoted above his statement, i agree with him.
    Edited by Xuhora on January 29, 2021 7:24AM
  • MrZeDark
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    Yeah, would fit right in not even realising that most debuffs just doesn't work properly on PTS, not even talking about CP2.0 that is surely not properly working still and just for the looks and math.
    these statements are fundamentally wrong and an overexaggeration of what is really happening. as told numerous times, the pen debuffs are bugged on PTS, this is not what ZOS intended, otherwise it would have been in the patchnotes. you will not pushed back to a new start, you will not have to grind to CP 2400 to be viable in vet content.
    its a rework of CPs, a harsh one, but a needed one. stalled progression for about 2 years is not what anyone wants.

    you wonder why ZOS has a hard time to extract the usefull and constructive feedback on a PTS? its because there are too many players painting the devil on the wall after 1 day of PTS, too many threads where people use phrases like "they mus" "why we need" "this kills the game"

    Edit: this is not a response to colossal void, its a response to the people quoted above his statement, i agree with him.

    Agreed - most people start complaining about new 'features' day 01 of update to PTS - even though it takes them ~30 days to flesh out issues and another ~30 days on live to fix everything. The forums end up filled with tons of criticisms that are never constructive - always, "Quiting", "My Parse", "End game ruined".

    At the end of the day though (patching cycles), they pull through - they tune, they fix, and people keep on playing. But also, ZOS takes the time to hear the community (those that speak constructively), listen to their class/community reps (those that read, those that speak constructively), and engage accordingly.

    1.You're not gonna quit, because you love playing this
    2.End game isn't ruined, because people were getting most of these achievements before DPS bled so high on parses
    3.ZOS will always engage because of (1.) and if (1.) fails, millions of others try and fall in love with the game.
    Didn't mention your parse, because all ZOS only cares that you can do enough - without being grossly excessive.

    So many people are so fixated on where they are now, or what path they were after - but never see that that was within the scope and bounds of the Rules/Laws dictated within a system that is. They never see what they can do in a system that will be, only what they lost.

    This thread is a mimicry of the "New CP system is horrible and might kill the game". If someone come's in here and desires to rant without providing value, then go to the other thread. This one is for people who want to provide constructive information and or their appreciation for the coming mix-up - as it's happening. So if you wanna see improvements on whats to come, maybe start choosing better words and phrasing. As ZOS isn't here to bring you tissues, they are too busy working and addressing information that has real value.
    Edited by MrZeDark on January 29, 2021 11:43AM
  • Salmeyna
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    I have to say, i'm also very excited about all this. I have been above lvl cap for almost 5 years, and i'm really looking forward to get some progression again. Without grinding, of course, just playing the game, and get rewarded naturally for doing whatever i want to enjoy at the moment.
    The new system is also much more complex and expandable (couldn't care less about minmaxers, who somehow believe they are representing majority of players), my different chars will feel even more distinctive with the many different paths i'll take with them.
    I couldn't care less about parsing either, i can finish vet hm content without it, and i'm sure i will be able to in the future. Zos is looking at the clearance rates, and adjusts. If some dungeons somehow get too difficult (if they even do), they'll nerf them, problem solved.
    All in all, i'm loving the changes, can't wait for it to go live! Nice to see a thread of positivity. ^^
  • MrZeDark
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    Salmeyna wrote: »
    I have to say, i'm also very excited about all this. I have been above lvl cap for almost 5 years, and i'm really looking forward to get some progression again. Without grinding, of course, just playing the game, and get rewarded naturally for doing whatever i want to enjoy at the moment.
    The new system is also much more complex and expandable (couldn't care less about minmaxers, who somehow believe they are representing majority of players), my different chars will feel even more distinctive with the many different paths i'll take with them.
    I couldn't care less about parsing either, i can finish vet hm content without it, and i'm sure i will be able to in the future. Zos is looking at the clearance rates, and adjusts. If some dungeons somehow get too difficult (if they even do), they'll nerf them, problem solved.
    All in all, i'm loving the changes, can't wait for it to go live! Nice to see a thread of positivity. ^^

    Agreed !! It looks like they are taking some great steps to rejuvenate the game for those of us who have been at progression end for so long!!
  • AyaDark
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    MrZeDark wrote: »
    First of all, I think a lot of people aren't fully understanding on how this system exactly works: There are three "paths" instead of 9 which we currently have (blue, red, green) and all of them consist of two different types of stars. Ones which you can spend points on and when you need to slot them (similar to a talent tree from WoW) in order to be active and this is limited to 4 stars per path, so you need to make choices there. The other stars you can also spend points on but they work as a passive and don't need to be slotted in order to give you a bonus. So these stars aren't really a choice, you want as much of them as possible.

    While this sounds interesting on paper the implementation is a little kitschy but functional. P

    blue cp:
    50: 800 crit
    50: 1750 pen
    100: 150% status effect chance
    30: 100 weapondmg
    30: 100 spelldmg
    50: 1300 stamina
    50: 5% more incoming healing
    50: 10% crit res
    50: 5% physical def
    50: 5% magica def
    50: 15% less dmg taken from npcs
    50: 1300 max magicka
    50: 5% more healing
    50: 10% more aoe healing
    50: 10% more hot healing
    50: 10% more single target healing

    red cp:
    50: 500 cost reduction for break free
    60: 480 cost reduction for roll dodge
    50: 25% less duration on status effects
    50: 1400 hp
    30: increase detection radius by 3m
    250: when revived you have have 50% more ressources
    33: 30% faster revive speed
    40: 10% more sprint speed
    50: 100 block cost reduction
    60: 180 cost reduction for bashes
    100: 600 more dmg on bashes
    100: 20% more block cost reduction
    50: 100 cost reduction on sprinting

    green cp:
    Excellent extra's in here for combat, for better cost savings or $$ generation - but leans more on exploration.

    Take in account that you also need 4x50 CP for each path for the slottable stars, so your passive progression begins at 600 CP. Also take into consideration that you can't spend your points freely, you have to spend 1/3 of your points into the green path which does slow down growth in blue and red - that most will focus on for End Game / Dungeon runs.

    First there is a developing problem in that the perks are way too strong, the goal was to reduce the power gap between new and veteran players and this does the opposite. Though this isn't a dramatic shift - as they explained they plan to adjust XP growth curve. So you will notice a disparity between NEW and VET (Powerful now) players, the gap should close faster once they implement changes.

    Second is that there is no more diminishing returns on perks, this means that every point which you spend is equal to the others (spending 50 points in one perk gives you 5x the amount of stats which you get from spending 10 points into the perk). So this creates excellent fills in Stats you need sooner than later, to better scale yourself to higher level CP players. Though at first this may either feel over or under powered to some players.


    Few little tweaks and that others guys post sounds way better huh?

    Ok.

    You just write how it works.

    People know it. There are a lot if hints in it.

    How will it help ?

    How will it let small players play with high CP players.

    Why is it better ?

    It is even worse than before.

    How will it save ? How will it help ?

    Who need this ?

    No information just opinion and short text how it works ... .
  • AyaDark
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    The only good solution i see is something like this:

    https://forums.elderscrollsonline.com/en/discussion/559806/how-do-really-good-cp-system-looks-like#latest

    May be not 320 level in it but 800-600.

    May be some skill sloted.

    But current CP system looks better than new one.

    And j do not see why is it better at all.

    The same problems + not balanced.
  • ZOS_ConnorG
    Greetings all,

    After review we have had to edit or remove several posts for rule violations, mostly Baiting. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules. If you see a post that is baiting in nature do not engage it with further hostility and instead report it for the moderators to review.

    You are welcome to review the Community Rules here.
    Staff Post
  • Styxius
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    I love the new system, it has its quirks and the fact I think about my distributions makes me happy
  • ThePedge
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    The new CP system is ridiculous.
    It's even more vertical than the current system. The one "Horizontal" power progression is the Green tree, because it provides no power.

    Except now to get the full damage potential of CP you need around 2100, just to have enough Blue CP. Rather than the current 810.

    The new system is designed to reduce lag. However noCP Cyrodiil is unplayable currently. Where are the fixes for the base game being unplayable.

    A lot of ridiculously underpowered and overpowered stars. It's a mess.
  • DUTCH_REAPER
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    Hip hip HOORAY! if the changes they are making really improve server performance like they claim I am totally onboard and will renew my sub.
  • Joy_Division
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    MrZeDark wrote: »
    Yeah, would fit right in not even realising that most debuffs just doesn't work properly on PTS, not even talking about CP2.0 that is surely not properly working still and just for the looks and math.
    these statements are fundamentally wrong and an overexaggeration of what is really happening. as told numerous times, the pen debuffs are bugged on PTS, this is not what ZOS intended, otherwise it would have been in the patchnotes. you will not pushed back to a new start, you will not have to grind to CP 2400 to be viable in vet content.
    its a rework of CPs, a harsh one, but a needed one. stalled progression for about 2 years is not what anyone wants.

    you wonder why ZOS has a hard time to extract the usefull and constructive feedback on a PTS? its because there are too many players painting the devil on the wall after 1 day of PTS, too many threads where people use phrases like "they mus" "why we need" "this kills the game"

    Edit: this is not a response to colossal void, its a response to the people quoted above his statement, i agree with him.

    Agreed - most people start complaining about new 'features' day 01 of update to PTS - even though it takes them ~30 days to flesh out issues and another ~30 days on live to fix everything. The forums end up filled with tons of criticisms that are never constructive - always, "Quiting", "My Parse", "End game ruined".

    At the end of the day though (patching cycles), they pull through - they tune, they fix, and people keep on playing. But also, ZOS takes the time to hear the community (those that speak constructively), listen to their class/community reps (those that read, those that speak constructively), and engage accordingly.

    1.You're not gonna quit, because you love playing this
    2.End game isn't ruined, because people were getting most of these achievements before DPS bled so high on parses
    3.ZOS will always engage because of (1.) and if (1.) fails, millions of others try and fall in love with the game.
    Didn't mention your parse, because all ZOS only cares that you can do enough - without being grossly excessive.

    So many people are so fixated on where they are now, or what path they were after - but never see that that was within the scope and bounds of the Rules/Laws dictated within a system that is. They never see what they can do in a system that will be, only what they lost.

    This thread is a mimicry of the "New CP system is horrible and might kill the game". If someone come's in here and desires to rant without providing value, then go to the other thread. This one is for people who want to provide constructive information and or their appreciation for the coming mix-up - as it's happening. So if you wanna see improvements on whats to come, maybe start choosing better words and phrasing. As ZOS isn't here to bring you tissues, they are too busy working and addressing information that has real value.

    I think there are very real constructive criticisms and your reply that, "You're not gonna quit, because you love playing this," is akin to putting your head in the sand.

    Right now I have 1673 CP. This time last year I had 1650. That means I have hardly played this game at a time when I was locked in my house and working from home, when I spent a ridiculous amount of time playing it in years past. While at one point, I did love playing this game, times and circumstances change. To simply assume that people will continue to play in spite of many constructive criticisms is just flat out wrong.

    We have an established record of ESO's game development from the first iteration of the CP system and it looks like ZOS is repeating three mistakes.
    1. Too much disparity in power between those people who spend 8 hours a day grinding zombies or Alikr Dolmens and those who have other responsibilities or desires in their life which mean they don't. There is *a lot* of vertical progression in CP 2.0 and much of it comes by way of passives that we do not have to slot and make sacrifices to get. The CP may take more, or even a lot XP to grind, but that does not resolve the problem that there will be people out there grinding zombies for 8 hours a day competing with people who dont. This very phenomenon is what prompted ZOS to put in a cap in the first place and diminishing returns.
    2. The most efficient way to reach end-game / gain more CP is to mindlessly grind zombies rather than actually playing the game, unlocking achievements, and playing the way people want to play. If I primarily PvP, because there is so much power in the CP system, I need all the CP I can get and by far the most efficient way to do that is not by playing the game how I want (PvPing), but going into some instance like Skyreach nuking zombies. This problem is easily avoidable either by making the CP system truly horizontal or by making it so we can efficiently get XP by playing how we like. Neither has been done.
    3. Hitting just about everyone with a big fat nerf, assuring us that even though we're nerfed, ZOS's QA team completed the hardest content, and then making us grind zombies just to get back to the level we were before the CP reboot. They did the same thing back in 2015 and it stunk. I don't know how much DPS people lost since it seems that the DPS dummies are bugged, but from the way ZOS made it presentation reassuring us that the content can still be cleared, that seemed to me a loud admission of, "Yeah you're nerfed, but don't worry." Um, no. It's one thing to nerf when something is too strong (i.e. health builds in PvP, proc sets+Malacath, radiating regen), it's another just hit us with blanket nerfs when we are still trying to progress in Kyne's Agis and these overly strong combinations still exist. So now I got to grind zombies for hours on end, just to get back to the level I was at before when we still couldn't clear the content, and now the health builds in PvP are more abusive because my offensive skill set is relatively weaker. This is incredibly frustrating.

    Yes, I am going to focus on what is lost because when something is improved or augmented, that process typically does not entail taking away the very things that made whatever it is appealing to begin with. I do see what I can do with the new system, but only after grinding thousands of zombies and still being behind other players simply because instead of always grinding zombies I quested or PvPed instead. Mind you, I have 1673 CP. What if I were a new player?

    I want to like the new CP system. It has some good ideas and concepts, but they could be implemented in ways that avoid the three criticisms listed above. I'm not looking for tissues from ZOS. I am looking for a progression system that does not lock so much power that is most efficiently acquired by grinding zombies.
    Edited by Joy_Division on January 29, 2021 5:03PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Shantu
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    I think there are very real constructive criticisms and your reply that, "You're not gonna quit, because you love playing this," is akin to putting your head in the sand.

    Right now I have 1673 CP. This time last year I had 1650. That means I have hardly played this game at a time when I was locked in my house and working from home, when I spent a ridiculous amount of time playing it in years past. While at one point, I did love playing this game, times and circumstances change. To simply assume that people will continue to play in spite of many constructive criticisms is just flat out wrong.

    We have an established record of ESO's game development from the first iteration of the CP system and it looks like ZOS is repeating three mistakes.
    1. Too much disparity in power between those people who spend 8 hours a day grinding zombies or Alikr Dolmens and those who have other responsibilities or desires in their life which mean they don't. There is *a lot* of vertical progression in CP 2.0 and much of it comes by way of passives that we do not have to slot and make sacrifices to get. The CP may take more, or even a lot XP to grind, but that does not resolve the problem that there will be people out there grinding zombies for 8 hours a day competing with people who dont. This very phenomenon is what prompted ZOS to put in a cap in the first place and diminishing returns.
    2. The most efficient way to reach end-game / gain more CP is to mindlessly grind zombies rather than actually playing the game, unlocking achievements, and playing the way people want to play. If I primarily PvP, because there is so much power in the CP system, I need all the CP I can get and by far the most efficient way to do that is not by playing the game how I want (PvPing), but going into some instance like Skyreach nuking zombies. This problem is easily avoidable either by making the CP system truly horizontal or by making it so we can efficiently get XP by playing how we like. Neither has been done.
    3. Hitting just about everyone with a big fat nerf, assuring us that even though we're nerfed, ZOS's QA team completed the hardest content, and then making us grind zombies just to get back to the level we were before the CP reboot. They did the same thing back in 2015 and it stunk. I don't know how much DPS people lost since it seems that the DPS dummies are bugged, but from the way ZOS made it presentation reassuring us that the content can still be cleared, that seemed to me a loud admission of, "Yeah you're nerfed, but don't worry." Um, no. It's one thing to nerf when something is too strong (i.e. health builds in PvP, proc sets+Malacath, radiating regen), it's another just hit us with blanket nerfs when we are still trying to progress in Kyne's Agis and these overly strong combinations still exist. So now I got to grind zombies for hours on end, just to get back to the level I was at before when we still couldn't clear the content, and now the health builds in PvP are more abusive because my offensive skill set is relatively weaker. This is incredibly frustrating.

    Yes, I am going to focus on what is lost because when something is improved or augmented, that process typically does not entail taking away the very things that made whatever it is appealing to begin with. I do see what I can do with the new system, but only after grinding thousands of zombies and still being behind other players simply because instead of always grinding zombies I quested or PvPed instead. Mind you, I have 1673 CP. What if I were a new player?

    I want to like the new CP system. It has some good ideas and concepts, but they could be implemented in ways that avoid the three criticisms listed above. I'm not looking for tissues from ZOS. I am looking for a progression system that does not lock so much power that is most efficiently acquired by grinding zombies.

    Well stated. Totally agree.
  • OtarTheMad
    OtarTheMad
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    The new system is interesting and seems better than the current one, so far. Hitting live is the real test since we can't match live conditions on PTS. I am just worried about two things:

    1. I am kind of an alt-o-holic and honestly this new CP system while being good also seems very involved and you have to put some real time into it with your character... which is fine and all but really there is no way I am distributing my CP on 14 characters. I have already picked out the 3 important characters I need and the rest won't have CP allocated unless needed.

    2. PvP, probably not what you may think but I am worried about players like me who hop between PvE and PvP regularly. I had an add-on that saved CP so I had a PvE layout and a PvP layout. That, I think, will be a bit more complicated now. Only because you won't be able to "quickly" respec cause your buddies want you to join them in a vet dungeon. I feel like, after some testing, that if you PvP with any real consistency then you'd need to just leave your CP as PvP allocated and hope for the best when it comes to PvE content. (at least with hard end game content. Obviously other content is easy enough where it doesn't matter)

    This requires further testing obviously to be sure. Hopefully, I am worried about nothing but as of right now these two things pop into my head.
  • tienchi
    tienchi
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    I'm really enjoying the results of interacting with the healing portion of the Warfare tree. While magicka recovery is down it seems like there are ample sources of spell damage for healers so that they can viably forgo spell damage enchantments on jewelry en lieu of magicka recovery ones without losing healing or damage. In fact, from what I've seen so far, healers are able to get much more HPS and spell damage from this new tree then what's available in the current system.

    My spell damage with all spell damage enchants, on the current system, is 2244.
    On the PTS my spell damage is now 3346 with all magicka recovery enchantments.

    I've also attached some comparative screenshots with my tooltip heals on the live server vs. what they look like on the PTS within the new CP system. I've also included where I have my points at the moment, which is a bit limited since I'm at 937 CPs and now that's relatively low. But even still the growth is solid and, hopefully, this will be useful growth if healing is going to be a bit more important with these other changes to things like damage mitigation.

    For context my character is a high elf necromancer healer and in these screenshots I'm running Artaeum Pickled Fish. My magicka recovery is maybe untenably low but the Spell Recharge passive change and the Foresight star may make it workable. We'll see! Needless to say I'm excited and optimistic about this patch!

    (ETA: I am really excited to use Focused Mending situationally. I think the increased healing of single-target burst heals will be wonderful for things like making tomb healing vSS or healing tanks through Baneful in vCR more efficient. But since I hardly run single target burst heals otherwise I skipped it for the sake of more reliably helpful bonuses for my playstyle.)

    qabgimghd3wo.png
    Edited by tienchi on January 29, 2021 7:53PM
  • fierackas
    fierackas
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    MrZeDark wrote: »
    fierackas wrote: »
    MrZeDark wrote: »

    At the end of the day though (patching cycles), they pull through - they tune, they fix, and people keep on playing. But also, ZOS takes the time to hear the community (those that speak constructively), listen to their class/community reps (those that read, those that speak constructively), and engage accordingly.

    [Quoted post was removed]

    [Quoted post was removed]

    Then I guess you should familiarise yourself with the amount of times they have ignored constructive PTS feedback.
    Edited by ZOS_ConnorG on January 31, 2021 2:17PM
  • Synthwavius
    Synthwavius
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    "limited to 4 stars per path, so you need to make choices there" I don't understand what's so awesome about it? When I want to feel handicapped I simply go play other games...
  • hashsnob
    hashsnob
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    Sandman929 wrote: »
    Looks like the queues for Cyrodiil will be shorter with so many hitting the panic button and worried that they can't possibly play under this new regime. Every freakin' update.

    I mean.. the game has been broken, "every freakin' update". We had to take like a 3 week break at the beginning of current patch because light attacks didn't work.


    The community is tired of the game getting turned upside down on its head every 3 months with huge sweeping changes. The game has felt like a beta test since elsweyr dropped.
  • MrZeDark
    MrZeDark
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    fierackas wrote: »
    MrZeDark wrote: »
    fierackas wrote: »
    MrZeDark wrote: »

    At the end of the day though (patching cycles), they pull through - they tune, they fix, and people keep on playing. But also, ZOS takes the time to hear the community (those that speak constructively), listen to their class/community reps (those that read, those that speak constructively), and engage accordingly.

    [Quoted post was removed]

    [Quoted post was removed]

    Then I guess you should familiarise yourself with the amount of times they have ignored constructive PTS feedback.

    I have, and usually it’s constructive feedback on how they want to see the game, outside the scope of feedback - for the systems being implemented. What ever is coming down the rails, is what has to be commented on. They aren’t a seeking fresh new ideas, they have staff they pay for that. They seek feedback on the incoming train.
    Edited by ZOS_ConnorG on January 31, 2021 2:17PM
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    ✭✭
    fierackas wrote: »
    MrZeDark wrote: »

    At the end of the day though (patching cycles), they pull through - they tune, they fix, and people keep on playing. But also, ZOS takes the time to hear the community (those that speak constructively), listen to their class/community reps (those that read, those that speak constructively), and engage accordingly.

    [Quoted post was removed]

    Pretty sure he did just look at the reverting of the healing change in cyrodiil
    Edited by ZOS_ConnorG on January 31, 2021 2:17PM
  • Mrtoobyy
    Mrtoobyy
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    My main since beta is a templar tank and is my favourite toon to play both pve and pvp. The New cp system Will make him even more fun. These changes will increase the rpg elements of the game and I welcome that.
    I can't wait to dive into the fiddling and finally spend all of my cp points
  • honey_badger82
    honey_badger82
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    The new CP system is not what worries me, it's the racial and armor system changes that bothers me. It's also strange that they lower sources of crit chance yet give almost the lost percentage back in the new CP system.
    Really the truly annoying thing about all these changes is with the greatly increased resource pool we will all have now running 2 sets that offer none will be an easier pill to swallow meaning set swaps and farming a ton of gold upgrade materials to get all 13 of my characters back on par.
    I am by no means a min maxer or meta player, to me practicing a rotation hours on end is not my idea of fun. I would rather be a better person in real life than have this huge ego simply over my "digital superiority" like so many meta players have. With that said I still like to be effective and it looks like many of my current setups will require changes with all this.
  • MrZeDark
    MrZeDark
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    The new CP system is not what worries me, it's the racial and armor system changes that bothers me. It's also strange that they lower sources of crit chance yet give almost the lost percentage back in the new CP system.
    Really the truly annoying thing about all these changes is with the greatly increased resource pool we will all have now running 2 sets that offer none will be an easier pill to swallow meaning set swaps and farming a ton of gold upgrade materials to get all 13 of my characters back on par.
    I am by no means a min maxer or meta player, to me practicing a rotation hours on end is not my idea of fun. I would rather be a better person in real life than have this huge ego simply over my "digital superiority" like so many meta players have. With that said I still like to be effective and it looks like many of my current setups will require changes with all this.

    Every major shift in this game requires some adaptation, to re-balance your character. This will just be the biggest since CP 1.0. I'm fine with change, I love theory crafting, and I love playing a game that feels fresh and provides thought in your character design.

    Though it can be frustrating to have to make change - its really what keeps progress interesting. I'm personally weary of the cookie-cutter CP builds that are inescapable.
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