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New CP system is amazing and might save the game

MrZeDark
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First of all, I think a lot of people aren't fully understanding on how this system exactly works: There are three "paths" instead of 9 which we currently have (blue, red, green) and all of them consist of two different types of stars. Ones which you can spend points on and when you need to slot them (similar to a talent tree from WoW) in order to be active and this is limited to 4 stars per path, so you need to make choices there. The other stars you can also spend points on but they work as a passive and don't need to be slotted in order to give you a bonus. So these stars aren't really a choice, you want as much of them as possible.

While this sounds interesting on paper the implementation is a little kitschy but functional. P

blue cp:
50: 800 crit
50: 1750 pen
100: 150% status effect chance
30: 100 weapondmg
30: 100 spelldmg
50: 1300 stamina
50: 5% more incoming healing
50: 10% crit res
50: 5% physical def
50: 5% magica def
50: 15% less dmg taken from npcs
50: 1300 max magicka
50: 5% more healing
50: 10% more aoe healing
50: 10% more hot healing
50: 10% more single target healing

red cp:
50: 500 cost reduction for break free
60: 480 cost reduction for roll dodge
50: 25% less duration on status effects
50: 1400 hp
30: increase detection radius by 3m
250: when revived you have have 50% more ressources
33: 30% faster revive speed
40: 10% more sprint speed
50: 100 block cost reduction
60: 180 cost reduction for bashes
100: 600 more dmg on bashes
100: 20% more block cost reduction
50: 100 cost reduction on sprinting

green cp:
Excellent extra's in here for combat, for better cost savings or $$ generation - but leans more on exploration.

Take in account that you also need 4x50 CP for each path for the slottable stars, so your passive progression begins at 600 CP. Also take into consideration that you can't spend your points freely, you have to spend 1/3 of your points into the green path which does slow down growth in blue and red - that most will focus on for End Game / Dungeon runs.

First there is a developing problem in that the perks are way too strong, the goal was to reduce the power gap between new and veteran players and this does the opposite. Though this isn't a dramatic shift - as they explained they plan to adjust XP growth curve. So you will notice a disparity between NEW and VET (Powerful now) players, the gap should close faster once they implement changes.

Second is that there is no more diminishing returns on perks, this means that every point which you spend is equal to the others (spending 50 points in one perk gives you 5x the amount of stats which you get from spending 10 points into the perk). So this creates excellent fills in Stats you need sooner than later, to better scale yourself to higher level CP players. Though at first this may either feel over or under powered to some players.


Few little tweaks and that others guys post sounds way better huh?
  • MrZeDark
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    PS Negativity spreads; the CP system is not gonna kill the game.

    It's fantastic, I'm already thinking of paths to take (im CP 1169)

    The only people this will hurt, are the parses who believe in themselves as being 'best' or 'trying to be best'. Sure there are DPS losses between low and high lvl CP now.

    However, it's an MMO they continue to evolve -- we did get some nice Health/Mag/Stam boosts and healers finally got some love. DPS, Tanks, and Healers (Particularly DPS) need to just learn to bring the love and Support (GEAR/ABILITIES) to the group to help balance everyone out and get stuff cleared.

    Long live Support, down with DPS (Absurd DPS amounts) as the only reason clears happen...
    Edited by MrZeDark on January 28, 2021 4:17PM
  • TequilaFire
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    I don't enjoy the fact that 2 out of 3 of my CP have been made useless for combat.
  • Sandman929
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    Looks like the queues for Cyrodiil will be shorter with so many hitting the panic button and worried that they can't possibly play under this new regime. Every freakin' update.
  • TequilaFire
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    Oh we always adjust, doesn't mean the system is good, just we have a high tolerance for abuse :D
  • Banana
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    Looks much more interesting to me. Looking forward to a bit more variety
    Edited by Banana on January 28, 2021 4:22PM
  • MrZeDark
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    Sandman929 wrote: »
    Looks like the queues for Cyrodiil will be shorter with so many hitting the panic button and worried that they can't possibly play under this new regime. Every freakin' update.

    Agreed - Everyone loses their minds when a Major Update comes.

    If you enjoy the game, then just keep trucking - everyone always adapts and finds ways to be good within the new standards.

    I personally enjoy my community, playing, having fun -- So stuff changes, a large portion of the fun of this game is Theory Crafting, Building toons up, or for some - copying something that works for someone else and making it their own.

    Just play have fun, if you don't like the changes move on -- the truth is, they (ZOS) will address what the majority believes is appropriate for the community and what makes sense performance wise. But a single user, with 20 friends and a guild of 500 -- that's not the majority.

    I'm very excited to see this evolve and go live!! I'm excited to tinker!!
  • MrZeDark
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    I don't enjoy the fact that 2 out of 3 of my CP have been made useless for combat.

    Some of that green tree is amazing -

    It improves your ability to farm for your pots/food
    It provides % chance to decrease the amount of Pots you use
    It increases your non-combat speed between trash pulls to go for those speed runs

    There are more leaning towards thievery and fishing, but everyone has to get a flavor they enjoy.
  • tienchi
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    I'm really excited about these changes. I've been getting *so* weary of how sticky the meta is that we have now. You can take a few steps away from the meta but there are just so many parts of our characters that don't feel like choices if you want to be competitive in end-game content. It seems like these changes are going to bring with them at least a bit more freedom, creativity, and challenging character building.

    I'm hoping that, once we all get a hang of how to effectively use the new trees, DD's are dethroned a bit. Sure, one can argue that the faster stuff dies the easier / the better the score / the more attainable the achievement. But for me, the point of this game isn't in the destination but the journey. My favorite experiences have been banging my head against a difficult trial with my guild for hours, finally getting the clear, and then watching us get faster and more effective with each run.

    I'm sick of zerging content with copy-and-pastes of the same handful of stam and mag builds and missing all of the challenge of the mechanics, which, for me, is really where the fun is. I'm tired of healers being tossed out of achievement groups en lieu of another DD.

    Also worth noting: The OP is in my guild and parses over 100k with how things are currently and is one of the most skilled and highest DD's I've ever played with. Which is just to say that OP isn't a DD who can't hit high numbers or a healer who feels left out: they're a player who has taken full advantage of the capacity for high DPS that currently exists and still doesn't mind if he takes a indefinite or temporary DPS hit for the sake of more character creativity and a better value balance among different roles.

    Maybe this change *will* suck and ruin the game for a lot of us. But I hope we can all keep an open mind and try to be excited about a fresh challenge. Change is hard for a lot of people but let's try our best to make it a positive one.
    Edited by tienchi on January 28, 2021 4:53PM
  • the1andonlyskwex
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    There are over 800 CP worth of passive combat bonuses in just the blue tree. By my math, that means you're going to need close to 3000 CP before you max out your vertical progression. I'm not sure it's good for any endgame community (PvE or PvP) when such a small number of people are at (or near) the power cap.
  • Starlock
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    My only concern right now based on the limited information I have is how players are railroaded into taking certain things that may not make sense for their characters to get to something else further down a path. I really don't like RPGs that do that. Can you imagine if our skill lines were that way? Sorry, you can't take class skill #5 without being forced to take 1-4? Yuck.
  • Sandman929
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    I've had zero progression for years now. Sitting at 1500 CP I've been way above the cap when it was still growing and when it stopped a few years back. I can't wait to finally be able to spend points in something...anything. And actually have some kind of progression again.
  • Cireous
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    I think it's awesome. Looks like it will do 3 important things:
    • Reduce power creep
    • Bring more enjoyment to the game by giving us much more progression to look forward to
    • Greatly increase the variety of new things to choose from, especially with all the fun stuff in the Craft constellation
    As a PC player, I'm not too worried about having only 4 slots for each constellation. Once all the alpha gear related addons are updated, I will have created adorable new outfits with their corresponding CP load outs set up and ready to go for anything this game throws at me.
  • Ylikollikas
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    Sandman929 wrote: »
    Looks like the queues for Cyrodiil will be shorter with so many hitting the panic button and worried that they can't possibly play under this new regime. Every freakin' update.

    No-CP still exists, so queues will be really long there. BGs I assume will stay no-CP too so I assume BGs get some population boost from people who don't like the super long queues no-CP Cyrodiil is going to have.
  • Vevvev
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    MrZeDark wrote: »
    100: 150% status effect chance

    All the Dragonknights perk up.

    Liking this new cp system already!
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • propertyOfUndefined
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    Thank you for this post! I am loving what’s on PTS, and feel it’s a big step in the right direction!
  • Nordic__Knights
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    Sandman929 wrote: »
    I've had zero progression for years now. Sitting at 1500 CP I've been way above the cap when it was still growing and when it stopped a few years back. I can't wait to finally be able to spend points in something...anything. And actually have some kind of progression again.
    AS ONE THAT HAS ALWAYS BEEN OVER CAP 1415CP ON MAIN ACCOUNT being put so far down in the field of what i can do being locked at 810 now and what i can do once this is live makes me wish they just keep me locked at 810 and call it THE END OF CP as lots aint going to like not being able to do 90k dps while their only hitting 45k with 600+ more cp then they did have look if my 810cp is pulling 80k my new cp1415 should hit it to right not only 40k its just dumb
  • xAKlMB0xSLlCEx
    xAKlMB0xSLlCEx
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    Sandman929 wrote: »
    I've had zero progression for years now. Sitting at 1500 CP I've been way above the cap when it was still growing and when it stopped a few years back. I can't wait to finally be able to spend points in something...anything. And actually have some kind of progression again.
    AS ONE THAT HAS ALWAYS BEEN OVER CAP 1415CP ON MAIN ACCOUNT being put so far down in the field of what i can do being locked at 810 now and what i can do once this is live makes me wish they just keep me locked at 810 and call it THE END OF CP as lots aint going to like not being able to do 90k dps while their only hitting 45k with 600+ more cp then they did have look if my 810cp is pulling 80k my new cp1415 should hit it to right not only 40k its just dumb

    This is the exact problem. If this is ok with zenimax, then everyone who does endgame trials will leave the game, and that’s fine.

    Everyone who quests, does overland content, farms resources, role plays, etc. wont have any issue with these changes (and they’re the vast majority of players).

    But the end game community (probably less than 5%) will leave the game because halving everyone’s damage when certain achievements are already rarely completed is an absolute joke.

    “High DPS being the only reason clears happen will change”
    LOL no, the clears will just stop happening.
    Anyone that advocates for these changes doesn’t do the trials.

    How will vashm be completed with 40k dps?
    Vsshm?
    Etc.
  • Sandman929
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    There are issues with parsing on the PTS...repeated in several threads, and yet people keep posting parsing numbers as though there aren't issues on the PTS and losing their minds.
  • Darktrox
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    Sandman929 wrote: »
    There are issues with parsing on the PTS...repeated in several threads, and yet people keep posting parsing numbers as though there aren't issues on the PTS and losing their minds.

    This is me spamming the errors I've found on every thread tbh lol.
  • VaranisArano
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    I'm interested to see if it does make a difference calculations-wise in their coding. Their example of the Bastion CP checking every player action to see if a damage shield was present seems so absurd.
  • Gulnagel
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    Sandman929 wrote: »
    I've had zero progression for years now. Sitting at 1500 CP I've been way above the cap when it was still growing and when it stopped a few years back. I can't wait to finally be able to spend points in something...anything. And actually have some kind of progression again.
    AS ONE THAT HAS ALWAYS BEEN OVER CAP 1415CP ON MAIN ACCOUNT being put so far down in the field of what i can do being locked at 810 now and what i can do once this is live makes me wish they just keep me locked at 810 and call it THE END OF CP as lots aint going to like not being able to do 90k dps while their only hitting 45k with 600+ more cp then they did have look if my 810cp is pulling 80k my new cp1415 should hit it to right not only 40k its just dumb

    This is the exact problem. If this is ok with zenimax, then everyone who does endgame trials will leave the game, and that’s fine.

    Everyone who quests, does overland content, farms resources, role plays, etc. wont have any issue with these changes (and they’re the vast majority of players).

    But the end game community (probably less than 5%) will leave the game because halving everyone’s damage when certain achievements are already rarely completed is an absolute joke.

    “High DPS being the only reason clears happen will change”
    LOL no, the clears will just stop happening.
    Anyone that advocates for these changes doesn’t do the trials.

    How will vashm be completed with 40k dps?
    Vsshm?
    Etc.

    You are so right about this that I'm confused why ZoS havent offered you a job. OH wait you actually display logic, they can't have that in their office.
  • MashmalloMan
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    Just chiming in to say I love it too! It will force a bit of a grind on some players because we need about 1400-1600 cp to fully spec your character at least once (stamina dps for example), but beyond that point you can start getting a lot customizable options. I'm excited to see the CP system expand over time, the slottable bonuses like 4k oblivion damage when you kill an enemy look very interesting.

    In the past 2 years I've supported the idea of the CP system being used as a way to augment how our abilities behave, so I'm really excited to see things like "20% chance when using shock damage to fork lightning to up to 3 nearby enemies for 4k shock damage."

    Not only will the CP cap continue to rise like it did previously.. but we will get more and more stars to help customize our character, without hurting the newer player experience.

    I love the options with the green tree especially. To have all these points that you don't feel pressured to spend on combat focussed bonuses, to really make your character special in more utility based ways, it's a very fresh feeling and I'm so happy that newer players won't feel as punished to not have max cp since we just get more variety beyond a certain point.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MashmalloMan
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    Starlock wrote: »
    My only concern right now based on the limited information I have is how players are railroaded into taking certain things that may not make sense for their characters to get to something else further down a path. I really don't like RPGs that do that. Can you imagine if our skill lines were that way? Sorry, you can't take class skill #5 without being forced to take 1-4? Yuck.

    It's really not a big deal in the grand scope of things. I only noticed 2 places for me as a stam dps where I needed to spend 10-30 points on a star that was in between what I needed. In retrospect, thats like 1% of the total CP you can spend in that constelation once you get closer to max cp.

    If you've actually checked out the system on PTS, it seems like you can max out your character for at least 1 specific role (eg, stam dps, mag dps, tank, healer) with about 1400-1600 cp and thats including something like 100 points to get +150% status effect chance which isn't a make or break star in my opinion.

    Blue tree was a little tight for me at 1200cp, but red/green trees were easy to fill for what I wanted.

    Will there be a bit of a grind? Yeah, sure, but we've literally had nothing to work towards for 2 years, the only time I ever tried to grind was when I was going from 600-810cp and I did that 3 years ago pretty easily with the +400k easy mode experience you get per day. At that point, it felt required to hit max cp to max out your dps. In this system, half way and I'll get everything I need, I won't feel pressured to hit 3600cp.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Cardthief
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    Sandman929 wrote: »
    I've had zero progression for years now. Sitting at 1500 CP I've been way above the cap when it was still growing and when it stopped a few years back. I can't wait to finally be able to spend points in something...anything. And actually have some kind of progression again.
    AS ONE THAT HAS ALWAYS BEEN OVER CAP 1415CP ON MAIN ACCOUNT being put so far down in the field of what i can do being locked at 810 now and what i can do once this is live makes me wish they just keep me locked at 810 and call it THE END OF CP as lots aint going to like not being able to do 90k dps while their only hitting 45k with 600+ more cp then they did have look if my 810cp is pulling 80k my new cp1415 should hit it to right not only 40k its just dumb

    This is the exact problem. If this is ok with zenimax, then everyone who does endgame trials will leave the game, and that’s fine.

    Everyone who quests, does overland content, farms resources, role plays, etc. wont have any issue with these changes (and they’re the vast majority of players).

    But the end game community (probably less than 5%) will leave the game because halving everyone’s damage when certain achievements are already rarely completed is an absolute joke.

    “High DPS being the only reason clears happen will change”
    LOL no, the clears will just stop happening.
    Anyone that advocates for these changes doesn’t do the trials.

    How will vashm be completed with 40k dps?
    Vsshm?
    Etc.

    Its almost as if this was just the first week of PTS, and balancing and bug fixing is still very much in the works; not to mention adjustments to be made in the coming weeks to ensure that the hardest content in the game will still be achievable because that's how balancing and changing values works.

    Oh wait.... xD
    (MC) Main DPS: Redz Kuinn - Lvl 50 - MagSorc - PvE
    Main Healer: Soranna Anilu - Lvl 50 - Templar - PvE
    Main Tank: Seamus Kuinn - Lvl 50 - Dragonknight - PvE
  • xAKlMB0xSLlCEx
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    Cardthief wrote: »
    Sandman929 wrote: »
    I've had zero progression for years now. Sitting at 1500 CP I've been way above the cap when it was still growing and when it stopped a few years back. I can't wait to finally be able to spend points in something...anything. And actually have some kind of progression again.
    AS ONE THAT HAS ALWAYS BEEN OVER CAP 1415CP ON MAIN ACCOUNT being put so far down in the field of what i can do being locked at 810 now and what i can do once this is live makes me wish they just keep me locked at 810 and call it THE END OF CP as lots aint going to like not being able to do 90k dps while their only hitting 45k with 600+ more cp then they did have look if my 810cp is pulling 80k my new cp1415 should hit it to right not only 40k its just dumb

    This is the exact problem. If this is ok with zenimax, then everyone who does endgame trials will leave the game, and that’s fine.

    Everyone who quests, does overland content, farms resources, role plays, etc. wont have any issue with these changes (and they’re the vast majority of players).

    But the end game community (probably less than 5%) will leave the game because halving everyone’s damage when certain achievements are already rarely completed is an absolute joke.

    “High DPS being the only reason clears happen will change”
    LOL no, the clears will just stop happening.
    Anyone that advocates for these changes doesn’t do the trials.

    How will vashm be completed with 40k dps?
    Vsshm?
    Etc.

    Its almost as if this was just the first week of PTS, and balancing and bug fixing is still very much in the works; not to mention adjustments to be made in the coming weeks to ensure that the hardest content in the game will still be achievable because that's how balancing and changing values works.

    Oh wait.... xD

    And it’s almost as if people don’t voice their displeasure with the new changes, so that the proper adjustments can be made to allow for the hardest vet content to still be completed, it won’t happen.

    Oh wait..... xD
    Edited by xAKlMB0xSLlCEx on January 28, 2021 11:05PM
  • Cardthief
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    Cardthief wrote: »
    Sandman929 wrote: »
    I've had zero progression for years now. Sitting at 1500 CP I've been way above the cap when it was still growing and when it stopped a few years back. I can't wait to finally be able to spend points in something...anything. And actually have some kind of progression again.
    AS ONE THAT HAS ALWAYS BEEN OVER CAP 1415CP ON MAIN ACCOUNT being put so far down in the field of what i can do being locked at 810 now and what i can do once this is live makes me wish they just keep me locked at 810 and call it THE END OF CP as lots aint going to like not being able to do 90k dps while their only hitting 45k with 600+ more cp then they did have look if my 810cp is pulling 80k my new cp1415 should hit it to right not only 40k its just dumb

    This is the exact problem. If this is ok with zenimax, then everyone who does endgame trials will leave the game, and that’s fine.

    Everyone who quests, does overland content, farms resources, role plays, etc. wont have any issue with these changes (and they’re the vast majority of players).

    But the end game community (probably less than 5%) will leave the game because halving everyone’s damage when certain achievements are already rarely completed is an absolute joke.

    “High DPS being the only reason clears happen will change”
    LOL no, the clears will just stop happening.
    Anyone that advocates for these changes doesn’t do the trials.

    How will vashm be completed with 40k dps?
    Vsshm?
    Etc.

    Its almost as if this was just the first week of PTS, and balancing and bug fixing is still very much in the works; not to mention adjustments to be made in the coming weeks to ensure that the hardest content in the game will still be achievable because that's how balancing and changing values works.

    Oh wait.... xD

    And it’s almost as if people don’t voice their displeasure with the new changes, so that the proper adjustments can be made to allow for the hardest vet content to still be completed, it won’t happen.

    Oh wait..... xD

    Except people will voice their displeasure, and changes will be made so it is able to be completed; if it becomes impossible to clear, the devs will know about it and they will adjust accordingly.
    (MC) Main DPS: Redz Kuinn - Lvl 50 - MagSorc - PvE
    Main Healer: Soranna Anilu - Lvl 50 - Templar - PvE
    Main Tank: Seamus Kuinn - Lvl 50 - Dragonknight - PvE
  • Sanguinor2
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    Cardthief wrote: »

    Its almost as if this was just the first week of PTS, and balancing and bug fixing is still very much in the works; not to mention adjustments to be made in the coming weeks to ensure that the hardest content in the game will still be achievable because that's how balancing and changing values works.

    Oh wait.... xD

    Its almost as if Zos has a very great track record of letting absolutely terrible changes go live only to revert them 3 or more months later.
    Oh wait.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • BisDasBlutGefriert
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    Thank you for taking the time to write down and post up those red/blue tree numbers!! @MrZeDark

    I appreciate it greatly!
    Edited by BisDasBlutGefriert on January 28, 2021 11:40PM
    ~There’s a positive in every negative. Sometimes the positive is harder to find than other times, but there is ALWAYS one there~
  • Starlight_Whisper
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    I am so happy you made this. Like I was on pts and I think it's looks good. I feel hyped to level up
  • Starlight_Whisper
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    I am so happy you made this. Like I was on pts and I think it's looks good. I feel hyped to level up

    Cp 1309 my goal is 👀 at least cp 1319 for next patch
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