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How do really good CP system looks like ?!

AyaDark
AyaDark
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It is only my opinion, how i think it will be good.What do you think?

First of all lets see, what is TESO and what is its difference from other games.

TESO for me is the game, based on players skill (and lugs, fpds drop, jumping ping some times).

What make it different from Korean games ?

Game is more focused on players skill, not on his level, armor, is it gold or green and etc.

This is what make teso good for me.

The ability to play with lower and higher players in the same content, do some thing together and that game do not limit you with its level/gear seporation.

I as example pass vDLC on 160+ CP on tank, with my girl 160CP and friend, that help us on start of 400+ CP + one random.

And it is good, that game let us do it.

That's why current CP is bad thing.

And new one is bad too.

It do not let low CP skill players play normally with higher CP levels.

It is just another limitation.

We do not really need so much CP to pass, but people always will take players with better DPS or stats.

That's why current and CP 2.0 is bad.

People want to play the same as other players based on their skill. Not on level difference.

But those with no skills want to just have as big stats to win against skilled low level players.

But, they do not may be understand, that skilled players will not just go CP company than.

So lets think, how good CP system need to look now ?

First of all, why current CP is bad ?

It limits players on 810 level and make 320 level players much weaker than players at 810 level.

But the same for CP2.0.

The same problems and it is even more not balanced.

How is possible to make all players happy than ?

Why do some people play PVP no CP ?

1) We have the same gear, CP and do not want change it each time we go PVE/PVP.
2) Some people are to much cancer in CP, that you will not kill it and will run hours after him.
3) A lot of sets are not effective in CP, and they are good.

Lets think about it more carefully.
How we can use any sets, builds and etc and let low CP play with high CP ?
And make all happy.

Current and next CP limits players.

To avoid this we need make CP more simple.

We have Spell res and mage res before.
Now we have armor.
It was bad change becouse as you can see, it can not just work with 1 stat - so they try to do armor new passives.
Before you just have mote spell or phisicall def. Now you have the same + passive that make you more or less protected.

And we have Phis and Mage damage as before.

If CP will give ADD to all your damage, not phis or mage - any set can be used.

You already have mana stamina seporation seporated it even more by wpd spd is not nesessary some times to.
Make even more seporation by CP with Mage / Phis damage ADD is bad idea.

The same for penetration we actually do not need 2 different penetrations.
Crit rate - just the same. Do we need seporation on crit mage chanse or phis crit chanse ? Why not to make the same both ?

The same for weapon and spell damage.We do not need 2 different values.

All we need is 2 different diffense phis and mage def.

CP should look like:
Add 10% to ALL dps
Add 15% to Periodical dps
AND ETC.
We do not need seporation on Mag and phis damage in it.

Next thing we need is limitation, of how CP power up character.

As example:
All passive adds are fully learn on 320+ CP.

It makes 320 CP player as powered as 810 or 3600 in PVE.

But why do i need exp more than ?

To buy CP skills.
Like it is now, but current 2.0 realization is really bad !

If you just add 4 slots for new passives it just make the same passives like before even worse !

How to overcome this problem.

To add active skills !!!

A lot of classes have good skills others can not get only based on class. Other classes have bad skills, so they can not get any analogies of that good class skills. It make game unbalanced.

So your power by stats is limited on 320 CP.

After that, you can buy skills, active skills like as example Crashn shock in CP tree.

Your skill panel is limited by 5*2 + 2 ultimates.

Skill by itself are balanced.

So as example if Dragon knight buy Sorc like pet in CP it will not make him overpowered.

Sorc can by the same new pet in it and:
He already have 2 pets, it limits him with 4 slots.

If he put 3 pets on, he only have 4 slots for skills as example.

Classes who do not have unique skills can buy it for CP, that will make there game different.

DK as example have no pets. But if he get one - as example Fire Girl Atro - it will not make him overpowered.
But it makes his gameplay different.

The same for sorc.

Skills in CP can be less powerfull than there analogue uniqueclass versions.

As example Fire Atro Girl pet can have 2/3 power of sorcs pet. But a lot of classes just use it becouse it is cool ! Not becouse it is OP.

The same for invisiability or detect skills in CP.

It can give you slow effect, cost more.

Or streak. CP can have streak, but changed not like sorc have but that TP you on less distance forward.

Have 2 streaks will be comfortable for sorc.

For classes with no streak it will just be fun thing.

The same with junp on target skills, utility skills and etc.

Party buffs like buffs on potions can be there to. To make lower skilled people more usefull by giving this buffs.

It can make healer roles more balanced to. More synergyes, utility in it.

The same some skills for tanks.

Even streak on small distancefor tank is good, becouse in as example overland it is just fun.

Your bar is limited you can put more powered class skill. But just have skills like this is fun.

The same for other skills, as example some builds use Crashn shock other morph. To have acces to skill that do less DPS but bash target is cool.

You need not go to town to change morph. It is weaker, but it is usefull !

It do not make other players weaker or stronger.

It makes game play more comfortable and different.

320 CP is the same as 3600, but higher level CP player have more functions and fun in play.

What do you think ?
Edited by AyaDark on January 29, 2021 8:14AM
  • AyaDark
    AyaDark
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    What do you think ?
  • zvavi
    zvavi
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    My opinion is that they should scrap combat bonuses from CP
    1. Because they can't balance low CP properly
    2. Because they don't understand what horizontal progression means
    3. Because CP should be about utility

    Weaker versions of other class skills can be cute, but it does affect combat and therefore I don't believe they can balance it, and it sounds much more complicated than what they can actually implement without breaking the game.
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