I never zombie grind (or skyreach or any other grind), only sometimes for very short time. I just play a game and whatever I do something combat involved, I get some more experience. I have 993 CP after 1,5 year of slow paced gaming and just doing whatever I wanted to do. You grind only if you want have everything RIGHT NOW, but this is not a game problem. LIke I said, for MMOs very long time progression is something normal and even needed.If the new system means that the new endgame is zombie grind then I'd rather have a system which is dead end tbh
Luke_Flamesword wrote: »I never zombie grind (or skyreach or any other grind), only sometimes for very short time. I just play a game and whatever I do something combat involved, I get some more experience. I have 993 CP after 1,5 year of slow paced gaming and just doing whatever I wanted to do. You grind only if you want have everything RIGHT NOW, but this is not a game problem. LIke I said, for MMOs very long time progression is something normal and even needed.If the new system means that the new endgame is zombie grind then I'd rather have a system which is dead end tbh
thedoodle_90 wrote: »I don't think EXP has been adjusted on PTS yet, also you are being a bit dramatic you listed tons of passive that have nothing to do with your dps so getting them isnt gonna make your dps better than someone with lower CP like I see maybe 5 passives that effect DPS for each build. You not havign the 2k mana CP as a stam DPS isnt really gonna effect you much and nothing having 10% crit healing isnt going to do anything,
At 810 sure you are missing about 2-3 stars so I'd say around CP 1.2k or so you will have everything filled and then after that its just QoL branching out stuff.
Ragnaroek93 wrote: »
if i do a PTS install i can use my toons to try? because if i have to power level it will take forever
Ragnaroek93 wrote: »
The hell you are talking about current elfborn and master at arms give you more power then the whole 4 blue slots + non slotable passives. New blue cps are incredibly weak when comparing to the system we have on live now
LordKelsier wrote: »Ugh. Once again any major change implemented into any MMO since the dawn of the genre will potentially "kill the game" according to some players.
Haven't we all danced this dance too many times already? The changes might be good, they might be bad, but they ultimately amount to some stat rearrangements, and are nowhere near significant enough to kill one of the biggest MMO's on the market.
Chill people. The sky isn't falling because some percentages are changing in your character sheet.
I disagree.
Losing 67k DPS (dropped from 102k parse on trial dummy to 35k) is a massive change (same gear, same setup, new cp all assinged to damage buffs). I was doing trifecta stuff and after this patch I will not even be able to complete vet dungeons. I just got demoted from an endgame player to a beginner after having played since beta.
All this game will have to offer me after this patch is playing normal dungeons and trials and having to grind at least 900 additional CP (so like another 1 or 2 years of playing) so I reach ~1800 and get about the same numbers as I am getting on live right now.
relentless_turnip wrote: »@Ragnaroek93 Just to clarify the constellations you listed in your op do these need to be slotted or are they active as soon as you invest points?
relentless_turnip wrote: »@Ragnaroek93 Just to clarify the constellations you listed in your op do these need to be slotted or are they active as soon as you invest points?
These are the passive ones, if I recall correctly from my testing last night. They become and stay active as soon as you invest points...
relentless_turnip wrote: »@Ragnaroek93 Just to clarify the constellations you listed in your op do these need to be slotted or are they active as soon as you invest points?
Ragnaroek93 wrote: »relentless_turnip wrote: »@Ragnaroek93 Just to clarify the constellations you listed in your op do these need to be slotted or are they active as soon as you invest points?
No, sadly these aren't the ones that need to be slotted in order to work.
Ragnaroek93 wrote: »
Ragnaroek93 wrote: »
Everything adds up at the moment and it's much more powerful, even without 3600 cp points.
At the end of the day there is no rework, it's a nerf disguised as a rework.
i like that now i will have to work to increase my CP from 1123 to 3600 well in reality you dont need 3600 because you can have all things activated at the same time but maybe 1400 1500 cp yes, we can grow again!!!!
Ragnaroek93 wrote: »
First problem is that the perks are way too strong, the goal was to reduce the powergap between new and veteran players and this does the opposite.
Second problem is that there is no more diminishing returns on perks, this means that every point which you spend is equal to the others (spending 50 points in one perk gives you 5x the amount of stats which you get from spending 10 points into the perk).
".
Myrddin1357 wrote: »Ragnaroek93 wrote: »
First problem is that the perks are way too strong, the goal was to reduce the powergap between new and veteran players and this does the opposite.
Second problem is that there is no more diminishing returns on perks, this means that every point which you spend is equal to the others (spending 50 points in one perk gives you 5x the amount of stats which you get from spending 10 points into the perk).
".
Maybe I'm missing something but based on what I'm seeing the overall damage boost from the new system with the numbers as they are will mean a very big reduction in the bonus to damage. For example, currently you can easily have 15 percent boost to magic damage and another 10+ percent boost direct attacks and these stack somehow.
If I am reading it right, this is getting replaced by 100 spell damage and 1300 magicka. That's like 3 percent increase at best. And you need a lot more CP points assigned to get to that level. This could partially account for why ppl are reporting their dps numbers are falling off a cliff (though I'm sure there are bugs affecting it as well)
In effect, we will be spending many more CP point and getting a small fraction of the damage increase that we currently have,.So it seems to me the perks will be much weaker under the new system between max cp and very low cp under the new system. I think this is their goal.
Myrddin1357 wrote: »Ragnaroek93 wrote: »
First problem is that the perks are way too strong, the goal was to reduce the powergap between new and veteran players and this does the opposite.
Second problem is that there is no more diminishing returns on perks, this means that every point which you spend is equal to the others (spending 50 points in one perk gives you 5x the amount of stats which you get from spending 10 points into the perk).
".
Maybe I'm missing something but based on what I'm seeing the overall damage boost from the new system with the numbers as they are will mean a very big reduction in the bonus to damage. For example, currently you can easily have 15 percent boost to magic damage and another 10+ percent boost direct attacks and these stack somehow.
If I am reading it right, this is getting replaced by 100 spell damage and 1300 magicka. That's like 3 percent increase at best. And you need a lot more CP points assigned to get to that level. This could partially account for why ppl are reporting their dps numbers are falling off a cliff (though I'm sure there are bugs affecting it as well)
In effect, we will be spending many more CP point and getting a small fraction of the damage increase that we currently have,.So it seems to me the perks will be much weaker under the new system between max cp and very low cp under the new system. I think this is their goal.
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huh .. I don't have enough space to install the PTS, but if I read what you wrote correctly, there's a passive increasing weapon damage, but no passive increasing spell damage?
That's weird ..