DecayingArtist wrote: »Miloscpolski wrote: »DecayingArtist wrote: »Miloscpolski wrote: »Don't you think that races will lose their uniqueness at such a rate? If everyone has both spd and wpd, then there will not be much uniqueness
The other 2 passive lines for each race still exist.
Just because you're hybridizing the spell and weapon damage doesn't mean you're making every race the same.
Why be for arbitrary aesthetic limitations that literally don't affect the balance of the game?
Altmer and Orc are still different enough even though they both have access to spell and weapon damage.
It's just weird, if zos concentrates orcs as staminists, so keep doing it, same with Altmer, even if Altmer focuses like a magician. But just giving spd orcs and wpd altmers is very strange. I see it being done for casuals.
But my point is if it isn't affecting balance and doesn't hurt you or your play style, why limit other people's aesthetic options?
They've already made the change, so it's not like they're using time that could have been spent elsewhere.
Just because "it's weird" to you doesn't make it a good reason to reverse the change, and as others have stated, even the lore indicates it makes sense.
Just live and let live.
Miloscpolski wrote: »Miloscpolski wrote: »Miloscpolski wrote: »For an orc, 1000 stamina will be an indicator that you will choose stamina spec for him, the same applies especially to an altmer, because giving weapon dmg to a race that has 2000 magic and only is very stupid.
No stamina isn't a indicator to play stamina, my favorite mag support race has been Nord.
Stamina is a must have on a pvp magicka character, I run 14k-18k stam on all magicka toons: block, cc break, dodge, etc...
Long overdue change.
if you ever play high-end content in pve you will find that stamina or mana is an indicator. You will receive more damage in stam class if you have stamina passive skills than magic.
Yup, but I don't play end game pve. Playing on and off since 2014 and have never stepped into a trial.
PvP.
in pvp, the loss of the main resource can partially affect the loss of the main damage, but here everything is very individual. For pvp, this is unnecessary.
Miloscpolski wrote: »Miloscpolski wrote: »Miloscpolski wrote: »For an orc, 1000 stamina will be an indicator that you will choose stamina spec for him, the same applies especially to an altmer, because giving weapon dmg to a race that has 2000 magic and only is very stupid.
No stamina isn't a indicator to play stamina, my favorite mag support race has been Nord.
Stamina is a must have on a pvp magicka character, I run 14k-18k stam on all magicka toons: block, cc break, dodge, etc...
Long overdue change.
if you ever play high-end content in pve you will find that stamina or mana is an indicator. You will receive more damage in stam class if you have stamina passive skills than magic.
Yup, but I don't play end game pve. Playing on and off since 2014 and have never stepped into a trial.
PvP.
in pvp, the loss of the main resource can partially affect the loss of the main damage, but here everything is very individual. For pvp, this is unnecessary.
Magicka is hardly on the radar of priority stats for dd, control, & support.
Necessary no, but so is most of the pve fluff in this game.
Going Orc day of update.
Miloscpolski wrote: »For an orc, 1000 stamina will be an indicator that you will choose stamina spec for him, the same applies especially to an altmer, because giving weapon dmg to a race that has 2000 magic and only is very stupid.
Yes warrior high elfs for the win! me wants.
Miloscpolski wrote: »
Thrusts-His-Spear wrote: »Miloscpolski wrote: »
max stat almost has no effect on damage when it comes to stam builds. Besides, its not like no high elf in history has ever used a sword. Kinda dumb narrow minded view on eso lore you have. One of the greatest mages in elderscrolls history was a nord. Also redguards sunk and entire continent using magic so are you going to tell me they can't be a mage?
StarOfElyon wrote: »Miloscpolski wrote: »
So you're just going to ignore that Redgaurd can afford to stack more damage due to having better sustain and a larger stamina pool? Weapon damage isn't the end all, be all.
WrathOfInnos wrote: »It’s strange to see Altmer become even more hybridized from a lore perspective (aren’t Bretons supposed to be more the spellsword type and Altmer pure casters?), but neither of these changes has any impact on game balance so I don’t care too much.
Not really many high elves in lore were soldiers and if not master swordsmen even Queen Irin is a sword user more then a mage so saying its lore breaking would be say no Nord was leader of the mages guild even though the most powerful mage in the elder scrolls lore was one or that orc shamans and mages did not exist. The truth is many greats were of races not given racial bonuses in the mmo sense are some of the best at what they do do to not having that they have to be smarter and better then the others.
WrathOfInnos wrote: »WrathOfInnos wrote: »It’s strange to see Altmer become even more hybridized from a lore perspective (aren’t Bretons supposed to be more the spellsword type and Altmer pure casters?), but neither of these changes has any impact on game balance so I don’t care too much.
Not really many high elves in lore were soldiers and if not master swordsmen even Queen Irin is a sword user more then a mage so saying its lore breaking would be say no Nord was leader of the mages guild even though the most powerful mage in the elder scrolls lore was one or that orc shamans and mages did not exist. The truth is many greats were of races not given racial bonuses in the mmo sense are some of the best at what they do do to not having that they have to be smarter and better then the others.
Sure, there are always examples that go against the stereotype. Im just saying look at the Altmer racial passives in Morrowind and Oblivion, all Magicka based, nothing about being swordsmen, and they even received penalties to Strength, Endurance and Speed. Now we’re saying they can pick up a sword and hit harder than Redguards?
Interestingly there’s another backward aspect to these races. A Redguard that uses Destruction skills will have better Magicka sustain than an Altmer since they get 8% cost reduction and Altmer has no primary resource sustain passives. These just seem like lore red flags..
Not really many high elves in lore were soldiers and if not master swordsmen even Queen Irin is a sword user more then a mage so saying its lore breaking would be say no Nord was leader of the mages guild even though the most powerful mage in the elder scrolls lore was one or that orc shamans and mages did not exist.
WrathOfInnos wrote: »It’s strange to see Altmer become even more hybridized from a lore perspective (aren’t Bretons supposed to be more the spellsword type and Altmer pure casters?), but neither of these changes has any impact on game balance so I don’t care too much.
WrathOfInnos wrote: »It’s strange to see Altmer become even more hybridized from a lore perspective (aren’t Bretons supposed to be more the spellsword type and Altmer pure casters?), but neither of these changes has any impact on game balance so I don’t care too much.
The Altmer have the strongest fleet in Tamriel. don't you need muscular guys on the ship to swing the oars? don't you need sword masters to defend yourself against pirates?
Miloscpolski wrote: »For an orc, 1000 stamina will be an indicator that you will choose stamina spec for him, the same applies especially to an altmer, because giving weapon dmg to a race that has 2000 magic and only is very stupid.
phantasmalD wrote: »Yeah, this is just a misguided attempt at hybridization that destroys the flavour of the races. Unless you are an end-game min-maxer you'll choose a race for it's lore and/or look.
So most people are mainly choosing Altmer because they are said to be the most powerful mages. So why bother destroying that image by muddling the picture with physical damage boost.
Miloscpolski wrote: »DecayingArtist wrote: »Miloscpolski wrote: »Don't you think that races will lose their uniqueness at such a rate? If everyone has both spd and wpd, then there will not be much uniqueness
The other 2 passive lines for each race still exist.
Just because you're hybridizing the spell and weapon damage doesn't mean you're making every race the same.
Why be for arbitrary aesthetic limitations that literally don't affect the balance of the game?
Altmer and Orc are still different enough even though they both have access to spell and weapon damage.
It's just weird, if zos concentrates orcs as staminists, so keep doing it, same with Altmer, even if Altmer focuses like a magician. But just giving spd orcs and wpd altmers is very strange. I see it being done for casuals.
Miloscpolski wrote: »DecayingArtist wrote: »Miloscpolski wrote: »Don't you think that races will lose their uniqueness at such a rate? If everyone has both spd and wpd, then there will not be much uniqueness
The other 2 passive lines for each race still exist.
Just because you're hybridizing the spell and weapon damage doesn't mean you're making every race the same.
Why be for arbitrary aesthetic limitations that literally don't affect the balance of the game?
Altmer and Orc are still different enough even though they both have access to spell and weapon damage.
It's just weird, if zos concentrates orcs as staminists, so keep doing it, same with Altmer, even if Altmer focuses like a magician. But just giving spd orcs and wpd altmers is very strange. I see it being done for casuals.
Casualophobia, really.
I cannot logically connect casuals and hybridisation, because casuals do not play long and hardcore players wish hybrid builds for a very long time.
It also goes against the damage versus sustain trade-off. If all damage races get spell and weapon damage, all sustain races should have magicka and stamina sustain, right?
Lore is annoying when it alters combat balance in a competitive MMORPG.
Lore is annoying when it alters combat balance in a competitive mmorpg.