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PTS Update 29 - Feedback Thread for Housing & Furnishings

  • Olauron
    Olauron
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    bluebird wrote: »
    n_gon wrote: »
    Aliyavana wrote: »
    Hello, I like the new Kushalit Sanctuary house, but I do not like that it seems like currently Vvardenfell music does not play inside it. Part of the appeal of Vvardenfell homes is hearing the nostalgic music such as the cover of the Road Most Traveled, and hearing Gold Coast music doesn't feel appropriate

    It doesn't even make sense for it to be on Vvardenfell, tbh.

    Besides, it's a Daedric ruin. Part of the appeal of Daedric ruins is the sinister music.

    Yes it does. TES3 is still the only game that actually had Daedric Ruins. Not sure if you'd played but essentially the dark elves used to worship the daedric princes (namely, Azura) before the Tribunal so it has a big cult presence. Two things related to this. First of all, I hope this doesn't mean we're not going to see another vvardenfell house for 5+ years because this house doesn't feel like Morrowind other than the red mountain which could have been any volcano. Second, there were actually a ton of dwarven ruins in the red mountain which makes sense because the dwarves were there before the tribunal. Dunmer style dwarvern would have made A LOT more sense. Probably too late for that now...

    My one suggestion would be to move the portal that is to the right of the enterance so its not in the center of the structure. It literally makes it impossible to do anything within that structure. To be entirely honest, I wish you'd just remove those two portals because they're useless - if people want quicker access they could put a bridge down pretty easily. Anyways....at the very least, would anyone be opposed to moving the portal over to the edge of the cliff so its out of the way and we can actually use the structure..... please? You should also move the other portals closer to the edge of the cliff but that's not as big of a deal. The portal in the overlook is fine - it's nice and out of the way.

    Screenshot below,
    https://i.imgur.com/dT5PoLG.jpg
    I do like the Kushalit Sanctuary, HOWEVER!

    Could it be moved to the mainland, somewhere? It's not appropriate to have it on Vvardenfell, since the Daedric ruins there have long been established. It would make more sense for it to be in Deshaan, or Stonefalls.

    This is an established Daedric ruin. It appeared in TES3 under the name Assalkushalit. A small daedric ruin dedicated to Sheogorath.

    It's cool to see some new house styles being utilized and they look cool but I kind of wish they were smaller. A medium or small sized cavern home would be more welcome, it's been years since we last got a house of that size. And we never got a ruin/cave style smaller home, like ever.

    My argument was that it didn't make sense for it to be there because the ruins on Vvardenfell are already established, name-wise. If they are trying to portray Assalkushalit, then they should rename the ruin to "Assalkushalit Sanctuary"

    It'd be better for it to be in Stonefalls, per my previous post:
    I do like the Kushalit Sanctuary, HOWEVER!

    Could it be moved to the mainland, somewhere? It's not appropriate to have it on Vvardenfell, since the Daedric ruins there have long been established. It would make more sense for it to be in Deshaan, or Stonefalls.
    But they *do* state that.
    bluebird wrote: »
    bluebird wrote: »
    Aptonoth wrote: »
    The daedric ruins are Sheogorath themed of all things so my idea to make it an ashlander home are bust.
    It isn't really Shaeogorath 'themed' as such. There is 1 Sheo statue furnishing that can be freely (re)moved. If anything, the red portals and volcanic area (since the house is inside Red Mountain) give more Boethia or Dagon vibes than Sheo.

    I think this house was meant more as a Chimer house than Ashlander (for that, I would have expected a yurt here and there or one of those shell-houses). But there is enough area outside around the volcano that you can set up an Ashlander village with the Vvardenfell achievement furniture. You can also expand the buildable surface over the lava by adding boulders or platforms (the ancient Elsweyr stone platform is big enough and worn enough to be a decent match I think).

    o16m5vnyqi81.png
    Also, you can actually walk on the hardened lava without incurring damage, and it's quite a large area there too. There is a lot of outside space even if you want to ignore the daedric structures. Could build something fun for sure. Here's a quick ashlander village mock-up (just quickly thrown together as an example with other races furnishings - obviously you'd want to use the ashlander yurts and boundary-totems and thrones and such, I just can't get those on NA character copies).
    Syldras wrote: »
    That's a pity, really. Where are they located, by the way? On that island north of Vvardenfell?
    sbauca5ejn2d.png
    What a familiar place that Kushalit Sanctuary is! If it is the place I'm thinking of, it can be a Sheogorath themed one, indeed, Bluebird. Assalkushalit, a Daedric shrine dedicated to Sheogorath and located on the northern slope of Red Mountain is a place of the Nerevarine's possible passage in 3E 427. The house will be located inside the Ghostfence in 741 years, below is it's picture from future. Does the Kushalit's interior somehow correspond to the one of the Assalkushalit's one?
    Yes, the ingame lore description of the house specifically says: 'The recently abandoned Sheogorath shrine that locals call Assalkushalit features a statue to the Mad God within its stony hall. Whether you revere this Daedric Prince or want a home nestled in Red Mountain, this portal-ridden sanctuary can be yours!'
    9iin5uoijvd0.png

    In the loading screen description? Sure.

    Shouldn't be too hard to give it that as the actual name, too. Ramimilk and Milk are distinguishable places in Vvardenfell, which would imply Kushalit is a different place from Assalkushalit.

    And I'm calling him Fenn. It's simpler (c) Lyris
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Thannazzar
    Thannazzar
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    Kushalit Sanctuary Feedback

    Overall this house is well designed, the use of the portals provides a unique and pleasing bonus to the house. The sizing allows adequate decoration of internal spaces within the cap and the external spaces are minimalist by nature. Thanks for listening to feedback.

    The only disappointing elements to the house is in the decorated version. Filling the property with dunmer furniture just because it's in vardenfel is somewhat gauling given the wealth of unreleased daedric furniture assets already available in game but not released to decor.

    The second element is the entry to the internal area, there are no currently available assets, that fit the entrance as a workable door. If none are planned to be released it would be useful to have the inside and outside instance akin to other housing, with a suitably impressive and daedric door.
  • Ganondroid
    Ganondroid
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    In the Kushalit Sanctury, you cannot walk up all of the stairs without jumping. The last step is too steep.

    ben0jjlwuc06.png
  • SidraWillowsky
    SidraWillowsky
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    You all cannot possibly be serious with this BS. What in the actual hell... Prepare for caps and bold and maybe expletives getting beeped out, btw

    Oh look, an actual functioning door! About as rare as Aetherial Dust in this game:
    OUTK6xR.png

    And a door frame!!
    MBC4Tjv.png

    Presumably TO MATCH THE DAMN DOOR

    ... oh
    5559YPA.png

    oh god...
    OBPXqPy.png

    ARE YOU FOR F***** REAL?!?! You give us a door and a door frame and THEY DON'T F**** MATCH. Why would it even cross your mind to think that this would, in any universe make sense. Are there even any doors in the entire damn game that actually fit that frame? WTF do you expect us to do with that?! "Oh hey, I'm going to buy this door frame that matches no door and that likely doesn't even FIT in most of the houses"?

    Are you trolling us? Has no one ever seen a door frame and matching door that fits? Or just furniture in general? Do you not do any QC of the nonsensical furnishings churned out? Because this is the second time that you've done this with doors and it feels like you don't give a f*** about your player base because this BS is flat-out insulting. At this point I can only conclude that you do this on purpose, though I have no idea what could possibly motivate someone to design furniture like this.

    Please stop making furniture that doesn't make sense!! I do a lot of custom building and seeing you release crap like this makes me want to flip tables.

  • bluebird
    bluebird
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    You all cannot possibly be serious with this BS. What in the actual hell...
    5559YPA.png
    oh god...
    Gotta admit, that was pretty funny when I saw it myself too. :smiley: I also prepared for a door and a doorframe based on their small icons, so yeah I was also surprised when the frame turned out to be a giant arch.

    That said, I'm pretty sure the arch wasn't meant as a doorframe, but as a larger structural item just like the tower we got. And the door isn't all bad, it fits into some doorframes pretty seamlessly (and it will also be easier to construct a custom doorframe for it than for the rounded Solitude door we had. I just wish they will add more door varieties (rectangular wood, maybe with Blackwood?). But I don't mind the door, it fits quite good in Strident Springs for example, and I wouldn't have used a white stone doorframe in any of my houses anyway.
    qcc1whw3ueyf.png


  • phantasmalD
    phantasmalD
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    I can't test Faustina's bundles as the template character doesn't have the required achivement (Unsurpassed Crafter) and I'm not gonna do 100 master writs just for this, but I'd like to voice a concern: will the new bundles take into account if you already own some of the recipes? It'd be very excruciating to have to buy an 1100 writs bundle just for one recipe.
  • SidraWillowsky
    SidraWillowsky
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    bluebird wrote: »
    You all cannot possibly be serious with this BS. What in the actual hell...
    5559YPA.png
    oh god...
    Gotta admit, that was pretty funny when I saw it myself too. :smiley: I also prepared for a door and a doorframe based on their small icons, so yeah I was also surprised when the frame turned out to be a giant arch.

    That said, I'm pretty sure the arch wasn't meant as a doorframe, but as a larger structural item just like the tower we got. And the door isn't all bad, it fits into some doorframes pretty seamlessly (and it will also be easier to construct a custom doorframe for it than for the rounded Solitude door we had. I just wish they will add more door varieties (rectangular wood, maybe with Blackwood?). But I don't mind the door, it fits quite good in Strident Springs for example, and I wouldn't have used a white stone doorframe in any of my houses anyway.
    qcc1whw3ueyf.png

    Oh for sure, the new door is definitely much, much better than anything else we've got (I gave up on that Solitude door long ago) and I also agree that we need more rectangular, interactable doors.

    Hyperbole on my end aside, this really bothers me because there are so few workable structural materials for building your own houses in the game already, and I oftentimes end up using way too many small items to fix some of them (e.g., good luck building a roof that's at anything but a 90 degree angle if you want to fill in the sides cleanly; there are only a few non-wooden walls that aren't fairly small), so the furnishing limit is already pretty easy to hit pretty quickly. With stuff like this doorframe, a properly-fitting door frame would be one piece of furniture vs. the 3+ I'd need to build one on my own. It seems like a wasted opportunity, and the size of that stupid frame is comical.

    If they're going to sell "houses" that are large plots of land to build on, they need to provide us with adequate structural items so that we can actually build a wider range of houses on them. These new Markarth furnishings are a definite step in the right direction, but they still seem to go out of their way at times to do stuff like this with the door/door frame.

  • t3hnerevarine
    t3hnerevarine
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    Hi so i LOVE Varlaisvea but i have some comments, one of which is actually a pretty big problem imo.

    Starting with the lesser issue:qpmlkqvn6vxp.pnguqv44pd6zy4k.png
    That horizon is NOT GREAT. Ignorable enough if you're focused on the structure but surely the view from the overlook is part of the appeal of this house? Big gap between the end of the water and what looks like the floating tops of mountains. Can something be done about that?

  • t3hnerevarine
    t3hnerevarine
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    Okay so the site is aggressively failing to upload my screenshots of the more pressing issue so whatever.

    The Ayleid Bench has to be sunken halfway into the floor to be interactable. As it is originally placed in the house (and for that matter in every instance in-game) they are not sittable. The height of the bench as originally placed is about chair height, but in order to actually sit on the bench it has to be less than knee-height on a breton of average height. When my average-height breton sits on the sunken-in ayleid bench her feet disappear into the ground.

    Can the interactivity whateverness of the ayleid bench be adjusted?

  • TheImperfect
    TheImperfect
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    Okay so the site is aggressively failing to upload my screenshots of the more pressing issue so whatever.

    The Ayleid Bench has to be sunken halfway into the floor to be interactable. As it is originally placed in the house (and for that matter in every instance in-game) they are not sittable. The height of the bench as originally placed is about chair height, but in order to actually sit on the bench it has to be less than knee-height on a breton of average height. When my average-height breton sits on the sunken-in ayleid bench her feet disappear into the ground.

    Can the interactivity whateverness of the ayleid bench be adjusted?

    Actually one thing I did notice also about the Ayleid bench and table when used together was that the bench has to be a huge distance away from the table to be able to get around it and sitting on it doesn't look natural at that distance.
  • LadyDestiny
    LadyDestiny
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    I haven't been able to get on test center but was wondering if they are planning on adding more furnishing to antiquities?
  • Jayne_Doe
    Jayne_Doe
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    While these homes are nice for what they are - giant monstrous ruins for those asking for Daedric/Ayleid "homes." I'm not interested in either of them.

    I realize I'm in the minority wanting smaller homes that are actually homes - you know, that people would actually live in. But, I hope that we will still get some moderate sized homes in the future. I know you make lots of money off players who have the income to buy these things. Yeah...houses are giftable, but that's not the point. I don't want ginormous homes. I get that many do, but I sincerely hope you continue to offer a variety of sizes for other players' tastes.

    I appreciate the ability to port to the outside of our homes. It will cut down on load times. However, I'm still hopeful that you will allow us to port from inside our homes without a gold cost. I know you don't want players to just use their free inn room to port wherever they want, so I'd suggest (as I have previously) that porting to a wayshrine from inside our home for free be limited to wayshrines that are in the same zone as the house. And I don't buy the gold sink argument, since you can port freely to anyone on your friend or guild list, and there's even an add-on on PC that makes it faster/easier to do so. So why not just let us port from our home (that we've spent considerable gold and/or crowns on) for free.
  • n_gon
    n_gon
    Soul Shriven
    n_gon wrote: »
    Anyone else have any thoughts on this potential move? If it's just me that's fine but I'm personally thinking this small change would actually improve the house considerably. The more I'm looking at it, the entire path to the right of the portal is completely useless considering it is literally just a path with no room to build anywhere and it's not even a shortcut to the main area (going straight and taking a right is about the same distance but then you don't have to go through a portal). It just seems silly to me.
  • TheImperfect
    TheImperfect
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    n_gon wrote: »
    n_gon wrote: »
    Anyone else have any thoughts on this potential move? If it's just me that's fine but I'm personally thinking this small change would actually improve the house considerably. The more I'm looking at it, the entire path to the right of the portal is completely useless considering it is literally just a path with no room to build anywhere and it's not even a shortcut to the main area (going straight and taking a right is about the same distance but then you don't have to go through a portal). It just seems silly to me.

    I'm open to it being moved but it would seem near the edge there and where it is seems more of a balanced place.
  • Jaraal
    Jaraal
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    Aliyavana wrote: »
    Hello, I like the new Kushalit Sanctuary house, but I do not like that it seems like currently Vvardenfell music does not play inside it. Part of the appeal of Vvardenfell homes is hearing the nostalgic music such as the cover of the Road Most Traveled, and hearing Gold Coast music doesn't feel appropriate

    yes this! It has the same music as erstwhile sanctuary which I spent years in. I like this place but the music would have to be changed for me to get it.

    Agreed. The screechy violins in Erstwhile are annoying, and they are annoying in the new home as well.
  • Spell-Slinger
    Spell-Slinger
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    I can't test Faustina's bundles as the template character doesn't have the required achivement (Unsurpassed Crafter) and I'm not gonna do 100 master writs just for this, but I'd like to voice a concern: will the new bundles take into account if you already own some of the recipes? It'd be very excruciating to have to buy an 1100 writs bundle just for one recipe.

    From what I can tell, no, it will not take that into account. So better buy that one missing recipe before this goes live.
  • Jayne_Doe
    Jayne_Doe
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    Any EU players that can test the Skyrim furnishing documents to see if vampire plans drop? TIA if anyone is able and willing!
  • RaddlemanNumber7
    RaddlemanNumber7
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    Jayne_Doe wrote: »
    Any EU players that can test the Skyrim furnishing documents to see if vampire plans drop? TIA if anyone is able and willing!

    Looks like no. I bought 60 docs, 40 blue, 20 purple. All were for Solitude style items, no Vampire style.
    PC EU
  • tienchi
    tienchi
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    What did you think of the two homes currently on the PTS for testing?
    I really love Varlaisvea Ayleid Ruins as it seems the aesthetic is more malleable to players' tastes. The Sanctuary, although not at all my taste, does have some really nice features. I love the teleportation portals and hope to see those incorporated in future homes, although they do make more sense in a Daedric home. I really like that both houses have some inner, pre-built space for players who don't enjoy custom structural builds, but they still offer *so* much freedom to get creative outside if that's your thing. I've decorated two different portions of the Varlaisvea Ruins within the 700 furnishing cap. (First video walkthrough is 500 furnishings, second is 200.) The pools up on top of the cliff were such a fun surprise, and I love the long cavern, too. I'll link videos if anyone is interested!

    Did you try out any of the new furnishings? Did any stand out to you?
    I LOVE the new Markarth structural furnishings. Their aesthetic is very flexible and they fit in nicely with preexisting structural furnishings - particularly the Alinor ones. My videos show a combination of the two and they went together beautifully. The narrow staircase is particularly exciting! I also love the platforms as both sides offer different and cool looks. The archways are fantastic - it's nice to have a square archway like that. The fireplace is stunning and massive, and again, with a few tweaks you can make it blend into many different aesthetics. The new cork trees are really pretty and nicely detailed.

    When traveling to a home you own, you can now choose between traveling to the inside as normal or traveling directly to the outside of the home.
    Did you try this new functionality out?

    Yes, it worked great and is such a wonderful addition. It really adds to the practicality of owning various inn rooms since many homes aren't conveniently located near wayshrines.

    Did anything about it work differently than you expected?
    Not yet, no!

    My favorite, Alinor-inspired seaside spa:
    https://www.youtube.com/watch?v=rLndt98MRNc&feature=youtu.be

    A bath house built up in the ruins on top of the cliff:
    https://youtu.be/nqM1UmWfWD0
    Edited by tienchi on February 10, 2021 8:52PM
  • alcolol
    alcolol
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    I had another look at the lighting in Varlaisvea and... did you fix the east wall from my screenshots? It's no longer lighting up wrong like it had been. So I guess that means the problem is fixable then? If so, please do that to the other surfaces as well.

    The north & south walls still do it slightly: (notice the weird shine that appears on the left)
    https://youtu.be/YN4DXUOiGgs

    While the west wall is still a BIG problem:
    https://youtu.be/lnwqiNnGzp0

    I played around in settings and it seems it has nothing to do with View Distance like I'd said, but rather has to do with Shadow Quality - it seems to look fine on High or better but has the bad lighting on Medium or lower.

    I think my computer could probably run ESO fine if I left shadows on high, but given that this is a social game, I wouldn't buy Varlaisvea as it currently is given how it could look like crap on my friends' systems. (no disrespect to the designer(s) of the house intended here - clearly the lighting glitch is unintended and not part of their artistic vision, so they would presumably be just as eager as me to have it addressed)
    Edited by alcolol on February 15, 2021 1:33AM
  • Sturmfaenger
    Sturmfaenger
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    The 2021 jubilee cake is dripping bloody and plain UGLY.

    0 of 10 points for that design.
    PC/EU
  • TheImperfect
    TheImperfect
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    The 2021 jubilee cake is dripping bloody and plain UGLY.

    0 of 10 points for that design.

    It is, but it's good for players who want that style after years of pretty cake. Vampires, werewolves, necromancers and other bad guys might like it.
  • RaddlemanNumber7
    RaddlemanNumber7
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    The 2021 jubilee cake is dripping bloody and plain UGLY.

    0 of 10 points for that design.

    It is, but it's good for players who want that style after years of pretty cake. Vampires, werewolves, necromancers and other bad guys might like it.

    But this is a Chef Donalon cake! I'm going to imagine that it's red velvet with dark chocolate filling and decoration, and that thing on the top is a fountain dispensing a never-ending stream of thick cherry brandy sauce :p
    PC EU
  • TheImperfect
    TheImperfect
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    The 2021 jubilee cake is dripping bloody and plain UGLY.

    0 of 10 points for that design.

    It is, but it's good for players who want that style after years of pretty cake. Vampires, werewolves, necromancers and other bad guys might like it.

    But this is a Chef Donalon cake! I'm going to imagine that it's red velvet with dark chocolate filling and decoration, and that thing on the top is a fountain dispensing a never-ending stream of thick cherry brandy sauce :p

    Great, now I want cake🎂 😊
  • Maggusemm
    Maggusemm
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    In the first week only SOlitude furnishing plans were inside the Boxes, but not Vampiric furnishings.

    Will this bug be corrected?
  • LadyNalcarya
    LadyNalcarya
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    Cireous wrote: »
    Absolutely loving the trend towards adding structural furnishing plans as daily rewards. Love all the Markarth platforms! No walls though?

    Now we gotta do this for older zones as well :relieved:

    This. It's a good incentive to get those 30 quest achievements and the furnishings are great.
    It would be really cool to get Velothi building blocks as well :)
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Jaraal
    Jaraal
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    Cireous wrote: »
    Absolutely loving the trend towards adding structural furnishing plans as daily rewards. Love all the Markarth platforms! No walls though?

    Now we gotta do this for older zones as well :relieved:

    This. It's a good incentive to get those 30 quest achievements and the furnishings are great.
    It would be really cool to get Velothi building blocks as well :)

    Or dark gray Orsinium stone building pieces for Pariah's Pinnacle!
  • tienchi
    tienchi
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    n_gon wrote: »
    n_gon wrote: »
    Anyone else have any thoughts on this potential move? If it's just me that's fine but I'm personally thinking this small change would actually improve the house considerably. The more I'm looking at it, the entire path to the right of the portal is completely useless considering it is literally just a path with no room to build anywhere and it's not even a shortcut to the main area (going straight and taking a right is about the same distance but then you don't have to go through a portal). It just seems silly to me.


    I built up the area the right portal takes you too, worked out pretty well! I didn't use the path but if I'd kinda swapped which side of the right portal the building was on then the path would have felt more useful.

    https://youtu.be/1nP0qtdN0cA
  • rootkitronin
    rootkitronin
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    One set of stairs was already reported, however, there is a second set of stairs in the Kushalit Sanctuary that the player cannot walk up and is forced to jump. Both are circled in the image below.

    Additionally - though I understand the reason behind it, please consider changing the music in Kushalit Sanctuary. The track is very annoying when played for any extended length of time, and really paints decorators into a very specific corner when it comes to setting the theme for their homebuilding.

    There has to be some alternative or happy medium, just something to consider.

    Otherwise, great setting and layout. Please at least fix the stairs, and consider the music.

    Thank you!

    hqhejlovg6mm.jpg
    Edited by rootkitronin on February 20, 2021 2:01AM
  • kind_hero
    kind_hero
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    I am excited about the new Dwemer building blocks.

    This addition is amazing. I want to suggest some things that are missing and would make things much better:

    We need this type of fence to create windows and such:
    XO82s3f.png

    The door is great, it fits perfectly in the Linchal Manor, but there is no dwemer door frame to use it properly. We need a door frame similar to this:

    c14MJEr.png

    A round ceiling for interiors:
    QhNSbkY.png

    Intricate pillars like these:
    lMLB40z.png
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
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