Please never change The Tower Stele - else my diving board at Potentates retreat will be ruined.The “Ayleid Constellation Stele, The Apprentice” furnishing no longer appears hollow when viewed from below.
I am not really interested in daedric house, but Ayleid house is amazing. There is rather big outdoor area with the beach, there is logically divided indoor area (entrance/balcony, High Fane as throne room - dining room, and a library - bedroom upstairs), as well as three pools on the roof and two garden areas. The great thing is indoor area is not ruined.ZOS_GinaBruno wrote: »
- What did you think of the two homes currently on the PTS for testing?
The new chandelier is very good. I haven't found other ayleid furnishings in the crown section of the house, so I hope there will be new plans and new packs for this home.ZOS_GinaBruno wrote: »
- Did you try out any of the new furnishings? Did any stand out to you?
I did try this functionality, it worked as expected.ZOS_GinaBruno wrote: »
- When traveling to a home you own, you can now choose between traveling to the inside as normal or traveling directly to the outside of the home.[list[
- Did you try this new functionality out?
- Did anything about it work differently than you expected?
Please make ruined parts of ruins (psijic, ayleid, etc) removable or upgradable to repaired state, especially when you already have the same structures (columns, archs, etc) in non-ruined state in the world.ZOS_GinaBruno wrote: »
- Do you have any other general feedback?
Hello, I like the new Kushalit Sanctuary house, but I do not like that it seems like currently Vvardenfell music does not play inside it. Part of the appeal of Vvardenfell homes is hearing the nostalgic music such as the cover of the Road Most Traveled, and hearing Gold Coast music doesn't feel appropriate
Please make ruined parts of ruins (psijic, ayleid, etc) removable or upgradable to repaired state, especially when you already have the same structures (columns, archs, etc) in non-ruined state in the world.ZOS_GinaBruno wrote: »
- Do you have any other general feedback?
BlissfulDelusions wrote: »Hello, I like the new Kushalit Sanctuary house, but I do not like that it seems like currently Vvardenfell music does not play inside it. Part of the appeal of Vvardenfell homes is hearing the nostalgic music such as the cover of the Road Most Traveled, and hearing Gold Coast music doesn't feel appropriate
It doesn't even make sense for it to be on Vvardenfell, tbh.
Besides, it's a Daedric ruin. Part of the appeal of Daedric ruins is the sinister music.
BlissfulDelusions wrote: »I do like the Kushalit Sanctuary, HOWEVER!
Could it be moved to the mainland, somewhere? It's not appropriate to have it on Vvardenfell, since the Daedric ruins there have long been established. It would make more sense for it to be in Deshaan, or Stonefalls.
Absolutely loving the trend towards adding structural furnishing plans as daily rewards. Love all the Markarth platforms! No walls though?
Now we gotta do this for older zones as well
Hello, I like the new Kushalit Sanctuary house, but I do not like that it seems like currently Vvardenfell music does not play inside it. Part of the appeal of Vvardenfell homes is hearing the nostalgic music such as the cover of the Road Most Traveled, and hearing Gold Coast music doesn't feel appropriate
BlissfulDelusions wrote: »Hello, I like the new Kushalit Sanctuary house, but I do not like that it seems like currently Vvardenfell music does not play inside it. Part of the appeal of Vvardenfell homes is hearing the nostalgic music such as the cover of the Road Most Traveled, and hearing Gold Coast music doesn't feel appropriate
It doesn't even make sense for it to be on Vvardenfell, tbh.
Besides, it's a Daedric ruin. Part of the appeal of Daedric ruins is the sinister music.
phantasmalD wrote: »BlissfulDelusions wrote: »I do like the Kushalit Sanctuary, HOWEVER!
Could it be moved to the mainland, somewhere? It's not appropriate to have it on Vvardenfell, since the Daedric ruins there have long been established. It would make more sense for it to be in Deshaan, or Stonefalls.
This is an established Daedric ruin. It appeared in TES3 under the name Assalkushalit. A small daedric ruin dedicated to Sheogorath.
It's cool to see some new house styles being utilized and they look cool but I kind of wish they were smaller. A medium or small sized cavern home would be more welcome, it's been years since we last got a house of that size. And we never got a ruin/cave style smaller home, like ever.
1) What did you think of the two homes currently on the PTS for testing?
You utilising never-before-used housing assets that have been lying around, like Ayleid and Chimer, is fabulous!Tons of people love Ayleid and wanted one ever since Homestead launched. Variety is great! The new quirky things you try out in houses (like daedric portal access to overlooks, functional blacksmithing station, crystals that can light up, etc) are also great, and make houses feel more unique!
That said, they are both a bit ... too ... ruiny. Most people dislike ruins (Would they want a wizard's tower? Sure! Would they want the ruin of a wizard's tower? Much less people would. Looking at you, Shalidor). The ruin to actual building ratio (it's a thing, okay, and it's important) seems a bit off. Most Ayleid delves (and Chimer Daedra-shrines) have extensive underground sections with decently sized rooms... yet this Ayleid house is entirely above ground, it's far too open and has a weird layout. Same with the Chimer/Daedra shrine thing. It only has one interior room and a corridor. More buildings than ruins in the future, please?
DigitalTemerity wrote: »1) What did you think of the two homes currently on the PTS for testing?
You utilising never-before-used housing assets that have been lying around, like Ayleid and Chimer, is fabulous!Tons of people love Ayleid and wanted one ever since Homestead launched. Variety is great! The new quirky things you try out in houses (like daedric portal access to overlooks, functional blacksmithing station, crystals that can light up, etc) are also great, and make houses feel more unique!
That said, they are both a bit ... too ... ruiny. Most people dislike ruins (Would they want a wizard's tower? Sure! Would they want the ruin of a wizard's tower? Much less people would. Looking at you, Shalidor). The ruin to actual building ratio (it's a thing, okay, and it's important) seems a bit off. Most Ayleid delves (and Chimer Daedra-shrines) have extensive underground sections with decently sized rooms... yet this Ayleid house is entirely above ground, it's far too open and has a weird layout. Same with the Chimer/Daedra shrine thing. It only has one interior room and a corridor. More buildings than ruins in the future, please?
I happen to like the Ayleid ruin house. For one thing the place is competely massive and very well furnished if you want the furnished version. There's plenty of space to do just about anything you want in there. Furnish to your hearts content. I want it. I planted that new Well in it, and while I find it looks good and is interesting, I don't find it's function very practical. If it what it did was the same thing the Ayleid Wells in Grahtwood do and give you a Health boost for like 5 minutes then it would be more practical. Nobody is going to be able to jump from a dungeon or any other location to a house to replenish their stats and then jump back to continue fighting. Can you explain to me the practical value of the furnishing? I know what it does. Why would I want to use it?
I didn't say I didn't like it.DigitalTemerity wrote: »I happen to like the Ayleid ruin house. For one thing the place is competely massive and very well furnished if you want the furnished version. There's plenty of space to do just about anything you want in there. Furnish to your hearts content. I want it. I planted that new Well in it, and while I find it looks good and is interesting, I don't find it's function very practical. If it what it did was the same thing the Ayleid Wells in Grahtwood do and give you a Health boost for like 5 minutes then it would be more practical. Nobody is going to be able to jump from a dungeon or any other location to a house to replenish their stats and then jump back to continue fighting. Can you explain to me the practical value of the furnishing? I know what it does. Why would I want to use it?1) What did you think of the two homes currently on the PTS for testing?
You utilising never-before-used housing assets that have been lying around, like Ayleid and Chimer, is fabulous!Tons of people love Ayleid and wanted one ever since Homestead launched. Variety is great! The new quirky things you try out in houses (like daedric portal access to overlooks, functional blacksmithing station, crystals that can light up, etc) are also great, and make houses feel more unique!
That said, they are both a bit ... too ... ruiny. Most people dislike ruins (Would they want a wizard's tower? Sure! Would they want the ruin of a wizard's tower? Much less people would. Looking at you, Shalidor). The ruin to actual building ratio (it's a thing, okay, and it's important) seems a bit off. Most Ayleid delves (and Chimer Daedra-shrines) have extensive underground sections with decently sized rooms... yet this Ayleid house is entirely above ground, it's far too open and has a weird layout. Same with the Chimer/Daedra shrine thing. It only has one interior room and a corridor. More buildings than ruins in the future, please?
BlissfulDelusions wrote: »Hello, I like the new Kushalit Sanctuary house, but I do not like that it seems like currently Vvardenfell music does not play inside it. Part of the appeal of Vvardenfell homes is hearing the nostalgic music such as the cover of the Road Most Traveled, and hearing Gold Coast music doesn't feel appropriate
It doesn't even make sense for it to be on Vvardenfell, tbh.
Besides, it's a Daedric ruin. Part of the appeal of Daedric ruins is the sinister music.
Yes it does. TES3 is still the only game that actually had Daedric Ruins. Not sure if you'd played but essentially the dark elves used to worship the daedric princes (namely, Azura) before the Tribunal so it has a big cult presence. Two things related to this. First of all, I hope this doesn't mean we're not going to see another vvardenfell house for 5+ years because this house doesn't feel like Morrowind other than the red mountain which could have been any volcano. Second, there were actually a ton of dwarven ruins in the red mountain which makes sense because the dwarves were there before the tribunal. Dunmer style dwarvern would have made A LOT more sense. Probably too late for that now...
My one suggestion would be to move the portal that is to the right of the enterance so its not in the center of the structure. It literally makes it impossible to do anything within that structure. To be entirely honest, I wish you'd just remove those two portals because they're useless - if people want quicker access they could put a bridge down pretty easily. Anyways....at the very least, would anyone be opposed to moving the portal over to the edge of the cliff so its out of the way and we can actually use the structure..... please? You should also move the other portals closer to the edge of the cliff but that's not as big of a deal. The portal in the overlook is fine - it's nice and out of the way.
Screenshot below,
https://i.imgur.com/dT5PoLG.jpg
phantasmalD wrote: »BlissfulDelusions wrote: »I do like the Kushalit Sanctuary, HOWEVER!
Could it be moved to the mainland, somewhere? It's not appropriate to have it on Vvardenfell, since the Daedric ruins there have long been established. It would make more sense for it to be in Deshaan, or Stonefalls.
This is an established Daedric ruin. It appeared in TES3 under the name Assalkushalit. A small daedric ruin dedicated to Sheogorath.
It's cool to see some new house styles being utilized and they look cool but I kind of wish they were smaller. A medium or small sized cavern home would be more welcome, it's been years since we last got a house of that size. And we never got a ruin/cave style smaller home, like ever.
BlissfulDelusions wrote: »I do like the Kushalit Sanctuary, HOWEVER!
Could it be moved to the mainland, somewhere? It's not appropriate to have it on Vvardenfell, since the Daedric ruins there have long been established. It would make more sense for it to be in Deshaan, or Stonefalls.
But they *do* state that.BlissfulDelusions wrote: »BlissfulDelusions wrote: »Hello, I like the new Kushalit Sanctuary house, but I do not like that it seems like currently Vvardenfell music does not play inside it. Part of the appeal of Vvardenfell homes is hearing the nostalgic music such as the cover of the Road Most Traveled, and hearing Gold Coast music doesn't feel appropriate
It doesn't even make sense for it to be on Vvardenfell, tbh.
Besides, it's a Daedric ruin. Part of the appeal of Daedric ruins is the sinister music.
Yes it does. TES3 is still the only game that actually had Daedric Ruins. Not sure if you'd played but essentially the dark elves used to worship the daedric princes (namely, Azura) before the Tribunal so it has a big cult presence. Two things related to this. First of all, I hope this doesn't mean we're not going to see another vvardenfell house for 5+ years because this house doesn't feel like Morrowind other than the red mountain which could have been any volcano. Second, there were actually a ton of dwarven ruins in the red mountain which makes sense because the dwarves were there before the tribunal. Dunmer style dwarvern would have made A LOT more sense. Probably too late for that now...
My one suggestion would be to move the portal that is to the right of the enterance so its not in the center of the structure. It literally makes it impossible to do anything within that structure. To be entirely honest, I wish you'd just remove those two portals because they're useless - if people want quicker access they could put a bridge down pretty easily. Anyways....at the very least, would anyone be opposed to moving the portal over to the edge of the cliff so its out of the way and we can actually use the structure..... please? You should also move the other portals closer to the edge of the cliff but that's not as big of a deal. The portal in the overlook is fine - it's nice and out of the way.
Screenshot below,
https://i.imgur.com/dT5PoLG.jpgphantasmalD wrote: »BlissfulDelusions wrote: »I do like the Kushalit Sanctuary, HOWEVER!
Could it be moved to the mainland, somewhere? It's not appropriate to have it on Vvardenfell, since the Daedric ruins there have long been established. It would make more sense for it to be in Deshaan, or Stonefalls.
This is an established Daedric ruin. It appeared in TES3 under the name Assalkushalit. A small daedric ruin dedicated to Sheogorath.
It's cool to see some new house styles being utilized and they look cool but I kind of wish they were smaller. A medium or small sized cavern home would be more welcome, it's been years since we last got a house of that size. And we never got a ruin/cave style smaller home, like ever.
My argument was that it didn't make sense for it to be there because the ruins on Vvardenfell are already established, name-wise. If they are trying to portray Assalkushalit, then they should rename the ruin to "Assalkushalit Sanctuary"
It'd be better for it to be in Stonefalls, per my previous post:BlissfulDelusions wrote: »I do like the Kushalit Sanctuary, HOWEVER!
Could it be moved to the mainland, somewhere? It's not appropriate to have it on Vvardenfell, since the Daedric ruins there have long been established. It would make more sense for it to be in Deshaan, or Stonefalls.
Yes, the ingame lore description of the house specifically says: 'The recently abandoned Sheogorath shrine that locals call Assalkushalit features a statue to the Mad God within its stony hall. Whether you revere this Daedric Prince or want a home nestled in Red Mountain, this portal-ridden sanctuary can be yours!'Cygemai_Hlervu wrote: »What a familiar place that Kushalit Sanctuary is! If it is the place I'm thinking of, it can be a Sheogorath themed one, indeed, Bluebird. Assalkushalit, a Daedric shrine dedicated to Sheogorath and located on the northern slope of Red Mountain is a place of the Nerevarine's possible passage in 3E 427. The house will be located inside the Ghostfence in 741 years, below is it's picture from future. Does the Kushalit's interior somehow correspond to the one of the Assalkushalit's one?It isn't really Shaeogorath 'themed' as such. There is 1 Sheo statue furnishing that can be freely (re)moved. If anything, the red portals and volcanic area (since the house is inside Red Mountain) give more Boethia or Dagon vibes than Sheo.The daedric ruins are Sheogorath themed of all things so my idea to make it an ashlander home are bust.
I think this house was meant more as a Chimer house than Ashlander (for that, I would have expected a yurt here and there or one of those shell-houses). But there is enough area outside around the volcano that you can set up an Ashlander village with the Vvardenfell achievement furniture. You can also expand the buildable surface over the lava by adding boulders or platforms (the ancient Elsweyr stone platform is big enough and worn enough to be a decent match I think).
Also, you can actually walk on the hardened lava without incurring damage, and it's quite a large area there too. There is a lot of outside space even if you want to ignore the daedric structures. Could build something fun for sure. Here's a quick ashlander village mock-up (just quickly thrown together as an example with other races furnishings - obviously you'd want to use the ashlander yurts and boundary-totems and thrones and such, I just can't get those on NA character copies).That's a pity, really. Where are they located, by the way? On that island north of Vvardenfell?
But they *do* state that.BlissfulDelusions wrote: »BlissfulDelusions wrote: »Hello, I like the new Kushalit Sanctuary house, but I do not like that it seems like currently Vvardenfell music does not play inside it. Part of the appeal of Vvardenfell homes is hearing the nostalgic music such as the cover of the Road Most Traveled, and hearing Gold Coast music doesn't feel appropriate
It doesn't even make sense for it to be on Vvardenfell, tbh.
Besides, it's a Daedric ruin. Part of the appeal of Daedric ruins is the sinister music.
Yes it does. TES3 is still the only game that actually had Daedric Ruins. Not sure if you'd played but essentially the dark elves used to worship the daedric princes (namely, Azura) before the Tribunal so it has a big cult presence. Two things related to this. First of all, I hope this doesn't mean we're not going to see another vvardenfell house for 5+ years because this house doesn't feel like Morrowind other than the red mountain which could have been any volcano. Second, there were actually a ton of dwarven ruins in the red mountain which makes sense because the dwarves were there before the tribunal. Dunmer style dwarvern would have made A LOT more sense. Probably too late for that now...
My one suggestion would be to move the portal that is to the right of the enterance so its not in the center of the structure. It literally makes it impossible to do anything within that structure. To be entirely honest, I wish you'd just remove those two portals because they're useless - if people want quicker access they could put a bridge down pretty easily. Anyways....at the very least, would anyone be opposed to moving the portal over to the edge of the cliff so its out of the way and we can actually use the structure..... please? You should also move the other portals closer to the edge of the cliff but that's not as big of a deal. The portal in the overlook is fine - it's nice and out of the way.
Screenshot below,
https://i.imgur.com/dT5PoLG.jpgphantasmalD wrote: »BlissfulDelusions wrote: »I do like the Kushalit Sanctuary, HOWEVER!
Could it be moved to the mainland, somewhere? It's not appropriate to have it on Vvardenfell, since the Daedric ruins there have long been established. It would make more sense for it to be in Deshaan, or Stonefalls.
This is an established Daedric ruin. It appeared in TES3 under the name Assalkushalit. A small daedric ruin dedicated to Sheogorath.
It's cool to see some new house styles being utilized and they look cool but I kind of wish they were smaller. A medium or small sized cavern home would be more welcome, it's been years since we last got a house of that size. And we never got a ruin/cave style smaller home, like ever.
My argument was that it didn't make sense for it to be there because the ruins on Vvardenfell are already established, name-wise. If they are trying to portray Assalkushalit, then they should rename the ruin to "Assalkushalit Sanctuary"
It'd be better for it to be in Stonefalls, per my previous post:BlissfulDelusions wrote: »I do like the Kushalit Sanctuary, HOWEVER!
Could it be moved to the mainland, somewhere? It's not appropriate to have it on Vvardenfell, since the Daedric ruins there have long been established. It would make more sense for it to be in Deshaan, or Stonefalls.Yes, the ingame lore description of the house specifically says: 'The recently abandoned Sheogorath shrine that locals call Assalkushalit features a statue to the Mad God within its stony hall. Whether you revere this Daedric Prince or want a home nestled in Red Mountain, this portal-ridden sanctuary can be yours!'Cygemai_Hlervu wrote: »What a familiar place that Kushalit Sanctuary is! If it is the place I'm thinking of, it can be a Sheogorath themed one, indeed, Bluebird. Assalkushalit, a Daedric shrine dedicated to Sheogorath and located on the northern slope of Red Mountain is a place of the Nerevarine's possible passage in 3E 427. The house will be located inside the Ghostfence in 741 years, below is it's picture from future. Does the Kushalit's interior somehow correspond to the one of the Assalkushalit's one?It isn't really Shaeogorath 'themed' as such. There is 1 Sheo statue furnishing that can be freely (re)moved. If anything, the red portals and volcanic area (since the house is inside Red Mountain) give more Boethia or Dagon vibes than Sheo.The daedric ruins are Sheogorath themed of all things so my idea to make it an ashlander home are bust.
I think this house was meant more as a Chimer house than Ashlander (for that, I would have expected a yurt here and there or one of those shell-houses). But there is enough area outside around the volcano that you can set up an Ashlander village with the Vvardenfell achievement furniture. You can also expand the buildable surface over the lava by adding boulders or platforms (the ancient Elsweyr stone platform is big enough and worn enough to be a decent match I think).
Also, you can actually walk on the hardened lava without incurring damage, and it's quite a large area there too. There is a lot of outside space even if you want to ignore the daedric structures. Could build something fun for sure. Here's a quick ashlander village mock-up (just quickly thrown together as an example with other races furnishings - obviously you'd want to use the ashlander yurts and boundary-totems and thrones and such, I just can't get those on NA character copies).That's a pity, really. Where are they located, by the way? On that island north of Vvardenfell?