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PTS Update 29 - Feedback Thread for New Item Sets

  • MudcrabAttack
    MudcrabAttack
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    Baron Zaudrus - I tried this on my DPS since it offered max stamina. At first I didn't think it was working since the number of ultimates cast were identical to every other time I hit a target dummy. At closer inspection it seems to be doing what it says, but it's really not anywhere close to being worth a slot, even if 50% of my skills cast are something like lethal arrow to get poison status on a target.
  • YandereGirlfriend
    YandereGirlfriend
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    Baron Zadrus was happily buffed.

    Now it's time for Unleashed Ritualist.
  • ESO_Nightingale
    ESO_Nightingale
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    Encratis's Behemoth still remains untouched. is this set really going to go ahead when people want to use different staves in groups? again, why does everything have to be about fire? we fought so hard for frost staves to be viable dps weapons, and now that they are, you guys are introducing more fire damage group buffs? like i said before, if it was only for self it would be mostly fine for viability, but because it effects the group it's just pushing us more and more towards fire once again.

    i believe that you guys probably didn't realise that this would happen. but on the other hand we've literally been hammering these forums for the past few years about this topic. I understand that this year is about fire ( however, last year was in frost and blood themed in skyrim and we got 1 elemental damage set which benefits fire as much as it does frost. i'm also not counting that healing set because it doesn't do frost damage).
    the fact that we have got to the point where you had to address the outrage means that we might be getting through to you guys. the least you can do right now is remove the group based bonus to damage from this set.

    yes this is a roleplaying game and it might seem ridiculous that we are complaining about something that seems quite trivial. however, roleplaying games where your frost and shock based options are vastly outweighed by the sheer amount of fire based options aren't as fun because everything just feels one sided, you feel pushed into fire because of this. we still don't have as many frost or shock based stat sets as fire which is more important for viability, and absolutely nowhere near the number of proc sets which is more important for casual play.

    we play this game for fun. But it's not fun knowing we barely have any legitimate options to choose from, especially when it comes to sets and skills. the combat of this game feels fantastic, the lore is amazing but the customisability that exists is severely lacking in some distinct areas, we just want it to be filled in and fleshed out. i hope you guys understand.
    Edited by ESO_Nightingale on February 16, 2021 5:33AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Alphawolf01A
    Alphawolf01A
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    katorga wrote: »
    Unleashed Ritualist (Light Armor):
    5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.

    16% damage to blastbones....hmmm.



    Does this set buff Maw of the Infernal or Mad Tinkerer?
  • noneatza
    noneatza
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    Drake's rush nerf was too harsh.

    Reasoning the current form isn't great:
    In it's initial form i fully agree that it was ridiculously overpowered. But in it's current form it has been nerfed into the ground completely and it is not a desirable set at all for pve. In all pve content there are just better tank utility sets to wear.

    Suggestion:
    I suggest reverting it back to being able to go on a full raid group of 12 people, but increasing the downtime on it to 60%-75% and perhaps making that downtime universal, as in "if you've been affected by this set you can't be affected again for x seconds", in order to prevent multiple people wearing it and giving 100% uptime.

    Reasoning for my suggestion:
    This way tanks would have more heavy armor options than just "dude run yolna". Especially since with all the extra hp everyone is getting most likely Ebon will lose it's desirability.

    Potential problems i see with my suggestion:
    Impossibility to program it in such a way to prevent multiple people using it to get 100% uptime
    Perhaps pvp related issues i'm too uneducated to comment on (i don't pvp)
  • Firstmep
    Firstmep
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    noneatza wrote: »
    Drake's rush nerf was too harsh.

    Reasoning the current form isn't great:
    In it's initial form i fully agree that it was ridiculously overpowered. But in it's current form it has been nerfed into the ground completely and it is not a desirable set at all for pve. In all pve content there are just better tank utility sets to wear.

    Suggestion:
    I suggest reverting it back to being able to go on a full raid group of 12 people, but increasing the downtime on it to 60%-75% and perhaps making that downtime universal, as in "if you've been affected by this set you can't be affected again for x seconds", in order to prevent multiple people wearing it and giving 100% uptime.

    Reasoning for my suggestion:
    This way tanks would have more heavy armor options than just "dude run yolna". Especially since with all the extra hp everyone is getting most likely Ebon will lose it's desirability.

    Potential problems i see with my suggestion:
    Impossibility to program it in such a way to prevent multiple people using it to get 100% uptime
    Perhaps pvp related issues i'm too uneducated to comment on (i don't pvp)

    I think the idea behind the nerf was that major heroism is too strong a buff to give an entire raid with high uptime.
    Thing is, if they balance duration and keep the 12 man, they would have to make the ulti gain overall worse than something like Arkasis, since that set is also 4ppl atm.

    IMHO, with drastically lower uptime it could be fine for 12 man.

    And yh I'd love to see them be more consistent with grp buff sets.
    Like no dps is going to run alkosh, when you can just slap it on the tank.
    Maybe these sets should have something to extra for the wearers intend role, like with alkosh you'd get some extra crit or wpd after activating a synergy, on top of the armor shred.
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