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PTS Update 29 - Feedback Thread for New Item Sets

  • Firstmep
    Firstmep
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    B0SSzombie wrote: »
    I guess it's KIND of similar to the other Elder Scrolls games?

    Fire did more damage, Shock did damage and drained Stamina Magicka, and Frost did damage and drained Magicka Stamina.

    Not that the other two elements follow their archetypes, of course.



    On topic though, neither of the Heavy Sets look particularly amazing. If I need Shields, I'd run Imperium, and the kind of low Ultimate generation on the other set doesn't feel worth giving up a stronger set to use.

    Major heroism for 12 seconds for a 12 man raid is incredibly powerful, will likely see some use in both pve and pvp.
  • Firstmep
    Firstmep
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    Unleashed Ritualist (Light Armor):
    5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.

    Anyone willing to do the math on this set to see it's broken OP or "worthless" in a best case scenario, say Pet Sorceror? I'm super happy to see another pet-specific set after Necropotence all those years ago, but considering all the nerfs that set and Daedric Prey has had over time...

    https://en.uesp.net/wiki/Online:Daedric_Curse

    Current Prey + this set = single target +36% pet damage every 6 seconds but I'd rather not get my hopes up

    Problem is sorc pets damage isn't super high to begin with so multiplying their damage is kinda whatever, especially since the set doesn't affect your own damage.
    I could maybe see a case use for it in pvp for magcro since it affects Blastbones.
  • goldenarcher1
    goldenarcher1
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    Unleashed Ritualist (Light Armor):
    5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.

    Anyone willing to do the math on this set to see it's broken OP or "worthless" in a best case scenario, say Pet Sorceror? I'm super happy to see another pet-specific set after Necropotence all those years ago, but considering all the nerfs that set and Daedric Prey has had over time...

    https://en.uesp.net/wiki/Online:Daedric_Curse

    Current Prey + this set = single target +36% pet damage every 6 seconds but I'd rather not get my hopes up


    Worth remembering "summoned pets" includes a lot of proc pets as well.

    Developer Comment:
    Spoiler
    This includes pets summoned from other item sets such as Mad Tinkerer and Defiler. This does not include “pet-like” effects, such as the Cliff Racer from the Dive ability or Honor from the Coldharbour’s Favorite set.
  • Firstmep
    Firstmep
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    Unleashed Ritualist (Light Armor):
    5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.

    Anyone willing to do the math on this set to see it's broken OP or "worthless" in a best case scenario, say Pet Sorceror? I'm super happy to see another pet-specific set after Necropotence all those years ago, but considering all the nerfs that set and Daedric Prey has had over time...

    https://en.uesp.net/wiki/Online:Daedric_Curse

    Current Prey + this set = single target +36% pet damage every 6 seconds but I'd rather not get my hopes up


    Worth remembering "summoned pets" includes a lot of proc pets as well.

    Developer Comment:
    Spoiler
    This includes pets summoned from other item sets such as Mad Tinkerer and Defiler. This does not include “pet-like” effects, such as the Cliff Racer from the Dive ability or Honor from the Coldharbour’s Favorite set.

    I could see a similar situation with this set that for example stamplars used to do, or still do when using deadly strike to increase the dmg of a dot set or 2, while also increasing jabs dmg.
    Magcro or petsorc comes to mind with things like maw, maybe even tinkerer.
  • ESO_Nightingale
    ESO_Nightingale
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    katorga wrote: »
    Unleashed Ritualist (Light Armor):
    5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.

    16% damage to blastbones....hmmm.



    I was going to test this set with bear claw. Not sure if it's going to work, but it could be worth running this new set in pve or pvp.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ACamaroGuy
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    For Update 29, our two dungeons are themed around Mehrunes Dagon's fiery disposition, and our fire based item sets reinforce those themes. We are exploring more Shock and Frost themed Magicka sets in future updates.

    This is great news. I love the lightning staff play because it gives the visual of it being used right off the start. The flame staff seems slow and bulky because it doesn't offer that visual.
    For the Empire
  • katorga
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    Firstmep wrote: »
    Unleashed Ritualist (Light Armor):
    5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.

    Anyone willing to do the math on this set to see it's broken OP or "worthless" in a best case scenario, say Pet Sorceror? I'm super happy to see another pet-specific set after Necropotence all those years ago, but considering all the nerfs that set and Daedric Prey has had over time...

    https://en.uesp.net/wiki/Online:Daedric_Curse

    Current Prey + this set = single target +36% pet damage every 6 seconds but I'd rather not get my hopes up

    Problem is sorc pets damage isn't super high to begin with so multiplying their damage is kinda whatever, especially since the set doesn't affect your own damage.
    I could maybe see a case use for it in pvp for magcro since it affects Blastbones.

    Ya. That is a necro set.

    Sorc pets don't do enough dps to dedicate and entire 5-piece bonus to them.

  • YandereGirlfriend
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    I can't imagine running the pet set in either PvE or PvP - it just seems immensely under-tuned given how niche the pets playstyle already is.

    I am far more intrigued by the Titanborn-esque Magicka set.
  • Thannazzar
    Thannazzar
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    The sets with the exception of ritualist, appear gimmicky with little practical or significant effect in PVE. Similar to kynes aegis sets there is little to offer here and that likey drives a 'Il do the dungeon once for the achievement but that's it' approach similar to kynes.

    Nothing wrong with the themeing of the sets around the dungeons, but neither they, nor the cosmetic rewards give any reason to sub or buy the DLC, at least from a PVE standpoint.

    Wearing a 5 piece set should be rewarding visually, statistically and thematically.

    True Sworn Fury is interesting, but as magicka users tend to have lower health pools and use shields it's use liklihood is deminished.

    Kinras Wrath and Drakes Rush are designed to be utilised in raid content, its highly situational and unlikely to be worth grinding for, unless the share is reduced to 4 allies and the buff increased. Similarly unless raiding with a bunch of DKs why would I wear Encratis’s Behemoth when I can wear Zaans?

    Unleashed Ritualist -, nice set but more useful for my Necro than Sorc.

    Dagons Dominion and Foolkillers Ward - are OK statistically. Am just not seeing the theme of the dungeon on these.
    AOEs do an additional 493 fire damage &
    unbroken shields giving fire resist rather
    than stat return may have been more
    thematic.

    Baron Zaudrus - really couldn't see the point of this set, there are better overland ultimate return sets available.. Why would I wear this? Status effects procing the set is great thematically but a better reward is needed.
    Edited by Thannazzar on February 1, 2021 12:49AM
  • Firstmep
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    Thannazzar wrote: »
    The sets with the exception of ritualist, appear gimmicky with little practical or significant effect in PVE. Similar to kynes aegis sets there is little to offer here and that likey drives a 'Il do the dungeon once for the achievement but that's it' approach similar to kynes.

    Nothing wrong with the themeing of the sets around the dungeons, but neither they, nor the cosmetic rewards give any reason to sub or buy the DLC, at least from a PVE standpoint.

    Wearing a 5 piece set should be rewarding visually, statistically and thematically.

    True Sworn Fury is interesting, but as magicka users tend to have lower health pools and use shields it's use liklihood is deminished.

    Kinras Wrath and Drakes Rush are designed to be utilised in raid content, its highly situational and unlikely to be worth grinding for, unless the share is reduced to 4 allies and the buff increased. Similarly unless raiding with a bunch of DKs why would I wear Encratis’s Behemoth when I can wear Zaans?

    Unleashed Ritualist -, nice set but more useful for my Necro than Sorc.

    Dagons Dominion and Foolkillers Ward - are OK statistically. Am just not seeing the theme of the dungeon on these.
    AOEs do an additional 493 fire damage &
    unbroken shields giving fire resist rather
    than stat return may have been more
    thematic.

    Baron Zaudrus - really couldn't see the point of this set, there are better overland ultimate return sets available.. Why would I wear this? Status effects procing the set is great thematically but a better reward is needed.

    Erm, major heroism is going to be insane gains in pretty much any group content, pve or pvp. If anything that set might need to be looked at.
    We have sets that give minor heroism only to the wearer, and now they give us group/raid wide major with over 80% uptime? Ookaay.
  • Ocelot9x
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    I've tried some of the new sets and they are really interesting. Mind that i speak from a pvp-stamina perspective.

    Drake rush-really strong and i could see the set being used nothing unbalanced because it's not a stat set, so you get a powerful effect in exchange for damage/sustain/tankyness.

    Dagon dominion- i don't think 490 is enough. Most of classes uses a single target spammable so the average combo is a couple of single target damage+ aoe ulti. I can see the set used on stamplars and maybe wardens and necros, but with everyone having higher hp/taking less damage the more spammable you use the more this set became inconvenient. The trade-off should be higher, like 590 wd, so it would be fairly stronger than a 300 global weapon dmg set. Also, i don't think it works with resolving vigor since is not an aoe anymore, so you'll lose a bunch of heals too

    Baron zaudrus is kinda meh, why should I wear it while bloodspawn exist?
  • robpr
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    Baron Zaudrus can provide 'minor heroism-eque' effect when paired with Asylum staff that makes it proc on cd, but it's far from being useful even in that case. It needs it's cooldown removed or ult increased to 5 to be any noticeable.
  • YandereGirlfriend
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    Question for Drake's Rush users:

    Is the Major Heroism cooldown applied to each individual group member (a la Roaring Opportunist) or is it applied to the wearer?

    The implication being that, if it were the latter, two wearers could provide the buff at closer to 100% uptime.
  • dhoward5b14_ESO
    dhoward5b14_ESO
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    FYI for Foolkiller's Ward (as tested on PTS) - the shield activates on initiating a block (it does not require you be hit). You have to release block then activate block again to get the shield again (unless you bar swap).

    Possible bug...
    If you bar swap while holding block (which momentarily drops block) the shield sometimes activates but sometimes does not activate. I am not sure why it is not consistent (the shield is not getting broken in the test I did so the 30s CD should not apply).

    This set seems not useful in PVE - possibly useful in PVP (I don't PVP so have no real input there).

    In PVE, I assume only the tank would wear this set. Tanks rarely use selfish sets, but if they did then this would not be good because another player can get the resources. In addition, it is basically random who gets the resource - not hitting the one who needs it. Add to that the short 2s shield time there can be a few missed 10s windows where the set does not proc. This doesn't even consider that sometimes tanks need to hold block for a long time, and you won't even have a chance to proc the shield during that time.
    Edited by dhoward5b14_ESO on February 2, 2021 12:17AM
  • WrathOfInnos
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    The change to Slimecraw will not have the desired effect. It’s 1pc crit bonus is now the strongest in the game, 3.5% instead of 3%, and it will be used just for that (combined with a Mythic item most likely). The 2pc Minor Berserk is still a redundant buff in a lot of content (with Combat Prayer or Camo Hunter) and the extra stats on the 1pc offer no incentive to wear both head and shoulders.

    The additional stats need to be on the 2pc bonus, with a standard strength 1pc. Chudan is the best example of how this should be handled. It has a standard 1pc 1487 Armor, with a Major Resolve buff on the 2pc, and an additional set bonus of 1206 Health on the 2pc.

    Vampire Cloak is another example. It has standard 2-4 piece bonuses, then the 5pc is Minor Protection (equal and counter to the Minor Berserk on Slimecraw). Because Minor Protection is a named buff and often redundant, Vampire Cloak also has an additional bonus of 171 Spell Damage (1.32X the standard 129 SD set bonus).

    Slimecraw needs this extra stat boost to activate with the same number of pieces as the Minor Buff. It should also be stronger than 0.5% crit (1/6 of a new standard set bonus).
    Edited by WrathOfInnos on February 2, 2021 8:55PM
  • YandereGirlfriend
    YandereGirlfriend
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    Nobody seems to be talking about the stealth mega-nerf to Dead-Water's Guile.
  • Benoftheflies
    Benoftheflies
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    I don't see a nerf to dead water's guile? Where is that?
  • WrathOfInnos
    WrathOfInnos
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    I don't see a nerf to dead water's guile? Where is that?

    Apparently you have to get the killing blow now, not just deal damage within 2s of the enemy dying.
  • YandereGirlfriend
    YandereGirlfriend
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    Which is a planet-cracking nerf in organized PvP.
  • WrathOfInnos
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    Which is a planet-cracking nerf in organized PvP.

    And PVE. It won’t be useful for trial trash anymore, competing with 7 others for killing blows. Was nice while it lasted, could alternate Colossus between 2 Necros instead of 4.
  • Jayroo
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    B0SSzombie wrote: »
    I guess it's KIND of similar to the other Elder Scrolls games?

    Fire did more damage, Shock did damage and drained Stamina Magicka, and Frost did damage and drained Magicka Stamina.

    Not that the other two elements follow their archetypes, of course.



    On topic though, neither of the Heavy Sets look particularly amazing. If I need Shields, I'd run Imperium, and the kind of low Ultimate generation on the other set doesn't feel worth giving up a stronger set to use.

    I'm so tired of them copying elder scrolls games for their combat. do they realize the combat in elder scrolls a lot of people weren't a fan of anyways, why choose that as the thing to call back...
  • qwudd
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    So, ive started doing some testing on the new "pet themed" set, unleashed ritualist. As its an idea i really like. As i play mag sorc mainly i did a few parses on trial dummy, perfected siroria + maw of the infernal + mothers sorrow OR unleashed ritualist. A typical pet setup with double pets and pet from maw, plus daedric curse. For ease of setup siroria body.

    This was the standard setup, crit chance focused, shadow mundus. I hadn't setup CPs as i havent yet put time into checking out the new system, also i couldnt find my usual parse food, eye bowl soup, so i went for witchmothers, wich meant horrid sustain and a lot of heavy attacks.

    My finding was that the newly nerfed mothers sorrow set outparsed unleashed ritualist by a small amount (1-2k), granted i only parsed two times per set. Damage was round 40-45k on all parses.

    I might try again with correct food if i find, and when ive delved into the new cp system,

    However, if i dont id like to give the following feedback. I think that a old very easily acquired overland set focused on critical damage shouldn't outparse a pet focused set, dropping in a DLC dungeon. At least for a sorc, pet damage means that more damage comes in the form of slow moving sometimes dying pets that at times attacks the wrong targets. the only redeeming quality of pets is that they continue doing damage all the time (i.e. when your out of mana or doing other actions). Versus and instant ranged high damage in the form of spammables with higher damage.

    It might very well be that when ive changed CPs and perhaps gotten hold of correct food, that ill spend less time doing HA's, and that leads to even more of a disparity between the sets.

    Other avenues to try might be other mundus signs, tho i doubt itl be worth it.

    So i think that the offstats on unleashed should be changed as max magicka gives the least damage. One could also argue that an extra 5 bonus could be added to allieviate the disparity.

    If the set is indeed shown to be superior on magcros, then i guess itäs power cant be increased, that would however make the set extremely niched.

  • Urzigurumash
    Urzigurumash
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    I don't see a nerf to dead water's guile? Where is that?

    Apparently you have to get the killing blow now, not just deal damage within 2s of the enemy dying.

    Is this intended? This may relegate the set to Solo PvE, unless the number is significantly buffed.

    I think this set would've seen more popularity over the years at its old 5 Ult value if it hadn't had the old hidden cooldown. With that cooldown removed and at 5 Ult per tick it still would've been pretty strong, and I think that 5 line Weapon Damage is also a new addition. At 5 Ult per tick, with the Weapon Damage, with no cooldown, I think it would be pretty balanced without this new limitation on PTS, if it's too strong as it is now on live.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • WrathOfInnos
    WrathOfInnos
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    qwudd wrote: »
    So, ive started doing some testing on the new "pet themed" set, unleashed ritualist. As its an idea i really like. As i play mag sorc mainly i did a few parses on trial dummy, perfected siroria + maw of the infernal + mothers sorrow OR unleashed ritualist. A typical pet setup with double pets and pet from maw, plus daedric curse. For ease of setup siroria body.

    This was the standard setup, crit chance focused, shadow mundus. I hadn't setup CPs as i havent yet put time into checking out the new system, also i couldnt find my usual parse food, eye bowl soup, so i went for witchmothers, wich meant horrid sustain and a lot of heavy attacks.

    My finding was that the newly nerfed mothers sorrow set outparsed unleashed ritualist by a small amount (1-2k), granted i only parsed two times per set. Damage was round 40-45k on all parses.

    I might try again with correct food if i find, and when ive delved into the new cp system,

    However, if i dont id like to give the following feedback. I think that a old very easily acquired overland set focused on critical damage shouldn't outparse a pet focused set, dropping in a DLC dungeon. At least for a sorc, pet damage means that more damage comes in the form of slow moving sometimes dying pets that at times attacks the wrong targets. the only redeeming quality of pets is that they continue doing damage all the time (i.e. when your out of mana or doing other actions). Versus and instant ranged high damage in the form of spammables with higher damage.

    It might very well be that when ive changed CPs and perhaps gotten hold of correct food, that ill spend less time doing HA's, and that leads to even more of a disparity between the sets.

    Other avenues to try might be other mundus signs, tho i doubt itl be worth it.

    So i think that the offstats on unleashed should be changed as max magicka gives the least damage. One could also argue that an extra 5 bonus could be added to allieviate the disparity.

    If the set is indeed shown to be superior on magcros, then i guess itäs power cant be increased, that would however make the set extremely niched.

    Yes, I think Unleashed would need to be around 20% increase to pet damage to compete with the 5pc bonus on most crit or spell damage sets, even for a sorc with 3-4 pets.

    And Max Magicka set bonuses in general are very weak now. They lost the 20% multiplier from CP’s, and 1096 just isn’t enough to make much difference with the new higher effective Spell Damage. They should really be more like 1300-1500 Max Magicka as a standard set bonus (and that would still be weaker than 129 Spell Damage or 3% Spell Crit, because Max Mag also helps with burst sustain and shield size).
  • VoidCommander
    VoidCommander
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    Unleashed Ritualist (Light Armor):
    5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.

    Anyone willing to do the math on this set to see it's broken OP or "worthless" in a best case scenario, say Pet Sorceror? I'm super happy to see another pet-specific set after Necropotence all those years ago, but considering all the nerfs that set and Daedric Prey has had over time...

    https://en.uesp.net/wiki/Online:Daedric_Curse

    Current Prey + this set = single target +36% pet damage every 6 seconds but I'd rather not get my hopes up

    I did test this and compared it to Mother's Sorrow. After reallocating CP to accomadate the strengths of both sets (High crit damage for mother's sorrow, max magicka and spell damage for Unleashed Ritualist," I determined that Unleashed Ritualist is significantly inferior still, while also being very contingent on maximum uptime on Daedric Prey, while Mother's Sorrow is useful at all times.
  • Qbiken
    Qbiken
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    Drake's Rush needs some serious adjustments. Having access to such a huge uptime of major heroism for an entire group with an easy proc-condition like that is nowhere near balanced. Either make it significantly harder to proc or reduce the uptime you can have of the buff.
  • Tannus15
    Tannus15
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    katorga wrote: »
    Firstmep wrote: »
    Unleashed Ritualist (Light Armor):
    5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.

    Anyone willing to do the math on this set to see it's broken OP or "worthless" in a best case scenario, say Pet Sorceror? I'm super happy to see another pet-specific set after Necropotence all those years ago, but considering all the nerfs that set and Daedric Prey has had over time...

    https://en.uesp.net/wiki/Online:Daedric_Curse

    Current Prey + this set = single target +36% pet damage every 6 seconds but I'd rather not get my hopes up

    Problem is sorc pets damage isn't super high to begin with so multiplying their damage is kinda whatever, especially since the set doesn't affect your own damage.
    I could maybe see a case use for it in pvp for magcro since it affects Blastbones.

    Ya. That is a necro set.

    Sorc pets don't do enough dps to dedicate and entire 5-piece bonus to them.

    don't forget this includes atro and maw.
    about 30% of your dps comes from pets if you're running 2 pet sorc. I'm definitely going to test it out once the dummy is fixed

    my gut feeling is this set isn't worth it and should be converted to a "1 person per trial set" so "Enemies with your Ritualist’s Mark take an additional 16% damage from all summoned pets."
    Edited by Tannus15 on February 4, 2021 11:20PM
  • James-Wayne
    James-Wayne
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    Ratzkifal wrote: »
    For Update 29, our two dungeons are themed around Mehrunes Dagon's fiery disposition, and our fire based item sets reinforce those themes. We are exploring more Shock and Frost themed Magicka sets in future updates.

    Okay, that's cool and I get why. It's just that previously ice themed releases did not give any good Frost damage sets. Direfrost Keep has a heavy armor proc set for ice damage builds that deals Fire damage and benefits the most from using a Lightning staff and Iceheart is a defensive set. Scalecaller peak, despite being on top of a freezing cold mountain had no Frost themed set, instead Zaan is breathing fire when she could have been an ice-themed Dragonpriestess. Frostvault does have a good frost proc set but proc sets are not viable in PvE. Depths of Malatar has a frost tank set. Icereach, despite literally having ice in its name and being somewhat of a sequel to Direfrost Keep, had not a single frost themed set. Greymoor has a single frost healing set, even though that chapter had more sets than any previous release and was set in Skyrim.
    There are even fewer sets that deal with Shock damage. The best sets that frost and shock have are for all elements combined, so there we have fire again.

    With the whole year revolving around Dagon and the general area being Imperial/Argonian themed, it's probably going to be an entire year without a single frost set and after that we will most definitely not go back to Skyrim again already either, but probably Hammerfell which is a literal desert.

    Fire just seems like the favorite child because it gets all the good effects on skills and sets while Frost and Lightning need to wait their turn until a matching theme presents itself only to then get another support set or even worse - none at all.
    With so few opportunities to match the theme of a release with a damage fantasy, please make the next time count when the opportunity arises!

    Totally agree, great post very funny too but I would like to see your take on Magic sets as I hate how Templar buffs magic damage yet very little use for it unless your a healer. :/
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

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  • satanio
    satanio
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    Baron Zaudrus set is very weak. It does not reward player investing in status effects enough.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • DreadDaedroth
    DreadDaedroth
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    Suggestion to improve a Thurvokun monster set. At the moment it reduces the incoming damage for 1/20 for 4 seconds and it deals 100 dmg per sec for 8 seconds then 8 seconds of nothing. At least bring back the 400 dmg dot so I can use it to quest.
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