B0SSzombie wrote: »I guess it's KIND of similar to the other Elder Scrolls games?
Fire did more damage, Shock did damage and drained Stamina Magicka, and Frost did damage and drained Magicka Stamina.
Not that the other two elements follow their archetypes, of course.
On topic though, neither of the Heavy Sets look particularly amazing. If I need Shields, I'd run Imperium, and the kind of low Ultimate generation on the other set doesn't feel worth giving up a stronger set to use.
Transairion wrote: »Unleashed Ritualist (Light Armor):
5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.
Anyone willing to do the math on this set to see it's broken OP or "worthless" in a best case scenario, say Pet Sorceror? I'm super happy to see another pet-specific set after Necropotence all those years ago, but considering all the nerfs that set and Daedric Prey has had over time...
https://en.uesp.net/wiki/Online:Daedric_Curse
Current Prey + this set = single target +36% pet damage every 6 seconds but I'd rather not get my hopes up
Transairion wrote: »Unleashed Ritualist (Light Armor):
5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.
Anyone willing to do the math on this set to see it's broken OP or "worthless" in a best case scenario, say Pet Sorceror? I'm super happy to see another pet-specific set after Necropotence all those years ago, but considering all the nerfs that set and Daedric Prey has had over time...
https://en.uesp.net/wiki/Online:Daedric_Curse
Current Prey + this set = single target +36% pet damage every 6 seconds but I'd rather not get my hopes up
goldenarcher1 wrote: »Transairion wrote: »Unleashed Ritualist (Light Armor):
5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.
Anyone willing to do the math on this set to see it's broken OP or "worthless" in a best case scenario, say Pet Sorceror? I'm super happy to see another pet-specific set after Necropotence all those years ago, but considering all the nerfs that set and Daedric Prey has had over time...
https://en.uesp.net/wiki/Online:Daedric_Curse
Current Prey + this set = single target +36% pet damage every 6 seconds but I'd rather not get my hopes up
Worth remembering "summoned pets" includes a lot of proc pets as well.
Developer Comment:
Spoiler
This includes pets summoned from other item sets such as Mad Tinkerer and Defiler. This does not include “pet-like” effects, such as the Cliff Racer from the Dive ability or Honor from the Coldharbour’s Favorite set.
Unleashed Ritualist (Light Armor):
5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.
16% damage to blastbones....hmmm.
ZOS_Liforce wrote: »For Update 29, our two dungeons are themed around Mehrunes Dagon's fiery disposition, and our fire based item sets reinforce those themes. We are exploring more Shock and Frost themed Magicka sets in future updates.
Transairion wrote: »Unleashed Ritualist (Light Armor):
5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.
Anyone willing to do the math on this set to see it's broken OP or "worthless" in a best case scenario, say Pet Sorceror? I'm super happy to see another pet-specific set after Necropotence all those years ago, but considering all the nerfs that set and Daedric Prey has had over time...
https://en.uesp.net/wiki/Online:Daedric_Curse
Current Prey + this set = single target +36% pet damage every 6 seconds but I'd rather not get my hopes up
Problem is sorc pets damage isn't super high to begin with so multiplying their damage is kinda whatever, especially since the set doesn't affect your own damage.
I could maybe see a case use for it in pvp for magcro since it affects Blastbones.
Thannazzar wrote: »The sets with the exception of ritualist, appear gimmicky with little practical or significant effect in PVE. Similar to kynes aegis sets there is little to offer here and that likey drives a 'Il do the dungeon once for the achievement but that's it' approach similar to kynes.
Nothing wrong with the themeing of the sets around the dungeons, but neither they, nor the cosmetic rewards give any reason to sub or buy the DLC, at least from a PVE standpoint.
Wearing a 5 piece set should be rewarding visually, statistically and thematically.
True Sworn Fury is interesting, but as magicka users tend to have lower health pools and use shields it's use liklihood is deminished.
Kinras Wrath and Drakes Rush are designed to be utilised in raid content, its highly situational and unlikely to be worth grinding for, unless the share is reduced to 4 allies and the buff increased. Similarly unless raiding with a bunch of DKs why would I wear Encratis’s Behemoth when I can wear Zaans?
Unleashed Ritualist -, nice set but more useful for my Necro than Sorc.
Dagons Dominion and Foolkillers Ward - are OK statistically. Am just not seeing the theme of the dungeon on these.
AOEs do an additional 493 fire damage &
unbroken shields giving fire resist rather
than stat return may have been more
thematic.
Baron Zaudrus - really couldn't see the point of this set, there are better overland ultimate return sets available.. Why would I wear this? Status effects procing the set is great thematically but a better reward is needed.
Benoftheflies wrote: »I don't see a nerf to dead water's guile? Where is that?
YandereGirlfriend wrote: »Which is a planet-cracking nerf in organized PvP.
B0SSzombie wrote: »I guess it's KIND of similar to the other Elder Scrolls games?
Fire did more damage, Shock did damage and drained Stamina Magicka, and Frost did damage and drained Magicka Stamina.
Not that the other two elements follow their archetypes, of course.
On topic though, neither of the Heavy Sets look particularly amazing. If I need Shields, I'd run Imperium, and the kind of low Ultimate generation on the other set doesn't feel worth giving up a stronger set to use.
WrathOfInnos wrote: »Benoftheflies wrote: »I don't see a nerf to dead water's guile? Where is that?
Apparently you have to get the killing blow now, not just deal damage within 2s of the enemy dying.
So, ive started doing some testing on the new "pet themed" set, unleashed ritualist. As its an idea i really like. As i play mag sorc mainly i did a few parses on trial dummy, perfected siroria + maw of the infernal + mothers sorrow OR unleashed ritualist. A typical pet setup with double pets and pet from maw, plus daedric curse. For ease of setup siroria body.
This was the standard setup, crit chance focused, shadow mundus. I hadn't setup CPs as i havent yet put time into checking out the new system, also i couldnt find my usual parse food, eye bowl soup, so i went for witchmothers, wich meant horrid sustain and a lot of heavy attacks.
My finding was that the newly nerfed mothers sorrow set outparsed unleashed ritualist by a small amount (1-2k), granted i only parsed two times per set. Damage was round 40-45k on all parses.
I might try again with correct food if i find, and when ive delved into the new cp system,
However, if i dont id like to give the following feedback. I think that a old very easily acquired overland set focused on critical damage shouldn't outparse a pet focused set, dropping in a DLC dungeon. At least for a sorc, pet damage means that more damage comes in the form of slow moving sometimes dying pets that at times attacks the wrong targets. the only redeeming quality of pets is that they continue doing damage all the time (i.e. when your out of mana or doing other actions). Versus and instant ranged high damage in the form of spammables with higher damage.
It might very well be that when ive changed CPs and perhaps gotten hold of correct food, that ill spend less time doing HA's, and that leads to even more of a disparity between the sets.
Other avenues to try might be other mundus signs, tho i doubt itl be worth it.
So i think that the offstats on unleashed should be changed as max magicka gives the least damage. One could also argue that an extra 5 bonus could be added to allieviate the disparity.
If the set is indeed shown to be superior on magcros, then i guess itäs power cant be increased, that would however make the set extremely niched.
Transairion wrote: »Unleashed Ritualist (Light Armor):
5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.
Anyone willing to do the math on this set to see it's broken OP or "worthless" in a best case scenario, say Pet Sorceror? I'm super happy to see another pet-specific set after Necropotence all those years ago, but considering all the nerfs that set and Daedric Prey has had over time...
https://en.uesp.net/wiki/Online:Daedric_Curse
Current Prey + this set = single target +36% pet damage every 6 seconds but I'd rather not get my hopes up
Transairion wrote: »Unleashed Ritualist (Light Armor):
5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.
Anyone willing to do the math on this set to see it's broken OP or "worthless" in a best case scenario, say Pet Sorceror? I'm super happy to see another pet-specific set after Necropotence all those years ago, but considering all the nerfs that set and Daedric Prey has had over time...
https://en.uesp.net/wiki/Online:Daedric_Curse
Current Prey + this set = single target +36% pet damage every 6 seconds but I'd rather not get my hopes up
Problem is sorc pets damage isn't super high to begin with so multiplying their damage is kinda whatever, especially since the set doesn't affect your own damage.
I could maybe see a case use for it in pvp for magcro since it affects Blastbones.
Ya. That is a necro set.
Sorc pets don't do enough dps to dedicate and entire 5-piece bonus to them.
ZOS_Liforce wrote: »For Update 29, our two dungeons are themed around Mehrunes Dagon's fiery disposition, and our fire based item sets reinforce those themes. We are exploring more Shock and Frost themed Magicka sets in future updates.
Okay, that's cool and I get why. It's just that previously ice themed releases did not give any good Frost damage sets. Direfrost Keep has a heavy armor proc set for ice damage builds that deals Fire damage and benefits the most from using a Lightning staff and Iceheart is a defensive set. Scalecaller peak, despite being on top of a freezing cold mountain had no Frost themed set, instead Zaan is breathing fire when she could have been an ice-themed Dragonpriestess. Frostvault does have a good frost proc set but proc sets are not viable in PvE. Depths of Malatar has a frost tank set. Icereach, despite literally having ice in its name and being somewhat of a sequel to Direfrost Keep, had not a single frost themed set. Greymoor has a single frost healing set, even though that chapter had more sets than any previous release and was set in Skyrim.
There are even fewer sets that deal with Shock damage. The best sets that frost and shock have are for all elements combined, so there we have fire again.
With the whole year revolving around Dagon and the general area being Imperial/Argonian themed, it's probably going to be an entire year without a single frost set and after that we will most definitely not go back to Skyrim again already either, but probably Hammerfell which is a literal desert.
Fire just seems like the favorite child because it gets all the good effects on skills and sets while Frost and Lightning need to wait their turn until a matching theme presents itself only to then get another support set or even worse - none at all.
With so few opportunities to match the theme of a release with a damage fantasy, please make the next time count when the opportunity arises!