Yes! A really fun dungeon. It's really nice to see the hard modes individually again. While trying to avoid spoilers, I've answered the rest of the questions below.ZOS_GinaBruno wrote: »Did you enjoy this new dungeon?
They seemed relatively easy compared to some other DLC dungeons (the only other one you can compare this to is Stone Garden). Our group cleared all three hard modes after a few wipes on each. Some really interesting mechanics on each boss, though I did get vibes of reused content. Galchobhar from Bloodroot Forge, even down to some of the achievements. Understandable given the amount of content, some has to repeat. Still very good fights, though. Very enjoyable.ZOS_GinaBruno wrote: »How did the difficulty compare to existing dungeons on Normal and Veteran versions?
Veteran hard mode.ZOS_GinaBruno wrote: »Did you complete Normal or Veteran (or both)?
The last boss. Without spoiling anything. That was an amazing and intense fight. I think the difficulty of this one is perfect as-is. Please don't change this fight (bear in mind, I don't know if this fight is even available on Normal). Second preference would have to be the third boss. Though one issue with the last boss is that it has aggro going in to the second phase. By the time your tank can get there to taunt, given the sheer distance you have to cover, he's attacking people. Should force a de-aggro or something on this, allowing the tank the chance to get in there.ZOS_GinaBruno wrote: »Which was your favorite boss in this dungeon, and why?
The group I was in is an EU guild group, so we used 810 templates. I was a Nord DK tank, mimicking my main on Live. I was using Yolnahkriin, Powerful Assault, and Bloodspawn on all but the very last boss, where I swapped to Yolnahkriin and Ebon for group survivability. Also considered Bani.ZOS_GinaBruno wrote: »What level and build was the character you used?
Yes. And I'm somewhat glad there was no allusion to it in the ZOS streams. People who are explorative might find this curiosity. And I also like that there isn't an achievement to spoil this amazing little surprise.ZOS_GinaBruno wrote: »Did you happen to notice anything interesting? Just curious…
The only other feedback I have aside from what I listed above is the AoE visuals from the Salamanders's buff circle can obscure the actual small fire AoEs on the first boss. The damage also ticks very high on the Standard and happens instantly before the AoE has properly been displayed. I don't know if this is just EU-to-PTS lag or not (it probably is). I consider this to be the much more engaging dungeon, with everything there is to find.ZOS_GinaBruno wrote: »Do you have any other general feedback?
This was a delightful dungeon. It's comparable in enjoyment with my other favorite dungeons: Frostvault, Maarselok, and Stone Garden.Did you enjoy this new dungeon?
We only attempted HM, and it definitely felt easier than the HMs of Frostvault, Maarselok, or Stone Garden during their first weeks on PTS. That said, as the tank, I do appreciate not feeling like I'm shouldering so much of the difficulty. The difficulty of Unhallowed and Stone Garden, for example, seemed to hinge on whether or not the tank can survive, whereas the DDs didn't have as much to worry about.How did the difficulty compare to existing dungeons on Normal and Veteran versions?
Final boss on HM. I think it's just a really well-designed fight. There's a nice introduction to all the mechanics in the first segment in the open. And then the breaking of the wall and changing of setting was a bit of delightful surprise.Which was your favorite boss in this dungeon, and why?
NB tank at around CP1700, wearing Yolnahkriin/War MachineWhat level and build was the character you used?
Did you happen to notice anything interesting? Just curious…
As @ninibini mentioned in her post here, she and I ran into issues with the server instance crashing, where the entire group got booted to character select, suffered a bit of a rollback, and lost the dungeon instance. This happened to us twice (the first time on Wednesday night, when we exploring the dungeon out of combat and the second time was Thursday morning, during the final boss fight). We didn't not encounter this problem with Cauldron.Do you have any other general feedback?
Please add an achievement for the secret bosses
I'm sure there will be plenty of guides and videos out by the time the dungeon is released on Live. And the people who avoid those kinds of spoilers for a blind Live experience are unlikely to peek at the achievements. Personally, I don't look at the achievements for a dungeon during a blind first run.CyberOnEso wrote: »I personally much prefer that the secrets to this dungeon are actually secret.
Um, what do you get? I don't recall seeing anything special in the loot, and I didn't see any notifications about a collectible being unlocked.CyberOnEso wrote: »You do get an actual permanent reward for completing the secrets.
Um, what do you get? I don't recall seeing anything special in the loot, and I didn't see any notifications about a collectible being unlocked.
@CyberOnEso Thanks for that tip. I didn't know about the tool (and I guess that makes the argument for the achievement moot, though it also makes the argument against the achievement moot too, since people who browse through their collectibles would notice it and spoil the secret).