Do not like changes.
Better no changes at all !
Race change/CP change.
How much more time it will be remade ?
Is it so hard to make something constant and normal working ?
Tommy_The_Gun wrote: »Tbh. I was hoping to see some cp passive that will support potion - based builds. Something that synergies with drinking potions (potion cooldown or duration or maybe more resources restored).
CP supports only passive recovery (stam / mag /
health). We have recovery jewellery glyphs, tri-stat recovery glyphs and we also have potion cooldown and potion duration glyphs. It very incoherent not to put a corresponding CP passive.
Maybe you missed the part where they are upgrading servers finally, maybe it won't be enough, but you also missed the part where they said this cuts calculations way down-the main culprit of performance problems.
While I agree that Zenimax Online puts too much priority on profit margins at the expense of the game, even I do not believe that is what is going on here. Have you read this over here yet?
https://forums.elderscrollsonline.com/en/discussion/559230/update-29-combat-preview/p1
There are very compelling gameplay reasons for why they are making these changes, as Wheeler explains. It is a lengthy read, but give it a look.
BackStabeth wrote: »
- They didn't remove combat abilities and passives from cp.
- They didn't move crafting into cp and make it account-wide.
- They didn't even remove the annoying gold sink for changing your cp.
And even though power cap may be at 1200 cp, with the cp cap raised to 3600 you will always have that gnawing feeling in the back of your mind that you're never done with that annoying progression. From a psychological perspective it just feels terrible to never be max level. It's an OCD nightmare.
And the biggest missed opportunity is to not change the system so that you earn cp with achievement points rather than experience.
Imagine how great the cp system could be:
- Be done with power progression at lvl 50 - earn your ropes in a few days and then it's all about skill. No more senseless grinding cp to hit max power level. No more changing cp before every trial.
- With all combat abilities removed from the cp system, make it all about quality of life perks. 100% horizontal - everything in there is cool, nothing is needed to play well.
- Move crafting into the Champion System to make it account-wide. No more load screens to change characters to craft a glyph or some gear.
- And best of all: Make CP = Achievement Points. The more achievements you earned, the more quality of life options you get - and the bigger the number in front of your name.
And now they won't work on it again for years, so we will probably never get those changes.
And even though power cap may be at 1200 cp