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Anyone else really disappointed with the CP overhaul?

  • Ellimist_Entreri
    Ellimist_Entreri
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    Comparing my live account to pts (814 live, 812pts as I leveled up a couple times since they copied chars) on pts I need ~672,000 for next level and on live I need ~674,000. From what I can tell no scaling adjustment or experience curve changes have been made as of now.

    Waiting on that xp curve revamp.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Tbh. I was hoping to see some cp passive that will support potion - based builds. Something that synergies with drinking potions (potion cooldown or duration or maybe more resources restored).

    CP supports only passive recovery (stam / mag /
    health). We have recovery jewellery glyphs, tri-stat recovery glyphs and we also have potion cooldown and potion duration glyphs. It very incoherent not to put a corresponding CP passive.
  • caperb
    caperb
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    AyaDark wrote: »
    Do not like changes.

    Better no changes at all !

    Race change/CP change.

    How much more time it will be remade ?

    Is it so hard to make something constant and normal working ?

    Yeh I find this hard to understand as well. Why change a working system? To break new stuff? xD
    Tbh. I was hoping to see some cp passive that will support potion - based builds. Something that synergies with drinking potions (potion cooldown or duration or maybe more resources restored).

    CP supports only passive recovery (stam / mag /
    health). We have recovery jewellery glyphs, tri-stat recovery glyphs and we also have potion cooldown and potion duration glyphs. It very incoherent not to put a corresponding CP passive.

    Only took a quick look over all the new CP but I remember a passive that has a change of saving a potion when consuming it. Can be translated to duration, as both save you some money/materials.
    Edited by caperb on January 28, 2021 2:12PM
  • BackStabeth
    BackStabeth
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    Sju wrote: »
    Maybe you missed the part where they are upgrading servers finally, maybe it won't be enough, but you also missed the part where they said this cuts calculations way down-the main culprit of performance problems.

    The upgrades will not reduce or cut the number of calculations. Nerfing proc sets in Cryo will reduce the number of calculations in Cryo. Changing the CP system is being done, to cut down on the number of calculations. Upgrading equipment, if it were done to improve performance, would be done to be able to make more calculations. Do you understand the issue?

    ZOS is unwilling to spend money on server upgrades that would enable more calculations, which would solve performance issues because of the investment in labor, employment of talent and the initial buy cost, and upkeep costs of the equipment involved in doing so.

    Instead, ZOS is nerfing the game, taking away things we have become used to, and love using. They are planning on taking away what makes Cryo PvP unique, and make everyone's sets more or less the same. People are just simply going to use a few sets for whatever class, there will be very little variety.

    Nothing about what ZOS has conveyed is adding any value, it's taking value away. This translates to ZOS telling us, and fairly clearly, they are not willing to do the right thing, the things that need to be done. They are only willing to do what they have no choice doing so they can continue to sell subscriptions, and take away what they need to so they reduce calculations that the new equipment will not be able to handle any better than the older equipment.

    It's as if people want to believe something that simply is not true. Regardless that ZOS themselves have made it clear that the server upgrades are just replacement of equipment, and not going to improve performance.

    You know what really concerns me? If I am speculating? They are testing nerfing those things that take more calculations long before any server upgrades. And yet, they feel they need to clearly comment on server upgrades not improving performance. As if they are not expecting even the nerfs to those things that use more calculations, more server resources, to fix the issues and that people would be looking to server so called "upgrades" to do so. Upgrades are not improvements, if they were upgrade improvements they would have been stated that way. They are just simply replacing older equipment no longer supported, that's it.

  • Banana
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    Looks good to me
  • BackStabeth
    BackStabeth
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    Starlock wrote: »
    While I agree that Zenimax Online puts too much priority on profit margins at the expense of the game, even I do not believe that is what is going on here. Have you read this over here yet?

    https://forums.elderscrollsonline.com/en/discussion/559230/update-29-combat-preview/p1

    There are very compelling gameplay reasons for why they are making these changes, as Wheeler explains. It is a lengthy read, but give it a look.

    I read it, and yes they make excellent arguments for nerfing the things they are planning on nerfing, removing those things we use currently to save server resources.

    However, this is not what they must do, this is the choice they are making. Let me explain.

    There are at the very least two choices. They can remove those things that make a demand on server resources to improve performance. That is taking away a benefit from us, taking away something we use to solve their problem, it's not our problem. OR...

    They can spend the money on server improvements, on the labor/employees/talent to provide what is needed to make all the calculations that make such a demand on the system, with room to grow. They are not planning on doing this. ZOS is upgrading equipment to continue operation as it is currently. They are not taking this opportunity to upgrade so that it resolves performance issues.

    You see, it's far less expensive to remove those things that make high resource demands, than it is to provide what is needed to provide the resources for those demands. It's money, that's it. We are being punished by the removal of things like proc sets in Cryo, we are having a benefit and interesting aspect of game play taken away to resolve resource issues that ZOS created in the first place, to create the excitement to get people to subscribe. For years, they have been claiming they were going to fix these issues. They could have done it 7 years ago. All they have done is attempted to reduce the number of calculations, always the same thing, and it's never worked. They should take the hit, spend them money so we can enjoy the game as intended. Not nerf it so they can retain the most people who will still sub, so they can milk us for money for the next whatever how long.
  • Raideen
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    I played with it on the PTS. I wont go into the good the bad and the ugly. I'll just tell you how I felt after messing with it.

    I logged and took a nap.
  • Sju
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    Sju wrote: »
    Maybe you missed the part where they are upgrading servers finally, maybe it won't be enough, but you also missed the part where they said this cuts calculations way down-the main culprit of performance problems.

    The upgrades will not reduce or cut the number of calculations.

    Nowhere did I say this, we're talking about the cp overhaul cutting calculations.
  • Avoranti
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    Well, just watched a video going over the CP system. It’s gated progression and you’re forced into a linear direction depending on your role or playstyle. Currently a player can select any of the cp options and utilize them. The new system you might have to waste points on a star you don’t want just to get to the connecting star you do want. Then on top of that, you can only slot 4 perks from each constellation. I’m currently running 6 just in the read tree alone right now.

    The Crafting constellation is more of a utility constellation than crafting.

    The dps nerf. Nord nerf. Not good. I also read in the notes about gear bonuses and gear penalties? So this locks us into specific gear types too? Looks like there is not exchange on cp as well. 1:1

    And this idea that the games current poor performance is related to how calculation are being done is a whole lot of nonsense to me. The game seemed to have calculated just fine prior to the Elsweyr Chapter. We just had a whole year of performance updates and test that really didn’t improve anything that I can tell. The test didn’t produce the expected results. For me it boils down to the servers just being outdated. This was the only “good news” I got from the reveal.

    If they wanted to make a new game, they should have just done that. This is game breaking to me.
  • Mettaricana
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    spoqster wrote: »
    • They didn't remove combat abilities and passives from cp.
    • They didn't move crafting into cp and make it account-wide.
    • They didn't even remove the annoying gold sink for changing your cp.

    And even though power cap may be at 1200 cp, with the cp cap raised to 3600 you will always have that gnawing feeling in the back of your mind that you're never done with that annoying progression. From a psychological perspective it just feels terrible to never be max level. It's an OCD nightmare. >:)

    And the biggest missed opportunity is to not change the system so that you earn cp with achievement points rather than experience.

    Imagine how great the cp system could be:
    • Be done with power progression at lvl 50 - earn your ropes in a few days and then it's all about skill. No more senseless grinding cp to hit max power level. No more changing cp before every trial.
    • With all combat abilities removed from the cp system, make it all about quality of life perks. 100% horizontal - everything in there is cool, nothing is needed to play well.
    • Move crafting into the Champion System to make it account-wide. No more load screens to change characters to craft a glyph or some gear.
    • And best of all: Make CP = Achievement Points. The more achievements you earned, the more quality of life options you get - and the bigger the number in front of your name.

    And now they won't work on it again for years, so we will probably never get those changes. :'(

    I'll be one to say hope they scrap the achievement system long before it has anything tied to the champion system. Achievements are just that showy bs for people to feel special playing the game that is all sometimes a dye or skin but should never punish a player for not being able to buy their way to emperor for achievements since getting it legit is few and far between. Game would ghost town in a few weeks because most cannot do certain vets trials arenas and miss out on their precious achievement gated game play. If you want that kinda crap go play dcuo.
  • PrimusNephilim
    PrimusNephilim
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    I'm looking forward to it after listening to Brian Wheeler's take on the changes, he states this new CP 2.0 system has been re-built from the ground up, specifically so that it can be changed/modified as the game further develops, of course there's going to be hiccups and hurtles to overcome but that's with anything you build.

    Since the announcement, there's been a ton of what ifs and what nots. If you have been playing ESO for any length of time (I've been playing over 4 years), you know the old system needed updating, we've been asking for it for 2 years and power creep has been an ongoing issue. Everyday you read somewhere in these forums the content is too easy. Well, you got what you've been asking for and they've come up with a solution that they feel will work.

    I have 1125 points and I can't wait to try them all out. It'll be a new experience to see what works and what works better and adding the fact that we are finally getting new servers, is simply icing on the cake.

    If you haven't seen Brian's comment, here a link:
    Combat Changes (Championship Point Changes)https://twitch.tv/videos/889112322?t=03h39m36s
  • Bomber293
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    spoqster wrote: »
      And even though power cap may be at 1200 cp


    wowowow you got there something wrong. You'll need 1200cp for the 4 slotable passives that does not mean everything above 1200 won't improve you permanently.
    There are passives that you do NOT need to slot like magic and amor penetration which will give their bonus all the time. In reality you'll need around 2000 CP just to deal as much damage as others. After that its just quality of live because you can spend CP in passives you don't need right now for hot swapping
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