And even though power cap may be at 1200 cp, with the cp cap raised to 3600 you will always have that gnawing feeling in the back of your mind that you're never done with that annoying progression.
But CP 3600 has been the cap for years? What is changing here except the soft cap getting a huge increase from 810 to 1200?
Effectively they are changing nothing, because you are still limited by how many perks you can slot, so it's same s... Different color.
The only thing is that they are pushing for this horizontal progression thing, which honestly... It's not looking good, we'll see.
March with Q1 updateIs this cp rework coming in march or june?
BackStabeth wrote: »I see a lot of people saying "I liked what I saw" and that's exactly what ZOS was hoping you would say.
What I took away from what I watched was that flash, what they presented visually was meant to excite you, of course it was. It was meant to be more than that though.
While giving you all the flashy colors and designs and things that capture your visual imagination they told you they were scraping a system we have become used to. They didn't do it for us, they did the visual garbage for us to sell us something they need to do so they can retain their profit margin.
It's like this, they have a profit margin target. They spend as little as possible to make as much money as possible. So long as they can keep you mesmerized by the flashy twitch streams they can divert your attention from what is really going on.
For example, they are changing the CP system not for our benefit so much as it's for their own. They realize they have a problem with server resources but instead of investing in the hardware and talent required to make that work more efficiently, they scrap one system for another so that they can save system resources without a capital investment. It's business, not gaming.
ZOS made it plain and clear the server upgrades as they call them will not affect performance, but shouldn't they? The only reason they will not affect performance is if they are not upgrading the servers to do so. And the only reason they would not do that is to save money. If they keep the servers at a similar build as they are currently instead of truly upgrading them, then they would be require to hire new and more talent. So instead of upgrading servers, they pretend with flash and pomp that they are doing us a favor, and these changes will positively affect the server issues, etc.
What I took away from the twitch stream is that ZOS would rather hire talent to make flashy garbage to sell more flashy garbage, rather than fixing the issues with what we already have. I know that ZOS is willing to cripple the game as it is now to make it seem they are fixing problems when really they are just taking away those things that we use, that are causing the problems. In this way, they can do things like kill gear procs in PvP and not spend the human resources and server upgrades that would make them work smoothly without removing them at all. If they took the money spent on trying to present taking away functionality and selling it as some kind of upgrade or benefit and instead, invested that money into fixing what is obviously and glaringly wrong things would be better.
ZOS seems to have some sort of knee jerk response anytime doing the right thing comes up. So they are resistant, rebellious, refuse to do what needs to be done and instead takes away functionality and sells it as a performance upgrade.
Made me sick to watch all the fake excitement the people presenting this garbage were pretending. If you listen to the presenters, when their words come faster from their mouth as they are explaining the reason they are making these changes is so that there is not as high a demand on server resources, you realize that even they know they are trying to sell something that is all bull and fluff.
ZOS treats us as if they can sell us anything if they just dump enough marketing dollars into flash and pomp. They treat us like unknowing children. They spoon feed us what they want us to think instead of being honest and forthright. I feel that ZOS is attempted to trick us into believing something, and selling us something that is bogus. They way it was all presented just accentuated this feeling I have had for a very long time.
We can do things right now in game, that ZOS is planning to take away from us. When we sub, we sub for the services provided and now they are planning on taking those services away. I'm going to come to a point where I make the decision to stop playing a game that involves a story I enjoy because of how the company behaves and treats us, their customers.
BackStabeth wrote: »It's like this, they have a profit margin target. They spend as little as possible to make as much money as possible. So long as they can keep you mesmerized by the flashy twitch streams they can divert your attention from what is really going on.
For example, they are changing the CP system not for our benefit so much as it's for their own. They realize they have a problem with server resources but instead of investing in the hardware and talent required to make that work more efficiently, they scrap one system for another so that they can save system resources without a capital investment. It's business, not gaming.
Is still to early to be excited/complain, just wait till tomorrow to see the numbers.
But im still kinda hyped for the 2000 oblivion damage when you kill an enemy each level invested (max 10k). Lovely for pvp
Luke_Flamesword wrote: »This is sad how many people already complain about new system when this is a really big, complex change and we didn't see details yet. You really produce walls of text why this is wrong even when you still don't know how exactly it will work? I also have seen a lot of misunderstanding, so many people complain when they even don't uderstand what was told already about new CP
this.Effectively they are changing nothing, because you are still limited by how many perks you can slot, so it's same s... Different color.
Without progression, since there is no levelcap-increase and devaluation of Gear, the game would literally stop after a couple of weeks. You get to 50, make your goldgear in 2-3 weeks, and its over.[*] Be done with power progression at lvl 50 - earn your ropes in a few days and then it's all about skill. No more senseless grinding cp to hit max power level. No more changing cp before every trial.
Thats not how mmos work. QOL and Fashina is sidecontent, not maincontent. The most important part is advancing your character, be it through vertical progression or through gear.[*] With all combat abilities removed from the cp system, make it all about quality of life perks. 100% horizontal - everything in there is cool, nothing is needed to play well.
I wouldnt have a problem with that. But it will never happen, since it literally would remove years of work from characters.[*] Move crafting into the Champion System to make it account-wide. No more load screens to change characters to craft a glyph or some gear.
[*] And best of all: Make CP = Achievement Points. The more achievements you earned, the more quality of life options you get - and the bigger the number in front of your name.
[/list] Isnt that already the case? CP are beside the name in the UI.
this.Effectively they are changing nothing, because you are still limited by how many perks you can slot, so it's same s... Different color.
Since dungeon/trial bosses stats remain unchanged, there will be no dramatically changes to player general values, such as DPS, tank-ability or heal per second or else.
Grianasteri wrote: »And even though power cap may be at 1200 cp, with the cp cap raised to 3600 you will always have that gnawing feeling in the back of your mind that you're never done with that annoying progression.
I wonder how many of us are nearing that already, cos of course CP has continued to increase even without it counting... I have no idea if we will therefore reset to the new CP point and we will have a ton of unallocated CP to allocate...
Without progression, since there is no levelcap-increase and devaluation of Gear, the game would literally stop after a couple of weeks. You get to 50, make your goldgear in 2-3 weeks, and its over.[*] Be done with power progression at lvl 50 - earn your ropes in a few days and then it's all about skill. No more senseless grinding cp to hit max power level. No more changing cp before every trial.
Your suggestion would be the death of the game.
Sorry, but I strongly disagree. That's where the game starts. Once you're at max power you can truly start playing the game. That's where you can start going for dungeon hard modes, no death runs, vet trials and eventually Gryphon Heart and Godslayer. Or play pvp properly.
Having players reach their max power only after months of gameplay (or days of hard grinding) just means you're excluding a large section of the player base from the really interesting, challenging, addictive and simply fun content of the game. In my opinion the number of people who are put off by the grind is far larger than the number of people who would leave after lvl 50 because they can't level up any longer. Look at the numbers. According to Matt Firor almost 18 million people have tried out ESO over the course of the years. So where are these people now? Why are the servers so empty? Why don't 10 million people play ESO every day? I think the fact that you have to level up to cp 810 to be at max level plays a big part in that.
Even a player who just plays for the quests will play it for the story or for the social interactions with the people he meets in his guilds - not for some random minuscule level up they get every hour.
@spoqster A game needs progression to keep players interested, of course. But the exciting forms of progression are player skill, achievements, cosmetics, social status, stuff like that. A constant level up is either meaningless if there is no power involved, or debilitating if power is involved.
- And best of all: Make CP = Achievement Points. The more achievements you earned, the more quality of life options you get - and the bigger the number in front of your name.