StarOfElyon wrote: »I'm excited for the changes. I hope more changes to armor are coming and that hybrids will become more viable.
YandereGirlfriend wrote: »Do we know whether or not we level up CP in "buckets" as we do currently (e.g. you gain a Thief, Warrior, Mage point and then it repeats).
Or are we free to spend our CP in any tree that we like, including only putting them into a single tree?
- They didn't remove combat abilities and passives from cp.
- They didn't move crafting into cp and make it account-wide.
- They didn't even remove the annoying gold sink for changing your cp.
And even though power cap may be at 1200 cp, with the cp cap raised to 3600 you will always have that gnawing feeling in the back of your mind that you're never done with that annoying progression. From a psychological perspective it just feels terrible to never be max level. It's an OCD nightmare.
And the biggest missed opportunity is to not change the system so that you earn cp with achievement points rather than experience.
Imagine how great the cp system could be:
- Be done with power progression at lvl 50 - earn your ropes in a few days and then it's all about skill. No more senseless grinding cp to hit max power level. No more changing cp before every trial.
- With all combat abilities removed from the cp system, make it all about quality of life perks. 100% horizontal - everything in there is cool, nothing is needed to play well.
- Move crafting into the Champion System to make it account-wide. No more load screens to change characters to craft a glyph or some gear.
- And best of all: Make CP = Achievement Points. The more achievements you earned, the more quality of life options you get - and the bigger the number in front of your name.
And now they won't work on it again for years, so we will probably never get those changes.
- They didn't remove combat abilities and passives from cp.
- They didn't move crafting into cp and make it account-wide.
- They didn't even remove the annoying gold sink for changing your cp.
And even though power cap may be at 1200 cp, with the cp cap raised to 3600 you will always have that gnawing feeling in the back of your mind that you're never done with that annoying progression. From a psychological perspective it just feels terrible to never be max level. It's an OCD nightmare.
And the biggest missed opportunity is to not change the system so that you earn cp with achievement points rather than experience.
Imagine how great the cp system could be:
- Be done with power progression at lvl 50 - earn your ropes in a few days and then it's all about skill. No more senseless grinding cp to hit max power level. No more changing cp before every trial.
- With all combat abilities removed from the cp system, make it all about quality of life perks. 100% horizontal - everything in there is cool, nothing is needed to play well.
- Move crafting into the Champion System to make it account-wide. No more load screens to change characters to craft a glyph or some gear.
- And best of all: Make CP = Achievement Points. The more achievements you earned, the more quality of life options you get - and the bigger the number in front of your name.
And now they won't work on it again for years, so we will probably never get those changes.
Theres a whole cp tree dedicated to crafting now..
Gold cost is needed, a game like this needs gold sinks, 3k gold is nothing.
They didn't remove combat abilities from cp? Why would they. I'll say tho seeing the same boring % passives is kinda disappointing.
Account wide crafting is a nice idea but could be done without the cp system, I still don't know why motifs aren't account wide when outfit styles are, makes 0 sense, same for traits.
YandereGirlfriend wrote: »Do we know whether or not we level up CP in "buckets" as we do currently (e.g. you gain a Thief, Warrior, Mage point and then it repeats).
Or are we free to spend our CP in any tree that we like, including only putting them into a single tree?
I hope you can spend it in any tree with the 1200 cap (so I can at least still remain competent to do endgame content), but I can see them forcing you to spend in each tree so people don't just dump into warfare and be done with it.
GrimTheReaper45 wrote: »Very concerned.
I also dont know where everyone heard about raising the cap to 3600. However If thats real its very disappointing. I spent a few years trying to get max level and while im a few hundred points above it now. I have no desire to go back to being non max level
Luke_Flamesword wrote: »I'm very excited about new system. People who complain don't even read carefully what is.
It's not a nerf or complete reset - if you 600 CP now, you will still have 600 CP points and these points should give you same combat possibilities. Yeah, you can only 12 active stars at champion bar but you still have a lot of passive stars which don't need slotted to work. So theoretically at 810 CP you will have 12 active skills and bunch of passives and your power will equal to today 810 CP. When you level up further you can spent more points for more active skills and this is don't give you more power (beacuse you slotted max number of stars), but it gives you more options beacuse you can change this stars any time outside combat for free. So after 810 CP you don't need level up to be better, you level up just for more variety and for me - this is really awesome.
I love possibility to make so much more different builds and probably this is the end of just one or few meta builds. There will be so much more options to make a working character and I think that even hybrids will be viable!
They are selling this as "we are increasing the things you can do with cp" But the reality is that this is no different than the cp cap, they limit what you can do by not allowing you to slot more than 12 perks at a time.
So at the end of the day it's a limitation, i don't know, seems really really bad at the moment.
Also, cp themselves seems really weak. There are some cps that i read increase your stamina magicka health etc, but they increase by like 50 every 10 points with a max of 50 points for a grand total of 250, wow omg so exciting!
What a joke, i knew it, i effin knew it that at the end of they day they would just slap a nerf on it and call it a day.
Horizontal progression, please, just an excuse to not do things properly.
They said that some passives are just pure stat change and they don't need to be checked by servers every time so there is a lot of working stars without sloting. Theyl clearly said that are different types of stars - some need to be slotted, some not. If they slotted magicka, I think is not because it's problem for server in that case, but probably they don't want you to max stamina, magicka and health at the same time without penalty, so you need to choose it by slotting it.I thought the while idea of this was to releave the server from stress, meaning you won't get any passives other than the 12 you slot.
They are selling this as "we are increasing the things you can do with cp" But the reality is that this is no different than the cp cap, they limit what you can do by not allowing you to slot more than 12 perks at a time.
So at the end of the day it's a limitation, i don't know, seems really really bad at the moment.
Also, cp themselves seems really weak. There are some cps that i read increase your stamina magicka health etc, but they increase by like 50 every 10 points with a max of 50 points for a grand total of 250, wow omg so exciting!
What a joke, i knew it, i effin knew it that at the end of they day they would just slap a nerf on it and call it a day.
Horizontal progression, please, just an excuse to not do things properly.
I think, you are wrong. There is no limitation, since you can change your active CP to the content you do currently. It is not better right now - when I do harvesting materials and crafting, the most of my CP perks are useless. When I do PvP I have to spend 3k gold and relocate my CP, because my PvE CP allocation is useless and vice versa. With new system, you can spend points on perks for every content and just swap between, for free as far I have understood. Crafting? No problem, drag and drop new perks. PvP, PvE ? 3 seconds and you are ready. This is the opposite of limitation, if you ask me. Also we will have to calculate, which will give us some diversity.
And, for hating or loving the system, we need to know exactly what it is. We dont know it yet, therefore it is to early for you to hating it.
I am disappointed that overhaul will come, I am to lazy to learn new stuff after 6 months of getting used to old one. Why did they fix something that works as intended ?
But CP 3600 has been the cap for years? What is changing here except the soft cap getting a huge increase from 810 to 1200?