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Anyone else really disappointed with the CP overhaul?

  • lucky_Sage
    lucky_Sage
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    I'm excited for the changes. I hope more changes to armor are coming and that hybrids will become more viable.

    Yep looking forward and hoping hybrid will work would love a hybrid dk
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • MashmalloMan
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    Do we know whether or not we level up CP in "buckets" as we do currently (e.g. you gain a Thief, Warrior, Mage point and then it repeats).

    Or are we free to spend our CP in any tree that we like, including only putting them into a single tree?

    They didn't specifically state so, but I think it's common sense that it behaves the same way judging by the fact that he was on PTS at max level with 1200 points available to spend in each tree for a total of 3600, which was stated to be the new cap.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • SOLDIER_1stClass
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    Im disappointed with everything this chapter reveal so far
  • GrimTheReaper45
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    Very concerned.

    I also dont know where everyone heard about raising the cap to 3600. However If thats real its very disappointing. I spent a few years trying to get max level and while im a few hundred points above it now. I have no desire to go back to being non max level
  • Firstmep
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    spoqster wrote: »
    • They didn't remove combat abilities and passives from cp.
    • They didn't move crafting into cp and make it account-wide.
    • They didn't even remove the annoying gold sink for changing your cp.

    And even though power cap may be at 1200 cp, with the cp cap raised to 3600 you will always have that gnawing feeling in the back of your mind that you're never done with that annoying progression. From a psychological perspective it just feels terrible to never be max level. It's an OCD nightmare. >:)

    And the biggest missed opportunity is to not change the system so that you earn cp with achievement points rather than experience.

    Imagine how great the cp system could be:
    • Be done with power progression at lvl 50 - earn your ropes in a few days and then it's all about skill. No more senseless grinding cp to hit max power level. No more changing cp before every trial.
    • With all combat abilities removed from the cp system, make it all about quality of life perks. 100% horizontal - everything in there is cool, nothing is needed to play well.
    • Move crafting into the Champion System to make it account-wide. No more load screens to change characters to craft a glyph or some gear.
    • And best of all: Make CP = Achievement Points. The more achievements you earned, the more quality of life options you get - and the bigger the number in front of your name.

    And now they won't work on it again for years, so we will probably never get those changes. :'(

    Theres a whole cp tree dedicated to crafting now..
    Gold cost is needed, a game like this needs gold sinks, 3k gold is nothing.
    They didn't remove combat abilities from cp? Why would they. I'll say tho seeing the same boring % passives is kinda disappointing.
    Account wide crafting is a nice idea but could be done without the cp system, I still don't know why motifs aren't account wide when outfit styles are, makes 0 sense, same for traits.
  • spoqster
    spoqster
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    Firstmep wrote: »
    spoqster wrote: »
    • They didn't remove combat abilities and passives from cp.
    • They didn't move crafting into cp and make it account-wide.
    • They didn't even remove the annoying gold sink for changing your cp.

    And even though power cap may be at 1200 cp, with the cp cap raised to 3600 you will always have that gnawing feeling in the back of your mind that you're never done with that annoying progression. From a psychological perspective it just feels terrible to never be max level. It's an OCD nightmare. >:)

    And the biggest missed opportunity is to not change the system so that you earn cp with achievement points rather than experience.

    Imagine how great the cp system could be:
    • Be done with power progression at lvl 50 - earn your ropes in a few days and then it's all about skill. No more senseless grinding cp to hit max power level. No more changing cp before every trial.
    • With all combat abilities removed from the cp system, make it all about quality of life perks. 100% horizontal - everything in there is cool, nothing is needed to play well.
    • Move crafting into the Champion System to make it account-wide. No more load screens to change characters to craft a glyph or some gear.
    • And best of all: Make CP = Achievement Points. The more achievements you earned, the more quality of life options you get - and the bigger the number in front of your name.

    And now they won't work on it again for years, so we will probably never get those changes. :'(

    Theres a whole cp tree dedicated to crafting now..
    Gold cost is needed, a game like this needs gold sinks, 3k gold is nothing.
    They didn't remove combat abilities from cp? Why would they. I'll say tho seeing the same boring % passives is kinda disappointing.
    Account wide crafting is a nice idea but could be done without the cp system, I still don't know why motifs aren't account wide when outfit styles are, makes 0 sense, same for traits.

    Fully agree about the motifs.

    What I meant about the combat though wasn’t actives vs. passives. I meant they should remove everything combat related from the cp system.

    As a new player I would want to be max level at 50, and not have to grind out for weeks or months after that. There is no need for that with so much skill progression in the game.

    Imagine being a talented player with a full time job and a family starting the game right now. You learn quickly but you can only play 3x3h each week. You’re not gonna be able to start to do vet trials for months and months. Why would a player like that suffer through boring grinding for a whole year in the only gaming time they have available?

    If you’d reach max lvl at lvl 50 on the other hand people wouldn’t feel locked out and could start doing challenging content right after they are done questing - with no artificial barrier. It will still take them months to get the best gear, their first hard achievements and years to get their first Gryphon Heart.
  • JinMori
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    Dunno, to me at the moment it sounds like a nerf.
  • merpins
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    It's either going to kill my builds or make them more OP. It's unlikely that it'll only be minor improvements or detriments to builds, but I'm gonna wait until someone post a comprehensive list of all the new skills/passives before I judge it.
  • Hesperax79
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    renne wrote: »
    the rest of us schlebs who'll have gone from max level to babies again, we'll always be chasing max level since a) it takes forever to get a new CP past 810, and


    Why you think that the required XP for CP level won't be changed?
  • Gulnagel
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    If there is a nerf to dps, I'm quitting for real.
    Spent to many days i front of that trial dummy to be able to do hard content.
    If dps will get nerfed, it will be harder to find people who pull good enough numbers.

    And you may say "yes but then everyone gets worse dps, so a new lower standard will be set"

    And I say thats not the point, the point is there will then be people runnning around with perfected trial gear they got with the original CP 810 and armor system. And other who would have perfected gear can't get it because they are late to the power-creep CP 810 and now have to suffer a nerf before they can get all they worked for.

    In other words there will be people runnning around with perfected gear who would not have gotten said gear if they had to do it with the rework ed CP system, and thats not fair to the ones who was late to the party power-creep 810 original CP.

    Thats my worries.
  • Jaimeh
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    Waiting for testing first, but I didn't like how a lot of the focus was on 'less calculations for the sake of performance' and not for balancing the power of CP.
  • JinMori
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    There is this emphasis on horizontal progression at the expense of vertical, and i am not liking the sound of it.

    There should be both, not one that cannibalizes the other, so i think it will be a nerf.

    Also it seems that you cannot use more than 12 perks at a time, so yea, this is just a nerf as i thought, and said. Effin pathetic.
    Edited by JinMori on January 27, 2021 8:49AM
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    renne wrote: »
    Do we know whether or not we level up CP in "buckets" as we do currently (e.g. you gain a Thief, Warrior, Mage point and then it repeats).

    Or are we free to spend our CP in any tree that we like, including only putting them into a single tree?

    I hope you can spend it in any tree with the 1200 cap (so I can at least still remain competent to do endgame content), but I can see them forcing you to spend in each tree so people don't just dump into warfare and be done with it.

    In the reveal he had 1200 in each tree for a total of 3600
    The did not speak about it but you could see that after spending random number in each tree, he was left with different amount in each tree
  • Scardan
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    What, there was CP overhaul?
    Can somebody point me out toward patch notes?
    Let's be extremely precise in our use of terms.
  • Dark_Lord_Kuro
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    Very concerned.

    I also dont know where everyone heard about raising the cap to 3600. However If thats real its very disappointing. I spent a few years trying to get max level and while im a few hundred points above it now. I have no desire to go back to being non max level

    In the stream out of their mouth
    Also he was able to spend 1200 cp per tree for a total oh 3600
  • JinMori
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    They are selling this as "we are increasing the things you can do with cp" But the reality is that this is no different than the cp cap, they limit what you can do by not allowing you to slot more than 12 perks at a time.

    So at the end of the day it's a limitation, i don't know, seems really really bad at the moment.

    Also, cp themselves seems really weak. There are some cps that i read increase your stamina magicka health etc, but they increase by like 50 every 10 points with a max of 50 points for a grand total of 250, wow omg so exciting!

    What a joke, i knew it, i effin knew it that at the end of they day they would just slap a nerf on it and call it a day.

    Horizontal progression, please, just an excuse to not do things properly.
    Edited by JinMori on January 27, 2021 8:57AM
  • Ocelot9x
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    Is still to early to be excited/complain, just wait till tomorrow to see the numbers.

    But im still kinda hyped for the 2000 oblivion damage when you kill an enemy each level invested (max 10k). Lovely for pvp
  • Luke_Flamesword
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    I'm very excited about new system. People who complain don't even read carefully what is.

    It's not a nerf or complete reset - if you 600 CP now, you will still have 600 CP points and these points should give you same combat possibilities. Yeah, you can only 12 active stars at champion bar but you still have a lot of passive stars which don't need slotted to work. So theoretically at 810 CP you will have 12 active skills and bunch of passives and your power will equal to today 810 CP. When you level up further you can spent more points for more active skills and this is don't give you more power (beacuse you slotted max number of stars), but it gives you more options beacuse you can change this stars any time outside combat for free. So after 810 CP you don't need level up to be better, you level up just for more variety and for me - this is really awesome.

    I love possibility to make so much more different builds and probably this is the end of just one or few meta builds. There will be so much more options to make a working character and I think that even hybrids will be viable!
    PC | EU | DC |Stam Dk Breton
  • Zer0_CooL
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    spoqster wrote: »
      And the biggest missed opportunity is to not change the system so that you earn cp with achievement points rather than experience.

    vault.jpg
  • Gulnagel
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    I'm very excited about new system. People who complain don't even read carefully what is.

    It's not a nerf or complete reset - if you 600 CP now, you will still have 600 CP points and these points should give you same combat possibilities. Yeah, you can only 12 active stars at champion bar but you still have a lot of passive stars which don't need slotted to work. So theoretically at 810 CP you will have 12 active skills and bunch of passives and your power will equal to today 810 CP. When you level up further you can spent more points for more active skills and this is don't give you more power (beacuse you slotted max number of stars), but it gives you more options beacuse you can change this stars any time outside combat for free. So after 810 CP you don't need level up to be better, you level up just for more variety and for me - this is really awesome.

    I love possibility to make so much more different builds and probably this is the end of just one or few meta builds. There will be so much more options to make a working character and I think that even hybrids will be viable!

    I thought the while idea of this was to releave the server from stress, meaning you won't get any passives other than the 12 you slot.

    As they said on the stream "on this current cp-system you have so many passives and the game has to check all of them as soon as you hit an abillity. But with this new cp-system there will be less stress on the servers"

    I don't know about you but I'm prerty sure they are not letting us have passives like we do now unless we slot them in one of our 12 stars lots.

    Edit: also they showed us a star that gives x magica, and we had to slot it for it to be active. Meaning this is a passive but it has to be slotted talking up 1 of 4 slots.
    Edited by Gulnagel on January 27, 2021 9:14AM
  • kargen27
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    Don't know because I haven't tried it.
    and then the parrot said, "must be the water mines green too."
  • Scardan
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    JinMori wrote: »
    They are selling this as "we are increasing the things you can do with cp" But the reality is that this is no different than the cp cap, they limit what you can do by not allowing you to slot more than 12 perks at a time.

    So at the end of the day it's a limitation, i don't know, seems really really bad at the moment.

    Also, cp themselves seems really weak. There are some cps that i read increase your stamina magicka health etc, but they increase by like 50 every 10 points with a max of 50 points for a grand total of 250, wow omg so exciting!

    What a joke, i knew it, i effin knew it that at the end of they day they would just slap a nerf on it and call it a day.

    Horizontal progression, please, just an excuse to not do things properly.

    I think, you are wrong. There is no limitation, since you can change your active CP to the content you do currently. It is not better right now - when I do harvesting materials and crafting, the most of my CP perks are useless. When I do PvP I have to spend 3k gold and relocate my CP, because my PvE CP allocation is useless and vice versa. With new system, you can spend points on perks for every content and just swap between, for free as far I have understood. Crafting? No problem, drag and drop new perks. PvP, PvE ? 3 seconds and you are ready. This is the opposite of limitation, if you ask me. Also we will have to calculate, which will give us some diversity.

    And, for hating or loving the system, we need to know exactly what it is. We dont know it yet, therefore it is to early for you to hating it.

    I am disappointed that overhaul will come, I am to lazy to learn new stuff after 6 months of getting used to old one. Why did they fix something that works as intended ? :cry:
    Edited by Scardan on January 27, 2021 9:23AM
    Let's be extremely precise in our use of terms.
  • Luke_Flamesword
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    I thought the while idea of this was to releave the server from stress, meaning you won't get any passives other than the 12 you slot.
    They said that some passives are just pure stat change and they don't need to be checked by servers every time so there is a lot of working stars without sloting. Theyl clearly said that are different types of stars - some need to be slotted, some not. If they slotted magicka, I think is not because it's problem for server in that case, but probably they don't want you to max stamina, magicka and health at the same time without penalty, so you need to choose it by slotting it.
    PC | EU | DC |Stam Dk Breton
  • JinMori
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    Scardan wrote: »
    JinMori wrote: »
    They are selling this as "we are increasing the things you can do with cp" But the reality is that this is no different than the cp cap, they limit what you can do by not allowing you to slot more than 12 perks at a time.

    So at the end of the day it's a limitation, i don't know, seems really really bad at the moment.

    Also, cp themselves seems really weak. There are some cps that i read increase your stamina magicka health etc, but they increase by like 50 every 10 points with a max of 50 points for a grand total of 250, wow omg so exciting!

    What a joke, i knew it, i effin knew it that at the end of they day they would just slap a nerf on it and call it a day.

    Horizontal progression, please, just an excuse to not do things properly.

    I think, you are wrong. There is no limitation, since you can change your active CP to the content you do currently. It is not better right now - when I do harvesting materials and crafting, the most of my CP perks are useless. When I do PvP I have to spend 3k gold and relocate my CP, because my PvE CP allocation is useless and vice versa. With new system, you can spend points on perks for every content and just swap between, for free as far I have understood. Crafting? No problem, drag and drop new perks. PvP, PvE ? 3 seconds and you are ready. This is the opposite of limitation, if you ask me. Also we will have to calculate, which will give us some diversity.

    And, for hating or loving the system, we need to know exactly what it is. We dont know it yet, therefore it is to early for you to hating it.

    I am disappointed that overhaul will come, I am to lazy to learn new stuff after 6 months of getting used to old one. Why did they fix something that works as intended ? :cry:

    It absolutely is limiting, and isn't much different from what we have now, right now you can change your cp based on the content you do, with this, you can do the same, but the cp are weaker.

    Sure, you probably won't have to pay for the reset, but fundamentally it is not much different.

    Also please spare me the "I am disappointed that overhaul will come, I am to lazy to learn new stuff after 6 months of getting used to old one. Why did they fix something that works as intended ?" Just stop. As it looks this is disappointing.
    Edited by JinMori on January 27, 2021 9:58AM
  • caperb
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    But CP 3600 has been the cap for years? What is changing here except the soft cap getting a huge increase from 810 to 1200?
  • Faulgor
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    Nope. A limited bar for passive abilities is what I hoped they'd do since launch.

    Only thing I'm excited about this year tbh.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • JinMori
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    caperb wrote: »
    But CP 3600 has been the cap for years? What is changing here except the soft cap getting a huge increase from 810 to 1200?

    Effectively they are changing nothing, because you are still limited by how many perks you can slot, so it's same s... Different color.

    The only thing is that they are pushing for this horizontal progression thing, which honestly... It's not looking good, we'll see.
    Edited by JinMori on January 27, 2021 10:02AM
  • Minnesinger
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    That is really fast to make a judgement. Overall, there should be some incentive aka a reward for completing the game content. If you think of CPs they should be meanful points. If you have the top gear only value that can be added is some type of reward system. What to give as a reward? Well ESO has CP.
    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • colossalvoids
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    I actually dig what I saw and clearly see where their inspiration was driven from and it's reassuring. And lifting the cap is what I was waiting for personally, as a cp 1,3-1,4k I'm finally able to progress and see progression going yet again, loved my leveling time and was missing that feel for sure.
  • RazielSR
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    Is this cp rework coming in march or june?
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