Waffennacht wrote: »Response will come when I can see the pic lol
Waffennacht wrote: »Response will come when I can see the pic lol
You were probably at like 1k or less health so the 17k is meaningless because any damage would probably have killed you anyway.
Plus, Executioner probably got the entire 400% bonus to show such a big number. In addition, the screen cap does not show what debuffs you had on you and what buffs the other player had or their penetration.
Stay safe and have fun
paulsimonps wrote: »Got to remember that Execute deals more damage the less HP you have. And even if you only had like 200 HP left it will still show the full amount it could have dealt in the death tooltip. And if your HP was that low, he will get full use of the 400% damage increase. If that was also combined with what @Waffennacht said then those numbers are perfectly normal.
UntouchableHunter wrote: »
UntouchableHunter wrote: »
You possibly got hit with so little health remaining that anything would kill You at this point. You say that game is unbalanced because You got hit with 18k executioner but what difference does it make for how much it hit You when You had something like 1k health left. It's not impressive , it's expected for this ability to hit for so much when hitting debuffed target with 1 milimeter health points left on the health bar.
UntouchableHunter wrote: »
You possibly got hit with so little health remaining that anything would kill You at this point. You say that game is unbalanced because You got hit with 18k executioner but what difference does it make for how much it hit You when You had something like 1k health left. It's not impressive , it's expected for this ability to hit for so much when hitting debuffed target with 1 milimeter health points left on the health bar.
Tell that to the mag executes, oh wait
UntouchableHunter wrote: »
You possibly got hit with so little health remaining that anything would kill You at this point. You say that game is unbalanced because You got hit with 18k executioner but what difference does it make for how much it hit You when You had something like 1k health left. It's not impressive , it's expected for this ability to hit for so much when hitting debuffed target with 1 milimeter health points left on the health bar.
Tell that to the mag executes, oh wait
Well i've seen impales hitting in PvP for 15k+ so...
Also execute with the strongest scaling in the game is a macicka skill called radiant oppression. You wont see it hitting for 18k though because it's combined out of ticks rather then singular hit so when enemy is at 1% health 1 tick will obliterate him.
Radiant destruction is a bad execute, in pvp, take a split second before does any damage, cannot be animation canceled and leave you vulnerable while channeling
UntouchableHunter wrote: »UntouchableHunter wrote: »
You possibly got hit with so little health remaining that anything would kill You at this point. You say that game is unbalanced because You got hit with 18k executioner but what difference does it make for how much it hit You when You had something like 1k health left. It's not impressive , it's expected for this ability to hit for so much when hitting debuffed target with 1 milimeter health points left on the health bar.
Tell that to the mag executes, oh wait
Well i've seen impales hitting in PvP for 15k+ so...
Also execute with the strongest scaling in the game is a macicka skill called radiant oppression. You wont see it hitting for 18k though because it's combined out of ticks rather then singular hit so when enemy is at 1% health 1 tick will obliterate him.
15k <18k
And was in a heavy armor like the executioner? Of course not Executioner scales 400% and starts at 50% the damage is really different.
Also radian opression and impale a are not mag skills, are NB and Templar skills, no other class can use it.
So mag class still need a Executioner
Radiant destruction is a bad execute, in pvp, take a split second before does any damage, cannot be animation canceled and leave you vulnerable while channeling
By that logic executioner is a bad execute because it can be dodged and have 5 meters radius. And after recent changes executioner also cannot be animation cacelled plus takes a split of second before it hits (animation of the swnging weapon needs to touch enemy to register the hit) and due to the same changes very often it cannot be even fired despite being in range when it was casted due to how server vs client calculations were changed.
Also nice shift in discussion from executes existance to executes balance.
UntouchableHunter wrote: »UntouchableHunter wrote: »
You possibly got hit with so little health remaining that anything would kill You at this point. You say that game is unbalanced because You got hit with 18k executioner but what difference does it make for how much it hit You when You had something like 1k health left. It's not impressive , it's expected for this ability to hit for so much when hitting debuffed target with 1 milimeter health points left on the health bar.
Tell that to the mag executes, oh wait
Well i've seen impales hitting in PvP for 15k+ so...
Also execute with the strongest scaling in the game is a macicka skill called radiant oppression. You wont see it hitting for 18k though because it's combined out of ticks rather then singular hit so when enemy is at 1% health 1 tick will obliterate him.
15k <18k
And was in a heavy armor like the executioner? Of course not Executioner scales 400% and starts at 50% the damage is really different.
Also radian opression and impale a are not mag skills, are NB and Templar skills, no other class can use it.
So mag class still need a Executioner
15k=18k when enemy health is at 1k. The difference is that Impale can hit for 15k between 1% and 25% of someones health when that 18k executioner will require for someone to be usually under 5%. And as I already mentioned at this point it won't even matter wheter it was 15k or 18k. 18k is just nice looking number nothing more. I've never seen definition of magicka execute saying that it has to be not tied to class skill lines.
Oh and for the record read Impulse tooltip for fire dmg additional effect. And yes I know currently Impulse is bugged but still it's an execute by design.
Radiant destruction is a bad execute, in pvp, take a split second before does any damage, cannot be animation canceled and leave you vulnerable while channeling
By that logic executioner is a bad execute because it can be dodged and have 5 meters radius. And after recent changes executioner also cannot be animation cacelled plus takes a split of second before it hits (animation of the swnging weapon needs to touch enemy to register the hit) and due to the same changes very often it cannot be even fired despite being in range when it was casted due to how server vs client calculations were changed.
Also nice shift in discussion from executes existance to executes balance.
It doesn't take aay the fact the executioner can be and is used by every stam build pretty much, same cannot be said for mag, there isn't a universal execution skill.
I've never seen definition of magicka execute saying that it has to be not tied to class skill lines.
Radiant destruction is a bad execute, in pvp, take a split second before does any damage, cannot be animation canceled and leave you vulnerable while channeling
By that logic executioner is a bad execute because it can be dodged and have 5 meters radius. And after recent changes executioner also cannot be animation cacelled plus takes a split of second before it hits (animation of the swnging weapon needs to touch enemy to register the hit) and due to the same changes very often it cannot be even fired despite being in range when it was casted due to how server vs client calculations were changed.
Also nice shift in discussion from executes existance to executes balance.
It doesn't take aay the fact the executioner can be and is used by every stam build pretty much, same cannot be said for mag, there isn't a universal execution skill.
The same logic can be used against lot of different types of abilities in PvP You know. For example there are no universal shields abilities , there is no universal healing weapon skill line etc. Yes sherlock magicka and stamina setups are different.
Also let's wait and see how big those additional damage to low health targets on Impulse will be when they'll fix it.
UntouchableHunter wrote: »Radiant destruction is a bad execute, in pvp, take a split second before does any damage, cannot be animation canceled and leave you vulnerable while channeling
By that logic executioner is a bad execute because it can be dodged and have 5 meters radius. And after recent changes executioner also cannot be animation cacelled plus takes a split of second before it hits (animation of the swnging weapon needs to touch enemy to register the hit) and due to the same changes very often it cannot be even fired despite being in range when it was casted due to how server vs client calculations were changed.
Also nice shift in discussion from executes existance to executes balance.
It doesn't take aay the fact the executioner can be and is used by every stam build pretty much, same cannot be said for mag, there isn't a universal execution skill.
The same logic can be used against lot of different types of abilities in PvP You know. For example there are no universal shields abilities , there is no universal healing weapon skill line etc. Yes sherlock magicka and stamina setups are different.
Also let's wait and see how big those additional damage to low health targets on Impulse will be when they'll fix it.
We have Bone Shield and Vigor Stamina based skills.
Stamina class have access to Executioner, Bone Shield and Vigor you would say that mag class have access also, but is a stamina cost ability and some scales with stamina.
So I still can see stamina class in a huge advantage in pvp for other reasons + plus this amazing skill called Executioner.
ZOS tell me why you don't give to mag class a similar ability to mag class???
Could be melee range no problem but we need it to still play pvp with our mag classes.
SavageChain wrote: »There is no need for magicka chars to get a similar execute as stamina toons have. PvE is already dominated by magicka thanks to ranged dps and shields, imagine they all would get a execute skill additionally to their kit in PvE.
I know this is the PvP section and I strongly disagree too, that magicka is in need of an execute ability here. Currently thanks to vate destruction staves magicka actually can fight toe to toe with stamina toons, an additional execute would make them superiour. No need for that. OP just have a strong bias towards his favourite magicka chars.