Viable? You are not doing endgame content, so why bother about a few dps stats you are missing from light/medium armor?It just seems so strange to me that only light and medium armor are "viable" for dps.
You are a redguard, you can easily sustain yourself by switching to buff food with resource recovery options (instead of max health options since heavy armor gives you more health and resistances) and swapping attribute points. Like Zvavi said, heavy armor has passives for resource gain. So you won't have sustain issues in the content you want to do.
Apart from sustain, here's what you get more from light/medium armor (stats that contribute to dps),
Light armor: 10% spell crit chance, 4884 spell penetration (which is around 15% dps increase, assuming target isn't fully penetrated)
Medium armor: ~10% weapon crit chance, 15% more weapon damage
That's it. Those few stats are not the absolute line between what's viable and what's not. Sure without those stats you may not reach 100k dps but who cares if you are not doing endgame content. There's also plenty of heavy armor sets with dps stats btw (including craftable sets).
Also, constantly comparing a game to the rest of its genre is a great way ruin your fun.
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »
...So you want a completely broken and OP set up that makes all the other armours pointless?
Literally no, that was not suggested by anyone at any point in this thread.
A person just said that this existed before and it was broken (And has been pointed out by others), to which you respond that it's a shame this no longer was. That is literally yes.
This is a weird hill to die on.
- Heavy armour is pretty balanced, although in pvp it's not and is the better choice.
- Changing heavy armour would cause so many issues like ruining the other armour types.
- There are a bunch of proc heavy armor sets that will make you a pretty good dps.
- There are a bunch of heavy builds that makes you a pretty good dps.
- You've said this is for overland. A content you could do more or less naked.
- And again, you can just make an outfit with the look of heavy armour.
- etc
Mettaricana wrote: »It just seems so strange to me that only light and medium armor are "viable" for dps.
I really want to play my Redguard as a 2h heavy armor dps (dragonknight) but I'm discovering that there's...no passive skill support for heavy armor dps really. I mean, to be perfectly honest I'm gonna do it anyway, because no guild I'm in will care. And sure, I could just equip medium armor and slot heavy at the outfit station and none would be the wiser. But my question is why. It seems severely limiting, especially considering that heavy dps are kind of a staple in other mmos? Or is that just from looking through my WoW-coloured glasses?
Honestly got the best rude awakening playong ff14 the other day their tanks actually do damage comparable and sometimes superior to dps classes and im like come on zos give us something other than shield bash spamming add some weapon type used passives to sword and board penetration, bleeds, crit, dmg same as dw passives. Buff constitution to actually sustaining levels return the wrath passive. Make shields add wep dmg
Then what is the point of dps characters if tank can outdo them? Healers are already irrelevant in a lot of content, you want to make dps irrelevant too? There's supposed to be trade off or everyone just end up being the same and that's a really bad idea *points to STO*.
If ZOS decides tomorrow that mages should no longer wear robes and patches light armor passives to be 100% healing focused only, would that not be highly WEIRD to you guys? I'm just not understanding this mindset.
If in other games it is possible to have heavy armour DPS, that doesn't mean it is a design flaw in ESO. In ESO the armour types are designed to fullfill a certain role, not to be hybrids. And still heavy armour can be used on damage builds in either PvP or solo PvE. The only place were heavy armour is not suitable for damage is endgame PvE, and even there some sets are used on weapons like AY.
spartaxoxo wrote: »If in other games it is possible to have heavy armour DPS, that doesn't mean it is a design flaw in ESO. In ESO the armour types are designed to fullfill a certain role, not to be hybrids. And still heavy armour can be used on damage builds in either PvP or solo PvE. The only place were heavy armour is not suitable for damage is endgame PvE, and even there some sets are used on weapons like AY.
Even with endgame PVE, it's not impossible to have the look of one and do fine unless you're trying to top the leaderboard of a dlc trial.
2 pieces of Heavy Armor Medusa gives the heavy armor battle mage look, and lets you put Sirora on your weapon instead of on armor, giving you better control of that armor set.
So you can do
Heavy Medusa Chest, Heavy Medusa legs, Medusa Jewelry. 2 piece LA monster set. And Sirora front bar weapon and small pieces of armor and have a heavy battle mage look with LA bonuses.
Not sure if you can do anything similar with medium armor.
I realize that's one specific build but it should allow you to do a lot of the endgame stuff too. Just not achievements/score pushing on endgame trials.
NotaDaedraWorshipper wrote: »
Supposedly ESO offers the ability to play any class as you would like...but we know this is not the case
All classes can be dpses, healers and tanks. No armour or weapon is restricted between classes. You can use whatever damn combo you want. 2 hander on a healer? Yes you can. Magicka user with a bow? Nothing is stopping you from anything.
Are they all viable or meta? No, and they have never claimed they should be either.
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »
...So you want a completely broken and OP set up that makes all the other armours pointless?
Literally no, that was not suggested by anyone at any point in this thread.
A person just said that this existed before and it was broken (And has been pointed out by others), to which you respond that it's a shame this no longer was. That is literally yes.
This is a weird hill to die on.
- Heavy armour is pretty balanced, although in pvp it's not and is the better choice.
- Changing heavy armour would cause so many issues like ruining the other armour types.
- There are a bunch of proc heavy armor sets that will make you a pretty good dps.
- There are a bunch of heavy builds that makes you a pretty good dps.
- You've said this is for overland. A content you could do more or less naked.
- And again, you can just make an outfit with the look of heavy armour.
- etc
I asked why there are no damage passives in the heavy armor skill line
Only one person actually answered the question, which is that there used to be and it was removed. I said, yes that's a shame, because removing it instead of balancing it like other classes (again, like just about every other mmo does and doesn't seem to struggle with) just seems a shame.
If ZOS decides tomorrow that mages should no longer wear robes and patches light armor passives to be 100% healing focused only, would that not be highly WEIRD to you guys? I'm just not understanding this mindset.
That's for player resistances.itscompton wrote: »Each 600 resistance negates 1% damage so 4884 spell penetration should actually only be an 8% increase.
ghost_bg_ESO wrote: »as someone mentioned medusa...
i was thinking for magicka build with heavy armor : https://eso-sets.com/set/medusa + weapons and jewelry : https://eso-sets.com/set/treasure-hunter , it will need some tweaks of skills and CP but still will have decent damage.
SgtNuttzmeg wrote: »ghost_bg_ESO wrote: »as someone mentioned medusa...
i was thinking for magicka build with heavy armor : https://eso-sets.com/set/medusa + weapons and jewelry : https://eso-sets.com/set/treasure-hunter , it will need some tweaks of skills and CP but still will have decent damage.
That still doesn't really compensate for what they are losing. They will be getting minor force from another source and if you compare Crit chance you gain from that to https://eso-sets.com/set/mothers-sorrow there is a huge difference. That's not even including the amount they would lose from not running 5 light.
It just seems so strange to me that only light and medium armor are "viable" for dps.
I really want to play my Redguard as a 2h heavy armor dps (dragonknight) but I'm discovering that there's...no passive skill support for heavy armor dps really. I mean, to be perfectly honest I'm gonna do it anyway, because no guild I'm in will care. And sure, I could just equip medium armor and slot heavy at the outfit station and none would be the wiser. But my question is why. It seems severely limiting, especially considering that heavy dps are kind of a staple in other mmos? Or is that just from looking through my WoW-coloured glasses?
It just seems so strange to me that only light and medium armor are "viable" for dps.
I really want to play my Redguard as a 2h heavy armor dps (dragonknight) but I'm discovering that there's...no passive skill support for heavy armor dps really. I mean, to be perfectly honest I'm gonna do it anyway, because no guild I'm in will care. And sure, I could just equip medium armor and slot heavy at the outfit station and none would be the wiser. But my question is why. It seems severely limiting, especially considering that heavy dps are kind of a staple in other mmos? Or is that just from looking through my WoW-coloured glasses?
It just seems so strange to me that only light and medium armor are "viable" for dps.
I really want to play my Redguard as a 2h heavy armor dps (dragonknight) but I'm discovering that there's...no passive skill support for heavy armor dps really. I mean, to be perfectly honest I'm gonna do it anyway, because no guild I'm in will care. And sure, I could just equip medium armor and slot heavy at the outfit station and none would be the wiser. But my question is why. It seems severely limiting, especially considering that heavy dps are kind of a staple in other mmos? Or is that just from looking through my WoW-coloured glasses?
you must of not been here when heavy armor had the wraith passive and granted like 500 weapon damage lol
It just seems so strange to me that only light and medium armor are "viable" for dps.
I really want to play my Redguard as a 2h heavy armor dps (dragonknight) but I'm discovering that there's...no passive skill support for heavy armor dps really. I mean, to be perfectly honest I'm gonna do it anyway, because no guild I'm in will care. And sure, I could just equip medium armor and slot heavy at the outfit station and none would be the wiser. But my question is why. It seems severely limiting, especially considering that heavy dps are kind of a staple in other mmos? Or is that just from looking through my WoW-coloured glasses?
you must of not been here when heavy armor had the wraith passive and granted like 500 weapon damage lol
Dagoth_Rac wrote: »I think the original poster's concern is that in other games, a "Knight" in heavy armor with a giant sword is a DPS archetype. And a "Rogue" with daggers is a DPS archetype. And an "Archer" with a Bow is a DPS archetype. And a "Mage" shooting fireballs is an archetype.
And the Knight in heavy armor with a giant sword is not really an archetype in ESO.
But keep in mind that the Knight in other games usually has limitations that a player in ESO does not have. Can the knights in those games strongly self-heal, like in ESO? Can they switch to a Bow or staff at will in middle of a fight, like they can in ESO? Can they slot skills and gear that make them move super fast, like in ESO? Can they go into stealth, like in ESO?
The extreme flexibility of being able to slot any gear and any weapon and use any skill in ESO is not applicable to other MMOs. Heck, you can not only equip any weapon, you can have two weapons available at any time!
To balance this, ESO has put some role-specific passives on something you cannot switch up in the middle of combat: armor weight.
In other games, your role is often determined by your class. But in ESO, any class can be anything. A Dragonknight can be a stamina DPS, a magicka DPS, a tank, or a healer. They can be ranged or melee. The name may conjure up images of a "Knight", but they can be anything. Likewise, a Sorcerer in ESO is not necessarily a Mage archetype. They can be tank. And not a "magical tank". They can be a traditional tank. Or a Sorcerer can be a rogue-like character with daggers and physical attacks.
So, your "role" in ESO is generally determined by what weight of armor you wear and what skills you put on your limited skillbar.
To give players extreme flexibility in some areas, ESO took away some flexibility in other areas. And armor weight is one of those areas. Heavy armor is for mitigating damage, not dealing damage.
when clearly your survivability in ESO isn't tied to your armor if 3 stam nightblades and a magdk all in medium armor can skip through content without a tank or a healer at all
BeefcakeManwich wrote: »It seems you are replying to people therefore reading the replies. There were some good explanation and ways to go around it. Yet you feel like beating the same dead horse.
spartaxoxo wrote: »If in other games it is possible to have heavy armour DPS, that doesn't mean it is a design flaw in ESO. In ESO the armour types are designed to fullfill a certain role, not to be hybrids. And still heavy armour can be used on damage builds in either PvP or solo PvE. The only place were heavy armour is not suitable for damage is endgame PvE, and even there some sets are used on weapons like AY.
Even with endgame PVE, it's not impossible to have the look of one and do fine unless you're trying to top the leaderboard of a dlc trial.
2 pieces of Heavy Armor Medusa gives the heavy armor battle mage look, and lets you put Sirora on your weapon instead of on armor, giving you better control of that armor set.
So you can do
Heavy Medusa Chest, Heavy Medusa legs, Medusa Jewelry. 2 piece LA monster set. And Sirora front bar weapon and small pieces of armor and have a heavy battle mage look with LA bonuses.
Not sure if you can do anything similar with medium armor.
I realize that's one specific build but it should allow you to do a lot of the endgame stuff too. Just not achievements/score pushing on endgame trials.