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So anyway, what's ESO got against heavy armor dps?

Faiza
Faiza
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It just seems so strange to me that only light and medium armor are "viable" for dps.

I really want to play my Redguard as a 2h heavy armor dps (dragonknight) but I'm discovering that there's...no passive skill support for heavy armor dps really. I mean, to be perfectly honest I'm gonna do it anyway, because no guild I'm in will care. And sure, I could just equip medium armor and slot heavy at the outfit station and none would be the wiser. But my question is why. It seems severely limiting, especially considering that heavy dps are kind of a staple in other mmos? Or is that just from looking through my WoW-coloured glasses?
  • danno8
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    Mostly because in other mmo's, your armor is tied to your class. So if you can wear heavy then you are also a "knight" or whatever and you tend to not have many skills that would make you evasive, or allow you to heal. In general, you NEED the heavy armor and it is not a choice but a design for the whole package of a class.

    Not so with ESO.
  • redspecter23
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    If heavy armor provided the same damage as light or medium, why would you ever use light or medium? You already see this to an extent in pvp where proc sets are a much more viable source of damage. If your damage comes from procs, then you can just go ahead and wear heavy for the defensive benefits.

    My question is, why do you want to wear heavy? If it's to get all the defensive benefits of heavy as well as being viable dps, I'd say it's unrealistic to expect it to perform well on both sides. For balance, heavy should provide defense, but not be as good at dps. Wear it if you want to be defensive. If you want offense, you give up the defense of the heavy and wear med/light.

    You already mentioned a good compromise of wearing light/med and just using the outfit system to look exactly the way you want.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    You can just make an outfit that uses heavy armour, while wearing light/medium.
    [Lie] Of course! I don't even worship Daedra!
  • Eedat
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    Because it gives the highest defensive value? There would be literally zero point to medium and light armor if you could do the same DPS in heavy. That's called balance. You cant make one thing good at everything while making the others have huge weaknesses. There needs to be trade offs.
  • mairwen85
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    In ESO the basic tradeoff is survivability vs damage. The more you spec into one, the more you lose of the other. Each weight has specific passives that benefit that trade off.
  • Vlad9425
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    For balance reasons, you can’t expect to have the resists and health buffs that heavy armour gives and also expect to deal high damage although in the current proc meta you can slap on a set of heavy and still have good damage in PvP if using procs.
  • zvavi
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    It is called proc sets and it is a plague in PvP.
    Edited by zvavi on December 31, 2020 2:44AM
  • validifyedneb18_ESO
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    zvavi wrote: »
    It is called proc sets and it is a plague in PvP.

    This. We have and have had heavy armor builds that can pump out an unreasonable amount of damage, it creates a very not-fun pvp meta where heavy armor players jerk around unkillable then pop cooldowns and kill all the dps players.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Faiza
    Faiza
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    If heavy armor provided the same damage as light or medium, why would you ever use light or medium? You already see this to an extent in pvp where proc sets are a much more viable source of damage. If your damage comes from procs, then you can just go ahead and wear heavy for the defensive benefits.

    My question is, why do you want to wear heavy? If it's to get all the defensive benefits of heavy as well as being viable dps, I'd say it's unrealistic to expect it to perform well on both sides. For balance, heavy should provide defense, but not be as good at dps. Wear it if you want to be defensive. If you want offense, you give up the defense of the heavy and wear med/light.

    You already mentioned a good compromise of wearing light/med and just using the outfit system to look exactly the way you want.

    You'd wear light to increase your spell power and magicka

    And you'd wear medium to increase your sneak/ability to stun/offset/take enemies by surprise. You can't surprise anyone in heavy armor, everyone can hear you coming lol
  • Tremuto
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    It's too heavy, duh.
  • Faiza
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    Tremuto wrote: »
    It's too heavy, duh.

    xD I mean it's not like it can't be balanced - other games do it fine. Mages are great heavy armor killers because they do powerful single target damage, and it's tough to get in range of them. I just don't see why an attempt wasn't made is all.
  • zvavi
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    Faiza wrote: »
    Tremuto wrote: »
    It's too heavy, duh.

    xD I mean it's not like it can't be balanced - other games do it fine. Mages are great heavy armor killers because they do powerful single target damage, and it's tough to get in range of them. I just don't see why an attempt wasn't made is all.

    Because it will be requiring to rebalance the whole game? Everyone has range options, and gap closers, and if you are taking away speed and range from heavy armor you are hitting PvE tanks, this whole ordeal sounds very very unfun to all my tanks.
  • Raideen
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    Faiza wrote: »
    It just seems so strange to me that only light and medium armor are "viable" for dps.

    I really want to play my Redguard as a 2h heavy armor dps (dragonknight) but I'm discovering that there's...no passive skill support for heavy armor dps really. I mean, to be perfectly honest I'm gonna do it anyway, because no guild I'm in will care. And sure, I could just equip medium armor and slot heavy at the outfit station and none would be the wiser. But my question is why. It seems severely limiting, especially considering that heavy dps are kind of a staple in other mmos? Or is that just from looking through my WoW-coloured glasses?

    Actually in PVP heavy is the meta and will out perform light and medium.
    And in PVE right now, medium out performs light in most cases.

    So technically in ESO the better your armor value, the greater chance you have at "winning".
  • GreenhaloX
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    Listen.. what I learned from the many years of playing this game is (and if you're not part of an uptight, number 1 on the leaderboard chasing, my way or the highway type group or guild) any set or build will work as long as you're using the right set of skills, combo and rotations when matter. I mean, if you're a stam toon and sporting a heavy armor set; well, you can still dps so long as you're using a damage-based set, i.e. not Plaque Doctor nor Fortified Brass, or something all armor and health. However, you would miss out on the 5-piece medium increase weapon damage perk; but, you can still damage just fine at world bosses or running dungeons.

    It's all about preference too. Thus, I don't follow any BiS or Meta, or care much about how high and mighty your dps number states from whacking and slashing away at a stationary dummy that doesn't hit back (ha ha.) It is what works for me and what I like. There are so many different sets and build combo that work just as well or likely even better. I do prefer my stam dds to have 5-mediums for the Agility passive, but I also like my 2-monster pieces to be both heavy; for the added spell/physical resistance, rather than heavy and light. Now, I'm sure I will get some pushbacks for this, but I do like certain of my mag toons to have 5-piece heavy, but damaging heavy sets. I have mag toons that are both light and heavy armor-based, and I feel or find that, really, with the right skills and combo, there's not much difference in damages. Of course, you're likely to get a bit more dps from light, due to the Prodigy and Concentration passives, but when soloing world bosses or running dungeons, or even a trial, both damage well just fine with the right rotations and skills/combos.

    In essence, as I said.. if you're not part of a hardcore must-have perfected everything pieces group, run what you want and play your toons (or characters) how you like and enjoy in this game. It is a video game, for Christ sake and for entertainment purposes; not a job or chores. However, there are seemingly quite a few people/players in ESO that make it like it's their full-time job or life. Ha ha. However, all good, if such is what makes them feel better at the end of the day. :D
  • BXR_Lonestar
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    Faiza wrote: »
    It just seems so strange to me that only light and medium armor are "viable" for dps.

    I really want to play my Redguard as a 2h heavy armor dps (dragonknight) but I'm discovering that there's...no passive skill support for heavy armor dps really. I mean, to be perfectly honest I'm gonna do it anyway, because no guild I'm in will care. And sure, I could just equip medium armor and slot heavy at the outfit station and none would be the wiser. But my question is why. It seems severely limiting, especially considering that heavy dps are kind of a staple in other mmos? Or is that just from looking through my WoW-coloured glasses?

    Heavy armor DPS in ESO would be problematic (and it actually is in PVP) because your supposed to have pros/cons with every build choice you make. Max stam builds seem to have higher DPS ceilings than mag characters (or it used to be that way), but had more difficulty sustaining, less access to reliable self heals, and no shields, so they were less survivable than their magika counterparts.

    If you could do high DPS and not have sustain issues while having the extra survivability of heavy armor, there would be no need for any other weight of armor - everyone would simply wear heavy armor. By having your role/spec linked to what kind of armor you wear (and your max stats), Zos is simply forcing you to lean more heavily into the DPS role if you want to get the most out of your build.
  • Mettaricana
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    Faiza wrote: »
    It just seems so strange to me that only light and medium armor are "viable" for dps.

    I really want to play my Redguard as a 2h heavy armor dps (dragonknight) but I'm discovering that there's...no passive skill support for heavy armor dps really. I mean, to be perfectly honest I'm gonna do it anyway, because no guild I'm in will care. And sure, I could just equip medium armor and slot heavy at the outfit station and none would be the wiser. But my question is why. It seems severely limiting, especially considering that heavy dps are kind of a staple in other mmos? Or is that just from looking through my WoW-coloured glasses?

    Honestly got the best rude awakening playong ff14 the other day their tanks actually do damage comparable and sometimes superior to dps classes and im like come on zos give us something other than shield bash spamming add some weapon type used passives to sword and board penetration, bleeds, crit, dmg same as dw passives. Buff constitution to actually sustaining levels return the wrath passive. Make shields add wep dmg
  • Scardan
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    Eedat wrote: »
    Because it gives the highest defensive value? There would be literally zero point to medium and light armor if you could do the same DPS in heavy. That's called balance. You cant make one thing good at everything while making the others have huge weaknesses. There needs to be trade offs.


    The point for wearing light armor would be the same - boosting mag damage, spamming damage absorbing shield.
    Let's be extremely precise in our use of terms.
  • Joinovikova
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    Faiza wrote: »
    It just seems so strange to me that only light and medium armor are "viable" for dps.

    I really want to play my Redguard as a 2h heavy armor dps (dragonknight) but I'm discovering that there's...no passive skill support for heavy armor dps really. I mean, to be perfectly honest I'm gonna do it anyway, because no guild I'm in will care. And sure, I could just equip medium armor and slot heavy at the outfit station and none would be the wiser. But my question is why. It seems severely limiting, especially considering that heavy dps are kind of a staple in other mmos? Or is that just from looking through my WoW-coloured glasses?

    btw u can play in heavy armor and clear most of content anway .. I also run heavy elf bane on my mag dk since I am lazy to farm proper pve set and still can have around 25k+ dps
  • Galarthor
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    Faiza wrote: »
    It just seems so strange to me that only light and medium armor are "viable" for dps.

    I really want to play my Redguard as a 2h heavy armor dps (dragonknight) but I'm discovering that there's...no passive skill support for heavy armor dps really. I mean, to be perfectly honest I'm gonna do it anyway, because no guild I'm in will care. And sure, I could just equip medium armor and slot heavy at the outfit station and none would be the wiser. But my question is why. It seems severely limiting, especially considering that heavy dps are kind of a staple in other mmos? Or is that just from looking through my WoW-coloured glasses?

    You obviously haven't been to PvP. It's all heavy armor proc sets basically, with the occasional odd magicka build in light armor or potentially a gankblade in medium armor. You get the survivability of a tank (thx for heavy armor) and the damage of a light / medium armor user (thx to proc).
  • idk
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    It comes down to HA is intended to support survival.
  • Kalik_Gold
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    With heavy sets, use Jewelry and Weapons, and at most 2 piece Heavy armor. Then go 5 light or medium for dps. You can still use the Heavy set you desire this way. Then use the outfit system to get whatever look you desire.


    *edit
    Edited by Kalik_Gold on December 31, 2020 5:21PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Faiza
    Faiza
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    Scardan wrote: »
    Eedat wrote: »
    Because it gives the highest defensive value? There would be literally zero point to medium and light armor if you could do the same DPS in heavy. That's called balance. You cant make one thing good at everything while making the others have huge weaknesses. There needs to be trade offs.


    The point for wearing light armor would be the same - boosting mag damage, spamming damage absorbing shield.

    This is what I mean...people are commenting as though there already aren't pros and cons to heavy armor present in the game.

    ...and as though balancing all three types is impossible when literally every other MMO does it 😆
  • Faiza
    Faiza
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    Faiza wrote: »
    It just seems so strange to me that only light and medium armor are "viable" for dps.

    I really want to play my Redguard as a 2h heavy armor dps (dragonknight) but I'm discovering that there's...no passive skill support for heavy armor dps really. I mean, to be perfectly honest I'm gonna do it anyway, because no guild I'm in will care. And sure, I could just equip medium armor and slot heavy at the outfit station and none would be the wiser. But my question is why. It seems severely limiting, especially considering that heavy dps are kind of a staple in other mmos? Or is that just from looking through my WoW-coloured glasses?

    Honestly got the best rude awakening playong ff14 the other day their tanks actually do damage comparable and sometimes superior to dps classes and im like come on zos give us something other than shield bash spamming add some weapon type used passives to sword and board penetration, bleeds, crit, dmg same as dw passives. Buff constitution to actually sustaining levels return the wrath passive. Make shields add wep dmg

    Exactly...I feel like ESO is different enough from other games already that they definitely did not need to reinvent the wheel in this particular area.
  • MirandaSharp
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    Faiza wrote: »
    It just seems so strange to me that only light and medium armor are "viable" for dps.

    I really want to play my Redguard as a 2h heavy armor dps (dragonknight) but I'm discovering that there's...no passive skill support for heavy armor dps really. I mean, to be perfectly honest I'm gonna do it anyway, because no guild I'm in will care. And sure, I could just equip medium armor and slot heavy at the outfit station and none would be the wiser. But my question is why. It seems severely limiting, especially considering that heavy dps are kind of a staple in other mmos? Or is that just from looking through my WoW-coloured glasses?

    I wonder what role you want to play? If you want to be dps, then go with medium(stamina) or light(magicka). Looks you can change to whatever you like... If you go with heavy and want to be dps, then prepare to get scolded for low damage output when running vet content.. If you want to be a tank and survive the big blows, yes then heavy is the choice for you. Figure out what role you want to play and choose armor accordingly....
  • SeaGtGruff
    SeaGtGruff
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    Who says you can't be a DD character wearing heavy armor? The armor passives are only part of it; there's also set bonuses, armor enchantments, and your CP distribution, not to mention your basic AP distribution, all your other passives, and all your active skills.
    I've fought mudcrabs more fearsome than me!
  • Faiza
    Faiza
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    Faiza wrote: »
    It just seems so strange to me that only light and medium armor are "viable" for dps.

    I really want to play my Redguard as a 2h heavy armor dps (dragonknight) but I'm discovering that there's...no passive skill support for heavy armor dps really. I mean, to be perfectly honest I'm gonna do it anyway, because no guild I'm in will care. And sure, I could just equip medium armor and slot heavy at the outfit station and none would be the wiser. But my question is why. It seems severely limiting, especially considering that heavy dps are kind of a staple in other mmos? Or is that just from looking through my WoW-coloured glasses?

    I wonder what role you want to play? If you want to be dps, then go with medium(stamina) or light(magicka). Looks you can change to whatever you like... If you go with heavy and want to be dps, then prepare to get scolded for low damage output when running vet content.. If you want to be a tank and survive the big blows, yes then heavy is the choice for you. Figure out what role you want to play and choose armor accordingly....

    Look, I don't mean to be condescending but I really wish people would get this idea out of their head that every single character you make needs to be able to run min maxed veteran content

    It also says dps in the title and in the body of the post lol

    Supposedly ESO offers the ability to play any class as you would like...but we know this is not the case

    I'm just curious why heavy armor dps, which again exists in every other mmo ever, got looked over for ESO
    Edited by Faiza on December 31, 2020 10:23PM
  • Faiza
    Faiza
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    SeaGtGruff wrote: »
    Who says you can't be a DD character wearing heavy armor? The armor passives are only part of it; there's also set bonuses, armor enchantments, and your CP distribution, not to mention your basic AP distribution, all your other passives, and all your active skills.

    Well, yeah. I think what I'll end up doing is relying on, like others mentioned, proc sets and CP (when this toon gets CP).

    I guess I'll report back once she's CP160 and see if I was disappointed too soon.
  • Charon_on_Vacation
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    there has to be a trade off.
    naturally, heavy armor is more protective than light armor, so the trade off is, that you do more damage wearing light/medium armor.
    sure, you could increase the resistances/defensive on light/medium with passives and such, but the team decided against it.
    it was a game design decision.
    you can still play a dps wearing heavy armor, there are enough sets that will work and get you through all or almost all content in the game.
    your dps will be lower, but your defensive will be higher.
  • SgtNuttzmeg
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    Faiza wrote: »
    Faiza wrote: »
    It just seems so strange to me that only light and medium armor are "viable" for dps.

    I really want to play my Redguard as a 2h heavy armor dps (dragonknight) but I'm discovering that there's...no passive skill support for heavy armor dps really. I mean, to be perfectly honest I'm gonna do it anyway, because no guild I'm in will care. And sure, I could just equip medium armor and slot heavy at the outfit station and none would be the wiser. But my question is why. It seems severely limiting, especially considering that heavy dps are kind of a staple in other mmos? Or is that just from looking through my WoW-coloured glasses?

    I wonder what role you want to play? If you want to be dps, then go with medium(stamina) or light(magicka). Looks you can change to whatever you like... If you go with heavy and want to be dps, then prepare to get scolded for low damage output when running vet content.. If you want to be a tank and survive the big blows, yes then heavy is the choice for you. Figure out what role you want to play and choose armor accordingly....

    Look, I don't mean to be condescending but I really wish people would get this idea out of their head that every single character you make needs to be able to run min maxed veteran content

    It also says dps in the title and in the body of the post lol

    Supposedly ESO offers the ability to play any class as you would like...but we know this is not the case

    I'm just curious why heavy armor dps, which again exists in every other mmo ever, got looked over for ESO

    Why wouldn't you want to? Whats the point to making a build only to short change yourself in the long run? Why set yourself up to fail? May as well getting into playing soccer by cutting off a foot first.
    Legions of Mordor Core

    Cold0neFTBs
  • SeaGtGruff
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    Faiza wrote: »
    SeaGtGruff wrote: »
    Who says you can't be a DD character wearing heavy armor? The armor passives are only part of it; there's also set bonuses, armor enchantments, and your CP distribution, not to mention your basic AP distribution, all your other passives, and all your active skills.

    Well, yeah. I think what I'll end up doing is relying on, like others mentioned, proc sets and CP (when this toon gets CP).

    I guess I'll report back once she's CP160 and see if I was disappointed too soon.

    I hope it works out for you, because I like using heavy armor and 2-handed weapons on my mains, too.

    The thing is, if you're lacking some special benefit in one area, like armor passives, look for ways you can compensate for it.
    I've fought mudcrabs more fearsome than me!
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