Lady_Lindel wrote: »Being in Australia, lag can be a big problem. Think maybe I would like it if we didn't have to double bar some things. Being able to keep back bar for things like 'inner light' etc might make it easier for playing if we could use those things which we don't have to keep casting.
I don't like this system (it works 1 time out of 4 tries) and I don't use it (with the exception of nCR once a year at most). I have all the needed skill on one bar (I don't even have second weapon and the swap key binding is disabled for now to prevent pressing it mistakenly), but I will not be against having more skills available at the same time.
I would like loadouts, though, so I can swap entire bar and gear easily. I mean, I can swap them out anyway, one-by-one, so making the process easier (just a matter of choosing a build from the menu system) would be nice.
I don't visit Cyrodiil.NEMESIS_97 wrote: »I don't like this system (it works 1 time out of 4 tries) and I don't use it (with the exception of nCR once a year at most). I have all the needed skill on one bar (I don't even have second weapon and the swap key binding is disabled for now to prevent pressing it mistakenly), but I will not be against having more skills available at the same time.
Why it wont work for you?alot in cyro?For some chars i gladly wanted 3rd bar..with 2 bars sometimes i need to throw away some useful skills
I don't visit Cyrodiil.NEMESIS_97 wrote: »I don't like this system (it works 1 time out of 4 tries) and I don't use it (with the exception of nCR once a year at most). I have all the needed skill on one bar (I don't even have second weapon and the swap key binding is disabled for now to prevent pressing it mistakenly), but I will not be against having more skills available at the same time.
Why it wont work for you?alot in cyro?For some chars i gladly wanted 3rd bar..with 2 bars sometimes i need to throw away some useful skills
Bars are either not swapping at all despite pressing a key or swap with a too big delay to use it reliably. Since it is random whether it will work at all, pressing a key second time may finally lead to a desired result (bar is swapped!) or to double swapping at once (returning to the initial bar).
That way this game works from day -4 (or a bit later, as I didn't get level 15 on the first day).
GrumpyDuckling wrote: »I'd like the OPTION to slot permanent toggle skills on the back bar at the cost of those skills offering reduced effectiveness. This would give struggling players some use out of those back bar skills if they aren't great at maintaining their rotation, but someone who is bar-swapping and activating those skills would have a significant advantage of those skills at full effectiveness.
This OPTION would help a lot of players who struggle to manage all 10 of their buttons, so it would raise the floor by giving those wasted skill slots a little value, yet it would keep the ceiling where it is because the idea would be to balance it so it's worth more to swap and activate the skills.
NEMESIS_97 wrote: »I don't visit Cyrodiil.NEMESIS_97 wrote: »I don't like this system (it works 1 time out of 4 tries) and I don't use it (with the exception of nCR once a year at most). I have all the needed skill on one bar (I don't even have second weapon and the swap key binding is disabled for now to prevent pressing it mistakenly), but I will not be against having more skills available at the same time.
Why it wont work for you?alot in cyro?For some chars i gladly wanted 3rd bar..with 2 bars sometimes i need to throw away some useful skills
Bars are either not swapping at all despite pressing a key or swap with a too big delay to use it reliably. Since it is random whether it will work at all, pressing a key second time may finally lead to a desired result (bar is swapped!) or to double swapping at once (returning to the initial bar).
That way this game works from day -4 (or a bit later, as I didn't get level 15 on the first day).
hmmm only place where bar swap gets such desyncs i recall only in cyro...do you have very high ping?
I can't say it's something I think about much. I've seen various forms of swapping between skill bars in RPGs since at least Baldur's Gate (which had a few 'quick slot' bars you could cycle between as well as menus for different skill types) so by now it's just something I'm used to seeing.
But it's better than any alternatives I can think of, especially for a game where you can't pause. I think the alternative would have to be putting all the skills on screen at once. That could work, especially for people using a keyboard and mouse, but it would look a mess and I don't think there would be any real benefit to it. Especially since you'd still have skills that only work with specific weapons so at least some of them would be locked out 1/2 the time anyway.GrumpyDuckling wrote: »I'd like the OPTION to slot permanent toggle skills on the back bar at the cost of those skills offering reduced effectiveness. This would give struggling players some use out of those back bar skills if they aren't great at maintaining their rotation, but someone who is bar-swapping and activating those skills would have a significant advantage of those skills at full effectiveness.
This OPTION would help a lot of players who struggle to manage all 10 of their buttons, so it would raise the floor by giving those wasted skill slots a little value, yet it would keep the ceiling where it is because the idea would be to balance it so it's worth more to swap and activate the skills.
If they ever did impliment that it would have to be optional to accomodate the players who don't have a 'back bar' for less used skills and instead have two distinct weapon and skill sets.
Maybe it's because when I started ESO my main RPG was Guild Wars 2, which uses a very similar two-bar system, but I've never thought of it as a main and secondary skill set, it's just different weapons that have different skills associated with them. They often do different things (for example ranged weapon on one, melee on another) but both are used equally. It would be extremely annoying for an update to suddenly make half my skills less effective just because some people think of those slots as some kind of dumping ground for skills they never actually use.
Jager_The_Werewolf wrote: »Yes i like bar swaping. Whats wrong with bar swaping?
spartaxoxo wrote: »Which option do I choose when I like bar swapping, but don't like it when I cast Endless Hail and I can't swap bars for 3 seconds?
"I Like bar swapping."
Because that's not a problem with the system; it's a problem with ZOS having way too many bugs in their game and the perfomance being an absolute freaking mess rn.
spartaxoxo wrote: »In combat, do you like swapping bars to access different sets of skills? Or would you prefer to access those skills some other way or not at all?