relentless_turnip wrote: »TheBonesXXX wrote: »relentless_turnip wrote: »TheBonesXXX wrote: »What I got from this thread and the forums as a whole is stat inflation is the culprit of it all.
It isn't, it is proc sets...
Proc sets are the reason people are complaining about specific classes. If anything stat sets need buffing to be competitive with proc sets. Though I would just prefer they made proc sets scale with offensive stats. Then you couldn't stack health, health scaled heals wouldn't over perform. You couldn't kill players with next to no input.
Players would make more diverse builds in attempts to make a balanced build. I.e. you could wear one defensive set, one damage set(proc or stat) and do reasonable damage. Or 2 defensive and be a tank and do no damage. 2 damage sets and do a lot of damage. See what I mean?
Every complaint I read stems from proc sets over performing as I see it.
Procs are OP from the power they get from Malacath.
You take away the inflation from Malacath they'll suck.
Which brings me back to my original point, there's too much power in gear and cp.
Totally disagree, malacath is just an additive problem. The biggest issue with procs is they require no stat investment to be effective. They just are immediately strong. They should scale with offensive stats meaning you would have to put your attributes into stamina/magicka and you could only wear one proc set for it to be as effective as it is currently. They are still very strong without malacath.
Cp is irrelevant where procs are most potent which is no cp PvP.
TheBonesXXX wrote: »relentless_turnip wrote: »TheBonesXXX wrote: »What I got from this thread and the forums as a whole is stat inflation is the culprit of it all.
It isn't, it is proc sets...
Proc sets are the reason people are complaining about specific classes. If anything stat sets need buffing to be competitive with proc sets. Though I would just prefer they made proc sets scale with offensive stats. Then you couldn't stack health, health scaled heals wouldn't over perform. You couldn't kill players with next to no input.
Players would make more diverse builds in attempts to make a balanced build. I.e. you could wear one defensive set, one damage set(proc or stat) and do reasonable damage. Or 2 defensive and be a tank and do no damage. 2 damage sets and do a lot of damage. See what I mean?
Every complaint I read stems from proc sets over performing as I see it.
Procs are OP from the power they get from Malacath.
You take away the inflation from Malacath they'll suck.
Which brings me back to my original point, there's too much power in gear and cp.
Procs are Malacath's scape goat.
Procs are more obviously busted but Malacath completely defines the current meta and would continue to define the meta if procs disappeared tomorrow.
relentless_turnip wrote: »TheBonesXXX wrote: »relentless_turnip wrote: »TheBonesXXX wrote: »What I got from this thread and the forums as a whole is stat inflation is the culprit of it all.
It isn't, it is proc sets...
Proc sets are the reason people are complaining about specific classes. If anything stat sets need buffing to be competitive with proc sets. Though I would just prefer they made proc sets scale with offensive stats. Then you couldn't stack health, health scaled heals wouldn't over perform. You couldn't kill players with next to no input.
Players would make more diverse builds in attempts to make a balanced build. I.e. you could wear one defensive set, one damage set(proc or stat) and do reasonable damage. Or 2 defensive and be a tank and do no damage. 2 damage sets and do a lot of damage. See what I mean?
Every complaint I read stems from proc sets over performing as I see it.
Procs are OP from the power they get from Malacath.
You take away the inflation from Malacath they'll suck.
Which brings me back to my original point, there's too much power in gear and cp.
Totally disagree, malacath is just an additive problem. The biggest issue with procs is they require no stat investment to be effective. They just are immediately strong. They should scale with offensive stats meaning you would have to put your attributes into stamina/magicka and you could only wear one proc set for it to be as effective as it is currently. They are still very strong without malacath.
Cp is irrelevant where procs are most potent which is no cp PvP.
Waffennacht wrote: »relentless_turnip wrote: »TheBonesXXX wrote: »relentless_turnip wrote: »TheBonesXXX wrote: »What I got from this thread and the forums as a whole is stat inflation is the culprit of it all.
It isn't, it is proc sets...
Proc sets are the reason people are complaining about specific classes. If anything stat sets need buffing to be competitive with proc sets. Though I would just prefer they made proc sets scale with offensive stats. Then you couldn't stack health, health scaled heals wouldn't over perform. You couldn't kill players with next to no input.
Players would make more diverse builds in attempts to make a balanced build. I.e. you could wear one defensive set, one damage set(proc or stat) and do reasonable damage. Or 2 defensive and be a tank and do no damage. 2 damage sets and do a lot of damage. See what I mean?
Every complaint I read stems from proc sets over performing as I see it.
Procs are OP from the power they get from Malacath.
You take away the inflation from Malacath they'll suck.
Which brings me back to my original point, there's too much power in gear and cp.
Totally disagree, malacath is just an additive problem. The biggest issue with procs is they require no stat investment to be effective. They just are immediately strong. They should scale with offensive stats meaning you would have to put your attributes into stamina/magicka and you could only wear one proc set for it to be as effective as it is currently. They are still very strong without malacath.
Cp is irrelevant where procs are most potent which is no cp PvP.
My worry is proc sets scaling to stats is insta gib potential.
Some of the stats that can be generated via Balorgh, stealth, etc etc could make for a potentially stronger proc meta albeit a glass cannon over tank.
What kept me from slotting some proc sets on tanks in the past was the inability to trigger them.
I.e. winterborn was 6% chance on frost damage; there's no way a health tank could slot enough frost damage sources to use it; while a mag warden damage build could.
Now it's extremely easy for a build to trigger even the most powerful proc sets
relentless_turnip wrote: »Waffennacht wrote: »relentless_turnip wrote: »TheBonesXXX wrote: »relentless_turnip wrote: »TheBonesXXX wrote: »What I got from this thread and the forums as a whole is stat inflation is the culprit of it all.
It isn't, it is proc sets...
Proc sets are the reason people are complaining about specific classes. If anything stat sets need buffing to be competitive with proc sets. Though I would just prefer they made proc sets scale with offensive stats. Then you couldn't stack health, health scaled heals wouldn't over perform. You couldn't kill players with next to no input.
Players would make more diverse builds in attempts to make a balanced build. I.e. you could wear one defensive set, one damage set(proc or stat) and do reasonable damage. Or 2 defensive and be a tank and do no damage. 2 damage sets and do a lot of damage. See what I mean?
Every complaint I read stems from proc sets over performing as I see it.
Procs are OP from the power they get from Malacath.
You take away the inflation from Malacath they'll suck.
Which brings me back to my original point, there's too much power in gear and cp.
Totally disagree, malacath is just an additive problem. The biggest issue with procs is they require no stat investment to be effective. They just are immediately strong. They should scale with offensive stats meaning you would have to put your attributes into stamina/magicka and you could only wear one proc set for it to be as effective as it is currently. They are still very strong without malacath.
Cp is irrelevant where procs are most potent which is no cp PvP.
My worry is proc sets scaling to stats is insta gib potential.
Some of the stats that can be generated via Balorgh, stealth, etc etc could make for a potentially stronger proc meta albeit a glass cannon over tank.
What kept me from slotting some proc sets on tanks in the past was the inability to trigger them.
I.e. winterborn was 6% chance on frost damage; there's no way a health tank could slot enough frost damage sources to use it; while a mag warden damage build could.
Now it's extremely easy for a build to trigger even the most powerful proc sets
What is suggested it wouldn't hit any harder than equivalent skill. So you would lower base damage to that of a similar skill i.e spammable, dot etc... And then it has the potential to be very strong if stats are invested. But no stronger than an equivalent skill.