The slippery sloped hysteria over this ring is HILARIOUS.I guess the bigger question is why does OP care if anyone uses this ring in group content?
It's mostly because people (mostly healers) are paranoid that they'll no longer be needed. At least that's been the general consensus in zone and in the majority of "NERF PALE ORDER NAO" threads.
That is not the reason healers are not in significant demand for a lot of content in the game.
No, but it is over the ring. Looking at several of the threads in the last few weeks, including the PTS, healers have been trying to get the ring nerfed because it makes them and I quote,
"Makes healers more useless than what we already are."
So yes, it's not the reason healers are not in significant demand, but they believe that this furthers that narrative and it clearly does not. I think you misunderstood, my friend. Because that's the reason why they care if people use it in group content - they think it makes them that much more useless.
Ahh. so the argument is healers being fairly useless to very much useless.
Since the game has launched a pure healer has been a bad healer except in trials. I remember my first clear of vDSA in 2014, I had only BoL and Repentance on my bar to heal for the first nine arenas, no staff.
The slippery sloped hysteria over this ring is HILARIOUS.I guess the bigger question is why does OP care if anyone uses this ring in group content?
It's mostly because people (mostly healers) are paranoid that they'll no longer be needed. At least that's been the general consensus in zone and in the majority of "NERF PALE ORDER NAO" threads.
That is not the reason healers are not in significant demand for a lot of content in the game.
No, but it is over the ring. Looking at several of the threads in the last few weeks, including the PTS, healers have been trying to get the ring nerfed because it makes them and I quote,
"Makes healers more useless than what we already are."
So yes, it's not the reason healers are not in significant demand, but they believe that this furthers that narrative and it clearly does not. I think you misunderstood, my friend. Because that's the reason why they care if people use it in group content - they think it makes them that much more useless.
Ahh. so the argument is healers being fairly useless to very much useless.
Since the game has launched a pure healer has been a bad healer except in trials. I remember my first clear of vDSA in 2014, I had only BoL and Repentance on my bar to heal for the first nine arenas, no staff.
starkerealm wrote: »The slippery sloped hysteria over this ring is HILARIOUS.I guess the bigger question is why does OP care if anyone uses this ring in group content?
It's mostly because people (mostly healers) are paranoid that they'll no longer be needed. At least that's been the general consensus in zone and in the majority of "NERF PALE ORDER NAO" threads.
That is not the reason healers are not in significant demand for a lot of content in the game.
No, but it is over the ring. Looking at several of the threads in the last few weeks, including the PTS, healers have been trying to get the ring nerfed because it makes them and I quote,
"Makes healers more useless than what we already are."
So yes, it's not the reason healers are not in significant demand, but they believe that this furthers that narrative and it clearly does not. I think you misunderstood, my friend. Because that's the reason why they care if people use it in group content - they think it makes them that much more useless.
Ahh. so the argument is healers being fairly useless to very much useless.
Since the game has launched a pure healer has been a bad healer except in trials. I remember my first clear of vDSA in 2014, I had only BoL and Repentance on my bar to heal for the first nine arenas, no staff.
It really is telling when you encounter healers who say, "take away tools from other players so that they'll need us," instead of, "give us more tools to be useful."
Because, a healer can be a useful part of the team. And then we get the entire Pale Order discussion, and as a tank main, I just want to pound my head into the desk.
"No, give me shards or balls! Stop spamming BoL, I can keep myself upright just fine if I have the resources."
If 2 k HPS that rings gives = all heal gives, yes healer like this is useless.
If healer do not give enough heal to DD and tank, that let him live with out using self heal - is useless healer.
We try once this experement - we say to healer - we remove all heals from bar, we play good enough to do 3 in one in near all DLC dunguans. And if we die not because of oneshot - it is your fault !
He healed us. And it was so hard for him, that he now walk DD.
starkerealm wrote: »The slippery sloped hysteria over this ring is HILARIOUS.I guess the bigger question is why does OP care if anyone uses this ring in group content?
It's mostly because people (mostly healers) are paranoid that they'll no longer be needed. At least that's been the general consensus in zone and in the majority of "NERF PALE ORDER NAO" threads.
That is not the reason healers are not in significant demand for a lot of content in the game.
No, but it is over the ring. Looking at several of the threads in the last few weeks, including the PTS, healers have been trying to get the ring nerfed because it makes them and I quote,
"Makes healers more useless than what we already are."
So yes, it's not the reason healers are not in significant demand, but they believe that this furthers that narrative and it clearly does not. I think you misunderstood, my friend. Because that's the reason why they care if people use it in group content - they think it makes them that much more useless.
Ahh. so the argument is healers being fairly useless to very much useless.
Since the game has launched a pure healer has been a bad healer except in trials. I remember my first clear of vDSA in 2014, I had only BoL and Repentance on my bar to heal for the first nine arenas, no staff.
It really is telling when you encounter healers who say, "take away tools from other players so that they'll need us," instead of, "give us more tools to be useful."
Because, a healer can be a useful part of the team. And then we get the entire Pale Order discussion, and as a tank main, I just want to pound my head into the desk.
"No, give me shards or balls! Stop spamming BoL, I can keep myself upright just fine if I have the resources."
LOL, I was about to post this very thing. I'm glad I refreshed.
That's pretty much what I've also told them. Healers really aren't going anywhere. What's sad is that in most of my experiences with pugging, I'm usually the one giving the tank balls and synergies to the tank where as the healer is just often spamming a heal. When I'm on my necro healer, I'm always debuffing the boss and giving as many synergies as I can to the tank so they can have those resources. But I'm also dishing out DPS on said boss too. If an experienced DPS was using this ring and was able to keep their DPS reasonable? That'd make my job on keeping the rest of the group alive that much easier. Which is why I don't understand the hysteria nor the insecurity over the ring.
And then again with abilities like Blood for Blood which does more DPS with the less health you have. It's really inconvenient when you have to stop your rotation just to throw on another HoT so you stay in the juicy health threshold with that ability. It was also really inconvenient when healers could heal you up to full. With my testing, it really felt less clunky and I was able to decently use that ability. My main still uses Arterial Burst, however I'm REALLY thinking about making the swap since the spammable for me would be cheap at the stage I usually run anyways.
starkerealm wrote: »If 2 k HPS that rings gives = all heal gives, yes healer like this is useless.
If the only thing a healer is doing is pushing out heals... yeah, they are useless (outside of non-vet lowbie content.) The ring doesn't change that.If healer do not give enough heal to DD and tank, that let him live with out using self heal - is useless healer.
Let's be blunt, if the tank needs the healer to keep them up (most of the time), that means something has gone very wrong.
Yes, there are encounters where the tank will need external heals, but that is the exception.We try once this experement - we say to healer - we remove all heals from bar, we play good enough to do 3 in one in near all DLC dunguans. And if we die not because of oneshot - it is your fault !
He healed us. And it was so hard for him, that he now walk DD.
Yeah, I can't imagine why.
starkerealm wrote: »If 2 k HPS that rings gives = all heal gives, yes healer like this is useless.
If the only thing a healer is doing is pushing out heals... yeah, they are useless (outside of non-vet lowbie content.) The ring doesn't change that.If healer do not give enough heal to DD and tank, that let him live with out using self heal - is useless healer.
Let's be blunt, if the tank needs the healer to keep them up (most of the time), that means something has gone very wrong.
Yes, there are encounters where the tank will need external heals, but that is the exception.We try once this experement - we say to healer - we remove all heals from bar, we play good enough to do 3 in one in near all DLC dunguans. And if we die not because of oneshot - it is your fault !
He healed us. And it was so hard for him, that he now walk DD.
Yeah, I can't imagine why.
Tanks do need heal.
If tank do not get it - he go full self geared, because he need his job be done. If he lose = near wipe situation.
So if tank do not need heal = he do not trust healer yet, or healer is bad.
As tank in past i can say it 100% true.
So he can say all is ok, but if he is dead - healers and RLs mistake. So we have "selfish tanks" - heroes that try to do there job even in not perfect party with bad healing and dps.
But peoples do not like them. Because they do there job good.
Where full meta tank can take resources ? And healing ? 20 k mana - 4-5 skills to cast ? If he is dead = wipe = bad tank ?
Or what he must say ? Healer is bad like ... ring ?
Top oparty have 25 k HPS !!! On 2 heals.
How much do ordinary party have ? It is good if 5-6k.
I was in vCR with party like:
1 healer 1200 hps, 2- healer 1500hps.
In vTrial !!!
Want to pass = adapt.
And i do not blame heals, its ok.
We do not start play full exp, to learn from 0 is ok.
But not okay is to blame tanks, other party members, sets, those who play good.
It is NOT ok.
That what i try to tell about.
May be i do not understand other people situation, but for me this game always is situation like this.
And i try to write how i see a problem.
You are not playing with perfect party, no one is perfect. Always people need to adapt.
If they adapt and play like they like it is ok.
If not, they will not progress, will not like to play. And it is really not ok.
Oreyn_Bearclaw wrote: »Am I missing something? I admittedly did not get on PTS this go round, but heard about how OP this ring is. Just ran VMA with it today on my sorc. I was not that impressed to be honest. Not sure its worth a slot when I can get way more healing from crit surge. Not saying its not a nice heal, but I am not seeing the OP'ness that was described. LOL
Now what they should do, revert Thrassian to launch and restrict that to solo play. Make VMA fun again. This was my first run post Thrassian or the Asylum staff (pre nerf). Boring...
The Ring is basicallly Crit Surge for all the classes, but you lose a Monster Set.
It is still good, but nowhere near as OP as people say when they read the tooltips.
Everyone sees Alcast doing it and thing everyone will get the same healing output... As if everyone in this game had buff uptime and light attack weave as good as Alcast.
If you can't keep you dots and buffs up consistently, the healing is not that great.
Plus, it won't save you from one shots, mechanics or phases without stuff to hit.
I like this ring a lot and I don't think it is overpowered.
MirandaSharp wrote: »MirandaSharp wrote: »
It'll take a few weeks before we see the ring on the live server. It's not that easy to get...
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Am I missing something? I admittedly did not get on PTS this go round, but heard about how OP this ring is. Just ran VMA with it today on my sorc. I was not that impressed to be honest. Not sure its worth a slot when I can get way more healing from crit surge. Not saying its not a nice heal, but I am not seeing the OP'ness that was described. LOL
Now what they should do, revert Thrassian to launch and restrict that to solo play. Make VMA fun again. This was my first run post Thrassian or the Asylum staff (pre nerf). Boring...
The Ring is basicallly Crit Surge for all the classes, but you lose a Monster Set.
It is still good, but nowhere near as OP as people say when they read the tooltips.
Everyone sees Alcast doing it and thing everyone will get the same healing output... As if everyone in this game had buff uptime and light attack weave as good as Alcast.
If you can't keep you dots and buffs up consistently, the healing is not that great.
Plus, it won't save you from one shots, mechanics or phases without stuff to hit.
I like this ring a lot and I don't think it is overpowered.
@Calm_Fury
It is far weaker than crit surge based on my testing. I may not be Alcast, but my light Attack ratio is north of 9.0 and I assure you, my dots are all up. I specifically tested for VMA, where I have double digit Flawless conquerors, and run every burn strat in the arena. LOL.
I did see the alcast video where he basically said it was game breakingly OP. I am guessing something has changed since that video was posted, because it in no way is. Admittedly, I don't really care. If it was that OP, it would be bad for the game and would diminish flawless titles and that sort of thing. I just don't see what all the fuss was about. Certainly for mag sorc and nightblade, not worth a gear slot. Maybe good for stamina tunes in the Arena like NB that struggle with heals, but thats about all I can think of.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Am I missing something? I admittedly did not get on PTS this go round, but heard about how OP this ring is. Just ran VMA with it today on my sorc. I was not that impressed to be honest. Not sure its worth a slot when I can get way more healing from crit surge. Not saying its not a nice heal, but I am not seeing the OP'ness that was described. LOL
Now what they should do, revert Thrassian to launch and restrict that to solo play. Make VMA fun again. This was my first run post Thrassian or the Asylum staff (pre nerf). Boring...
The Ring is basicallly Crit Surge for all the classes, but you lose a Monster Set.
It is still good, but nowhere near as OP as people say when they read the tooltips.
Everyone sees Alcast doing it and thing everyone will get the same healing output... As if everyone in this game had buff uptime and light attack weave as good as Alcast.
If you can't keep you dots and buffs up consistently, the healing is not that great.
Plus, it won't save you from one shots, mechanics or phases without stuff to hit.
I like this ring a lot and I don't think it is overpowered.
@Calm_Fury
It is far weaker than crit surge based on my testing. I may not be Alcast, but my light Attack ratio is north of 9.0 and I assure you, my dots are all up. I specifically tested for VMA, where I have double digit Flawless conquerors, and run every burn strat in the arena. LOL.
I did see the alcast video where he basically said it was game breakingly OP. I am guessing something has changed since that video was posted, because it in no way is. Admittedly, I don't really care. If it was that OP, it would be bad for the game and would diminish flawless titles and that sort of thing. I just don't see what all the fuss was about. Certainly for mag sorc and nightblade, not worth a gear slot. Maybe good for stamina tunes in the Arena like NB that struggle with heals, but thats about all I can think of.
Plus, I really like the idea of a gear setup that can function competitively in both PVP and PVE. And I am planning on building around the survivability the ring provides to put together a gear setup that can work in either environment with only a few skill changes for PVP areas.